199 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import enum
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from typing import NamedTuple, Optional
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from BaseClasses import Item, ItemClassification
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from . import Constants
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class ShiversItem(Item):
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    game: str = "Shivers"
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class ItemType(enum.Enum):
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    POT = "pot"
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    POT_COMPLETE = "pot-complete"
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    POT_DUPLICATE = "pot-duplicate"
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    POT_COMPLETE_DUPLICATE = "pot-complete-duplicate"
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    KEY = "key"
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    KEY_OPTIONAL = "key-optional"
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    ABILITY = "ability"
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    FILLER = "filler"
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    IXUPI_AVAILABILITY = "ixupi-availability"
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    GOAL = "goal"
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class ItemData(NamedTuple):
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    code: Optional[int]
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    type: ItemType
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    classification: ItemClassification = ItemClassification.progression
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SHIVERS_ITEM_ID_OFFSET = 27000
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# To allow for an item with a name that changes over time (once a year)
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# while keeping the id unique we can generate a small range of them.
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goal_items = {
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    f"Mt. Pleasant Tribune: {Constants.years_since_sep_30_1980 + year_offset} year Old Mystery Solved!": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 100 + Constants.years_since_sep_30_1980 + year_offset, ItemType.GOAL
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    ) for year_offset in range(-1, 2)
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}
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item_table = {
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    # Pot Pieces
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    "Water Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 0, ItemType.POT),
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    "Wax Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 1, ItemType.POT),
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    "Ash Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 2, ItemType.POT),
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    "Oil Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 3, ItemType.POT),
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    "Cloth Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 4, ItemType.POT),
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    "Wood Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 5, ItemType.POT),
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    "Crystal Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 6, ItemType.POT),
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    "Lightning Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 7, ItemType.POT),
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    "Sand Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 8, ItemType.POT),
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    "Metal Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 9, ItemType.POT),
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    "Water Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 10, ItemType.POT),
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    "Wax Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 11, ItemType.POT),
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    "Ash Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 12, ItemType.POT),
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    "Oil Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 13, ItemType.POT),
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    "Cloth Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 14, ItemType.POT),
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    "Wood Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 15, ItemType.POT),
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    "Crystal Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 16, ItemType.POT),
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    "Lightning Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 17, ItemType.POT),
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    "Sand Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 18, ItemType.POT),
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    "Metal Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 19, ItemType.POT),
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    "Water Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 20, ItemType.POT_COMPLETE),
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    "Wax Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 21, ItemType.POT_COMPLETE),
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    "Ash Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 22, ItemType.POT_COMPLETE),
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    "Oil Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 23, ItemType.POT_COMPLETE),
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    "Cloth Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 24, ItemType.POT_COMPLETE),
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    "Wood Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 25, ItemType.POT_COMPLETE),
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    "Crystal Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 26, ItemType.POT_COMPLETE),
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    "Lightning Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 27, ItemType.POT_COMPLETE),
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    "Sand Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 28, ItemType.POT_COMPLETE),
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    "Metal Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 29, ItemType.POT_COMPLETE),
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    # Keys
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    "Key for Office Elevator": ItemData(SHIVERS_ITEM_ID_OFFSET + 30, ItemType.KEY),
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    "Key for Bedroom Elevator": ItemData(SHIVERS_ITEM_ID_OFFSET + 31, ItemType.KEY),
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    "Key for Three Floor Elevator": ItemData(SHIVERS_ITEM_ID_OFFSET + 32, ItemType.KEY),
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    "Key for Workshop": ItemData(SHIVERS_ITEM_ID_OFFSET + 33, ItemType.KEY),
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    "Key for Office": ItemData(SHIVERS_ITEM_ID_OFFSET + 34, ItemType.KEY),
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    "Key for Prehistoric Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 35, ItemType.KEY),
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    "Key for Greenhouse": ItemData(SHIVERS_ITEM_ID_OFFSET + 36, ItemType.KEY),
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    "Key for Ocean Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 37, ItemType.KEY),
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    "Key for Projector Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 38, ItemType.KEY),
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    "Key for Generator Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 39, ItemType.KEY),
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    "Key for Egypt Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 40, ItemType.KEY),
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    "Key for Library": ItemData(SHIVERS_ITEM_ID_OFFSET + 41, ItemType.KEY),
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    "Key for Shaman Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 42, ItemType.KEY),
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    "Key for UFO Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 43, ItemType.KEY),
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    "Key for Torture Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 44, ItemType.KEY),
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    "Key for Puzzle Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 45, ItemType.KEY),
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    "Key for Bedroom": ItemData(SHIVERS_ITEM_ID_OFFSET + 46, ItemType.KEY),
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    "Key for Underground Lake": ItemData(SHIVERS_ITEM_ID_OFFSET + 47, ItemType.KEY),
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    "Key for Janitor Closet": ItemData(SHIVERS_ITEM_ID_OFFSET + 48, ItemType.KEY),
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    "Key for Front Door": ItemData(SHIVERS_ITEM_ID_OFFSET + 49, ItemType.KEY_OPTIONAL),
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    # Abilities
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    "Crawling": ItemData(SHIVERS_ITEM_ID_OFFSET + 50, ItemType.ABILITY),
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    # Duplicate pot pieces for fill_Restrictive
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    "Water Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Wax Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Ash Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Oil Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Cloth Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Wood Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Crystal Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Lightning Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Sand Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Metal Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Water Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Wax Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Ash Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Oil Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Cloth Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Wood Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Crystal Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Lightning Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Sand Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Metal Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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    "Water Pot Complete DUPE": ItemData(None, ItemType.POT_COMPLETE_DUPLICATE),
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    "Wax Pot Complete DUPE": ItemData(None, ItemType.POT_COMPLETE_DUPLICATE),
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    "Ash Pot Complete DUPE": ItemData(None, ItemType.POT_COMPLETE_DUPLICATE),
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    "Oil Pot Complete DUPE": ItemData(None, ItemType.POT_COMPLETE_DUPLICATE),
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    "Cloth Pot Complete DUPE": ItemData(None, ItemType.POT_COMPLETE_DUPLICATE),
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    "Wood Pot Complete DUPE": ItemData(None, ItemType.POT_COMPLETE_DUPLICATE),
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    "Crystal Pot Complete DUPE": ItemData(None, ItemType.POT_COMPLETE_DUPLICATE),
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    "Lightning Pot Complete DUPE": ItemData(None, ItemType.POT_COMPLETE_DUPLICATE),
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    "Sand Pot Complete DUPE": ItemData(None, ItemType.POT_COMPLETE_DUPLICATE),
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    "Metal Pot Complete DUPE": ItemData(None, ItemType.POT_COMPLETE_DUPLICATE),
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    # Filler
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    "Empty": ItemData(None, ItemType.FILLER, ItemClassification.filler),
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    "Easier Lyre": ItemData(SHIVERS_ITEM_ID_OFFSET + 91, ItemType.FILLER, ItemClassification.useful),
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    "Water Always Available in Lobby": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 92, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Wax Always Available in Library": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 93, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Wax Always Available in Anansi Room": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 94, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Wax Always Available in Shaman Room": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 95, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Ash Always Available in Office": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 96, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Ash Always Available in Burial Room": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 97, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Oil Always Available in Prehistoric Room": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 98, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Cloth Always Available in Egypt": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 99, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Cloth Always Available in Burial Room": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 100, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Wood Always Available in Workshop": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 101, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Wood Always Available in Blue Maze": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 102, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Wood Always Available in Pegasus Room": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 103, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Wood Always Available in Gods Room": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 104, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Crystal Always Available in Lobby": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 105, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Crystal Always Available in Ocean": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 106, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Sand Always Available in Greenhouse": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 107, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Sand Always Available in Ocean": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 108, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Metal Always Available in Projector Room": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 109, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Metal Always Available in Bedroom": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 110, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Metal Always Available in Prehistoric": ItemData(
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        SHIVERS_ITEM_ID_OFFSET + 111, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
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    ),
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    "Heal": ItemData(SHIVERS_ITEM_ID_OFFSET + 112, ItemType.FILLER, ItemClassification.filler),
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    # Goal items
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    **goal_items
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}
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