Files
Grinch-AP/worlds/smw/Items.py
PoryGone 611e1c2b19 SMW: v2.1 Feature Update (#4652)
### Features:
- Trap Link
  - When you receive a trap, you send a copy of it to every other player with Trap Link enabled
- Ring Link
    - Any coin amounts gained and lost by a linked player will be instantly shared with all other active linked players

Co-authored-by: TheLX5 <luisyuregi@gmail.com>
2025-04-30 16:24:10 +02:00

124 lines
4.3 KiB
Python

import typing
from BaseClasses import Item, ItemClassification
from .Names import ItemName
class ItemData(typing.NamedTuple):
code: typing.Optional[int]
progression: bool
trap: bool = False
quantity: int = 1
event: bool = False
class SMWItem(Item):
game: str = "Super Mario World"
# Separate tables for each type of item.
junk_table = {
ItemName.one_coin: ItemData(0xBC0017, False),
ItemName.five_coins: ItemData(0xBC0018, False),
ItemName.ten_coins: ItemData(0xBC0019, False),
ItemName.fifty_coins: ItemData(0xBC001A, False),
ItemName.one_up_mushroom: ItemData(0xBC0001, False),
}
collectable_table = {
ItemName.yoshi_egg: ItemData(0xBC0002, True),
}
upgrade_table = {
ItemName.mario_run: ItemData(0xBC0003, True),
ItemName.mario_carry: ItemData(0xBC0004, True),
ItemName.mario_swim: ItemData(0xBC0005, True),
ItemName.mario_spin_jump: ItemData(0xBC0006, True),
ItemName.mario_climb: ItemData(0xBC0007, True),
ItemName.yoshi_activate: ItemData(0xBC0008, True),
ItemName.p_switch: ItemData(0xBC0009, True),
ItemName.progressive_powerup: ItemData(0xBC000A, True),
ItemName.p_balloon: ItemData(0xBC000B, True),
ItemName.super_star_active: ItemData(0xBC000D, True),
ItemName.special_world_clear: ItemData(0xBC001B, True),
}
switch_palace_table = {
ItemName.yellow_switch_palace: ItemData(0xBC000E, True),
ItemName.green_switch_palace: ItemData(0xBC000F, True),
ItemName.red_switch_palace: ItemData(0xBC0010, True),
ItemName.blue_switch_palace: ItemData(0xBC0011, True),
}
trap_table = {
ItemName.ice_trap: ItemData(0xBC0013, False, True),
ItemName.stun_trap: ItemData(0xBC0014, False, True),
ItemName.literature_trap: ItemData(0xBC0015, False, True),
ItemName.timer_trap: ItemData(0xBC0016, False, True),
ItemName.reverse_controls_trap: ItemData(0xBC001C, False, True),
ItemName.thwimp_trap: ItemData(0xBC001D, False, True),
}
event_table = {
ItemName.victory: ItemData(0xBC0000, True),
ItemName.koopaling: ItemData(0xBC0012, True),
}
# Complete item table.
item_table = {
**junk_table,
**collectable_table,
**upgrade_table,
**switch_palace_table,
**trap_table,
**event_table,
}
lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}
trap_value_to_name: typing.Dict[int, str] = {
0xBC0013: ItemName.ice_trap,
0xBC0014: ItemName.stun_trap,
0xBC0015: ItemName.literature_trap,
0xBC0016: ItemName.timer_trap,
0xBC001C: ItemName.reverse_controls_trap,
0xBC001D: ItemName.thwimp_trap,
}
trap_name_to_value: typing.Dict[str, int] = {
# Our native Traps
ItemName.ice_trap: 0xBC0013,
ItemName.stun_trap: 0xBC0014,
ItemName.literature_trap: 0xBC0015,
ItemName.timer_trap: 0xBC0016,
ItemName.reverse_controls_trap: 0xBC001C,
ItemName.thwimp_trap: 0xBC001D,
# Common other trap names
"Chaos Control Trap": 0xBC0014, # Stun Trap
"Confuse Trap": 0xBC001C, # Reverse Trap
"Exposition Trap": 0xBC0015, # Literature Trap
"Cutscene Trap": 0xBC0015, # Literature Trap
"Freeze Trap": 0xBC0014, # Stun Trap
"Frozen Trap": 0xBC0014, # Stun Trap
"Paralyze Trap": 0xBC0014, # Stun Trap
"Reversal Trap": 0xBC001C, # Reverse Trap
"Fuzzy Trap": 0xBC001C, # Reverse Trap
"Confound Trap": 0xBC001C, # Reverse Trap
"Confusion Trap": 0xBC001C, # Reverse Trap
"Police Trap": 0xBC001D, # Thwimp Trap
"Buyon Trap": 0xBC001D, # Thwimp Trap
"Gooey Bag": 0xBC001D, # Thwimp Trap
"TNT Barrel Trap": 0xBC001D, # Thwimp Trap
"Honey Trap": 0xBC0014, # Stun Trap
"Screen Flip Trap": 0xBC001C, # Reverse Trap
"Banana Trap": 0xBC0013, # Ice Trap
"Bomb": 0xBC001D, # Thwimp Trap
"Bonk Trap": 0xBC0014, # Stun Trap
"Ghost": 0xBC001D, # Thwimp Trap
"Fast Trap": 0xBC0016, # Timer Trap
"Nut Trap": 0xBC001D, # Thwimp Trap
"Army Trap": 0xBC001D, # Thwimp Trap
}