Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			32 lines
		
	
	
		
			792 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			792 B
		
	
	
	
		
			Python
		
	
	
	
	
	
class Tool:
 | 
						|
    pickaxe = "Pickaxe"
 | 
						|
    axe = "Axe"
 | 
						|
    hoe = "Hoe"
 | 
						|
    watering_can = "Watering Can"
 | 
						|
    trash_can = "Trash Can"
 | 
						|
    pan = "Pan"
 | 
						|
    fishing_rod = "Fishing Rod"
 | 
						|
    scythe = "Scythe"
 | 
						|
    golden_scythe = "Golden Scythe"
 | 
						|
 | 
						|
 | 
						|
class ToolMaterial:
 | 
						|
    basic = "Basic"
 | 
						|
    copper = "Copper"
 | 
						|
    iron = "Iron"
 | 
						|
    gold = "Gold"
 | 
						|
    iridium = "Iridium"
 | 
						|
    tiers = {0: basic,
 | 
						|
             1: copper,
 | 
						|
             2: iron,
 | 
						|
             3: gold,
 | 
						|
             4: iridium}
 | 
						|
 | 
						|
 | 
						|
class APTool:
 | 
						|
    pickaxe = f"Progressive {Tool.pickaxe}"
 | 
						|
    axe = f"Progressive {Tool.axe}"
 | 
						|
    hoe = f"Progressive {Tool.hoe}"
 | 
						|
    watering_can = f"Progressive {Tool.watering_can}"
 | 
						|
    trash_can = f"Progressive {Tool.trash_can}"
 | 
						|
    fishing_rod = f"Progressive {Tool.fishing_rod}" |