Files
Grinch-AP/worlds/stardew_valley/mods/logic/buildings.py
agilbert1412 62657df3fb Stardew Valley: 4.x.x - The Ginger Update (#1931)
## What is this fixing or adding?
Major content update for Stardew Valley

## How was this tested?
One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs

You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR

## New Features:
- Festival Checks [Easy mode or Hard Mode]
- Special Orders [Both Board and Qi]
- Willy's Boat
- Ginger Island Parrots
- TV Channels
- Trap Items [Available in various difficulty levels]
- Entrance Randomizer: Buildings and Chaos
- New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish
- Resource Pack overhaul [Resource packs are now more enjoyable and varied]
- Goal: Greatest Walnut Hunter [Find every single Golden Walnut]
- Goal: Perfection [Achieve Perfection]
- Option: Profit Margin [Multiplier over all earnings]
- Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts]
- Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island
- Mod Support [Curated list of mods]

## New Contributors:
@Witchybun for the mod support

---------

Co-authored-by: Witchybun <embenham05@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-19 20:26:38 +02:00

17 lines
677 B
Python

from typing import Union
from ...strings.artisan_good_names import ArtisanGood
from ...strings.building_names import ModBuilding
from ..mod_data import ModNames
from ...strings.metal_names import MetalBar
from ...strings.region_names import Region
def get_modded_building_rules(vanilla_logic, active_mods):
buildings = {}
if ModNames.tractor in active_mods:
buildings.update({
ModBuilding.tractor_garage: vanilla_logic.can_spend_money_at(Region.carpenter, 150000) & vanilla_logic.has(MetalBar.iron) &
vanilla_logic.has(MetalBar.iridium) & vanilla_logic.has(ArtisanGood.battery_pack)})
return buildings