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## What is this fixing or adding? Major content update for Stardew Valley ## How was this tested? One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR ## New Features: - Festival Checks [Easy mode or Hard Mode] - Special Orders [Both Board and Qi] - Willy's Boat - Ginger Island Parrots - TV Channels - Trap Items [Available in various difficulty levels] - Entrance Randomizer: Buildings and Chaos - New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish - Resource Pack overhaul [Resource packs are now more enjoyable and varied] - Goal: Greatest Walnut Hunter [Find every single Golden Walnut] - Goal: Perfection [Achieve Perfection] - Option: Profit Margin [Multiplier over all earnings] - Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts] - Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island - Mod Support [Curated list of mods] ## New Contributors: @Witchybun for the mod support --------- Co-authored-by: Witchybun <embenham05@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
32 lines
1.3 KiB
Python
32 lines
1.3 KiB
Python
from typing import Union
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from ...strings.quest_names import ModQuest
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from ..mod_data import ModNames
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from ...strings.food_names import Meal, Beverage
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from ...strings.monster_drop_names import Loot
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from ...strings.villager_names import ModNPC
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from ...strings.season_names import Season
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from ...strings.region_names import Region
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def get_modded_quest_rules(vanilla_logic, active_mods):
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quests = {}
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if ModNames.juna in active_mods:
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quests.update({
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ModQuest.JunaCola: vanilla_logic.has_relationship(ModNPC.juna, 3) & vanilla_logic.has(Beverage.joja_cola),
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ModQuest.JunaSpaghetti: vanilla_logic.has_relationship(ModNPC.juna, 6) & vanilla_logic.has(Meal.spaghetti)
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})
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if ModNames.ginger in active_mods:
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quests.update({
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ModQuest.MrGinger: vanilla_logic.has_relationship(ModNPC.mr_ginger, 6) & vanilla_logic.has(Loot.void_essence)
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})
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if ModNames.ayeisha in active_mods:
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quests.update({
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ModQuest.AyeishaEnvelope: (vanilla_logic.has_season(Season.spring) | vanilla_logic.has_season(Season.fall)) &
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vanilla_logic.can_reach_region(Region.mountain),
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ModQuest.AyeishaRing: vanilla_logic.has_season(Season.winter) & vanilla_logic.can_reach_region(Region.forest)
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})
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return quests
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