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			## What is this fixing or adding? Major content update for Stardew Valley ## How was this tested? One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR ## New Features: - Festival Checks [Easy mode or Hard Mode] - Special Orders [Both Board and Qi] - Willy's Boat - Ginger Island Parrots - TV Channels - Trap Items [Available in various difficulty levels] - Entrance Randomizer: Buildings and Chaos - New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish - Resource Pack overhaul [Resource packs are now more enjoyable and varied] - Goal: Greatest Walnut Hunter [Find every single Golden Walnut] - Goal: Perfection [Achieve Perfection] - Option: Profit Margin [Multiplier over all earnings] - Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts] - Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island - Mod Support [Curated list of mods] ## New Contributors: @Witchybun for the mod support --------- Co-authored-by: Witchybun <embenham05@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
		
			
				
	
	
		
			36 lines
		
	
	
		
			642 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			642 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| class Ore:
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|     copper = "Copper Ore"
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|     iron = "Iron Ore"
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|     gold = "Gold Ore"
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|     iridium = "Iridium Ore"
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|     radioactive = "Radioactive Bar"
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| 
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| 
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| class MetalBar:
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|     quartz = "Refined Quartz"
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|     copper = "Copper Bar"
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|     iron = "Iron Bar"
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|     gold = "Gold Bar"
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|     iridium = "Iridium Bar"
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|     radioactive = "Radioactive Ore"
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| 
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| 
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| class Mineral:
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|     aquamarine = "Aquamarine"
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|     topaz = "Topaz"
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|     jade = "Jade"
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|     ruby = "Ruby"
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|     emerald = "Emerald"
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|     amethyst = "Amethyst"
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| 
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| 
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| class Artifact:
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|     pass # Eventually this will be the artifact names
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| 
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| 
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| class Fossil:
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|     bone_fragment = "Bone Fragment"
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| 
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| 
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| 
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