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## What is this fixing or adding? Major content update for Stardew Valley ## How was this tested? One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR ## New Features: - Festival Checks [Easy mode or Hard Mode] - Special Orders [Both Board and Qi] - Willy's Boat - Ginger Island Parrots - TV Channels - Trap Items [Available in various difficulty levels] - Entrance Randomizer: Buildings and Chaos - New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish - Resource Pack overhaul [Resource packs are now more enjoyable and varied] - Goal: Greatest Walnut Hunter [Find every single Golden Walnut] - Goal: Perfection [Achieve Perfection] - Option: Profit Margin [Multiplier over all earnings] - Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts] - Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island - Mod Support [Curated list of mods] ## New Contributors: @Witchybun for the mod support --------- Co-authored-by: Witchybun <embenham05@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
85 lines
5.3 KiB
Python
85 lines
5.3 KiB
Python
import random
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import sys
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import unittest
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from .. import StardewOptions, options
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from ..regions import vanilla_regions, vanilla_connections, randomize_connections, RandomizationFlag
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connections_by_name = {connection.name for connection in vanilla_connections}
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regions_by_name = {region.name for region in vanilla_regions}
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class TestRegions(unittest.TestCase):
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def test_region_exits_lead_somewhere(self):
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for region in vanilla_regions:
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with self.subTest(region=region):
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for exit in region.exits:
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self.assertIn(exit, connections_by_name,
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f"{region.name} is leading to {exit} but it does not exist.")
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def test_connection_lead_somewhere(self):
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for connection in vanilla_connections:
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with self.subTest(connection=connection):
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self.assertIn(connection.destination, regions_by_name,
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f"{connection.name} is leading to {connection.destination} but it does not exist.")
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class TestEntranceRando(unittest.TestCase):
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def test_entrance_randomization(self):
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for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
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(options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
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(options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
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# option = options.EntranceRandomization.option_buildings
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# flag = RandomizationFlag.BUILDINGS
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# for i in range(0, 100000):
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seed = random.randrange(sys.maxsize)
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with self.subTest(flag=flag, msg=f"Seed: {seed}"):
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rand = random.Random(seed)
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world_options = StardewOptions({options.EntranceRandomization.internal_name: option,
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options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false})
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regions_by_name = {region.name: region for region in vanilla_regions}
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_, randomized_connections = randomize_connections(rand, world_options, regions_by_name)
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for connection in vanilla_connections:
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if flag in connection.flag:
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connection_in_randomized = connection.name in randomized_connections
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reverse_in_randomized = connection.reverse in randomized_connections
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self.assertTrue(connection_in_randomized,
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f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}")
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self.assertTrue(reverse_in_randomized,
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f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}")
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self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
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f"Connections are duplicated in randomization. Seed = {seed}")
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def test_entrance_randomization_without_island(self):
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for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
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(options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
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(options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
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with self.subTest(option=option, flag=flag):
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seed = random.randrange(sys.maxsize)
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rand = random.Random(seed)
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world_options = StardewOptions({options.EntranceRandomization.internal_name: option,
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options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true})
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regions_by_name = {region.name: region for region in vanilla_regions}
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_, randomized_connections = randomize_connections(rand, world_options, regions_by_name)
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for connection in vanilla_connections:
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if flag in connection.flag:
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if RandomizationFlag.GINGER_ISLAND in connection.flag:
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self.assertNotIn(connection.name, randomized_connections,
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f"Connection {connection.name} should not be randomized but it is in the output. Seed = {seed}")
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self.assertNotIn(connection.reverse, randomized_connections,
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f"Connection {connection.reverse} should not be randomized but it is in the output. Seed = {seed}")
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else:
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self.assertIn(connection.name, randomized_connections,
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f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}")
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self.assertIn(connection.reverse, randomized_connections,
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f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}")
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self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
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f"Connections are duplicated in randomization. Seed = {seed}")
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