Adds The Legend of Zelda: The Wind Waker as a supported game in Archipelago. The game uses [LagoLunatic's randomizer](https://github.com/LagoLunatic/wwrando) as its base (regarding logic, options, etc.) and builds from there.
		
			
				
	
	
		
			1415 lines
		
	
	
		
			63 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1415 lines
		
	
	
		
			63 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# flake8: noqa
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from collections.abc import Callable
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from typing import TYPE_CHECKING
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from BaseClasses import MultiWorld
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from worlds.AutoWorld import LogicMixin
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from worlds.generic.Rules import set_rule
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from .Macros import *
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if TYPE_CHECKING:
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    from . import TWWWorld
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class TWWLogic(LogicMixin):
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    """
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    This class implements some of the game logic for The Wind Waker.
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    This class's methods reference the world's options. All methods defined in this class should be prefixed with
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    "_tww."
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    """
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    multiworld: MultiWorld
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    def _tww_has_chart_for_island(self, player: int, island_number: int) -> bool:
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        chart_item_name = self.multiworld.worlds[player].charts.island_number_to_chart_name[island_number]
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        if "Triforce Chart" in chart_item_name:
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            return self.has(chart_item_name, player) and has_any_wallet_upgrade(self, player)
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        else:
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            return self.has(chart_item_name, player)
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    def _tww_can_defeat_all_required_bosses(self, player: int) -> bool:
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        required_boss_item_locations = self.multiworld.worlds[player].boss_reqs.required_boss_item_locations
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        for loc in required_boss_item_locations:
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            if not self.can_reach_location(loc, player):
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                return False
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        return True
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    def _tww_rematch_bosses_skipped(self, player: int) -> bool:
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        return self.multiworld.worlds[player].logic_rematch_bosses_skipped
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    def _tww_in_swordless_mode(self, player: int) -> bool:
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        return self.multiworld.worlds[player].logic_in_swordless_mode
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    def _tww_outside_swordless_mode(self, player: int) -> bool:
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        return not self.multiworld.worlds[player].logic_in_swordless_mode
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    def _tww_in_required_bosses_mode(self, player: int) -> bool:
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        return self.multiworld.worlds[player].logic_in_required_bosses_mode
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    def _tww_outside_required_bosses_mode(self, player: int) -> bool:
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        return not self.multiworld.worlds[player].logic_in_required_bosses_mode
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    def _tww_obscure_1(self, player: int) -> bool:
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        return self.multiworld.worlds[player].logic_obscure_1
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    def _tww_obscure_2(self, player: int) -> bool:
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        return self.multiworld.worlds[player].logic_obscure_2
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    def _tww_obscure_3(self, player: int) -> bool:
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        return self.multiworld.worlds[player].logic_obscure_3
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    def _tww_precise_1(self, player: int) -> bool:
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        return self.multiworld.worlds[player].logic_precise_1
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    def _tww_precise_2(self, player: int) -> bool:
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        return self.multiworld.worlds[player].logic_precise_2
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    def _tww_precise_3(self, player: int) -> bool:
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        return self.multiworld.worlds[player].logic_precise_3
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    def _tww_tuner_logic_enabled(self, player: int) -> bool:
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        return self.multiworld.worlds[player].logic_tuner_logic_enabled
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def set_rules(world: "TWWWorld") -> None:  # noqa: F405
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    """
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    Define the logic rules for locations in The Wind Waker.
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    Rules are only set for locations if they are present in the world.
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    :param world: The Wind Waker game world.
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    """
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    def set_rule_if_exists(location_name: str, rule: Callable[[CollectionState], bool]) -> None:
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        if location_name in world.progress_locations:
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            set_rule(world.get_location(location_name), rule)
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    player = world.player
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    # Outset Island
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    set_rule_if_exists("Outset Island - Underneath Link's House", lambda state: True)
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    set_rule_if_exists("Outset Island - Mesa the Grasscutter's House", lambda state: True)
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    set_rule_if_exists(
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        "Outset Island - Orca - Give 10 Knight's Crests",
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        lambda state: state.has("Spoils Bag", player)
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        and can_sword_fight_with_orca(state, player)
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        and has_magic_meter(state, player)
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        and can_farm_knights_crests(state, player),
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    )
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    # set_rule_if_exists("Outset Island - Orca - Hit 500 Times", lambda state: can_sword_fight_with_orca(state, player))
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    set_rule_if_exists(
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        "Outset Island - Great Fairy", lambda state: state.can_reach_region("Outset Fairy Fountain", player)
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    )
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    set_rule_if_exists("Outset Island - Jabun's Cave", lambda state: state.has("Bombs", player))
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    set_rule_if_exists(
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        "Outset Island - Dig up Black Soil", lambda state: state.has_all(["Bait Bag", "Power Bracelets"], player)
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    )
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    set_rule_if_exists(
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        "Outset Island - Savage Labyrinth - Floor 30",
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        lambda state: can_defeat_keese(state, player)
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        and can_defeat_miniblins(state, player)
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        and can_defeat_red_chuchus(state, player)
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        and can_defeat_magtails(state, player)
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        and can_defeat_fire_keese(state, player)
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        and can_defeat_peahats(state, player)
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        and can_defeat_green_chuchus(state, player)
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        and can_defeat_boko_babas(state, player)
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        and can_defeat_mothulas(state, player)
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        and can_defeat_winged_mothulas(state, player)
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        and can_defeat_wizzrobes(state, player)
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        and can_defeat_armos(state, player)
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        and can_defeat_yellow_chuchus(state, player)
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        and can_defeat_red_bubbles(state, player)
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        and can_defeat_darknuts(state, player)
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        and can_play_winds_requiem(state, player)
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        and (state.has_any(["Grappling Hook", "Skull Hammer"], player) or has_heros_sword(state, player)),
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    )
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    set_rule_if_exists(
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        "Outset Island - Savage Labyrinth - Floor 50",
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        lambda state: can_defeat_keese(state, player)
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        and can_defeat_miniblins(state, player)
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        and can_defeat_red_chuchus(state, player)
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        and can_defeat_magtails(state, player)
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        and can_defeat_fire_keese(state, player)
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        and can_defeat_peahats(state, player)
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        and can_defeat_green_chuchus(state, player)
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        and can_defeat_boko_babas(state, player)
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        and can_defeat_mothulas(state, player)
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        and can_defeat_winged_mothulas(state, player)
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        and can_defeat_wizzrobes(state, player)
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        and can_defeat_armos(state, player)
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        and can_defeat_yellow_chuchus(state, player)
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        and can_defeat_red_bubbles(state, player)
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        and can_defeat_darknuts(state, player)
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        and can_play_winds_requiem(state, player)
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        and (state.has_any(["Grappling Hook", "Skull Hammer"], player) or has_heros_sword(state, player))
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        and can_aim_mirror_shield(state, player)
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        and can_defeat_redeads(state, player)
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        and can_defeat_blue_bubbles(state, player)
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        and can_defeat_stalfos(state, player)
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        and state.has("Skull Hammer", player),
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    )
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    # Windfall Island
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    set_rule_if_exists("Windfall Island - Jail - Tingle - First Gift", lambda state: True)
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    set_rule_if_exists("Windfall Island - Jail - Tingle - Second Gift", lambda state: True)
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    set_rule_if_exists("Windfall Island - Jail - Maze Chest", lambda state: True)
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    set_rule_if_exists(
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        "Windfall Island - Chu Jelly Juice Shop - Give 15 Green Chu Jelly",
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        lambda state: can_farm_green_chu_jelly(state, player),
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    )
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    set_rule_if_exists(
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        "Windfall Island - Chu Jelly Juice Shop - Give 15 Blue Chu Jelly",
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        lambda state: can_obtain_15_blue_chu_jelly(state, player),
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    )
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    set_rule_if_exists("Windfall Island - Ivan - Catch Killer Bees", lambda state: True)
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    set_rule_if_exists("Windfall Island - Mrs. Marie - Catch Killer Bees", lambda state: True)
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    set_rule_if_exists(
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        "Windfall Island - Mrs. Marie - Give 1 Joy Pendant",
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        # In Archipelago, the non-randomized Joy Pendant on Windfall is not obtainable, so require the player to have
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        # a way to collect Joy Pendants.
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        lambda state: state.has("Spoils Bag", player) and can_farm_joy_pendants(state, player),
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    )
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    set_rule_if_exists(
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        "Windfall Island - Mrs. Marie - Give 21 Joy Pendants",
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        lambda state: state.has("Spoils Bag", player) and can_farm_joy_pendants(state, player),
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    )
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    set_rule_if_exists(
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        "Windfall Island - Mrs. Marie - Give 40 Joy Pendants",
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        lambda state: state.has("Spoils Bag", player) and can_farm_joy_pendants(state, player),
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    )
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    set_rule_if_exists(
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        "Windfall Island - Lenzo's House - Left Chest",
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        lambda state: can_play_winds_requiem(state, player) and has_picto_box(state, player),
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    )
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    set_rule_if_exists(
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        "Windfall Island - Lenzo's House - Right Chest",
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        lambda state: can_play_winds_requiem(state, player) and has_picto_box(state, player),
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    )
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    set_rule_if_exists(
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        "Windfall Island - Lenzo's House - Become Lenzo's Assistant", lambda state: has_picto_box(state, player)
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    )
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    set_rule_if_exists(
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        "Windfall Island - Lenzo's House - Bring Forest Firefly",
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        lambda state: has_picto_box(state, player)
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        and state.has("Empty Bottle", player)
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        and can_access_forest_haven(state, player),
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    )
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    set_rule_if_exists("Windfall Island - House of Wealth Chest", lambda state: True)
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    set_rule_if_exists(
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        "Windfall Island - Maggie's Father - Give 20 Skull Necklaces",
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        lambda state: state.has("Spoils Bag", player) and can_farm_skull_necklaces(state, player),
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    )
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    set_rule_if_exists("Windfall Island - Maggie - Free Item", lambda state: True)
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    set_rule_if_exists(
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        "Windfall Island - Maggie - Delivery Reward",
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        lambda state: state.has_all(["Delivery Bag", "Moblin's Letter"], player),
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    )
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    set_rule_if_exists(
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        "Windfall Island - Cafe Bar - Postman", lambda state: state.has_all(["Delivery Bag", "Maggie's Letter"], player)
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    )
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    set_rule_if_exists(
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        "Windfall Island - Kreeb - Light Up Lighthouse",
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        lambda state: can_play_winds_requiem(state, player) and has_fire_arrows(state, player),
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    )
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    set_rule_if_exists(
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        "Windfall Island - Transparent Chest",
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        lambda state: can_play_winds_requiem(state, player)
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        and has_fire_arrows(state, player)
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        and (can_fly_with_deku_leaf_outdoors(state, player) or state.has("Hookshot", player)),
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    )
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    set_rule_if_exists("Windfall Island - Tott - Teach Rhythm", lambda state: state.has("Wind Waker", player))
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    set_rule_if_exists("Windfall Island - Pirate Ship", lambda state: True)
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    set_rule_if_exists("Windfall Island - 5 Rupee Auction", lambda state: True)
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    set_rule_if_exists("Windfall Island - 40 Rupee Auction", lambda state: True)
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    set_rule_if_exists("Windfall Island - 60 Rupee Auction", lambda state: True)
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    set_rule_if_exists("Windfall Island - 80 Rupee Auction", lambda state: True)
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    set_rule_if_exists(
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        "Windfall Island - Zunari - Stock Exotic Flower in Zunari's Shop",
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        lambda state: state.has("Delivery Bag", player),
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    )
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    set_rule_if_exists("Windfall Island - Sam - Decorate the Town", lambda state: state.has("Delivery Bag", player))
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    # set_rule_if_exists(
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    #     "Windfall Island - Kane - Place Shop Guru Statue on Gate", lambda state: state.has("Delivery Bag", player)
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    # )
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    # set_rule_if_exists(
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    #     "Windfall Island - Kane - Place Postman Statue on Gate", lambda state: state.has("Delivery Bag", player)
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    # )
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    # set_rule_if_exists(
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    #     "Windfall Island - Kane - Place Six Flags on Gate", lambda state: state.has("Delivery Bag", player)
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    # )
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    # set_rule_if_exists(
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    #     "Windfall Island - Kane - Place Six Idols on Gate", lambda state: state.has("Delivery Bag", player)
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    # )
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    set_rule_if_exists("Windfall Island - Mila - Follow the Thief", lambda state: True)
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    set_rule_if_exists("Windfall Island - Battlesquid - First Prize", lambda state: True)
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    set_rule_if_exists("Windfall Island - Battlesquid - Second Prize", lambda state: True)
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    set_rule_if_exists("Windfall Island - Battlesquid - Under 20 Shots Prize", lambda state: True)
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    set_rule_if_exists(
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        "Windfall Island - Pompie and Vera - Secret Meeting Photo",
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        lambda state: can_play_winds_requiem(state, player) and has_picto_box(state, player),
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    )
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    set_rule_if_exists(
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        "Windfall Island - Kamo - Full Moon Photo",
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        lambda state: has_deluxe_picto_box(state, player) and can_play_song_of_passing(state, player),
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    )
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    set_rule_if_exists(
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        "Windfall Island - Minenco - Miss Windfall Photo", lambda state: has_deluxe_picto_box(state, player)
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    )
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    set_rule_if_exists(
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        "Windfall Island - Linda and Anton",
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        lambda state: has_deluxe_picto_box(state, player) and can_play_song_of_passing(state, player),
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    )
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    # Dragon Roost Island
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    set_rule_if_exists("Dragon Roost Island - Wind Shrine", lambda state: state.has("Wind Waker", player))
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    set_rule_if_exists(
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        "Dragon Roost Island - Rito Aerie - Give Hoskit 20 Golden Feathers",
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        lambda state: state.has("Spoils Bag", player) and can_farm_golden_feathers(state, player),
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    )
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    set_rule_if_exists(
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        "Dragon Roost Island - Chest on Top of Boulder",
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        lambda state: state.has_any(["Boomerang", "Bombs", "Bait Bag"], player) or has_heros_bow(state, player),
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    )
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    set_rule_if_exists(
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        "Dragon Roost Island - Fly Across Platforms Around Island",
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        lambda state: can_fly_with_deku_leaf_outdoors(state, player)
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        and (can_cut_grass(state, player) or has_magic_meter_upgrade(state, player)),
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    )
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    set_rule_if_exists("Dragon Roost Island - Rito Aerie - Mail Sorting", lambda state: True)
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    set_rule_if_exists(
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        "Dragon Roost Island - Secret Cave",
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        lambda state: can_defeat_keese(state, player) and can_defeat_red_chuchus(state, player),
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    )
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    # Dragon Roost Cavern
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    set_rule_if_exists("Dragon Roost Cavern - First Room", lambda state: True)
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    set_rule_if_exists(
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        "Dragon Roost Cavern - Alcove With Water Jugs", lambda state: state.has("DRC Small Key", player, 1)
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    )
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    set_rule_if_exists(
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        "Dragon Roost Cavern - Water Jug on Upper Shelf", lambda state: state.has("DRC Small Key", player, 1)
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    )
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    set_rule_if_exists("Dragon Roost Cavern - Boarded Up Chest", lambda state: state.has("DRC Small Key", player, 1))
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    set_rule_if_exists(
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        "Dragon Roost Cavern - Chest Across Lava Pit",
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        lambda state: state.has("DRC Small Key", player, 2)
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        and (
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            state.has("Grappling Hook", player)
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            or can_fly_with_deku_leaf_indoors(state, player)
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            or (state.has("Hookshot", player) and state._tww_obscure_1(player))
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        ),
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    )
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    set_rule_if_exists("Dragon Roost Cavern - Rat Room", lambda state: state.has("DRC Small Key", player, 2))
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    set_rule_if_exists(
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        "Dragon Roost Cavern - Rat Room Boarded Up Chest", lambda state: state.has("DRC Small Key", player, 2)
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    )
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    set_rule_if_exists("Dragon Roost Cavern - Bird's Nest", lambda state: state.has("DRC Small Key", player, 3))
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    set_rule_if_exists("Dragon Roost Cavern - Dark Room", lambda state: state.has("DRC Small Key", player, 4))
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    set_rule_if_exists(
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        "Dragon Roost Cavern - Tingle Chest in Hub Room",
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        lambda state: state.has("DRC Small Key", player, 4) and has_tingle_bombs(state, player),
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    )
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    set_rule_if_exists(
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        "Dragon Roost Cavern - Pot on Upper Shelf in Pot Room", lambda state: state.has("DRC Small Key", player, 4)
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    )
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    set_rule_if_exists("Dragon Roost Cavern - Pot Room Chest", lambda state: state.has("DRC Small Key", player, 4))
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    set_rule_if_exists("Dragon Roost Cavern - Miniboss", lambda state: state.has("DRC Small Key", player, 4))
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    set_rule_if_exists(
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        "Dragon Roost Cavern - Under Rope Bridge",
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        lambda state: state.has("DRC Small Key", player, 4)
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        and (state.has("Grappling Hook", player) or can_fly_with_deku_leaf_outdoors(state, player)),
 | 
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    )
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    set_rule_if_exists(
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        "Dragon Roost Cavern - Tingle Statue Chest",
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        lambda state: can_reach_dragon_roost_cavern_gaping_maw(state, player)
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        and state.has("Grappling Hook", player)
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        and has_tingle_bombs(state, player),
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						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Dragon Roost Cavern - Big Key Chest",
 | 
						|
        lambda state: can_reach_dragon_roost_cavern_gaping_maw(state, player)
 | 
						|
        and state.has("Grappling Hook", player)
 | 
						|
        and can_stun_magtails(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Dragon Roost Cavern - Boss Stairs Right Chest",
 | 
						|
        lambda state: can_reach_dragon_roost_cavern_boss_stairs(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Dragon Roost Cavern - Boss Stairs Left Chest",
 | 
						|
        lambda state: can_reach_dragon_roost_cavern_boss_stairs(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Dragon Roost Cavern - Boss Stairs Right Pot",
 | 
						|
        lambda state: can_reach_dragon_roost_cavern_boss_stairs(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Dragon Roost Cavern - Gohma Heart Container", lambda state: can_defeat_gohma(state, player))
 | 
						|
 | 
						|
    # Forest Haven
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forest Haven - On Tree Branch",
 | 
						|
        lambda state: can_access_forest_haven(state, player)
 | 
						|
        and (
 | 
						|
            state.has("Grappling Hook", player)
 | 
						|
            or (
 | 
						|
                can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
                and can_fly_with_deku_leaf_outdoors(state, player)
 | 
						|
                and state._tww_obscure_1(player)
 | 
						|
                and (
 | 
						|
                    (can_cut_grass(state, player) and state._tww_precise_1(player))
 | 
						|
                    or (has_magic_meter_upgrade(state, player) and state._tww_precise_2(player))
 | 
						|
                )
 | 
						|
            )
 | 
						|
        ),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forest Haven - Small Island Chest",
 | 
						|
        lambda state: can_access_forest_haven(state, player)
 | 
						|
        and (
 | 
						|
            state.has("Grappling Hook", player)
 | 
						|
            or (
 | 
						|
                can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
                and can_fly_with_deku_leaf_outdoors(state, player)
 | 
						|
                and state._tww_obscure_1(player)
 | 
						|
                and (
 | 
						|
                    (can_cut_grass(state, player) and state._tww_precise_1(player))
 | 
						|
                    or (has_magic_meter_upgrade(state, player) and state._tww_precise_2(player))
 | 
						|
                )
 | 
						|
            )
 | 
						|
        )
 | 
						|
        and can_fly_with_deku_leaf_outdoors(state, player)
 | 
						|
        and (can_cut_grass(state, player) or has_magic_meter_upgrade(state, player)),
 | 
						|
    )
 | 
						|
 | 
						|
    # Forbidden Woods
 | 
						|
    set_rule_if_exists("Forbidden Woods - First Room", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Inside Hollow Tree's Mouth",
 | 
						|
        lambda state: (can_defeat_door_flowers(state, player) or can_defeat_boko_babas(state, player)),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Climb to Top Using Boko Baba Bulbs",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_door_flowers(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Pot High Above Hollow Tree", lambda state: can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Hole in Tree",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Morth Pit",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
        and can_defeat_boko_babas(state, player)
 | 
						|
        and state.has("Grappling Hook", player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Vine Maze Left Chest",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
        and can_defeat_boko_babas(state, player)
 | 
						|
        and state.has("Grappling Hook", player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Vine Maze Right Chest",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
        and can_defeat_boko_babas(state, player)
 | 
						|
        and state.has("Grappling Hook", player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Highest Pot in Vine Maze",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
        and can_defeat_boko_babas(state, player)
 | 
						|
        and state.has("Grappling Hook", player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Tall Room Before Miniboss",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
        and can_defeat_boko_babas(state, player)
 | 
						|
        and state.has_all(["Grappling Hook", "FW Small Key"], player)
 | 
						|
        and (can_defeat_peahats(state, player) or state._tww_precise_2(player)),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Mothula Miniboss Room", lambda state: can_defeat_winged_mothulas(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Past Seeds Hanging by Vines",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
        and can_defeat_boko_babas(state, player)
 | 
						|
        and state.has_all(["Grappling Hook", "FW Small Key"], player)
 | 
						|
        and can_defeat_door_flowers(state, player)
 | 
						|
        and (can_destroy_seeds_hanging_by_vines(state, player) or state._tww_precise_1(player)),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Chest Across Red Hanging Flower",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
        and can_defeat_boko_babas(state, player)
 | 
						|
        and state.has_all(["Grappling Hook", "Boomerang"], player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Tingle Statue Chest",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
        and state.has_all(["Grappling Hook", "Boomerang"], player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Chest in Locked Tree Trunk",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
        and can_defeat_boko_babas(state, player)
 | 
						|
        and state.has_all(["Grappling Hook", "Boomerang"], player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Big Key Chest",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
        and can_defeat_boko_babas(state, player)
 | 
						|
        and state.has_all(["Grappling Hook", "Boomerang"], player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Double Mothula Room",
 | 
						|
        lambda state: can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
        and can_defeat_boko_babas(state, player)
 | 
						|
        and (can_defeat_door_flowers(state, player) or state.has("Grappling Hook", player))
 | 
						|
        and can_defeat_mothulas(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forbidden Woods - Kalle Demos Heart Container", lambda state: can_defeat_kalle_demos(state, player)
 | 
						|
    )
 | 
						|
 | 
						|
    # Greatfish Isle
 | 
						|
    set_rule_if_exists("Greatfish Isle - Hidden Chest", lambda state: can_fly_with_deku_leaf_outdoors(state, player))
 | 
						|
 | 
						|
    # Tower of the Gods
 | 
						|
    set_rule_if_exists("Tower of the Gods - Chest Behind Bombable Walls", lambda state: state.has("Bombs", player))
 | 
						|
    set_rule_if_exists("Tower of the Gods - Pot Behind Bombable Walls", lambda state: state.has("Bombs", player))
 | 
						|
    set_rule_if_exists("Tower of the Gods - Hop Across Floating Boxes", lambda state: True)
 | 
						|
    set_rule_if_exists("Tower of the Gods - Light Two Torches", lambda state: state.has("Bombs", player))
 | 
						|
    set_rule_if_exists("Tower of the Gods - Skulls Room Chest", lambda state: state.has("Bombs", player))
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tower of the Gods - Shoot Eye Above Skulls Room Chest",
 | 
						|
        lambda state: state.has("Bombs", player) and has_heros_bow(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tower of the Gods - Tingle Statue Chest",
 | 
						|
        lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and has_tingle_bombs(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tower of the Gods - First Chest Guarded by Armos Knights",
 | 
						|
        lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and has_heros_bow(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tower of the Gods - Stone Tablet",
 | 
						|
        lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and state.has("Wind Waker", player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Tower of the Gods - Darknut Miniboss Room", lambda state: can_defeat_darknuts(state, player))
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tower of the Gods - Second Chest Guarded by Armos Knights",
 | 
						|
        lambda state: can_reach_tower_of_the_gods_second_floor(state, player)
 | 
						|
        and state.has("Bombs", player)
 | 
						|
        and can_play_winds_requiem(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tower of the Gods - Floating Platforms Room",
 | 
						|
        lambda state: can_reach_tower_of_the_gods_second_floor(state, player)
 | 
						|
        and (
 | 
						|
            has_heros_bow(state, player)
 | 
						|
            or (can_fly_with_deku_leaf_indoors(state, player) and state._tww_precise_1(player))
 | 
						|
            or (state.has("Hookshot", player) and state._tww_obscure_1(player))
 | 
						|
        ),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tower of the Gods - Top of Floating Platforms Room",
 | 
						|
        lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and has_heros_bow(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tower of the Gods - Eastern Pot in Big Key Chest Room",
 | 
						|
        lambda state: can_reach_tower_of_the_gods_third_floor(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tower of the Gods - Big Key Chest", lambda state: can_reach_tower_of_the_gods_third_floor(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Tower of the Gods - Gohdan Heart Container", lambda state: can_defeat_gohdan(state, player))
 | 
						|
 | 
						|
    # Hyrule
 | 
						|
    set_rule_if_exists("Hyrule - Master Sword Chamber", lambda state: can_defeat_mighty_darknuts(state, player))
 | 
						|
 | 
						|
    # Forsaken Fortress
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forsaken Fortress - Phantom Ganon", lambda state: can_reach_and_defeat_phantom_ganon(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forsaken Fortress - Chest Outside Upper Jail Cell",
 | 
						|
        lambda state: can_get_inside_forsaken_fortress(state, player)
 | 
						|
        and (
 | 
						|
            can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
            or state.has("Hookshot", player)
 | 
						|
            or state._tww_obscure_1(player)
 | 
						|
        ),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forsaken Fortress - Chest Inside Lower Jail Cell",
 | 
						|
        lambda state: can_get_inside_forsaken_fortress(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forsaken Fortress - Chest Guarded By Bokoblin", lambda state: can_get_inside_forsaken_fortress(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forsaken Fortress - Chest on Bed", lambda state: can_get_inside_forsaken_fortress(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forsaken Fortress - Helmaroc King Heart Container", lambda state: can_defeat_helmaroc_king(state, player)
 | 
						|
    )
 | 
						|
 | 
						|
    # Mother and Child Isles
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Mother and Child Isles - Inside Mother Isle", lambda state: can_play_ballad_of_gales(state, player)
 | 
						|
    )
 | 
						|
 | 
						|
    # Fire Mountain
 | 
						|
    set_rule_if_exists("Fire Mountain - Cave - Chest", lambda state: can_defeat_magtails(state, player))
 | 
						|
    set_rule_if_exists("Fire Mountain - Lookout Platform Chest", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Fire Mountain - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Fire Mountain - Big Octo",
 | 
						|
        lambda state: can_defeat_big_octos(state, player) and state.has("Grappling Hook", player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Ice Ring Isle
 | 
						|
    set_rule_if_exists("Ice Ring Isle - Frozen Chest", lambda state: has_fire_arrows(state, player))
 | 
						|
    set_rule_if_exists("Ice Ring Isle - Cave - Chest", lambda state: True)
 | 
						|
    set_rule_if_exists("Ice Ring Isle - Inner Cave - Chest", lambda state: has_fire_arrows(state, player))
 | 
						|
 | 
						|
    # Headstone Island
 | 
						|
    set_rule_if_exists("Headstone Island - Top of the Island", lambda state: state.has("Bait Bag", player))
 | 
						|
    set_rule_if_exists("Headstone Island - Submarine", lambda state: can_defeat_bombchus(state, player))
 | 
						|
 | 
						|
    # Earth Temple
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Transparent Chest In Warp Pot Room", lambda state: can_play_command_melody(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Behind Curtain In Warp Pot Room",
 | 
						|
        lambda state: can_play_command_melody(state, player)
 | 
						|
        and has_fire_arrows(state, player)
 | 
						|
        and state.has_any(["Boomerang", "Hookshot"], player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Transparent Chest in First Crypt",
 | 
						|
        lambda state: can_reach_earth_temple_right_path(state, player)
 | 
						|
        and state.has("Power Bracelets", player)
 | 
						|
        and (can_play_command_melody(state, player) or has_mirror_shield(state, player)),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Chest Behind Destructible Walls",
 | 
						|
        lambda state: can_reach_earth_temple_right_path(state, player) and has_mirror_shield(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Chest In Three Blocks Room",
 | 
						|
        lambda state: can_reach_earth_temple_left_path(state, player)
 | 
						|
        and has_fire_arrows(state, player)
 | 
						|
        and state.has("Power Bracelets", player)
 | 
						|
        and can_defeat_floormasters(state, player)
 | 
						|
        and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Chest Behind Statues",
 | 
						|
        lambda state: can_reach_earth_temple_moblins_and_poes_room(state, player)
 | 
						|
        and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Casket in Second Crypt",
 | 
						|
        lambda state: can_reach_earth_temple_moblins_and_poes_room(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Stalfos Miniboss Room",
 | 
						|
        lambda state: can_defeat_stalfos(state, player) or state.has("Hookshot", player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Tingle Statue Chest",
 | 
						|
        lambda state: can_reach_earth_temple_basement(state, player) and has_tingle_bombs(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - End of Foggy Room With Floormasters",
 | 
						|
        lambda state: can_reach_earth_temple_redead_hub_room(state, player)
 | 
						|
        and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Kill All Floormasters in Foggy Room",
 | 
						|
        lambda state: can_reach_earth_temple_redead_hub_room(state, player)
 | 
						|
        and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player))
 | 
						|
        and can_defeat_floormasters(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Behind Curtain Next to Hammer Button",
 | 
						|
        lambda state: can_reach_earth_temple_redead_hub_room(state, player)
 | 
						|
        and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player))
 | 
						|
        and has_fire_arrows(state, player)
 | 
						|
        and state.has_any(["Boomerang", "Hookshot"], player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Chest in Third Crypt", lambda state: can_reach_earth_temple_third_crypt(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Many Mirrors Room Right Chest",
 | 
						|
        lambda state: can_reach_earth_temple_many_mirrors_room(state, player)
 | 
						|
        and can_play_command_melody(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Many Mirrors Room Left Chest",
 | 
						|
        lambda state: can_reach_earth_temple_many_mirrors_room(state, player)
 | 
						|
        and state.has("Power Bracelets", player)
 | 
						|
        and can_play_command_melody(state, player)
 | 
						|
        and can_aim_mirror_shield(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Stalfos Crypt Room",
 | 
						|
        lambda state: can_reach_earth_temple_many_mirrors_room(state, player) and can_defeat_stalfos(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Earth Temple - Big Key Chest",
 | 
						|
        lambda state: can_reach_earth_temple_many_mirrors_room(state, player)
 | 
						|
        and state.has("Power Bracelets", player)
 | 
						|
        and can_play_command_melody(state, player)
 | 
						|
        and can_aim_mirror_shield(state, player)
 | 
						|
        and (
 | 
						|
            can_defeat_blue_bubbles(state, player)
 | 
						|
            or (has_heros_bow(state, player) and state._tww_obscure_1(player))
 | 
						|
            or (
 | 
						|
                (
 | 
						|
                    has_heros_sword(state, player)
 | 
						|
                    or has_any_master_sword(state, player)
 | 
						|
                    or state.has("Skull Hammer", player)
 | 
						|
                )
 | 
						|
                and state._tww_obscure_1(player)
 | 
						|
                and state._tww_precise_1(player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
        and can_defeat_darknuts(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Earth Temple - Jalhalla Heart Container", lambda state: can_defeat_jalhalla(state, player))
 | 
						|
 | 
						|
    # Wind Temple
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Chest Between Two Dirt Patches", lambda state: can_play_command_melody(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Behind Stone Head in Hidden Upper Room",
 | 
						|
        lambda state: can_play_command_melody(state, player)
 | 
						|
        and state.has_all(["Iron Boots", "Hookshot"], player)
 | 
						|
        and can_fly_with_deku_leaf_indoors(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Tingle Statue Chest",
 | 
						|
        lambda state: can_reach_wind_temple_kidnapping_room(state, player) and has_tingle_bombs(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Chest Behind Stone Head",
 | 
						|
        lambda state: can_reach_wind_temple_kidnapping_room(state, player)
 | 
						|
        and state.has_all(["Iron Boots", "Hookshot"], player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Chest in Left Alcove",
 | 
						|
        lambda state: can_reach_wind_temple_kidnapping_room(state, player)
 | 
						|
        and state.has("Iron Boots", player)
 | 
						|
        and can_fan_with_deku_leaf(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Big Key Chest",
 | 
						|
        lambda state: can_reach_wind_temple_kidnapping_room(state, player)
 | 
						|
        and state.has("Iron Boots", player)
 | 
						|
        and can_fan_with_deku_leaf(state, player)
 | 
						|
        and can_play_wind_gods_aria(state, player)
 | 
						|
        and can_defeat_darknuts(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Chest In Many Cyclones Room",
 | 
						|
        lambda state: can_reach_wind_temple_kidnapping_room(state, player)
 | 
						|
        and (
 | 
						|
            (
 | 
						|
                state.has("Iron Boots", player)
 | 
						|
                and can_fan_with_deku_leaf(state, player)
 | 
						|
                and can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
                and (can_cut_grass(state, player) or has_magic_meter_upgrade(state, player))
 | 
						|
            )
 | 
						|
            or (
 | 
						|
                state.has("Hookshot", player)
 | 
						|
                and can_defeat_blue_bubbles(state, player)
 | 
						|
                and can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
            )
 | 
						|
            or (
 | 
						|
                state.has("Hookshot", player)
 | 
						|
                and can_fly_with_deku_leaf_indoors(state, player)
 | 
						|
                and state._tww_obscure_1(player)
 | 
						|
                and state._tww_precise_2(player)
 | 
						|
            )
 | 
						|
        ),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Behind Stone Head in Many Cyclones Room",
 | 
						|
        lambda state: can_reach_end_of_wind_temple_many_cyclones_room(state, player) and state.has("Hookshot", player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Chest In Middle Of Hub Room", lambda state: can_open_wind_temple_upper_giant_grate(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Spike Wall Room - First Chest",
 | 
						|
        lambda state: can_open_wind_temple_upper_giant_grate(state, player) and state.has("Iron Boots", player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Spike Wall Room - Destroy All Cracked Floors",
 | 
						|
        lambda state: can_open_wind_temple_upper_giant_grate(state, player) and state.has("Iron Boots", player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Wizzrobe Miniboss Room",
 | 
						|
        lambda state: can_defeat_darknuts(state, player) and can_remove_peahat_armor(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Chest at Top of Hub Room", lambda state: can_activate_wind_temple_giant_fan(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Chest Behind Seven Armos",
 | 
						|
        lambda state: can_activate_wind_temple_giant_fan(state, player) and can_defeat_armos(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Wind Temple - Kill All Enemies in Tall Basement Room",
 | 
						|
        lambda state: can_reach_wind_temple_tall_basement_room(state, player)
 | 
						|
        and can_defeat_stalfos(state, player)
 | 
						|
        and can_defeat_wizzrobes(state, player)
 | 
						|
        and can_defeat_morths(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Wind Temple - Molgera Heart Container", lambda state: can_defeat_molgera(state, player))
 | 
						|
 | 
						|
    # Ganon's Tower
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Ganon's Tower - Maze Chest",
 | 
						|
        lambda state: can_reach_ganons_tower_phantom_ganon_room(state, player)
 | 
						|
        and can_defeat_phantom_ganon(state, player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Mailbox
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Mailbox - Letter from Hoskit's Girlfriend",
 | 
						|
        lambda state: state.has("Spoils Bag", player)
 | 
						|
        and can_farm_golden_feathers(state, player)
 | 
						|
        and can_play_song_of_passing(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Mailbox - Letter from Baito's Mother",
 | 
						|
        lambda state: state.has_all(["Delivery Bag", "Note to Mom"], player)
 | 
						|
        and can_play_song_of_passing(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Mailbox - Letter from Baito",
 | 
						|
        lambda state: state.has_all(["Delivery Bag", "Note to Mom"], player)
 | 
						|
        and state.can_reach_region("Jalhalla Boss Arena", player)
 | 
						|
        and can_defeat_jalhalla(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Mailbox - Letter from Komali's Father", lambda state: state.has("Farore's Pearl", player))
 | 
						|
    set_rule_if_exists("Mailbox - Letter Advertising Bombs in Beedle's Shop", lambda state: state.has("Bombs", player))
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Mailbox - Letter Advertising Rock Spire Shop Ship", lambda state: has_any_wallet_upgrade(state, player)
 | 
						|
    )
 | 
						|
    # set_rule_if_exists(
 | 
						|
    #     "Mailbox - Beedle's Silver Membership Reward",
 | 
						|
    #     lambda state: (state.has_any(["Bait Bag", "Bombs", "Empty Bottle"], player) or has_heros_bow(state, player))
 | 
						|
    #     and can_play_song_of_passing(state, player),
 | 
						|
    # )
 | 
						|
    # set_rule_if_exists(
 | 
						|
    #     "Mailbox - Beedle's Gold Membership Reward",
 | 
						|
    #     lambda state: (state.has_any(["Bait Bag", "Bombs", "Empty Bottle"], player) or has_heros_bow(state, player))
 | 
						|
    #     and can_play_song_of_passing(state, player),
 | 
						|
    # )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Mailbox - Letter from Orca",
 | 
						|
        lambda state: state.can_reach_region("Kalle Demos Boss Arena", player)
 | 
						|
        and can_defeat_kalle_demos(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Mailbox - Letter from Grandma",
 | 
						|
        lambda state: state.has("Empty Bottle", player) and can_play_song_of_passing(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Mailbox - Letter from Aryll",
 | 
						|
        lambda state: state.can_reach_region("Helmaroc King Boss Arena", player)
 | 
						|
        and can_defeat_helmaroc_king(state, player)
 | 
						|
        and can_play_song_of_passing(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Mailbox - Letter from Tingle",
 | 
						|
        lambda state: has_any_wallet_upgrade(state, player)
 | 
						|
        and state.can_reach_region("Helmaroc King Boss Arena", player)
 | 
						|
        and can_defeat_helmaroc_king(state, player)
 | 
						|
        and can_play_song_of_passing(state, player),
 | 
						|
    )
 | 
						|
 | 
						|
    # The Great Sea
 | 
						|
    set_rule_if_exists("The Great Sea - Beedle's Shop Ship - 20 Rupee Item", lambda state: True)
 | 
						|
    set_rule_if_exists("The Great Sea - Salvage Corp Gift", lambda state: True)
 | 
						|
    set_rule_if_exists("The Great Sea - Cyclos", lambda state: has_heros_bow(state, player))
 | 
						|
    set_rule_if_exists("The Great Sea - Goron Trading Reward", lambda state: state.has("Delivery Bag", player))
 | 
						|
    set_rule_if_exists(
 | 
						|
        "The Great Sea - Withered Trees",
 | 
						|
        lambda state: can_access_forest_haven(state, player)
 | 
						|
        and state.has("Empty Bottle", player)
 | 
						|
        and can_play_ballad_of_gales(state, player)
 | 
						|
        and state.can_reach_region("Cliff Plateau Isles Inner Cave", player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "The Great Sea - Ghost Ship",
 | 
						|
        lambda state: state.has("Ghost Ship Chart", player)
 | 
						|
        and can_play_ballad_of_gales(state, player)
 | 
						|
        and can_defeat_wizzrobes(state, player)
 | 
						|
        and can_defeat_redeads(state, player)
 | 
						|
        and can_defeat_stalfos(state, player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Private Oasis
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Private Oasis - Chest at Top of Waterfall",
 | 
						|
        lambda state: state.has("Hookshot", player) or can_fly_with_deku_leaf_outdoors(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Private Oasis - Cabana Labyrinth - Lower Floor Chest", lambda state: state.has("Skull Hammer", player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Private Oasis - Cabana Labyrinth - Upper Floor Chest",
 | 
						|
        lambda state: state.has("Skull Hammer", player) and can_play_winds_requiem(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Private Oasis - Big Octo",
 | 
						|
        lambda state: can_defeat_big_octos(state, player) and state.has("Grappling Hook", player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Spectacle Island
 | 
						|
    set_rule_if_exists("Spectacle Island - Barrel Shooting - First Prize", lambda state: True)
 | 
						|
    set_rule_if_exists("Spectacle Island - Barrel Shooting - Second Prize", lambda state: True)
 | 
						|
 | 
						|
    # Needle Rock Isle
 | 
						|
    set_rule_if_exists("Needle Rock Isle - Chest", lambda state: state.has("Bait Bag", player))
 | 
						|
    set_rule_if_exists("Needle Rock Isle - Cave", lambda state: has_fire_arrows(state, player))
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Needle Rock Isle - Golden Gunboat", lambda state: state.has_all(["Bombs", "Grappling Hook"], player)
 | 
						|
    )
 | 
						|
 | 
						|
    # Angular Isles
 | 
						|
    set_rule_if_exists("Angular Isles - Peak", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Angular Isles - Cave",
 | 
						|
        lambda state: can_aim_mirror_shield(state, player)
 | 
						|
        and (can_fly_with_deku_leaf_indoors(state, player) or state.has("Hookshot", player)),
 | 
						|
    )
 | 
						|
 | 
						|
    # Boating Course
 | 
						|
    set_rule_if_exists("Boating Course - Raft", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Boating Course - Cave",
 | 
						|
        lambda state: can_hit_diamond_switches_at_range(state, player)
 | 
						|
        and (can_defeat_miniblins_easily(state, player) or state._tww_precise_2(player)),
 | 
						|
    )
 | 
						|
 | 
						|
    # Stone Watcher Island
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Stone Watcher Island - Cave",
 | 
						|
        lambda state: can_defeat_armos(state, player)
 | 
						|
        and can_defeat_wizzrobes(state, player)
 | 
						|
        and can_defeat_darknuts(state, player)
 | 
						|
        and can_play_winds_requiem(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Stone Watcher Island - Lookout Platform Chest", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Stone Watcher Island - Lookout Platform - Destroy the Cannons",
 | 
						|
        lambda state: can_destroy_cannons(state, player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Islet of Steel
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Islet of Steel - Interior", lambda state: state.has("Bombs", player) and can_play_winds_requiem(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Islet of Steel - Lookout Platform - Defeat the Enemies",
 | 
						|
        lambda state: can_defeat_wizzrobes_at_range(state, player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Overlook Island
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Overlook Island - Cave",
 | 
						|
        lambda state: can_defeat_stalfos(state, player)
 | 
						|
        and can_defeat_wizzrobes(state, player)
 | 
						|
        and can_defeat_red_chuchus(state, player)
 | 
						|
        and can_defeat_green_chuchus(state, player)
 | 
						|
        and can_defeat_keese(state, player)
 | 
						|
        and can_defeat_fire_keese(state, player)
 | 
						|
        and can_defeat_morths(state, player)
 | 
						|
        and can_defeat_kargarocs(state, player)
 | 
						|
        and can_defeat_darknuts(state, player)
 | 
						|
        and can_play_winds_requiem(state, player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Bird's Peak Rock
 | 
						|
    set_rule_if_exists("Bird's Peak Rock - Cave", lambda state: can_play_winds_requiem(state, player))
 | 
						|
 | 
						|
    # Pawprint Isle
 | 
						|
    set_rule_if_exists("Pawprint Isle - Chuchu Cave - Chest", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Pawprint Isle - Chuchu Cave - Behind Left Boulder", lambda state: can_move_boulders(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Pawprint Isle - Chuchu Cave - Behind Right Boulder", lambda state: can_move_boulders(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Pawprint Isle - Chuchu Cave - Scale the Wall", lambda state: state.has("Grappling Hook", player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Pawprint Isle - Wizzrobe Cave",
 | 
						|
        lambda state: can_defeat_wizzrobes_at_range(state, player)
 | 
						|
        and can_defeat_fire_keese(state, player)
 | 
						|
        and can_defeat_magtails(state, player)
 | 
						|
        and can_defeat_red_chuchus(state, player)
 | 
						|
        and can_defeat_green_chuchus(state, player)
 | 
						|
        and can_defeat_yellow_chuchus(state, player)
 | 
						|
        and can_defeat_red_bubbles(state, player)
 | 
						|
        and can_remove_peahat_armor(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Pawprint Isle - Lookout Platform - Defeat the Enemies", lambda state: True)
 | 
						|
 | 
						|
    # Thorned Fairy Island
 | 
						|
    set_rule_if_exists("Thorned Fairy Island - Great Fairy", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Thorned Fairy Island - Northeastern Lookout Platform - Destroy the Cannons",
 | 
						|
        lambda state: can_destroy_cannons(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Thorned Fairy Island - Southwestern Lookout Platform - Defeat the Enemies",
 | 
						|
        lambda state: can_fly_with_deku_leaf_outdoors(state, player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Eastern Fairy Island
 | 
						|
    set_rule_if_exists("Eastern Fairy Island - Great Fairy", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Eastern Fairy Island - Lookout Platform - Defeat the Cannons and Enemies",
 | 
						|
        lambda state: can_destroy_cannons(state, player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Western Fairy Island
 | 
						|
    set_rule_if_exists("Western Fairy Island - Great Fairy", lambda state: True)
 | 
						|
    set_rule_if_exists("Western Fairy Island - Lookout Platform", lambda state: True)
 | 
						|
 | 
						|
    # Southern Fairy Island
 | 
						|
    set_rule_if_exists("Southern Fairy Island - Great Fairy", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Southern Fairy Island - Lookout Platform - Destroy the Northwest Cannons",
 | 
						|
        lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Southern Fairy Island - Lookout Platform - Destroy the Southeast Cannons",
 | 
						|
        lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Northern Fairy Island
 | 
						|
    set_rule_if_exists("Northern Fairy Island - Great Fairy", lambda state: True)
 | 
						|
    set_rule_if_exists("Northern Fairy Island - Submarine", lambda state: True)
 | 
						|
 | 
						|
    # Tingle Island
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tingle Island - Ankle - Reward for All Tingle Statues",
 | 
						|
        lambda state: state.has_group_unique("Tingle Statues", player, 5),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tingle Island - Big Octo",
 | 
						|
        lambda state: can_defeat_12_eye_big_octos(state, player) and state.has("Grappling Hook", player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Diamond Steppe Island
 | 
						|
    set_rule_if_exists("Diamond Steppe Island - Warp Maze Cave - First Chest", lambda state: True)
 | 
						|
    set_rule_if_exists("Diamond Steppe Island - Warp Maze Cave - Second Chest", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Diamond Steppe Island - Big Octo",
 | 
						|
        lambda state: can_defeat_big_octos(state, player) and state.has("Grappling Hook", player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Bomb Island
 | 
						|
    set_rule_if_exists("Bomb Island - Cave", lambda state: can_stun_magtails(state, player))
 | 
						|
    set_rule_if_exists("Bomb Island - Lookout Platform - Defeat the Enemies", lambda state: True)
 | 
						|
    set_rule_if_exists("Bomb Island - Submarine", lambda state: True)
 | 
						|
 | 
						|
    # Rock Spire Isle
 | 
						|
    set_rule_if_exists("Rock Spire Isle - Cave", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Rock Spire Isle - Beedle's Special Shop Ship - 500 Rupee Item",
 | 
						|
        lambda state: has_any_wallet_upgrade(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Rock Spire Isle - Beedle's Special Shop Ship - 950 Rupee Item",
 | 
						|
        lambda state: has_any_wallet_upgrade(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Rock Spire Isle - Beedle's Special Shop Ship - 900 Rupee Item",
 | 
						|
        lambda state: has_any_wallet_upgrade(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Rock Spire Isle - Western Lookout Platform - Destroy the Cannons",
 | 
						|
        lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Rock Spire Isle - Eastern Lookout Platform - Destroy the Cannons",
 | 
						|
        lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Rock Spire Isle - Center Lookout Platform", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Rock Spire Isle - Southeast Gunboat", lambda state: state.has_all(["Bombs", "Grappling Hook"], player)
 | 
						|
    )
 | 
						|
 | 
						|
    # Shark Island
 | 
						|
    set_rule_if_exists("Shark Island - Cave", lambda state: can_defeat_miniblins(state, player))
 | 
						|
 | 
						|
    # Cliff Plateau Isles
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Cliff Plateau Isles - Cave",
 | 
						|
        lambda state: can_defeat_boko_babas(state, player)
 | 
						|
        or (state.has("Grappling Hook", player) and state._tww_obscure_1(player) and state._tww_precise_1(player)),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Cliff Plateau Isles - Highest Isle", lambda state: True)
 | 
						|
    set_rule_if_exists("Cliff Plateau Isles - Lookout Platform", lambda state: True)
 | 
						|
 | 
						|
    # Crescent Moon Island
 | 
						|
    set_rule_if_exists("Crescent Moon Island - Chest", lambda state: True)
 | 
						|
    set_rule_if_exists("Crescent Moon Island - Submarine", lambda state: can_defeat_miniblins(state, player))
 | 
						|
 | 
						|
    # Horseshoe Island
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Horseshoe Island - Play Golf",
 | 
						|
        lambda state: can_fan_with_deku_leaf(state, player)
 | 
						|
        and (can_fly_with_deku_leaf_outdoors(state, player) or state.has("Hookshot", player)),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Horseshoe Island - Cave",
 | 
						|
        lambda state: can_defeat_mothulas(state, player) and can_defeat_winged_mothulas(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Horseshoe Island - Northwestern Lookout Platform", lambda state: True)
 | 
						|
    set_rule_if_exists("Horseshoe Island - Southeastern Lookout Platform", lambda state: True)
 | 
						|
 | 
						|
    # Flight Control Platform
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Flight Control Platform - Bird-Man Contest - First Prize",
 | 
						|
        lambda state: can_fly_with_deku_leaf_outdoors(state, player) and has_magic_meter_upgrade(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Flight Control Platform - Submarine",
 | 
						|
        lambda state: can_defeat_wizzrobes(state, player)
 | 
						|
        and can_defeat_red_chuchus(state, player)
 | 
						|
        and can_defeat_green_chuchus(state, player)
 | 
						|
        and can_defeat_miniblins(state, player)
 | 
						|
        and can_defeat_wizzrobes_at_range(state, player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Star Island
 | 
						|
    set_rule_if_exists("Star Island - Cave", lambda state: can_defeat_magtails(state, player))
 | 
						|
    set_rule_if_exists("Star Island - Lookout Platform", lambda state: True)
 | 
						|
 | 
						|
    # Star Belt Archipelago
 | 
						|
    set_rule_if_exists("Star Belt Archipelago - Lookout Platform", lambda state: True)
 | 
						|
 | 
						|
    # Five-Star Isles
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Five-Star Isles - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Five-Star Isles - Raft", lambda state: True)
 | 
						|
    set_rule_if_exists("Five-Star Isles - Submarine", lambda state: True)
 | 
						|
 | 
						|
    # Seven-Star Isles
 | 
						|
    set_rule_if_exists("Seven-Star Isles - Center Lookout Platform", lambda state: True)
 | 
						|
    set_rule_if_exists("Seven-Star Isles - Northern Lookout Platform", lambda state: True)
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Seven-Star Isles - Southern Lookout Platform", lambda state: can_defeat_wizzrobes_at_range(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Seven-Star Isles - Big Octo",
 | 
						|
        lambda state: can_defeat_12_eye_big_octos(state, player) and state.has("Grappling Hook", player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Cyclops Reef
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Cyclops Reef - Destroy the Cannons and Gunboats",
 | 
						|
        lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Cyclops Reef - Lookout Platform - Defeat the Enemies", lambda state: True)
 | 
						|
 | 
						|
    # Two-Eye Reef
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Two-Eye Reef - Destroy the Cannons and Gunboats",
 | 
						|
        lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Two-Eye Reef - Lookout Platform", lambda state: True)
 | 
						|
    set_rule_if_exists("Two-Eye Reef - Big Octo Great Fairy", lambda state: can_defeat_big_octos(state, player))
 | 
						|
 | 
						|
    # Three-Eye Reef
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Three-Eye Reef - Destroy the Cannons and Gunboats",
 | 
						|
        lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Four-Eye Reef
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Four-Eye Reef - Destroy the Cannons and Gunboats",
 | 
						|
        lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player),
 | 
						|
    )
 | 
						|
 | 
						|
    # Five-Eye Reef
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Five-Eye Reef - Destroy the Cannons",
 | 
						|
        lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Five-Eye Reef - Lookout Platform", lambda state: True)
 | 
						|
 | 
						|
    # Six-Eye Reef
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Six-Eye Reef - Destroy the Cannons and Gunboats",
 | 
						|
        lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Six-Eye Reef - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player)
 | 
						|
    )
 | 
						|
    set_rule_if_exists("Six-Eye Reef - Submarine", lambda state: True)
 | 
						|
 | 
						|
    # Sunken Treasure
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forsaken Fortress Sector - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 1),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Star Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 2),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Northern Fairy Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 3),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Gale Isle - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 4),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Crescent Moon Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 5),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Seven-Star Isles - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player)
 | 
						|
        and state._tww_has_chart_for_island(player, 6)
 | 
						|
        and (state.has("Bombs", player) or state._tww_precise_1(player)),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Overlook Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 7),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Four-Eye Reef - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player)
 | 
						|
        and state._tww_has_chart_for_island(player, 8)
 | 
						|
        and (
 | 
						|
            state.has("Bombs", player)
 | 
						|
            or state._tww_precise_1(player)
 | 
						|
            or (can_use_magic_armor(state, player) and state._tww_obscure_1(player))
 | 
						|
        ),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Mother and Child Isles - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 9),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Spectacle Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 10),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Windfall Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 11),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Pawprint Isle - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 12),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Dragon Roost Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 13),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Flight Control Platform - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 14),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Western Fairy Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 15),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Rock Spire Isle - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 16),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tingle Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 17),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Northern Triangle Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 18),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Eastern Fairy Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 19),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Fire Mountain - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 20),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Star Belt Archipelago - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 21),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Three-Eye Reef - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player)
 | 
						|
        and state._tww_has_chart_for_island(player, 22)
 | 
						|
        and (
 | 
						|
            state.has("Bombs", player)
 | 
						|
            or state._tww_precise_1(player)
 | 
						|
            or (can_use_magic_armor(state, player) and state._tww_obscure_1(player))
 | 
						|
        ),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Greatfish Isle - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 23),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Cyclops Reef - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player)
 | 
						|
        and state._tww_has_chart_for_island(player, 24)
 | 
						|
        and (
 | 
						|
            state.has("Bombs", player)
 | 
						|
            or state._tww_precise_1(player)
 | 
						|
            or (can_use_magic_armor(state, player) and state._tww_obscure_1(player))
 | 
						|
        ),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Six-Eye Reef - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player)
 | 
						|
        and state._tww_has_chart_for_island(player, 25)
 | 
						|
        and (
 | 
						|
            state.has("Bombs", player)
 | 
						|
            or state._tww_precise_1(player)
 | 
						|
            or (can_use_magic_armor(state, player) and state._tww_obscure_1(player))
 | 
						|
        ),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Tower of the Gods Sector - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 26),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Eastern Triangle Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 27),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Thorned Fairy Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 28),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Needle Rock Isle - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 29),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Islet of Steel - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 30),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Stone Watcher Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 31),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Southern Triangle Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player)
 | 
						|
        and state._tww_has_chart_for_island(player, 32)
 | 
						|
        and (can_defeat_seahats(state, player) or state._tww_precise_1(player)),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Private Oasis - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 33),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Bomb Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 34),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Bird's Peak Rock - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 35),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Diamond Steppe Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 36),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Five-Eye Reef - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player)
 | 
						|
        and state._tww_has_chart_for_island(player, 37)
 | 
						|
        and can_destroy_cannons(state, player),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Shark Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 38),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Southern Fairy Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 39),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Ice Ring Isle - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 40),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Forest Haven - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 41),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Cliff Plateau Isles - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 42),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Horseshoe Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 43),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Outset Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 44),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Headstone Island - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 45),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Two-Eye Reef - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player)
 | 
						|
        and state._tww_has_chart_for_island(player, 46)
 | 
						|
        and (
 | 
						|
            state.has("Bombs", player)
 | 
						|
            or state._tww_precise_1(player)
 | 
						|
            or (can_use_magic_armor(state, player) and state._tww_obscure_1(player))
 | 
						|
        ),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Angular Isles - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 47),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Boating Course - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 48),
 | 
						|
    )
 | 
						|
    set_rule_if_exists(
 | 
						|
        "Five-Star Isles - Sunken Treasure",
 | 
						|
        lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 49),
 | 
						|
    )
 | 
						|
 | 
						|
    set_rule_if_exists("Defeat Ganondorf", lambda state: can_reach_and_defeat_ganondorf(state, player))
 | 
						|
 | 
						|
    world.multiworld.completion_condition[player] = lambda state: state.has("Victory", player)
 |