 52e65e208e
			
		
	
	52e65e208e
	
	
	
		
			
			Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
		
			
				
	
	
		
			60 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Union
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| 
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| from .base_logic import BaseLogicMixin, BaseLogic
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| from .building_logic import BuildingLogicMixin
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| from .has_logic import HasLogicMixin
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| from .money_logic import MoneyLogicMixin
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| from ..stardew_rule import StardewRule, true_
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| from ..strings.animal_names import Animal, coop_animals, barn_animals
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| from ..strings.building_names import Building
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| from ..strings.forageable_names import Forageable
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| from ..strings.generic_names import Generic
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| from ..strings.region_names import Region
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| 
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| cost_and_building_by_animal = {
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|     Animal.chicken: (800, Building.coop),
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|     Animal.cow: (1500, Building.barn),
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|     Animal.goat: (4000, Building.big_barn),
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|     Animal.duck: (1200, Building.big_coop),
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|     Animal.sheep: (8000, Building.deluxe_barn),
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|     Animal.rabbit: (8000, Building.deluxe_coop),
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|     Animal.pig: (16000, Building.deluxe_barn)
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| }
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| 
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| 
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| class AnimalLogicMixin(BaseLogicMixin):
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|     def __init__(self, *args, **kwargs):
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|         super().__init__(*args, **kwargs)
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|         self.animal = AnimalLogic(*args, **kwargs)
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| 
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| 
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| class AnimalLogic(BaseLogic[Union[HasLogicMixin, MoneyLogicMixin, BuildingLogicMixin]]):
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| 
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|     def can_buy_animal(self, animal: str) -> StardewRule:
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|         try:
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|             price, building = cost_and_building_by_animal[animal]
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|         except KeyError:
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|             return true_
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|         return self.logic.money.can_spend_at(Region.ranch, price) & self.logic.building.has_building(building)
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| 
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|     def has_animal(self, animal: str) -> StardewRule:
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|         if animal == Generic.any:
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|             return self.has_any_animal()
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|         elif animal == Building.coop:
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|             return self.has_any_coop_animal()
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|         elif animal == Building.barn:
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|             return self.has_any_barn_animal()
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|         return self.logic.has(animal)
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| 
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|     def has_happy_animal(self, animal: str) -> StardewRule:
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|         return self.has_animal(animal) & self.logic.has(Forageable.hay)
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| 
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|     def has_any_animal(self) -> StardewRule:
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|         return self.has_any_coop_animal() | self.has_any_barn_animal()
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| 
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|     def has_any_coop_animal(self) -> StardewRule:
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|         return self.logic.has_any(*coop_animals)
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| 
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|     def has_any_barn_animal(self) -> StardewRule:
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|         return self.logic.has_any(*barn_animals)
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