* Fixed generation error because of timezone locking * Refactored logic + prevent excluding warps when unchained keys in on
		
			
				
	
	
		
			456 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			456 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from typing import Dict, List, Set, Tuple, TextIO, Any, Optional
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from BaseClasses import Item, Tutorial, ItemClassification
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from .Items import get_item_names_per_category
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from .Items import item_table, starter_melee_weapons, starter_spells, filler_items, starter_progression_items, pyramid_start_starter_progression_items
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from .Locations import get_location_datas, EventId
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from .Options import BackwardsCompatiableTimespinnerOptions, Toggle
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from .PreCalculatedWeights import PreCalculatedWeights
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from .Regions import create_regions_and_locations
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from worlds.AutoWorld import World, WebWorld
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import logging
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class TimespinnerWebWorld(WebWorld):
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    theme = "ice"
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    setup = Tutorial(
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        "Multiworld Setup Guide",
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        "A guide to setting up the Timespinner randomizer connected to an Archipelago Multiworld",
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        "English",
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        "setup_en.md",
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        "setup/en",
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        ["Jarno"]
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    )
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    setup_de = Tutorial(
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        setup.tutorial_name,
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        setup.description,
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        "Deutsch",
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        "setup_de.md",
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        "setup/de",
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        ["Grrmo", "Fynxes", "Blaze0168"]
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    )
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    tutorials = [setup, setup_de]
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class TimespinnerWorld(World):
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    """
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    Timespinner is a beautiful metroidvania inspired by classic 90s action-platformers.
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    Travel back in time to change fate itself. Join timekeeper Lunais on her quest for revenge against the empire that killed her family.
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    """
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    options_dataclass = BackwardsCompatiableTimespinnerOptions
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    options: BackwardsCompatiableTimespinnerOptions
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    game = "Timespinner"
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    topology_present = True
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    web = TimespinnerWebWorld()
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    required_client_version = (0, 4, 2)
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    ut_can_gen_without_yaml = True
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    item_name_to_id = {name: data.code for name, data in item_table.items()}
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    location_name_to_id = {location.name: location.code for location in get_location_datas(-1, None, None)}
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    item_name_groups = get_item_names_per_category()
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    precalculated_weights: PreCalculatedWeights
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    def generate_early(self) -> None:
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        self.options.handle_backward_compatibility()
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        self.precalculated_weights = PreCalculatedWeights(self.options, self.random)
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        # in generate_early the start_inventory isnt copied over to precollected_items yet, so we can still modify the options directly
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        if self.options.start_inventory.value.pop("Meyef", 0) > 0:
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            self.options.start_with_meyef.value = Toggle.option_true
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        if self.options.start_inventory.value.pop("Talaria Attachment", 0) > 0:
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            self.options.quick_seed.value = Toggle.option_true
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        if self.options.start_inventory.value.pop("Jewelry Box", 0) > 0:
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            self.options.start_with_jewelry_box.value = Toggle.option_true
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        self.interpret_slot_data(None)
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        if self.options.quick_seed:
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            self.multiworld.push_precollected(self.create_item("Talaria Attachment"))
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    def create_regions(self) -> None: 
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        create_regions_and_locations(self.multiworld, self.player, self.options, self.precalculated_weights)
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    def create_items(self) -> None: 
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        self.create_and_assign_event_items()
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        excluded_items: Set[str] = self.get_excluded_items()
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        self.assign_starter_items(excluded_items)
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        self.place_first_progression_item(excluded_items)
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        self.multiworld.itempool += self.get_item_pool(excluded_items)
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    def set_rules(self) -> None:
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        final_boss: str
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        if self.options.dad_percent:
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            final_boss = "Killed Emperor"
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        else:
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            final_boss = "Killed Nightmare"
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        self.multiworld.completion_condition[self.player] = lambda state: state.has(final_boss, self.player) 
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    def fill_slot_data(self) -> Dict[str, object]:
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        return {
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            # options
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            "StartWithJewelryBox": self.options.start_with_jewelry_box.value,
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            "DownloadableItems": self.options.downloadable_items.value,
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            "EyeSpy": self.options.eye_spy.value,
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            "StartWithMeyef": self.options.start_with_meyef.value,
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            "QuickSeed": self.options.quick_seed.value,
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            "SpecificKeycards": self.options.specific_keycards.value,
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            "Inverted": self.options.inverted.value,
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            "GyreArchives": self.options.gyre_archives.value,
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            "Cantoran": self.options.cantoran.value,
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            "LoreChecks": self.options.lore_checks.value,
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            "BossRando": self.options.boss_rando.value,
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            "EnemyRando": self.options.enemy_rando.value,
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            "DamageRando": self.options.damage_rando.value,
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            "DamageRandoOverrides": self.options.damage_rando_overrides.value,
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            "HpCap": self.options.hp_cap.value,
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            "AuraCap": self.options.aura_cap.value,
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            "LevelCap": self.options.level_cap.value,
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            "ExtraEarringsXP": self.options.extra_earrings_xp.value,
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            "BossHealing": self.options.boss_healing.value,
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            "ShopFill": self.options.shop_fill.value,
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            "ShopWarpShards": self.options.shop_warp_shards.value,
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            "ShopMultiplier": self.options.shop_multiplier.value,
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            "LootPool": self.options.loot_pool.value,
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            "DropRateCategory": self.options.drop_rate_category.value,
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            "FixedDropRate": self.options.fixed_drop_rate.value,
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            "LootTierDistro": self.options.loot_tier_distro.value,
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            "ShowBestiary": self.options.show_bestiary.value,
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            "ShowDrops": self.options.show_drops.value,
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            "EnterSandman": self.options.enter_sandman.value,
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            "DadPercent": self.options.dad_percent.value,
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            "RisingTides": self.options.rising_tides.value,
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            "UnchainedKeys": self.options.unchained_keys.value,
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            "PresentAccessWithWheelAndSpindle": self.options.back_to_the_future.value,
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            "PrismBreak": self.options.prism_break.value,
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            "LockKeyAmadeus": self.options.lock_key_amadeus.value,
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            "RiskyWarps": self.options.risky_warps.value,
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            "PyramidStart": self.options.pyramid_start.value,
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            "GateKeep": self.options.gate_keep.value,
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            "RoyalRoadblock": self.options.royal_roadblock.value,
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            "Traps": self.options.traps.value,
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            "DeathLink": self.options.death_link.value,
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            "StinkyMaw": True,
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            # data
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            "PersonalItems": self.get_personal_items(),
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            "PyramidKeysGate": self.precalculated_weights.pyramid_keys_unlock,
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            "PresentGate": self.precalculated_weights.present_key_unlock,
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            "PastGate": self.precalculated_weights.past_key_unlock,
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            "TimeGate": self.precalculated_weights.time_key_unlock,
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            # rising tides
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            "Basement": int(self.precalculated_weights.flood_basement) + \
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                                    int(self.precalculated_weights.flood_basement_high),
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            "Xarion": self.precalculated_weights.flood_xarion,
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            "Maw": self.precalculated_weights.flood_maw,
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            "PyramidShaft": self.precalculated_weights.flood_pyramid_shaft,
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            "BackPyramid": self.precalculated_weights.flood_pyramid_back,
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            "CastleMoat": self.precalculated_weights.flood_moat,
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            "CastleCourtyard": self.precalculated_weights.flood_courtyard,
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            "LakeDesolation": self.precalculated_weights.flood_lake_desolation,
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            "DryLakeSerene": not self.precalculated_weights.flood_lake_serene,
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            "LakeSereneBridge": self.precalculated_weights.flood_lake_serene_bridge,
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            "Lab": self.precalculated_weights.flood_lab
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        }
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    def interpret_slot_data(self, slot_data: Optional[Dict[str, Any]]) -> Optional[Dict[str, Any]]:
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        """Used by Universal Tracker to correctly rebuild state"""
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        if not slot_data \
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            and hasattr(self.multiworld, "re_gen_passthrough") \
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            and isinstance(self.multiworld.re_gen_passthrough, dict) \
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            and "Timespinner" in self.multiworld.re_gen_passthrough:
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                slot_data = self.multiworld.re_gen_passthrough["Timespinner"]
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        if not slot_data:
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            return None
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        self.options.start_with_jewelry_box.value = slot_data["StartWithJewelryBox"]
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        self.options.downloadable_items.value = slot_data["DownloadableItems"]
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        self.options.eye_spy.value = slot_data["EyeSpy"]
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        self.options.start_with_meyef.value = slot_data["StartWithMeyef"]
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        self.options.quick_seed.value = slot_data["QuickSeed"]
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        self.options.specific_keycards.value = slot_data["SpecificKeycards"]
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        self.options.inverted.value = slot_data["Inverted"]
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        self.options.gyre_archives.value = slot_data["GyreArchives"]
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        self.options.cantoran.value = slot_data["Cantoran"]
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        self.options.lore_checks.value = slot_data["LoreChecks"]
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        self.options.boss_rando.value = slot_data["BossRando"]
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        self.options.damage_rando.value = slot_data["DamageRando"]
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        self.options.damage_rando_overrides.value = slot_data["DamageRandoOverrides"]
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        self.options.hp_cap.value = slot_data["HpCap"]
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        self.options.level_cap.value = slot_data["LevelCap"]
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        self.options.extra_earrings_xp.value = slot_data["ExtraEarringsXP"]
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        self.options.boss_healing.value = slot_data["BossHealing"]
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        self.options.shop_fill.value = slot_data["ShopFill"]
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        self.options.shop_warp_shards.value = slot_data["ShopWarpShards"]
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        self.options.shop_multiplier.value = slot_data["ShopMultiplier"]
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        self.options.loot_pool.value = slot_data["LootPool"]
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        self.options.drop_rate_category.value = slot_data["DropRateCategory"]
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        self.options.fixed_drop_rate.value = slot_data["FixedDropRate"]
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        self.options.loot_tier_distro.value = slot_data["LootTierDistro"]
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        self.options.show_bestiary.value = slot_data["ShowBestiary"]
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        self.options.show_drops.value = slot_data["ShowDrops"]
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        self.options.enter_sandman.value = slot_data["EnterSandman"]
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        self.options.dad_percent.value = slot_data["DadPercent"]
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        self.options.rising_tides.value = slot_data["RisingTides"]
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        self.options.unchained_keys.value = slot_data["UnchainedKeys"]
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        self.options.back_to_the_future.value = slot_data["PresentAccessWithWheelAndSpindle"]
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        self.options.traps.value = slot_data["Traps"]
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        self.options.death_link.value = slot_data["DeathLink"]
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        # Readonly slot_data["StinkyMaw"]
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        # data
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        # Readonly slot_data["PersonalItems"]
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        self.precalculated_weights.pyramid_keys_unlock = slot_data["PyramidKeysGate"]
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        self.precalculated_weights.present_key_unlock = slot_data["PresentGate"]
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        self.precalculated_weights.past_key_unlock = slot_data["PastGate"]
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        self.precalculated_weights.time_key_unlock = slot_data["TimeGate"]
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        # rising tides
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        if (slot_data["Basement"] > 0):
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            self.precalculated_weights.flood_basement = True
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        if (slot_data["Basement"] == 2):
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            self.precalculated_weights.flood_basement_high = True
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        self.precalculated_weights.flood_xarion = slot_data["Xarion"]
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        self.precalculated_weights.flood_maw = slot_data["Maw"]
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        self.precalculated_weights.flood_pyramid_shaft = slot_data["PyramidShaft"]
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        self.precalculated_weights.flood_pyramid_back = slot_data["BackPyramid"]
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        self.precalculated_weights.flood_moat = slot_data["CastleMoat"]
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        self.precalculated_weights.flood_courtyard = slot_data["CastleCourtyard"]
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        self.precalculated_weights.flood_lake_desolation = slot_data["LakeDesolation"]
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        self.precalculated_weights.flood_lake_serene = not slot_data["DryLakeSerene"]
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        self.precalculated_weights.flood_lake_serene_bridge = slot_data["LakeSereneBridge"]
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        self.precalculated_weights.flood_lab = slot_data["Lab"]
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        return slot_data
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    def write_spoiler_header(self, spoiler_handle: TextIO) -> None:
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        if self.options.unchained_keys:
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            spoiler_handle.write(f'Modern Warp Beacon unlock:       {self.precalculated_weights.present_key_unlock}\n')
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            spoiler_handle.write(f'Timeworn Warp Beacon unlock:     {self.precalculated_weights.past_key_unlock}\n')
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            if self.options.enter_sandman:
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                spoiler_handle.write(f'Mysterious Warp Beacon unlock:   {self.precalculated_weights.time_key_unlock}\n')
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        else:
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            spoiler_handle.write(f'Twin Pyramid Keys unlock:        {self.precalculated_weights.pyramid_keys_unlock}\n')
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        if self.options.rising_tides:
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            flooded_areas: List[str] = []
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            if self.precalculated_weights.flood_basement:
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                if self.precalculated_weights.flood_basement_high:
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                    flooded_areas.append("Castle Basement")
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                else:
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                    flooded_areas.append("Castle Basement (Savepoint available)")
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            if self.precalculated_weights.flood_xarion:
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                flooded_areas.append("Xarion (boss)")
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            if self.precalculated_weights.flood_maw:
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                flooded_areas.append("Maw (caves + boss)")
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            if self.precalculated_weights.flood_pyramid_shaft:
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                flooded_areas.append("Ancient Pyramid Shaft")
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            if self.precalculated_weights.flood_pyramid_back:
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                flooded_areas.append("Sandman\\Nightmare (boss)")
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            if self.precalculated_weights.flood_moat:
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                flooded_areas.append("Castle Ramparts Moat")
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            if self.precalculated_weights.flood_courtyard:
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                flooded_areas.append("Castle Courtyard")
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            if self.precalculated_weights.flood_lake_desolation:
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                flooded_areas.append("Lake Desolation")
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            if self.precalculated_weights.flood_lake_serene:
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                flooded_areas.append("Lake Serene")
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            if self.precalculated_weights.flood_lake_serene_bridge:
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                flooded_areas.append("Lake Serene Bridge")
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            if self.precalculated_weights.flood_lab:
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                flooded_areas.append("Lab")
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            if len(flooded_areas) == 0:
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                flooded_areas_string: str = "None"
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            else:
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                flooded_areas_string: str = ", ".join(flooded_areas)
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            spoiler_handle.write(f'Flooded Areas:                   {flooded_areas_string}\n')
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        if self.options.has_replaced_options:
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            warning = \
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                f"NOTICE: Timespinner options for player '{self.player_name}' were renamed from PascalCase to snake_case, " \
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                "please update your yaml"
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            spoiler_handle.write("\n")
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            spoiler_handle.write(warning)
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            logging.warning(warning)
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    def create_item(self, name: str) -> Item:
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        data = item_table[name]
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        if data.useful:
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            classification = ItemClassification.useful
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        elif data.progression:
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            classification = ItemClassification.progression
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        elif data.trap:
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            classification = ItemClassification.trap
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        else:
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            classification = ItemClassification.filler
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        item = Item(name, classification, data.code, self.player)
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        if not item.advancement:
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            return item
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        if (name == 'Tablet' or name == 'Library Keycard V') and not self.options.downloadable_items:
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            item.classification = ItemClassification.filler
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        elif name == 'Oculus Ring' and not self.options.eye_spy:
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            item.classification = ItemClassification.filler
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        elif (name == 'Kobo' or name == 'Merchant Crow') and not self.options.gyre_archives:
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            item.classification = ItemClassification.filler
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        elif name in {"Timeworn Warp Beacon", "Modern Warp Beacon", "Mysterious Warp Beacon"} \
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                and not self.options.unchained_keys:
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            item.classification = ItemClassification.filler
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        elif name in {"Laser Access A", "Laser Access I", "Laser Access M"} \
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                and not self.options.prism_break:
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            item.classification = ItemClassification.filler
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        elif name in {"Lab Access Genza", "Lab Access Experiment", "Lab Access Research", "Lab Access Dynamo"} \
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                and not self.options.lock_key_amadeus:
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            item.classification = ItemClassification.filler
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        elif name == "Drawbridge Key" and not self.options.gate_keep: 
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            item.classification = ItemClassification.filler
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        return item
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    def get_filler_item_name(self) -> str:
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        trap_chance: int = self.options.trap_chance.value
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        enabled_traps: List[str] = self.options.traps.value
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        if self.random.random() < (trap_chance / 100) and enabled_traps:
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            return self.random.choice(enabled_traps)
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        else:
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            return self.random.choice(filler_items) 
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    def get_excluded_items(self) -> Set[str]:
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        excluded_items: Set[str] = set()
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        if self.options.start_with_jewelry_box:
 | 
						|
            excluded_items.add('Jewelry Box')
 | 
						|
        if self.options.start_with_meyef:
 | 
						|
            excluded_items.add('Meyef')
 | 
						|
        if self.options.quick_seed:
 | 
						|
            excluded_items.add('Talaria Attachment')
 | 
						|
 | 
						|
        if self.options.unchained_keys:
 | 
						|
            excluded_items.add('Twin Pyramid Key')
 | 
						|
 | 
						|
            if not self.options.enter_sandman:
 | 
						|
                excluded_items.add('Mysterious Warp Beacon')
 | 
						|
        else:
 | 
						|
            excluded_items.add('Timeworn Warp Beacon')
 | 
						|
            excluded_items.add('Modern Warp Beacon')
 | 
						|
            excluded_items.add('Mysterious Warp Beacon')
 | 
						|
 | 
						|
        if not self.options.prism_break:
 | 
						|
            excluded_items.add('Laser Access A')
 | 
						|
            excluded_items.add('Laser Access I')
 | 
						|
            excluded_items.add('Laser Access M')
 | 
						|
 | 
						|
        if not self.options.lock_key_amadeus:
 | 
						|
            excluded_items.add('Lab Access Genza')
 | 
						|
            excluded_items.add('Lab Access Experiment')
 | 
						|
            excluded_items.add('Lab Access Research')
 | 
						|
            excluded_items.add('Lab Access Dynamo')
 | 
						|
 | 
						|
        if not self.options.gate_keep:
 | 
						|
            excluded_items.add('Drawbridge Key')
 | 
						|
 | 
						|
        for item in self.multiworld.precollected_items[self.player]:
 | 
						|
            if item.name not in self.item_name_groups['UseItem']:
 | 
						|
                excluded_items.add(item.name)
 | 
						|
 | 
						|
        return excluded_items
 | 
						|
 | 
						|
    def assign_starter_items(self, excluded_items: Set[str]) -> None:
 | 
						|
        non_local_items: Set[str] = self.options.non_local_items.value
 | 
						|
        local_items: Set[str] = self.options.local_items.value
 | 
						|
 | 
						|
        local_starter_melee_weapons = tuple(item for item in starter_melee_weapons if
 | 
						|
                                            item in local_items or not item in non_local_items)
 | 
						|
        if not local_starter_melee_weapons:
 | 
						|
            if 'Plasma Orb' in non_local_items:
 | 
						|
                raise Exception("Atleast one melee orb must be local")
 | 
						|
            else:
 | 
						|
                local_starter_melee_weapons = ('Plasma Orb',)
 | 
						|
 | 
						|
        local_starter_spells = tuple(item for item in starter_spells if
 | 
						|
                                     item in local_items or not item in non_local_items)
 | 
						|
        if not local_starter_spells:
 | 
						|
            if 'Lightwall' in non_local_items:
 | 
						|
                raise Exception("Atleast one spell must be local")
 | 
						|
            else:
 | 
						|
                local_starter_spells = ('Lightwall',)
 | 
						|
 | 
						|
        self.assign_starter_item(excluded_items, 'Tutorial: Yo Momma 1', local_starter_melee_weapons)
 | 
						|
        self.assign_starter_item(excluded_items, 'Tutorial: Yo Momma 2', local_starter_spells)
 | 
						|
 | 
						|
    def assign_starter_item(self, excluded_items: Set[str], location: str, item_list: Tuple[str, ...]) -> None:
 | 
						|
        item_name = self.random.choice(item_list)
 | 
						|
 | 
						|
        self.place_locked_item(excluded_items, location, item_name)
 | 
						|
 | 
						|
    def place_first_progression_item(self, excluded_items: Set[str]) -> None:
 | 
						|
        if (self.options.quick_seed or self.options.inverted or self.precalculated_weights.flood_lake_desolation) \
 | 
						|
        and not self.options.pyramid_start:
 | 
						|
            return
 | 
						|
 | 
						|
        enabled_starter_progression_items = pyramid_start_starter_progression_items if self.options.pyramid_start else starter_progression_items
 | 
						|
 | 
						|
        for item_name in self.options.start_inventory.value.keys():
 | 
						|
            if item_name in enabled_starter_progression_items:
 | 
						|
                return
 | 
						|
 | 
						|
        local_starter_progression_items = tuple(
 | 
						|
            item for item in enabled_starter_progression_items 
 | 
						|
                if item not in excluded_items and item not in self.options.non_local_items.value)
 | 
						|
 | 
						|
        if not local_starter_progression_items:
 | 
						|
            return
 | 
						|
 | 
						|
        progression_item = self.random.choice(local_starter_progression_items)
 | 
						|
 | 
						|
        self.multiworld.local_early_items[self.player][progression_item] = 1
 | 
						|
 | 
						|
    def place_locked_item(self, excluded_items: Set[str], location: str, item: str) -> None:
 | 
						|
        excluded_items.add(item)
 | 
						|
 | 
						|
        item = self.create_item(item)
 | 
						|
 | 
						|
        self.multiworld.get_location(location, self.player).place_locked_item(item)
 | 
						|
 | 
						|
    def get_item_pool(self, excluded_items: Set[str]) -> List[Item]:
 | 
						|
        pool: List[Item] = []
 | 
						|
 | 
						|
        for name, data in item_table.items():
 | 
						|
            if name not in excluded_items:
 | 
						|
                for _ in range(data.count):
 | 
						|
                    item = self.create_item(name)
 | 
						|
                    pool.append(item)
 | 
						|
 | 
						|
        for _ in range(len(self.multiworld.get_unfilled_locations(self.player)) - len(pool)):
 | 
						|
            item = self.create_item(self.get_filler_item_name())
 | 
						|
            pool.append(item)
 | 
						|
 | 
						|
        return pool
 | 
						|
 | 
						|
    def create_and_assign_event_items(self) -> None:
 | 
						|
        for location in self.multiworld.get_locations(self.player):
 | 
						|
            if location.address == EventId:
 | 
						|
                item = Item(location.name, ItemClassification.progression, EventId, self.player)
 | 
						|
                location.place_locked_item(item)
 | 
						|
 | 
						|
    def get_personal_items(self) -> Dict[int, int]:
 | 
						|
        personal_items: Dict[int, int] = {}
 | 
						|
 | 
						|
        for location in self.multiworld.get_locations(self.player):
 | 
						|
            if location.address and location.item and location.item.code and location.item.player == self.player:
 | 
						|
                personal_items[location.address] = location.item.code
 | 
						|
 | 
						|
        return personal_items
 |