41 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import typing
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from ..generic.Rules import add_rule
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from .Regions import connect_regions, v6areas
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def _has_trinket_range(state,player,start,end) -> bool:
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    for i in range(start,end):
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        if (not state.has("Trinket " + str(i+1).zfill(2), player)):
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            return False
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    return True
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def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]):
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    areashuffle = list(range(len(v6areas)))
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    if world.AreaRandomizer[player].value:
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        world.random.shuffle(areashuffle)
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    area_connections.update({(index+1): (value+1) for index, value in enumerate(areashuffle)})
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    area_connections.update({0:0})
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    if world.AreaCostRandomizer[player].value:
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        world.random.shuffle(areashuffle)
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    area_cost_map.update({(index+1): (value+1) for index, value in enumerate(areashuffle)})
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    area_cost_map.update({0:0})
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    for i in range(1,5):
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        connect_regions(world, player, "Menu", v6areas[area_connections[i]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*(area_cost_map[i]-1),
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                                                                                                                             world.DoorCost[player].value*area_cost_map[i]))
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    #Special Rule for V
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    add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) and
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                                                            state.can_reach("The Tower",'Region',player) and
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                                                            state.can_reach("Space Station 2",'Region',player) and
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                                                            state.can_reach("Warp Zone",'Region',player))
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    #Special Rule for NPC Trinket
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    add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) or
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                                                            ( state.can_reach("The Tower",'Region',player) and
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                                                              state.can_reach("Space Station 2",'Region',player) and
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                                                              state.can_reach("Warp Zone",'Region',player) ))
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    world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player)
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