Files
Grinch-AP/worlds/__init__.py
Silvris 33b485c0c3 Core: expose world version to world classes and yaml (#5484)
* support version on new manifest

* apply world version from manifest

* Update Generate.py

* docs

* reduce mm2 version again

* wrong version

* validate game in world_types

* Update Generate.py

* let unknown game fall through to later exception

* hide real world version behind property

* named tuple is immutable

* write minimum world version to template yaml, fix gen edge cases

* punctuation

* check for world version in autoworldregister

* missed one

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2025-10-01 02:47:08 +02:00

199 lines
7.9 KiB
Python

import importlib
import importlib.util
import logging
import os
import sys
import warnings
import zipimport
import time
import dataclasses
import json
from typing import List
from NetUtils import DataPackage
from Utils import local_path, user_path, Version, version_tuple, tuplize_version
local_folder = os.path.dirname(__file__)
user_folder = user_path("worlds") if user_path() != local_path() else user_path("custom_worlds")
try:
os.makedirs(user_folder, exist_ok=True)
except OSError: # can't access/write?
user_folder = None
__all__ = {
"network_data_package",
"AutoWorldRegister",
"world_sources",
"local_folder",
"user_folder",
"failed_world_loads",
}
failed_world_loads: List[str] = []
@dataclasses.dataclass(order=True)
class WorldSource:
path: str # typically relative path from this module
is_zip: bool = False
relative: bool = True # relative to regular world import folder
time_taken: float = -1.0
version: Version = Version(0, 0, 0)
def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.path}, is_zip={self.is_zip}, relative={self.relative})"
@property
def resolved_path(self) -> str:
if self.relative:
return os.path.join(local_folder, self.path)
return self.path
def load(self) -> bool:
try:
start = time.perf_counter()
if self.is_zip:
importer = zipimport.zipimporter(self.resolved_path)
spec = importer.find_spec(os.path.basename(self.path).rsplit(".", 1)[0])
assert spec, f"{self.path} is not a loadable module"
mod = importlib.util.module_from_spec(spec)
mod.__package__ = f"worlds.{mod.__package__}"
mod.__name__ = f"worlds.{mod.__name__}"
sys.modules[mod.__name__] = mod
with warnings.catch_warnings():
warnings.filterwarnings("ignore", message="__package__ != __spec__.parent")
importer.exec_module(mod)
else:
importlib.import_module(f".{self.path}", "worlds")
self.time_taken = time.perf_counter()-start
return True
except Exception:
# A single world failing can still mean enough is working for the user, log and carry on
import traceback
import io
file_like = io.StringIO()
print(f"Could not load world {self}:", file=file_like)
traceback.print_exc(file=file_like)
file_like.seek(0)
logging.exception(file_like.read())
failed_world_loads.append(os.path.basename(self.path).rsplit(".", 1)[0])
return False
# find potential world containers, currently folders and zip-importable .apworld's
world_sources: List[WorldSource] = []
for folder in (folder for folder in (user_folder, local_folder) if folder):
relative = folder == local_folder
for entry in os.scandir(folder):
# prevent loading of __pycache__ and allow _* for non-world folders, disable files/folders starting with "."
if not entry.name.startswith(("_", ".")):
file_name = entry.name if relative else os.path.join(folder, entry.name)
if entry.is_dir():
if os.path.isfile(os.path.join(entry.path, '__init__.py')):
world_sources.append(WorldSource(file_name, relative=relative))
elif os.path.isfile(os.path.join(entry.path, '__init__.pyc')):
world_sources.append(WorldSource(file_name, relative=relative))
else:
logging.warning(f"excluding {entry.name} from world sources because it has no __init__.py")
elif entry.is_file() and entry.name.endswith(".apworld"):
world_sources.append(WorldSource(file_name, is_zip=True, relative=relative))
# import all submodules to trigger AutoWorldRegister
world_sources.sort()
apworlds: list[WorldSource] = []
for world_source in world_sources:
# load all loose files first:
if world_source.is_zip:
apworlds.append(world_source)
else:
world_source.load()
from .AutoWorld import AutoWorldRegister
for world_source in world_sources:
if not world_source.is_zip:
# look for manifest
manifest = {}
for dirpath, dirnames, filenames in os.walk(world_source.resolved_path):
for file in filenames:
if file.endswith("archipelago.json"):
manifest = json.load(open(os.path.join(dirpath, file), "r"))
break
if manifest:
break
game = manifest.get("game")
if game in AutoWorldRegister.world_types:
AutoWorldRegister.world_types[game].world_version = Version(*tuplize_version(manifest.get("world_version",
"0.0.0")))
if apworlds:
# encapsulation for namespace / gc purposes
def load_apworlds() -> None:
global apworlds
from .Files import APWorldContainer, InvalidDataError
core_compatible: list[tuple[WorldSource, APWorldContainer]] = []
def fail_world(game_name: str, reason: str, add_as_failed_to_load: bool = True) -> None:
if add_as_failed_to_load:
failed_world_loads.append(game_name)
logging.warning(reason)
for apworld_source in apworlds:
apworld: APWorldContainer = APWorldContainer(apworld_source.resolved_path)
# populate metadata
try:
apworld.read()
except InvalidDataError as e:
if version_tuple < (0, 7, 0):
logging.error(
f"Invalid or missing manifest file for {apworld_source.resolved_path}. "
"This apworld will stop working with Archipelago 0.7.0."
)
logging.error(e)
else:
raise e
if apworld.minimum_ap_version and apworld.minimum_ap_version > version_tuple:
fail_world(apworld.game,
f"Did not load {apworld_source.path} "
f"as its minimum core version {apworld.minimum_ap_version} "
f"is higher than current core version {version_tuple}.")
elif apworld.maximum_ap_version and apworld.maximum_ap_version < version_tuple:
fail_world(apworld.game,
f"Did not load {apworld_source.path} "
f"as its maximum core version {apworld.maximum_ap_version} "
f"is lower than current core version {version_tuple}.")
else:
core_compatible.append((apworld_source, apworld))
# load highest version first
core_compatible.sort(
key=lambda element: element[1].world_version if element[1].world_version else Version(0, 0, 0),
reverse=True)
for apworld_source, apworld in core_compatible:
if apworld.game and apworld.game in AutoWorldRegister.world_types:
fail_world(apworld.game,
f"Did not load {apworld_source.path} "
f"as its game {apworld.game} is already loaded.",
add_as_failed_to_load=False)
else:
apworld_source.load()
if apworld.game in AutoWorldRegister.world_types:
# world could fail to load at this point
if apworld.world_version:
AutoWorldRegister.world_types[apworld.game].world_version = apworld.world_version
load_apworlds()
del load_apworlds
del apworlds
# Build the data package for each game.
network_data_package: DataPackage = {
"games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()},
}