Partial support for Progressive bow
- Still needs to be added to item pool
- Silver hint handling remains TBD even for VT
Added weapons selection.
- Vanilla needs to be implemented
- Assured needs to be implemented
- Inverted swordless is almost certainly messed up.
- Swordless standard mode will likely softlock
- Random weapon standard mode is currently treated as uncle assured
Deleted removed difficulties
- Remaining difficulties still need to be adjusted
Added locked property to locations:
- This is used for preplaced items etc so that multiworld balancing
knows they cannot be moved.
Made a few of the difficulty changes from V31, but not all.
Added required text changes to handle crystals requirements
- More changes will likely me made in future
- Currently there is is no way to tell ganon requirement in
Inverted mode
15 lines
146 B
Plaintext
15 lines
146 B
Plaintext
.idea
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.vscode
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*_Spoiler.txt
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*.pyc
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*.sfc
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*.wixobj
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build
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bundle/components.wxs
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dist
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README.html
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.vs/
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*multidata
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*multisave
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EnemizerCLI/
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.mypy_cache/ |