78 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from Options import Range, Toggle, DefaultOnToggle, Choice
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| 
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| class UseResourcePacks(DefaultOnToggle):
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|     """Uses Resource Packs to fill out the item pool from Raft. Resource Packs have basic earlygame items such as planks, plastic, or food."""
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|     display_name = "Use resource packs"
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| 
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| class MinimumResourcePackAmount(Range):
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|     """The minimum amount of resources available in a resource pack"""
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|     display_name = "Minimum resource pack amount"
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|     range_start = 1
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|     range_end = 15
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|     default = 1
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| 
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| class MaximumResourcePackAmount(Range):
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|     """The maximum amount of resources available in a resource pack"""
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|     display_name = "Maximum resource pack amount"
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|     range_start = 1
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|     range_end = 15
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|     default = 5
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| 
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| class DuplicateItems(Choice):
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|     """Adds duplicates of items to the item pool. These will be selected alongside
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|     Resource Packs (if configured). Note that there are not many progression items,
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|     and selecting Progression may produce many of the same duplicate item."""
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|     display_name = "Duplicate items"
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|     option_disabled = 0
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|     option_progression = 1
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|     option_non_progression = 2
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|     option_any = 3
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| 
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| class IslandFrequencyLocations(Choice):
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|     """Sets where frequencies for story islands are located."""
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|     display_name = "Frequency locations"
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|     option_vanilla = 0
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|     option_random_on_island = 1
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|     option_progressive = 2
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|     option_anywhere = 3
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|     default = 1
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| 
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| class IslandGenerationDistance(Choice):
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|     """Sets how far away islands spawn from you when you input their coordinates into the Receiver."""
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|     display_name = "Island distance"
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|     option_quarter = 2
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|     option_half = 4
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|     option_vanilla = 8
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|     option_double = 16
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|     option_quadrouple = 32
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|     default = 8
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| 
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| class ExpensiveResearch(Toggle):
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|     """Makes unlocking items in the Crafting Table consume the researched items."""
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|     display_name = "Expensive research"
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| 
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| class ProgressiveItems(DefaultOnToggle):
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|     """Makes some items, like the Bow and Arrow, progressive rather than raw unlocks."""
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|     display_name = "Progressive items"
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| 
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| class BigIslandEarlyCrafting(Toggle):
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|     """Allows recipes that require items from big islands (eg leather) to lock earlygame items like the Receiver, Bolt, or Smelter."""
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|     display_name = "Early recipes behind big islands"
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| 
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| class PaddleboardMode(Toggle):
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|     """Sets later story islands to in logic without an Engine or Steering Wheel. May require lots of paddling. Not recommended."""
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|     display_name = "Paddleboard Mode"
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| 
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| raft_options = {
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|     "use_resource_packs": UseResourcePacks,
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|     "minimum_resource_pack_amount": MinimumResourcePackAmount,
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|     "maximum_resource_pack_amount": MaximumResourcePackAmount,
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|     "duplicate_items": DuplicateItems,
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|     "island_frequency_locations": IslandFrequencyLocations,
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|     "island_generation_distance": IslandGenerationDistance,
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|     "expensive_research": ExpensiveResearch,
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|     "progressive_items": ProgressiveItems,
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|     "big_island_early_crafting": BigIslandEarlyCrafting,
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|     "paddleboard_mode": PaddleboardMode
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| }
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