297 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			297 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from __future__ import annotations
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import typing
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def tuplize_version(version: str) -> typing.Tuple[int, ...]:
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    return tuple(int(piece, 10) for piece in version.split("."))
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__version__ = "2.5.2"
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_version_tuple = tuplize_version(__version__)
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import os
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import subprocess
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import sys
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import functools
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from yaml import load, dump, safe_load
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try:
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    from yaml import CLoader as Loader
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except ImportError:
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    from yaml import Loader
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def int16_as_bytes(value):
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    value = value & 0xFFFF
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    return [value & 0xFF, (value >> 8) & 0xFF]
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def int32_as_bytes(value):
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    value = value & 0xFFFFFFFF
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    return [value & 0xFF, (value >> 8) & 0xFF, (value >> 16) & 0xFF, (value >> 24) & 0xFF]
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def pc_to_snes(value):
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    return ((value<<1) & 0x7F0000)|(value & 0x7FFF)|0x8000
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def snes_to_pc(value):
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    return ((value & 0x7F0000)>>1)|(value & 0x7FFF)
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def parse_player_names(names, players, teams):
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    names = tuple(n for n in (n.strip() for n in names.split(",")) if n)
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    if len(names) != len(set(names)):
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        raise ValueError("Duplicate Player names is not supported.")
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    ret = []
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    while names or len(ret) < teams:
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        team = [n[:16] for n in names[:players]]
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        # 16 bytes in rom per player, which will map to more in unicode, but those characters later get filtered
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        while len(team) != players:
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            team.append(f"Player{len(team) + 1}")
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        ret.append(team)
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        names = names[players:]
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    return ret
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def is_bundled() -> bool:
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    return getattr(sys, 'frozen', False)
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def local_path(*path):
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    if local_path.cached_path:
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        return os.path.join(local_path.cached_path, *path)
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    elif is_bundled():
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        if hasattr(sys, "_MEIPASS"):
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            # we are running in a PyInstaller bundle
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            local_path.cached_path = sys._MEIPASS  # pylint: disable=protected-access,no-member
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        else:
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            # cx_Freeze
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            local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
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    else:
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        # we are running in a normal Python environment
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        import __main__
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        local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
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    return os.path.join(local_path.cached_path, *path)
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local_path.cached_path = None
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def output_path(*path):
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    if output_path.cached_path:
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        return os.path.join(output_path.cached_path, *path)
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    output_path.cached_path = local_path(get_options()["general_options"]["output_path"])
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    path = os.path.join(output_path.cached_path, *path)
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    os.makedirs(os.path.dirname(path), exist_ok=True)
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    return path
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output_path.cached_path = None
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def open_file(filename):
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    if sys.platform == 'win32':
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        os.startfile(filename)
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    else:
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        open_command = 'open' if sys.platform == 'darwin' else 'xdg-open'
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        subprocess.call([open_command, filename])
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def close_console():
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    if sys.platform == 'win32':
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        #windows
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        import ctypes.wintypes
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        try:
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            ctypes.windll.kernel32.FreeConsole()
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        except Exception:
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            pass
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def make_new_base2current(old_rom='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc', new_rom='working.sfc'):
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    from collections import OrderedDict
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    import json
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    import hashlib
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    with open(old_rom, 'rb') as stream:
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        old_rom_data = bytearray(stream.read())
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    with open(new_rom, 'rb') as stream:
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        new_rom_data = bytearray(stream.read())
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    # extend to 2 mb
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    old_rom_data.extend(bytearray([0x00]) * (2097152 - len(old_rom_data)))
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    out_data = OrderedDict()
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    for idx, old in enumerate(old_rom_data):
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        new = new_rom_data[idx]
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        if old != new:
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            out_data[idx] = [int(new)]
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    for offset in reversed(list(out_data.keys())):
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        if offset - 1 in out_data:
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            out_data[offset - 1].extend(out_data.pop(offset))
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    with open('data/base2current.json', 'wt') as outfile:
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        json.dump([{key: value} for key, value in out_data.items()], outfile, separators=(",", ":"))
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    basemd5 = hashlib.md5()
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    basemd5.update(new_rom_data)
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    return "New Rom Hash: " + basemd5.hexdigest()
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parse_yaml = safe_load
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unsafe_parse_yaml = functools.partial(load, Loader=Loader)
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class Hint(typing.NamedTuple):
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    receiving_player: int
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    finding_player: int
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    location: int
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    item: int
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    found: bool
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    entrance: str = ""
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    def re_check(self, ctx, team) -> Hint:
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        if self.found:
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            return self
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        found = self.location in ctx.location_checks[team, self.finding_player]
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        if found:
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            return Hint(self.receiving_player, self.finding_player, self.location, self.item, found, self.entrance)
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        return self
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    def as_legacy(self) -> tuple:
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        return self.receiving_player, self.finding_player, self.location, self.item, self.found
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    def __hash__(self):
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        return hash((self.receiving_player, self.finding_player, self.location, self.item, self.entrance))
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def get_public_ipv4() -> str:
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    import socket
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    import urllib.request
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    import logging
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    ip = socket.gethostbyname(socket.gethostname())
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    try:
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        ip = urllib.request.urlopen('https://checkip.amazonaws.com/').read().decode('utf8').strip()
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    except Exception as e:
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        try:
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            ip = urllib.request.urlopen('https://v4.ident.me').read().decode('utf8').strip()
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        except:
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            logging.exception(e)
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            pass  # we could be offline, in a local game, so no point in erroring out
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    return ip
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def get_public_ipv6() -> str:
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    import socket
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    import urllib.request
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    import logging
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    ip = socket.gethostbyname(socket.gethostname())
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    try:
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        ip = urllib.request.urlopen('https://v6.ident.me').read().decode('utf8').strip()
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    except Exception as e:
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        logging.exception(e)
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        pass  # we could be offline, in a local game, or ipv6 may not be available
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    return ip
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def get_options() -> dict:
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    if not hasattr(get_options, "options"):
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        locations = ("options.yaml", "host.yaml",
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                     local_path("options.yaml"), local_path("host.yaml"))
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        for location in locations:
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            if os.path.exists(location):
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                with open(location) as f:
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                    get_options.options = parse_yaml(f.read())
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                break
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        else:
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            raise FileNotFoundError(f"Could not find {locations[1]} to load options.")
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    return get_options.options
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def get_item_name_from_id(code):
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    import Items
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    return Items.lookup_id_to_name.get(code, f'Unknown item (ID:{code})')
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def get_location_name_from_address(address):
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    import Regions
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    return Regions.lookup_id_to_name.get(address, f'Unknown location (ID:{address})')
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def persistent_store(category, key, value):
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    path = local_path("_persistent_storage.yaml")
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    storage: dict = persistent_load()
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    category = storage.setdefault(category, {})
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    category[key] = value
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    with open(path, "wt") as f:
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        f.write(dump(storage))
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def persistent_load() -> typing.Dict[dict]:
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    storage = getattr(persistent_load, "storage", None)
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    if storage:
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        return storage
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    path = local_path("_persistent_storage.yaml")
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    storage: dict = {}
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    if os.path.exists(path):
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        try:
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            with open(path, "r") as f:
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                storage = unsafe_parse_yaml(f.read())
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        except Exception as e:
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            import logging
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            logging.debug(f"Could not read store: {e}")
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    if storage is None:
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        storage = {}
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    persistent_load.storage = storage
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    return storage
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def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
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    if hasattr(get_adjuster_settings, "adjuster_settings"):
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        adjuster_settings = getattr(get_adjuster_settings, "adjuster_settings")
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    else:
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        adjuster_settings = persistent_load().get("adjuster", {}).get("last_settings", {})
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    if adjuster_settings:
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        import pprint
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        import Patch
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        adjuster_settings.rom = romfile
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        adjuster_settings.baserom = Patch.get_base_rom_path()
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        whitelist = {"disablemusic", "fastmenu", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
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                     "uw_palettes"}
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        printed_options = {name: value for name, value in vars(adjuster_settings).items() if name in whitelist}
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        sprite = getattr(adjuster_settings, "sprite", None)
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        if sprite:
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            printed_options["sprite"] = adjuster_settings.sprite.name
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        if hasattr(get_adjuster_settings, "adjust_wanted"):
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            adjust_wanted = getattr(get_adjuster_settings, "adjust_wanted")
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        else:
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            adjust_wanted = input(f"Last used adjuster settings were found. Would you like to apply these? \n"
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                                  f"{pprint.pformat(printed_options)}\n"
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                                  f"Enter yes or no: ")
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        if adjust_wanted and adjust_wanted.startswith("y"):
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            adjusted = True
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            import AdjusterMain
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            _, romfile = AdjusterMain.adjust(adjuster_settings)
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        else:
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            adjusted = False
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            import logging
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            if not hasattr(get_adjuster_settings, "adjust_wanted"):
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                logging.info(f"Skipping post-patch adjustment")
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        get_adjuster_settings.adjuster_settings = adjuster_settings
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        get_adjuster_settings.adjust_wanted = adjust_wanted
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        return romfile, adjusted
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    return romfile, False
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class ReceivedItem(typing.NamedTuple):
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    item: int
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    location: int
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    player: int
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def get_unique_identifier():
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    uuid = persistent_load().get("client", {}).get("uuid", None)
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    if uuid:
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        return uuid
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    import uuid
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    uuid = uuid.getnode()
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    persistent_store("client", "uuid", uuid)
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    return uuid
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