* Saving Princess: initial commit * settings -> options Co-authored-by: Scipio Wright <scipiowright@gmail.com> * settings -> options Co-authored-by: Scipio Wright <scipiowright@gmail.com> * replace RegionData class with List[str] RegionData was only wrapping a List[str], so we can directly use List[str] * world: MultiWorld -> multiworld: MultiWorld * use world's random instead of multiworld's * use state's has_any and has_all where applicable * remove unused StartInventory import * reorder PerGameCommonOptions * fix relative AutoWorld import Co-authored-by: Scipio Wright <scipiowright@gmail.com> * clean up double spaces * local commands -> Local Commands Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * remove redundant which items section Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * game info rework * clean up item count redundancy * add game to readme and codeowners * fix get_region_entrance return type * world.multiworld.get -> world.get * add more events added events for the boss kills that open the gate, as well as for system power being restored these only apply if expanded pool is not selected * add client/autoupdater to launcher * reorder commands in game info * update docs with automated installation info * add quick links to doc * Update setup_en.md * remove standalone saving princess client * doc fixes * code improvements and redundant default removal as suggested by @Exempt-Medic this includes the removal of events from the item/location name to id, as well as checking for the player name being ASCII * add option to change launch coammnd the LaunchCommand option is filled to either the executable or wine with the necessary arguments based on Utils.is_windows * simplify valid install check * mod installer improvements now deletes possible existing files before installing the mod * add option groups and presets * add required client version * update docs about cheat items pop-ups items sent directly by the server (such as with starting inventory) now have pop-ups just like any other item * add Steam Input issue to faq * Saving Princess: BRAINOS requires all weapons * Saving Princess: Download dll and patch together Previously, gm-apclientpp.dll was downloaded from its own repo With this update, the dll is instead extracted from the same zip as the game's patch * Saving Princess: Add URI launch support * Saving Princess: goal also requires all weapons given it's past brainos * Saving Princess: update docs automatic connection support was added, docs now reflect this * Saving Princess: extend([item]) -> append(item) * Saving Princess: automatic connection validation also parses the slot, password and host:port into parameters for the game * Saving Princess: change subprocess .run to .Popen This keeps the game from freezing the launcher while it is running --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
		
			
				
	
	
		
			111 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from typing import List, Dict
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from BaseClasses import MultiWorld, Region, Entrance
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from . import Locations
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from .Constants import *
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region_dict: Dict[str, List[str]] = {
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    REGION_MENU: [],
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    REGION_CAVE: [
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        LOCATION_CAVE_AMMO,
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        LOCATION_CAVE_RELOAD,
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        LOCATION_CAVE_HEALTH,
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        LOCATION_CAVE_WEAPON,
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        EP_LOCATION_CAVE_MINIBOSS,
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        EP_LOCATION_CAVE_BOSS,
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        EVENT_LOCATION_GUARD_GONE,
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    ],
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    REGION_VOLCANIC: [
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        LOCATION_VOLCANIC_RELOAD,
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        LOCATION_VOLCANIC_HEALTH,
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        LOCATION_VOLCANIC_AMMO,
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        LOCATION_VOLCANIC_WEAPON,
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        EP_LOCATION_VOLCANIC_BOSS,
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        EVENT_LOCATION_CLIFF_GONE,
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    ],
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    REGION_ARCTIC: [
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        LOCATION_ARCTIC_AMMO,
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        LOCATION_ARCTIC_RELOAD,
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        LOCATION_ARCTIC_HEALTH,
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        LOCATION_ARCTIC_WEAPON,
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        LOCATION_JACKET,
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        EP_LOCATION_ARCTIC_BOSS,
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        EVENT_LOCATION_ACE_GONE,
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    ],
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    REGION_HUB: [
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        LOCATION_HUB_AMMO,
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        LOCATION_HUB_HEALTH,
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        LOCATION_HUB_RELOAD,
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        EP_LOCATION_HUB_CONSOLE,
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        EP_LOCATION_HUB_NINJA_SCARE,
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    ],
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    REGION_SWAMP: [
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        LOCATION_SWAMP_AMMO,
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        LOCATION_SWAMP_HEALTH,
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        LOCATION_SWAMP_RELOAD,
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        LOCATION_SWAMP_SPECIAL,
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        EP_LOCATION_SWAMP_BOSS,
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        EVENT_LOCATION_SNAKE_GONE,
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    ],
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    REGION_ELECTRICAL: [
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        EP_LOCATION_ELEVATOR_NINJA_FIGHT,
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        LOCATION_ELECTRICAL_WEAPON,
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        EP_LOCATION_ELECTRICAL_MINIBOSS,
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        EP_LOCATION_ELECTRICAL_EXTRA,
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        EVENT_LOCATION_POWER_ON,
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    ],
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    REGION_ELECTRICAL_POWERED: [
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        LOCATION_ELECTRICAL_RELOAD,
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        LOCATION_ELECTRICAL_HEALTH,
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        LOCATION_ELECTRICAL_AMMO,
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        EP_LOCATION_ELECTRICAL_BOSS,
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        EP_LOCATION_ELECTRICAL_FINAL_BOSS,
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        EVENT_LOCATION_VICTORY,
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    ],
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}
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def set_region_locations(region: Region, location_names: List[str], is_pool_expanded: bool):
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    location_pool = {**Locations.location_dict_base, **Locations.location_dict_events}
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    if is_pool_expanded:
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        location_pool = {**Locations.location_dict_expanded, **Locations.location_dict_event_expanded}
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    region.locations = [
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        Locations.SavingPrincessLocation(
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            region.player,
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            name,
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            Locations.location_dict[name].code,
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            region
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        ) for name in location_names if name in location_pool.keys()
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    ]
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def create_regions(multiworld: MultiWorld, player: int, is_pool_expanded: bool):
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    for region_name, location_names in region_dict.items():
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        region = Region(region_name, player, multiworld)
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        set_region_locations(region, location_names, is_pool_expanded)
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        multiworld.regions.append(region)
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    connect_regions(multiworld, player)
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def connect_regions(multiworld: MultiWorld, player: int):
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    # and add a connection from the menu to the hub region
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    menu = multiworld.get_region(REGION_MENU, player)
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    hub = multiworld.get_region(REGION_HUB, player)
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    connection = Entrance(player, f"{REGION_HUB} entrance", menu)
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    menu.exits.append(connection)
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    connection.connect(hub)
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    # now add an entrance from every other region to hub
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    for region_name in [REGION_CAVE, REGION_VOLCANIC, REGION_ARCTIC, REGION_SWAMP, REGION_ELECTRICAL]:
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        connection = Entrance(player, f"{region_name} entrance", hub)
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        hub.exits.append(connection)
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        connection.connect(multiworld.get_region(region_name, player))
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    # and finally, the connection between the final region and its powered version
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    electrical = multiworld.get_region(REGION_ELECTRICAL, player)
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    connection = Entrance(player, f"{REGION_ELECTRICAL_POWERED} entrance", electrical)
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    electrical.exits.append(connection)
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    connection.connect(multiworld.get_region(REGION_ELECTRICAL_POWERED, player))
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