1188 lines
		
	
	
		
			85 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1188 lines
		
	
	
		
			85 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
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| 
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| from BaseClasses import MultiWorld, Region, RegionType, Entrance
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| from .Locations import SMWLocation
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| from .Levels import level_info_dict
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| from .Names import LocationName, ItemName
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| from ..generic.Rules import add_rule, set_rule
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| 
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| 
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| def create_regions(world, player: int, active_locations):
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|     menu_region = create_region(world, player, active_locations, 'Menu', None)
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| 
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|     yoshis_island_region = create_region(world, player, active_locations, LocationName.yoshis_island_region, None)
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|     donut_plains_region = create_region(world, player, active_locations, LocationName.donut_plains_region, None)
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|     vanilla_dome_region = create_region(world, player, active_locations, LocationName.vanilla_dome_region, None)
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|     twin_bridges_region = create_region(world, player, active_locations, LocationName.twin_bridges_region, None)
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|     forest_of_illusion_region = create_region(world, player, active_locations, LocationName.forest_of_illusion_region, None)
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|     chocolate_island_region = create_region(world, player, active_locations, LocationName.chocolate_island_region, None)
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|     valley_of_bowser_region = create_region(world, player, active_locations, LocationName.valley_of_bowser_region, None)
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|     star_road_region = create_region(world, player, active_locations, LocationName.star_road_region, None)
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|     special_zone_region = create_region(world, player, active_locations, LocationName.special_zone_region, None)
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| 
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| 
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|     yoshis_house_tile = create_region(world, player, active_locations, LocationName.yoshis_house_tile, None)
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| 
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|     yoshis_house_region_locations = []
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|     if world.goal[player] == "yoshi_egg_hunt":
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|         yoshis_house_region_locations.append(LocationName.yoshis_house)
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|     yoshis_house_region = create_region(world, player, active_locations, LocationName.yoshis_house,
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|                                         yoshis_house_region_locations)
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| 
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|     yoshis_island_1_tile = create_region(world, player, active_locations, LocationName.yoshis_island_1_tile, None)
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|     yoshis_island_1_region = create_region(world, player, active_locations, LocationName.yoshis_island_1_region, None)
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|     yoshis_island_1_exit_1 = create_region(world, player, active_locations, LocationName.yoshis_island_1_exit_1,
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|                                            [LocationName.yoshis_island_1_exit_1])
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| 
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|     yoshis_island_2_tile = create_region(world, player, active_locations, LocationName.yoshis_island_2_tile, None)
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|     yoshis_island_2_region = create_region(world, player, active_locations, LocationName.yoshis_island_2_region, None)
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|     yoshis_island_2_exit_1 = create_region(world, player, active_locations, LocationName.yoshis_island_2_exit_1,
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|                                            [LocationName.yoshis_island_2_exit_1])
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| 
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|     yoshis_island_3_tile = create_region(world, player, active_locations, LocationName.yoshis_island_3_tile, None)
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|     yoshis_island_3_region = create_region(world, player, active_locations, LocationName.yoshis_island_3_region, None)
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|     yoshis_island_3_exit_1 = create_region(world, player, active_locations, LocationName.yoshis_island_3_exit_1,
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|                                            [LocationName.yoshis_island_3_exit_1])
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| 
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|     yoshis_island_4_tile = create_region(world, player, active_locations, LocationName.yoshis_island_4_tile, None)
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|     yoshis_island_4_region = create_region(world, player, active_locations, LocationName.yoshis_island_4_region, None)
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|     yoshis_island_4_exit_1 = create_region(world, player, active_locations, LocationName.yoshis_island_4_exit_1,
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|                                            [LocationName.yoshis_island_4_exit_1])
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| 
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|     yoshis_island_castle_tile = create_region(world, player, active_locations, LocationName.yoshis_island_castle_tile, None)
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|     yoshis_island_castle_region = create_region(world, player, active_locations, LocationName.yoshis_island_castle_region, None)
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|     yoshis_island_castle = create_region(world, player, active_locations, LocationName.yoshis_island_castle,
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|                                          [LocationName.yoshis_island_castle, LocationName.yoshis_island_koopaling])
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| 
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|     yellow_switch_palace_tile = create_region(world, player, active_locations, LocationName.yellow_switch_palace_tile, None)
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|     yellow_switch_palace = create_region(world, player, active_locations, LocationName.yellow_switch_palace,
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|                                          [LocationName.yellow_switch_palace])
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| 
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| 
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|     donut_plains_1_tile = create_region(world, player, active_locations, LocationName.donut_plains_1_tile, None)
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|     donut_plains_1_region = create_region(world, player, active_locations, LocationName.donut_plains_1_region, None)
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|     donut_plains_1_exit_1 = create_region(world, player, active_locations, LocationName.donut_plains_1_exit_1,
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|                                           [LocationName.donut_plains_1_exit_1])
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|     donut_plains_1_exit_2 = create_region(world, player, active_locations, LocationName.donut_plains_1_exit_2,
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|                                           [LocationName.donut_plains_1_exit_2])
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| 
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|     donut_plains_2_tile = create_region(world, player, active_locations, LocationName.donut_plains_2_tile, None)
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|     donut_plains_2_region = create_region(world, player, active_locations, LocationName.donut_plains_2_region, None)
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|     donut_plains_2_exit_1 = create_region(world, player, active_locations, LocationName.donut_plains_2_exit_1,
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|                                            [LocationName.donut_plains_2_exit_1])
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|     donut_plains_2_exit_2 = create_region(world, player, active_locations, LocationName.donut_plains_2_exit_2,
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|                                           [LocationName.donut_plains_2_exit_2])
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| 
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|     donut_plains_3_tile = create_region(world, player, active_locations, LocationName.donut_plains_3_tile, None)
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|     donut_plains_3_region = create_region(world, player, active_locations, LocationName.donut_plains_3_region, None)
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|     donut_plains_3_exit_1 = create_region(world, player, active_locations, LocationName.donut_plains_3_exit_1,
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|                                           [LocationName.donut_plains_3_exit_1])
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| 
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|     donut_plains_4_tile = create_region(world, player, active_locations, LocationName.donut_plains_4_tile, None)
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|     donut_plains_4_region = create_region(world, player, active_locations, LocationName.donut_plains_4_region, None)
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|     donut_plains_4_exit_1 = create_region(world, player, active_locations, LocationName.donut_plains_4_exit_1,
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|                                           [LocationName.donut_plains_4_exit_1])
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| 
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|     donut_secret_1_tile = create_region(world, player, active_locations, LocationName.donut_secret_1_tile, None)
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|     donut_secret_1_region = create_region(world, player, active_locations, LocationName.donut_secret_1_region, None)
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|     donut_secret_1_exit_1 = create_region(world, player, active_locations, LocationName.donut_secret_1_exit_1,
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|                                           [LocationName.donut_secret_1_exit_1])
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|     donut_secret_1_exit_2 = create_region(world, player, active_locations, LocationName.donut_secret_1_exit_2,
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|                                           [LocationName.donut_secret_1_exit_2])
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| 
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|     donut_secret_2_tile = create_region(world, player, active_locations, LocationName.donut_secret_2_tile, None)
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|     donut_secret_2_region = create_region(world, player, active_locations, LocationName.donut_secret_2_region, None)
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|     donut_secret_2_exit_1 = create_region(world, player, active_locations, LocationName.donut_secret_2_exit_1,
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|                                           [LocationName.donut_secret_2_exit_1])
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| 
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|     donut_ghost_house_tile = create_region(world, player, active_locations, LocationName.donut_ghost_house_tile, None)
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|     donut_ghost_house_region = create_region(world, player, active_locations, LocationName.donut_ghost_house_region, None)
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|     donut_ghost_house_exit_1 = create_region(world, player, active_locations, LocationName.donut_ghost_house_exit_1,
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|                                              [LocationName.donut_ghost_house_exit_1])
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|     donut_ghost_house_exit_2 = create_region(world, player, active_locations, LocationName.donut_ghost_house_exit_2,
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|                                              [LocationName.donut_ghost_house_exit_2])
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| 
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|     donut_secret_house_tile = create_region(world, player, active_locations, LocationName.donut_secret_house_tile, None)
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|     donut_secret_house_region = create_region(world, player, active_locations, LocationName.donut_secret_house_region, None)
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|     donut_secret_house_exit_1 = create_region(world, player, active_locations, LocationName.donut_secret_house_exit_1,
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|                                               [LocationName.donut_secret_house_exit_1])
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|     donut_secret_house_exit_2 = create_region(world, player, active_locations, LocationName.donut_secret_house_exit_2,
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|                                               [LocationName.donut_secret_house_exit_2])
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| 
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|     donut_plains_castle_tile = create_region(world, player, active_locations, LocationName.donut_plains_castle_tile, None)
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|     donut_plains_castle_region = create_region(world, player, active_locations, LocationName.donut_plains_castle_region, None)
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|     donut_plains_castle = create_region(world, player, active_locations, LocationName.donut_plains_castle,
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|                                         [LocationName.donut_plains_castle, LocationName.donut_plains_koopaling])
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| 
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|     green_switch_palace_tile = create_region(world, player, active_locations, LocationName.green_switch_palace_tile, None)
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|     green_switch_palace = create_region(world, player, active_locations, LocationName.green_switch_palace,
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|                                         [LocationName.green_switch_palace])
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| 
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|     donut_plains_top_secret_tile = create_region(world, player, active_locations, LocationName.donut_plains_top_secret_tile, None)
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|     donut_plains_top_secret = create_region(world, player, active_locations, LocationName.donut_plains_top_secret, None)
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| 
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| 
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|     vanilla_dome_1_tile = create_region(world, player, active_locations, LocationName.vanilla_dome_1_tile, None)
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|     vanilla_dome_1_region = create_region(world, player, active_locations, LocationName.vanilla_dome_1_region, None)
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|     vanilla_dome_1_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_dome_1_exit_1,
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|                                           [LocationName.vanilla_dome_1_exit_1])
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|     vanilla_dome_1_exit_2 = create_region(world, player, active_locations, LocationName.vanilla_dome_1_exit_2,
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|                                           [LocationName.vanilla_dome_1_exit_2])
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| 
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|     vanilla_dome_2_tile = create_region(world, player, active_locations, LocationName.vanilla_dome_2_tile, None)
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|     vanilla_dome_2_region = create_region(world, player, active_locations, LocationName.vanilla_dome_2_region, None)
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|     vanilla_dome_2_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_dome_2_exit_1,
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|                                           [LocationName.vanilla_dome_2_exit_1])
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|     vanilla_dome_2_exit_2 = create_region(world, player, active_locations, LocationName.vanilla_dome_2_exit_2,
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|                                           [LocationName.vanilla_dome_2_exit_2])
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| 
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|     vanilla_dome_3_tile = create_region(world, player, active_locations, LocationName.vanilla_dome_3_tile, None)
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|     vanilla_dome_3_region = create_region(world, player, active_locations, LocationName.vanilla_dome_3_region, None)
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|     vanilla_dome_3_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_dome_3_exit_1,
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|                                           [LocationName.vanilla_dome_3_exit_1])
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| 
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|     vanilla_dome_4_tile = create_region(world, player, active_locations, LocationName.vanilla_dome_4_tile, None)
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|     vanilla_dome_4_region = create_region(world, player, active_locations, LocationName.vanilla_dome_4_region, None)
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|     vanilla_dome_4_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_dome_4_exit_1,
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|                                           [LocationName.vanilla_dome_4_exit_1])
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| 
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|     vanilla_secret_1_tile = create_region(world, player, active_locations, LocationName.vanilla_secret_1_tile, None)
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|     vanilla_secret_1_region = create_region(world, player, active_locations, LocationName.vanilla_secret_1_region, None)
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|     vanilla_secret_1_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_secret_1_exit_1,
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|                                             [LocationName.vanilla_secret_1_exit_1])
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|     vanilla_secret_1_exit_2 = create_region(world, player, active_locations, LocationName.vanilla_secret_1_exit_2,
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|                                             [LocationName.vanilla_secret_1_exit_2])
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| 
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|     vanilla_secret_2_tile = create_region(world, player, active_locations, LocationName.vanilla_secret_2_tile, None)
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|     vanilla_secret_2_region = create_region(world, player, active_locations, LocationName.vanilla_secret_2_region, None)
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|     vanilla_secret_2_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_secret_2_exit_1,
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|                                             [LocationName.vanilla_secret_2_exit_1])
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| 
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|     vanilla_secret_3_tile = create_region(world, player, active_locations, LocationName.vanilla_secret_3_tile, None)
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|     vanilla_secret_3_region = create_region(world, player, active_locations, LocationName.vanilla_secret_3_region, None)
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|     vanilla_secret_3_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_secret_3_exit_1,
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|                                             [LocationName.vanilla_secret_3_exit_1])
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| 
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|     vanilla_ghost_house_tile = create_region(world, player, active_locations, LocationName.vanilla_ghost_house_tile, None)
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|     vanilla_ghost_house_region = create_region(world, player, active_locations, LocationName.vanilla_ghost_house_region, None)
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|     vanilla_ghost_house_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_ghost_house_exit_1,
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|                                                [LocationName.vanilla_ghost_house_exit_1])
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| 
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|     vanilla_fortress_tile = create_region(world, player, active_locations, LocationName.vanilla_fortress_tile, None)
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|     vanilla_fortress_region = create_region(world, player, active_locations, LocationName.vanilla_fortress_region, None)
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|     vanilla_fortress = create_region(world, player, active_locations, LocationName.vanilla_fortress,
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|                                      [LocationName.vanilla_fortress, LocationName.vanilla_reznor])
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| 
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|     vanilla_dome_castle_tile = create_region(world, player, active_locations, LocationName.vanilla_dome_castle_tile, None)
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|     vanilla_dome_castle_region = create_region(world, player, active_locations, LocationName.vanilla_dome_castle_region, None)
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|     vanilla_dome_castle = create_region(world, player, active_locations, LocationName.vanilla_dome_castle,
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|                                         [LocationName.vanilla_dome_castle, LocationName.vanilla_dome_koopaling])
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| 
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|     red_switch_palace_tile = create_region(world, player, active_locations, LocationName.red_switch_palace_tile, None)
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|     red_switch_palace = create_region(world, player, active_locations, LocationName.red_switch_palace,
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|                                       [LocationName.red_switch_palace])
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| 
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| 
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|     butter_bridge_1_tile = create_region(world, player, active_locations, LocationName.butter_bridge_1_tile, None)
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|     butter_bridge_1_region = create_region(world, player, active_locations, LocationName.butter_bridge_1_region, None)
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|     butter_bridge_1_exit_1 = create_region(world, player, active_locations, LocationName.butter_bridge_1_exit_1,
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|                                            [LocationName.butter_bridge_1_exit_1])
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| 
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|     butter_bridge_2_tile = create_region(world, player, active_locations, LocationName.butter_bridge_2_tile, None)
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|     butter_bridge_2_region = create_region(world, player, active_locations, LocationName.butter_bridge_2_region, None)
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|     butter_bridge_2_exit_1 = create_region(world, player, active_locations, LocationName.butter_bridge_2_exit_1,
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|                                            [LocationName.butter_bridge_2_exit_1])
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| 
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|     cheese_bridge_tile = create_region(world, player, active_locations, LocationName.cheese_bridge_tile, None)
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|     cheese_bridge_region = create_region(world, player, active_locations, LocationName.cheese_bridge_region, None)
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|     cheese_bridge_exit_1 = create_region(world, player, active_locations, LocationName.cheese_bridge_exit_1,
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|                                          [LocationName.cheese_bridge_exit_1])
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|     cheese_bridge_exit_2 = create_region(world, player, active_locations, LocationName.cheese_bridge_exit_2,
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|                                          [LocationName.cheese_bridge_exit_2])
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| 
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|     cookie_mountain_tile = create_region(world, player, active_locations, LocationName.cookie_mountain_tile, None)
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|     cookie_mountain_region = create_region(world, player, active_locations, LocationName.cookie_mountain_region, None)
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|     cookie_mountain_exit_1 = create_region(world, player, active_locations, LocationName.cookie_mountain_exit_1,
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|                                           [LocationName.cookie_mountain_exit_1])
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| 
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|     soda_lake_tile = create_region(world, player, active_locations, LocationName.soda_lake_tile, None)
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|     soda_lake_region = create_region(world, player, active_locations, LocationName.soda_lake_region, None)
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|     soda_lake_exit_1 = create_region(world, player, active_locations, LocationName.soda_lake_exit_1,
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|                                      [LocationName.soda_lake_exit_1])
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| 
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|     twin_bridges_castle_tile = create_region(world, player, active_locations, LocationName.twin_bridges_castle_tile, None)
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|     twin_bridges_castle_region = create_region(world, player, active_locations, LocationName.twin_bridges_castle_region, None)
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|     twin_bridges_castle = create_region(world, player, active_locations, LocationName.twin_bridges_castle,
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|                                         [LocationName.twin_bridges_castle, LocationName.twin_bridges_koopaling])
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| 
 | |
| 
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|     forest_of_illusion_1_tile = create_region(world, player, active_locations, LocationName.forest_of_illusion_1_tile, None)
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|     forest_of_illusion_1_region = create_region(world, player, active_locations, LocationName.forest_of_illusion_1_region, None)
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|     forest_of_illusion_1_exit_1 = create_region(world, player, active_locations, LocationName.forest_of_illusion_1_exit_1,
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|                                                 [LocationName.forest_of_illusion_1_exit_1])
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|     forest_of_illusion_1_exit_2 = create_region(world, player, active_locations, LocationName.forest_of_illusion_1_exit_2,
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|                                                 [LocationName.forest_of_illusion_1_exit_2])
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| 
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|     forest_of_illusion_2_tile = create_region(world, player, active_locations, LocationName.forest_of_illusion_2_tile, None)
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|     forest_of_illusion_2_region = create_region(world, player, active_locations, LocationName.forest_of_illusion_2_region, None)
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|     forest_of_illusion_2_exit_1 = create_region(world, player, active_locations, LocationName.forest_of_illusion_2_exit_1,
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|                                                 [LocationName.forest_of_illusion_2_exit_1])
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|     forest_of_illusion_2_exit_2 = create_region(world, player, active_locations, LocationName.forest_of_illusion_2_exit_2,
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|                                                 [LocationName.forest_of_illusion_2_exit_2])
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| 
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|     forest_of_illusion_3_tile = create_region(world, player, active_locations, LocationName.forest_of_illusion_3_tile, None)
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|     forest_of_illusion_3_region = create_region(world, player, active_locations, LocationName.forest_of_illusion_3_region, None)
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|     forest_of_illusion_3_exit_1 = create_region(world, player, active_locations, LocationName.forest_of_illusion_3_exit_1,
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|                                                 [LocationName.forest_of_illusion_3_exit_1])
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|     forest_of_illusion_3_exit_2 = create_region(world, player, active_locations, LocationName.forest_of_illusion_3_exit_2,
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|                                                 [LocationName.forest_of_illusion_3_exit_2])
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| 
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|     forest_of_illusion_4_tile = create_region(world, player, active_locations, LocationName.forest_of_illusion_4_tile, None)
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|     forest_of_illusion_4_region = create_region(world, player, active_locations, LocationName.forest_of_illusion_4_region, None)
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|     forest_of_illusion_4_exit_1 = create_region(world, player, active_locations, LocationName.forest_of_illusion_4_exit_1,
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|                                                 [LocationName.forest_of_illusion_4_exit_1])
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|     forest_of_illusion_4_exit_2 = create_region(world, player, active_locations, LocationName.forest_of_illusion_4_exit_2,
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|                                                 [LocationName.forest_of_illusion_4_exit_2])
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| 
 | |
|     forest_ghost_house_tile = create_region(world, player, active_locations, LocationName.forest_ghost_house_tile, None)
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|     forest_ghost_house_region = create_region(world, player, active_locations, LocationName.forest_ghost_house_region, None)
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|     forest_ghost_house_exit_1 = create_region(world, player, active_locations, LocationName.forest_ghost_house_exit_1,
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|                                               [LocationName.forest_ghost_house_exit_1])
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|     forest_ghost_house_exit_2 = create_region(world, player, active_locations, LocationName.forest_ghost_house_exit_2,
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|                                               [LocationName.forest_ghost_house_exit_2])
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| 
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|     forest_secret_tile = create_region(world, player, active_locations, LocationName.forest_secret_tile, None)
 | |
|     forest_secret_region = create_region(world, player, active_locations, LocationName.forest_secret_region, None)
 | |
|     forest_secret_exit_1 = create_region(world, player, active_locations, LocationName.forest_secret_exit_1,
 | |
|                                          [LocationName.forest_secret_exit_1])
 | |
| 
 | |
|     forest_fortress_tile = create_region(world, player, active_locations, LocationName.forest_fortress_tile, None)
 | |
|     forest_fortress_region = create_region(world, player, active_locations, LocationName.forest_fortress_region, None)
 | |
|     forest_fortress = create_region(world, player, active_locations, LocationName.forest_fortress,
 | |
|                                     [LocationName.forest_fortress, LocationName.forest_reznor])
 | |
| 
 | |
|     forest_castle_tile = create_region(world, player, active_locations, LocationName.forest_castle_tile, None)
 | |
|     forest_castle_region = create_region(world, player, active_locations, LocationName.forest_castle_region, None)
 | |
|     forest_castle = create_region(world, player, active_locations, LocationName.forest_castle,
 | |
|                                   [LocationName.forest_castle, LocationName.forest_koopaling])
 | |
| 
 | |
|     blue_switch_palace_tile = create_region(world, player, active_locations, LocationName.blue_switch_palace_tile, None)
 | |
|     blue_switch_palace = create_region(world, player, active_locations, LocationName.blue_switch_palace,
 | |
|                                        [LocationName.blue_switch_palace])
 | |
| 
 | |
| 
 | |
|     chocolate_island_1_tile = create_region(world, player, active_locations, LocationName.chocolate_island_1_tile, None)
 | |
|     chocolate_island_1_region = create_region(world, player, active_locations, LocationName.chocolate_island_1_region, None)
 | |
|     chocolate_island_1_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_island_1_exit_1,
 | |
|                                               [LocationName.chocolate_island_1_exit_1])
 | |
| 
 | |
|     chocolate_island_2_tile = create_region(world, player, active_locations, LocationName.chocolate_island_2_tile, None)
 | |
|     chocolate_island_2_region = create_region(world, player, active_locations, LocationName.chocolate_island_2_region, None)
 | |
|     chocolate_island_2_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_island_2_exit_1,
 | |
|                                               [LocationName.chocolate_island_2_exit_1])
 | |
|     chocolate_island_2_exit_2 = create_region(world, player, active_locations, LocationName.chocolate_island_2_exit_2,
 | |
|                                               [LocationName.chocolate_island_2_exit_2])
 | |
| 
 | |
|     chocolate_island_3_tile = create_region(world, player, active_locations, LocationName.chocolate_island_3_tile, None)
 | |
|     chocolate_island_3_region = create_region(world, player, active_locations, LocationName.chocolate_island_3_region, None)
 | |
|     chocolate_island_3_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_island_3_exit_1,
 | |
|                                               [LocationName.chocolate_island_3_exit_1])
 | |
|     chocolate_island_3_exit_2 = create_region(world, player, active_locations, LocationName.chocolate_island_3_exit_2,
 | |
|                                               [LocationName.chocolate_island_3_exit_2])
 | |
| 
 | |
|     chocolate_island_4_tile = create_region(world, player, active_locations, LocationName.chocolate_island_4_tile, None)
 | |
|     chocolate_island_4_region = create_region(world, player, active_locations, LocationName.chocolate_island_4_region, None)
 | |
|     chocolate_island_4_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_island_4_exit_1,
 | |
|                                               [LocationName.chocolate_island_4_exit_1])
 | |
| 
 | |
|     chocolate_island_5_tile = create_region(world, player, active_locations, LocationName.chocolate_island_5_tile, None)
 | |
|     chocolate_island_5_region = create_region(world, player, active_locations, LocationName.chocolate_island_5_region, None)
 | |
|     chocolate_island_5_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_island_5_exit_1,
 | |
|                                               [LocationName.chocolate_island_5_exit_1])
 | |
| 
 | |
|     chocolate_ghost_house_tile = create_region(world, player, active_locations, LocationName.chocolate_ghost_house_tile, None)
 | |
|     chocolate_ghost_house_region = create_region(world, player, active_locations, LocationName.chocolate_ghost_house_region, None)
 | |
|     chocolate_ghost_house_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_ghost_house_exit_1,
 | |
|                                                  [LocationName.chocolate_ghost_house_exit_1])
 | |
| 
 | |
|     chocolate_secret_tile = create_region(world, player, active_locations, LocationName.chocolate_secret_tile, None)
 | |
|     chocolate_secret_region = create_region(world, player, active_locations, LocationName.chocolate_secret_region, None)
 | |
|     chocolate_secret_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_secret_exit_1,
 | |
|                                             [LocationName.chocolate_secret_exit_1])
 | |
| 
 | |
|     chocolate_fortress_tile = create_region(world, player, active_locations, LocationName.chocolate_fortress_tile, None)
 | |
|     chocolate_fortress_region = create_region(world, player, active_locations, LocationName.chocolate_fortress_region, None)
 | |
|     chocolate_fortress = create_region(world, player, active_locations, LocationName.chocolate_fortress,
 | |
|                                        [LocationName.chocolate_fortress, LocationName.chocolate_reznor])
 | |
| 
 | |
|     chocolate_castle_tile = create_region(world, player, active_locations, LocationName.chocolate_castle_tile, None)
 | |
|     chocolate_castle_region = create_region(world, player, active_locations, LocationName.chocolate_castle_region, None)
 | |
|     chocolate_castle = create_region(world, player, active_locations, LocationName.chocolate_castle,
 | |
|                                      [LocationName.chocolate_castle, LocationName.chocolate_koopaling])
 | |
| 
 | |
|     sunken_ghost_ship_tile = create_region(world, player, active_locations, LocationName.sunken_ghost_ship_tile, None)
 | |
|     sunken_ghost_ship_region = create_region(world, player, active_locations, LocationName.sunken_ghost_ship_region, None)
 | |
|     sunken_ghost_ship = create_region(world, player, active_locations, LocationName.sunken_ghost_ship,
 | |
|                                       [LocationName.sunken_ghost_ship])
 | |
| 
 | |
| 
 | |
|     valley_of_bowser_1_tile = create_region(world, player, active_locations, LocationName.valley_of_bowser_1_tile, None)
 | |
|     valley_of_bowser_1_region = create_region(world, player, active_locations, LocationName.valley_of_bowser_1_region, None)
 | |
|     valley_of_bowser_1_exit_1 = create_region(world, player, active_locations, LocationName.valley_of_bowser_1_exit_1,
 | |
|                                               [LocationName.valley_of_bowser_1_exit_1])
 | |
| 
 | |
|     valley_of_bowser_2_tile = create_region(world, player, active_locations, LocationName.valley_of_bowser_2_tile, None)
 | |
|     valley_of_bowser_2_region = create_region(world, player, active_locations, LocationName.valley_of_bowser_2_region, None)
 | |
|     valley_of_bowser_2_exit_1 = create_region(world, player, active_locations, LocationName.valley_of_bowser_2_exit_1,
 | |
|                                               [LocationName.valley_of_bowser_2_exit_1])
 | |
|     valley_of_bowser_2_exit_2 = create_region(world, player, active_locations, LocationName.valley_of_bowser_2_exit_2,
 | |
|                                               [LocationName.valley_of_bowser_2_exit_2])
 | |
| 
 | |
|     valley_of_bowser_3_tile = create_region(world, player, active_locations, LocationName.valley_of_bowser_3_tile, None)
 | |
|     valley_of_bowser_3_region = create_region(world, player, active_locations, LocationName.valley_of_bowser_3_region, None)
 | |
|     valley_of_bowser_3_exit_1 = create_region(world, player, active_locations, LocationName.valley_of_bowser_3_exit_1,
 | |
|                                               [LocationName.valley_of_bowser_3_exit_1])
 | |
| 
 | |
|     valley_of_bowser_4_tile = create_region(world, player, active_locations, LocationName.valley_of_bowser_4_tile, None)
 | |
|     valley_of_bowser_4_region = create_region(world, player, active_locations, LocationName.valley_of_bowser_4_region, None)
 | |
|     valley_of_bowser_4_exit_1 = create_region(world, player, active_locations, LocationName.valley_of_bowser_4_exit_1,
 | |
|                                               [LocationName.valley_of_bowser_4_exit_1])
 | |
|     valley_of_bowser_4_exit_2 = create_region(world, player, active_locations, LocationName.valley_of_bowser_4_exit_2,
 | |
|                                               [LocationName.valley_of_bowser_4_exit_2])
 | |
| 
 | |
|     valley_ghost_house_tile = create_region(world, player, active_locations, LocationName.valley_ghost_house_tile, None)
 | |
|     valley_ghost_house_region = create_region(world, player, active_locations, LocationName.valley_ghost_house_region, None)
 | |
|     valley_ghost_house_exit_1 = create_region(world, player, active_locations, LocationName.valley_ghost_house_exit_1,
 | |
|                                               [LocationName.valley_ghost_house_exit_1])
 | |
|     valley_ghost_house_exit_2 = create_region(world, player, active_locations, LocationName.valley_ghost_house_exit_2,
 | |
|                                               [LocationName.valley_ghost_house_exit_2])
 | |
| 
 | |
|     valley_fortress_tile = create_region(world, player, active_locations, LocationName.valley_fortress_tile, None)
 | |
|     valley_fortress_region = create_region(world, player, active_locations, LocationName.valley_fortress_region, None)
 | |
|     valley_fortress = create_region(world, player, active_locations, LocationName.valley_fortress,
 | |
|                                     [LocationName.valley_fortress, LocationName.valley_reznor])
 | |
| 
 | |
|     valley_castle_tile = create_region(world, player, active_locations, LocationName.valley_castle_tile, None)
 | |
|     valley_castle_region = create_region(world, player, active_locations, LocationName.valley_castle_region, None)
 | |
|     valley_castle = create_region(world, player, active_locations, LocationName.valley_castle,
 | |
|                                   [LocationName.valley_castle, LocationName.valley_koopaling])
 | |
| 
 | |
|     front_door_tile = create_region(world, player, active_locations, LocationName.front_door_tile, None)
 | |
|     front_door_region = create_region(world, player, active_locations, LocationName.front_door, None)
 | |
|     back_door_tile = create_region(world, player, active_locations, LocationName.back_door_tile, None)
 | |
|     back_door_region = create_region(world, player, active_locations, LocationName.back_door, None)
 | |
|     bowser_region_locations = []
 | |
|     if world.goal[player] == "bowser":
 | |
|         bowser_region_locations += [LocationName.bowser]
 | |
|     bowser_region = create_region(world, player, active_locations, LocationName.bowser_region, bowser_region_locations)
 | |
| 
 | |
| 
 | |
|     donut_plains_star_road = create_region(world, player, active_locations, LocationName.donut_plains_star_road, None)
 | |
|     vanilla_dome_star_road = create_region(world, player, active_locations, LocationName.vanilla_dome_star_road, None)
 | |
|     twin_bridges_star_road = create_region(world, player, active_locations, LocationName.twin_bridges_star_road, None)
 | |
|     forest_star_road = create_region(world, player, active_locations, LocationName.forest_star_road, None)
 | |
|     valley_star_road = create_region(world, player, active_locations, LocationName.valley_star_road, None)
 | |
|     star_road_donut = create_region(world, player, active_locations, LocationName.star_road_donut, None)
 | |
|     star_road_vanilla = create_region(world, player, active_locations, LocationName.star_road_vanilla, None)
 | |
|     star_road_twin_bridges = create_region(world, player, active_locations, LocationName.star_road_twin_bridges, None)
 | |
|     star_road_forest = create_region(world, player, active_locations, LocationName.star_road_forest, None)
 | |
|     star_road_valley = create_region(world, player, active_locations, LocationName.star_road_valley, None)
 | |
|     star_road_special = create_region(world, player, active_locations, LocationName.star_road_special, None)
 | |
|     special_star_road = create_region(world, player, active_locations, LocationName.special_star_road, None)
 | |
| 
 | |
|     star_road_1_tile = create_region(world, player, active_locations, LocationName.star_road_1_tile, None)
 | |
|     star_road_1_region = create_region(world, player, active_locations, LocationName.star_road_1_region, None)
 | |
|     star_road_1_exit_1 = create_region(world, player, active_locations, LocationName.star_road_1_exit_1,
 | |
|                                        [LocationName.star_road_1_exit_1])
 | |
|     star_road_1_exit_2 = create_region(world, player, active_locations, LocationName.star_road_1_exit_2,
 | |
|                                        [LocationName.star_road_1_exit_2])
 | |
| 
 | |
|     star_road_2_tile = create_region(world, player, active_locations, LocationName.star_road_2_tile, None)
 | |
|     star_road_2_region = create_region(world, player, active_locations, LocationName.star_road_2_region, None)
 | |
|     star_road_2_exit_1 = create_region(world, player, active_locations, LocationName.star_road_2_exit_1,
 | |
|                                        [LocationName.star_road_2_exit_1])
 | |
|     star_road_2_exit_2 = create_region(world, player, active_locations, LocationName.star_road_2_exit_2,
 | |
|                                        [LocationName.star_road_2_exit_2])
 | |
| 
 | |
|     star_road_3_tile = create_region(world, player, active_locations, LocationName.star_road_3_tile, None)
 | |
|     star_road_3_region = create_region(world, player, active_locations, LocationName.star_road_3_region, None)
 | |
|     star_road_3_exit_1 = create_region(world, player, active_locations, LocationName.star_road_3_exit_1,
 | |
|                                        [LocationName.star_road_3_exit_1])
 | |
|     star_road_3_exit_2 = create_region(world, player, active_locations, LocationName.star_road_3_exit_2,
 | |
|                                        [LocationName.star_road_3_exit_2])
 | |
| 
 | |
|     star_road_4_tile = create_region(world, player, active_locations, LocationName.star_road_4_tile, None)
 | |
|     star_road_4_region = create_region(world, player, active_locations, LocationName.star_road_4_region, None)
 | |
|     star_road_4_exit_1 = create_region(world, player, active_locations, LocationName.star_road_4_exit_1,
 | |
|                                        [LocationName.star_road_4_exit_1])
 | |
|     star_road_4_exit_2 = create_region(world, player, active_locations, LocationName.star_road_4_exit_2,
 | |
|                                        [LocationName.star_road_4_exit_2])
 | |
| 
 | |
|     star_road_5_tile = create_region(world, player, active_locations, LocationName.star_road_5_tile, None)
 | |
|     star_road_5_region = create_region(world, player, active_locations, LocationName.star_road_5_region, None)
 | |
|     star_road_5_exit_1 = create_region(world, player, active_locations, LocationName.star_road_5_exit_1,
 | |
|                                        [LocationName.star_road_5_exit_1])
 | |
|     star_road_5_exit_2 = create_region(world, player, active_locations, LocationName.star_road_5_exit_2,
 | |
|                                        [LocationName.star_road_5_exit_2])
 | |
| 
 | |
| 
 | |
|     special_zone_1_tile = create_region(world, player, active_locations, LocationName.special_zone_1_tile, None)
 | |
|     special_zone_1_region = create_region(world, player, active_locations, LocationName.special_zone_1_region, None)
 | |
|     special_zone_1_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_1_exit_1,
 | |
|                                           [LocationName.special_zone_1_exit_1])
 | |
| 
 | |
|     special_zone_2_tile = create_region(world, player, active_locations, LocationName.special_zone_2_tile, None)
 | |
|     special_zone_2_region = create_region(world, player, active_locations, LocationName.special_zone_2_region, None)
 | |
|     special_zone_2_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_2_exit_1,
 | |
|                                           [LocationName.special_zone_2_exit_1])
 | |
| 
 | |
|     special_zone_3_tile = create_region(world, player, active_locations, LocationName.special_zone_3_tile, None)
 | |
|     special_zone_3_region = create_region(world, player, active_locations, LocationName.special_zone_3_region, None)
 | |
|     special_zone_3_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_3_exit_1,
 | |
|                                           [LocationName.special_zone_3_exit_1])
 | |
| 
 | |
|     special_zone_4_tile = create_region(world, player, active_locations, LocationName.special_zone_4_tile, None)
 | |
|     special_zone_4_region = create_region(world, player, active_locations, LocationName.special_zone_4_region, None)
 | |
|     special_zone_4_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_4_exit_1,
 | |
|                                           [LocationName.special_zone_4_exit_1])
 | |
| 
 | |
|     special_zone_5_tile = create_region(world, player, active_locations, LocationName.special_zone_5_tile, None)
 | |
|     special_zone_5_region = create_region(world, player, active_locations, LocationName.special_zone_5_region, None)
 | |
|     special_zone_5_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_5_exit_1,
 | |
|                                           [LocationName.special_zone_5_exit_1])
 | |
| 
 | |
|     special_zone_6_tile = create_region(world, player, active_locations, LocationName.special_zone_6_tile, None)
 | |
|     special_zone_6_region = create_region(world, player, active_locations, LocationName.special_zone_6_region, None)
 | |
|     special_zone_6_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_6_exit_1,
 | |
|                                           [LocationName.special_zone_6_exit_1])
 | |
| 
 | |
|     special_zone_7_tile = create_region(world, player, active_locations, LocationName.special_zone_7_tile, None)
 | |
|     special_zone_7_region = create_region(world, player, active_locations, LocationName.special_zone_7_region, None)
 | |
|     special_zone_7_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_7_exit_1,
 | |
|                                           [LocationName.special_zone_7_exit_1])
 | |
| 
 | |
|     special_zone_8_tile = create_region(world, player, active_locations, LocationName.special_zone_8_tile, None)
 | |
|     special_zone_8_region = create_region(world, player, active_locations, LocationName.special_zone_8_region, None)
 | |
|     special_zone_8_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_8_exit_1,
 | |
|                                           [LocationName.special_zone_8_exit_1])
 | |
|     special_complete = create_region(world, player, active_locations, LocationName.special_complete, None)
 | |
| 
 | |
| 
 | |
|     # Set up the regions correctly.
 | |
|     world.regions += [
 | |
|         menu_region,
 | |
|         yoshis_island_region,
 | |
|         donut_plains_region,
 | |
|         vanilla_dome_region,
 | |
|         twin_bridges_region,
 | |
|         forest_of_illusion_region,
 | |
|         chocolate_island_region,
 | |
|         valley_of_bowser_region,
 | |
|         star_road_region,
 | |
|         special_zone_region,
 | |
|         yoshis_house_tile,
 | |
|         yoshis_house_region,
 | |
|         yoshis_island_1_tile,
 | |
|         yoshis_island_1_region,
 | |
|         yoshis_island_1_exit_1,
 | |
|         yoshis_island_2_tile,
 | |
|         yoshis_island_2_region,
 | |
|         yoshis_island_2_exit_1,
 | |
|         yoshis_island_3_tile,
 | |
|         yoshis_island_3_region,
 | |
|         yoshis_island_3_exit_1,
 | |
|         yoshis_island_4_tile,
 | |
|         yoshis_island_4_region,
 | |
|         yoshis_island_4_exit_1,
 | |
|         yoshis_island_castle_tile,
 | |
|         yoshis_island_castle_region,
 | |
|         yoshis_island_castle,
 | |
|         yellow_switch_palace_tile,
 | |
|         yellow_switch_palace,
 | |
|         donut_plains_1_tile,
 | |
|         donut_plains_1_region,
 | |
|         donut_plains_1_exit_1,
 | |
|         donut_plains_1_exit_2,
 | |
|         donut_plains_2_tile,
 | |
|         donut_plains_2_region,
 | |
|         donut_plains_2_exit_1,
 | |
|         donut_plains_2_exit_2,
 | |
|         donut_plains_3_tile,
 | |
|         donut_plains_3_region,
 | |
|         donut_plains_3_exit_1,
 | |
|         donut_plains_4_tile,
 | |
|         donut_plains_4_region,
 | |
|         donut_plains_4_exit_1,
 | |
|         donut_secret_1_tile,
 | |
|         donut_secret_1_region,
 | |
|         donut_secret_1_exit_1,
 | |
|         donut_secret_1_exit_2,
 | |
|         donut_secret_2_tile,
 | |
|         donut_secret_2_region,
 | |
|         donut_secret_2_exit_1,
 | |
|         donut_ghost_house_tile,
 | |
|         donut_ghost_house_region,
 | |
|         donut_ghost_house_exit_1,
 | |
|         donut_ghost_house_exit_2,
 | |
|         donut_secret_house_tile,
 | |
|         donut_secret_house_region,
 | |
|         donut_secret_house_exit_1,
 | |
|         donut_secret_house_exit_2,
 | |
|         donut_plains_castle_tile,
 | |
|         donut_plains_castle_region,
 | |
|         donut_plains_castle,
 | |
|         green_switch_palace_tile,
 | |
|         green_switch_palace,
 | |
|         donut_plains_top_secret_tile,
 | |
|         donut_plains_top_secret,
 | |
|         vanilla_dome_1_tile,
 | |
|         vanilla_dome_1_region,
 | |
|         vanilla_dome_1_exit_1,
 | |
|         vanilla_dome_1_exit_2,
 | |
|         vanilla_dome_2_tile,
 | |
|         vanilla_dome_2_region,
 | |
|         vanilla_dome_2_exit_1,
 | |
|         vanilla_dome_2_exit_2,
 | |
|         vanilla_dome_3_tile,
 | |
|         vanilla_dome_3_region,
 | |
|         vanilla_dome_3_exit_1,
 | |
|         vanilla_dome_4_tile,
 | |
|         vanilla_dome_4_region,
 | |
|         vanilla_dome_4_exit_1,
 | |
|         vanilla_secret_1_tile,
 | |
|         vanilla_secret_1_region,
 | |
|         vanilla_secret_1_exit_1,
 | |
|         vanilla_secret_1_exit_2,
 | |
|         vanilla_secret_2_tile,
 | |
|         vanilla_secret_2_region,
 | |
|         vanilla_secret_2_exit_1,
 | |
|         vanilla_secret_3_tile,
 | |
|         vanilla_secret_3_region,
 | |
|         vanilla_secret_3_exit_1,
 | |
|         vanilla_ghost_house_tile,
 | |
|         vanilla_ghost_house_region,
 | |
|         vanilla_ghost_house_exit_1,
 | |
|         vanilla_fortress_tile,
 | |
|         vanilla_fortress_region,
 | |
|         vanilla_fortress,
 | |
|         vanilla_dome_castle_tile,
 | |
|         vanilla_dome_castle_region,
 | |
|         vanilla_dome_castle,
 | |
|         red_switch_palace_tile,
 | |
|         red_switch_palace,
 | |
|         butter_bridge_1_tile,
 | |
|         butter_bridge_1_region,
 | |
|         butter_bridge_1_exit_1,
 | |
|         butter_bridge_2_tile,
 | |
|         butter_bridge_2_region,
 | |
|         butter_bridge_2_exit_1,
 | |
|         cheese_bridge_tile,
 | |
|         cheese_bridge_region,
 | |
|         cheese_bridge_exit_1,
 | |
|         cheese_bridge_exit_2,
 | |
|         cookie_mountain_tile,
 | |
|         cookie_mountain_region,
 | |
|         cookie_mountain_exit_1,
 | |
|         soda_lake_tile,
 | |
|         soda_lake_region,
 | |
|         soda_lake_exit_1,
 | |
|         twin_bridges_castle_tile,
 | |
|         twin_bridges_castle_region,
 | |
|         twin_bridges_castle,
 | |
|         forest_of_illusion_1_tile,
 | |
|         forest_of_illusion_1_region,
 | |
|         forest_of_illusion_1_exit_1,
 | |
|         forest_of_illusion_1_exit_2,
 | |
|         forest_of_illusion_2_tile,
 | |
|         forest_of_illusion_2_region,
 | |
|         forest_of_illusion_2_exit_1,
 | |
|         forest_of_illusion_2_exit_2,
 | |
|         forest_of_illusion_3_tile,
 | |
|         forest_of_illusion_3_region,
 | |
|         forest_of_illusion_3_exit_1,
 | |
|         forest_of_illusion_3_exit_2,
 | |
|         forest_of_illusion_4_tile,
 | |
|         forest_of_illusion_4_region,
 | |
|         forest_of_illusion_4_exit_1,
 | |
|         forest_of_illusion_4_exit_2,
 | |
|         forest_ghost_house_tile,
 | |
|         forest_ghost_house_region,
 | |
|         forest_ghost_house_exit_1,
 | |
|         forest_ghost_house_exit_2,
 | |
|         forest_secret_tile,
 | |
|         forest_secret_region,
 | |
|         forest_secret_exit_1,
 | |
|         forest_fortress_tile,
 | |
|         forest_fortress_region,
 | |
|         forest_fortress,
 | |
|         forest_castle_tile,
 | |
|         forest_castle_region,
 | |
|         forest_castle,
 | |
|         blue_switch_palace_tile,
 | |
|         blue_switch_palace,
 | |
|         chocolate_island_1_tile,
 | |
|         chocolate_island_1_region,
 | |
|         chocolate_island_1_exit_1,
 | |
|         chocolate_island_2_tile,
 | |
|         chocolate_island_2_region,
 | |
|         chocolate_island_2_exit_1,
 | |
|         chocolate_island_2_exit_2,
 | |
|         chocolate_island_3_tile,
 | |
|         chocolate_island_3_region,
 | |
|         chocolate_island_3_exit_1,
 | |
|         chocolate_island_3_exit_2,
 | |
|         chocolate_island_4_tile,
 | |
|         chocolate_island_4_region,
 | |
|         chocolate_island_4_exit_1,
 | |
|         chocolate_island_5_tile,
 | |
|         chocolate_island_5_region,
 | |
|         chocolate_island_5_exit_1,
 | |
|         chocolate_ghost_house_tile,
 | |
|         chocolate_ghost_house_region,
 | |
|         chocolate_ghost_house_exit_1,
 | |
|         chocolate_secret_tile,
 | |
|         chocolate_secret_region,
 | |
|         chocolate_secret_exit_1,
 | |
|         chocolate_fortress_tile,
 | |
|         chocolate_fortress_region,
 | |
|         chocolate_fortress,
 | |
|         chocolate_castle_tile,
 | |
|         chocolate_castle_region,
 | |
|         chocolate_castle,
 | |
|         sunken_ghost_ship_tile,
 | |
|         sunken_ghost_ship_region,
 | |
|         sunken_ghost_ship,
 | |
|         valley_of_bowser_1_tile,
 | |
|         valley_of_bowser_1_region,
 | |
|         valley_of_bowser_1_exit_1,
 | |
|         valley_of_bowser_2_tile,
 | |
|         valley_of_bowser_2_region,
 | |
|         valley_of_bowser_2_exit_1,
 | |
|         valley_of_bowser_2_exit_2,
 | |
|         valley_of_bowser_3_tile,
 | |
|         valley_of_bowser_3_region,
 | |
|         valley_of_bowser_3_exit_1,
 | |
|         valley_of_bowser_4_tile,
 | |
|         valley_of_bowser_4_region,
 | |
|         valley_of_bowser_4_exit_1,
 | |
|         valley_of_bowser_4_exit_2,
 | |
|         valley_ghost_house_tile,
 | |
|         valley_ghost_house_region,
 | |
|         valley_ghost_house_exit_1,
 | |
|         valley_ghost_house_exit_2,
 | |
|         valley_fortress_tile,
 | |
|         valley_fortress_region,
 | |
|         valley_fortress,
 | |
|         valley_castle_tile,
 | |
|         valley_castle_region,
 | |
|         valley_castle,
 | |
|         front_door_tile,
 | |
|         front_door_region,
 | |
|         back_door_tile,
 | |
|         back_door_region,
 | |
|         bowser_region,
 | |
|         donut_plains_star_road,
 | |
|         vanilla_dome_star_road,
 | |
|         twin_bridges_star_road,
 | |
|         forest_star_road,
 | |
|         valley_star_road,
 | |
|         star_road_donut,
 | |
|         star_road_vanilla,
 | |
|         star_road_twin_bridges,
 | |
|         star_road_forest,
 | |
|         star_road_valley,
 | |
|         star_road_special,
 | |
|         special_star_road,
 | |
|         star_road_1_tile,
 | |
|         star_road_1_region,
 | |
|         star_road_1_exit_1,
 | |
|         star_road_1_exit_2,
 | |
|         star_road_2_tile,
 | |
|         star_road_2_region,
 | |
|         star_road_2_exit_1,
 | |
|         star_road_2_exit_2,
 | |
|         star_road_3_tile,
 | |
|         star_road_3_region,
 | |
|         star_road_3_exit_1,
 | |
|         star_road_3_exit_2,
 | |
|         star_road_4_tile,
 | |
|         star_road_4_region,
 | |
|         star_road_4_exit_1,
 | |
|         star_road_4_exit_2,
 | |
|         star_road_5_tile,
 | |
|         star_road_5_region,
 | |
|         star_road_5_exit_1,
 | |
|         star_road_5_exit_2,
 | |
|         special_zone_1_tile,
 | |
|         special_zone_1_region,
 | |
|         special_zone_1_exit_1,
 | |
|         special_zone_2_tile,
 | |
|         special_zone_2_region,
 | |
|         special_zone_2_exit_1,
 | |
|         special_zone_3_tile,
 | |
|         special_zone_3_region,
 | |
|         special_zone_3_exit_1,
 | |
|         special_zone_4_tile,
 | |
|         special_zone_4_region,
 | |
|         special_zone_4_exit_1,
 | |
|         special_zone_5_tile,
 | |
|         special_zone_5_region,
 | |
|         special_zone_5_exit_1,
 | |
|         special_zone_6_tile,
 | |
|         special_zone_6_region,
 | |
|         special_zone_6_exit_1,
 | |
|         special_zone_7_tile,
 | |
|         special_zone_7_region,
 | |
|         special_zone_7_exit_1,
 | |
|         special_zone_8_tile,
 | |
|         special_zone_8_region,
 | |
|         special_zone_8_exit_1,
 | |
|         special_complete,
 | |
|     ]
 | |
| 
 | |
| 
 | |
|     if world.dragon_coin_checks[player]:
 | |
|         add_location_to_region(world, player, active_locations, LocationName.yoshis_island_1_region, LocationName.yoshis_island_1_dragon,
 | |
|                                lambda state: (state.has(ItemName.mario_spin_jump, player) and
 | |
|                                               state.has(ItemName.progressive_powerup, player, 1)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.yoshis_island_2_region, LocationName.yoshis_island_2_dragon,
 | |
|                                lambda state: (state.has(ItemName.yoshi_activate, player) or
 | |
|                                               state.has(ItemName.mario_climb, player)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.yoshis_island_3_region, LocationName.yoshis_island_3_dragon,
 | |
|                                lambda state: state.has(ItemName.p_switch, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.yoshis_island_4_region, LocationName.yoshis_island_4_dragon,
 | |
|                                lambda state: (state.has(ItemName.yoshi_activate, player) or
 | |
|                                               state.has(ItemName.mario_swim, player) or
 | |
|                                               (state.has(ItemName.mario_carry, player) and state.has(ItemName.p_switch, player))))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.donut_plains_1_region, LocationName.donut_plains_1_dragon,
 | |
|                                lambda state: (state.has(ItemName.mario_climb, player) or
 | |
|                                                state.has(ItemName.yoshi_activate, player) or
 | |
|                                                (state.has(ItemName.progressive_powerup, player, 3) and state.has(ItemName.mario_run, player))))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.donut_plains_2_region, LocationName.donut_plains_2_dragon)
 | |
|         add_location_to_region(world, player, active_locations, LocationName.donut_plains_3_region, LocationName.donut_plains_3_dragon,
 | |
|                                lambda state: ((state.has(ItemName.mario_spin_jump, player) and state.has(ItemName.progressive_powerup, player, 1) and state.has(ItemName.mario_climb, player) or
 | |
|                                               state.has(ItemName.yoshi_activate, player) or
 | |
|                                               (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.donut_plains_4_region, LocationName.donut_plains_4_dragon)
 | |
|         add_location_to_region(world, player, active_locations, LocationName.donut_secret_1_region, LocationName.donut_secret_1_dragon,
 | |
|                                lambda state: state.has(ItemName.mario_swim, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.donut_secret_2_region, LocationName.donut_secret_2_dragon,
 | |
|                                lambda state: (state.has(ItemName.mario_climb, player) or state.has(ItemName.yoshi_activate, player)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.vanilla_dome_1_region, LocationName.vanilla_dome_1_dragon,
 | |
|                                lambda state: (state.has(ItemName.mario_carry, player) and
 | |
|                                               state.has(ItemName.mario_run, player) and
 | |
|                                               (state.has(ItemName.super_star_active, player) or
 | |
|                                                state.has(ItemName.progressive_powerup, player, 1))))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.vanilla_dome_2_region, LocationName.vanilla_dome_2_dragon,
 | |
|                                lambda state: (state.has(ItemName.mario_swim, player) and
 | |
|                                               state.has(ItemName.p_switch, player) and
 | |
|                                               (state.has(ItemName.mario_climb, player) or state.has(ItemName.yoshi_activate, player))))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.vanilla_dome_3_region, LocationName.vanilla_dome_3_dragon)
 | |
|         add_location_to_region(world, player, active_locations, LocationName.vanilla_dome_4_region, LocationName.vanilla_dome_4_dragon)
 | |
|         add_location_to_region(world, player, active_locations, LocationName.vanilla_secret_1_region, LocationName.vanilla_secret_1_dragon,
 | |
|                                lambda state: (state.has(ItemName.mario_climb, player) and
 | |
|                                               state.has(ItemName.mario_carry, player)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.vanilla_secret_2_region, LocationName.vanilla_secret_2_dragon,
 | |
|                                lambda state: (state.has(ItemName.mario_run, player) and
 | |
|                                               state.has(ItemName.progressive_powerup, player, 3)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.vanilla_secret_3_region, LocationName.vanilla_secret_3_dragon,
 | |
|                                lambda state: state.has(ItemName.mario_swim, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.vanilla_ghost_house_region, LocationName.vanilla_ghost_house_dragon,
 | |
|                                lambda state: state.has(ItemName.mario_climb, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.butter_bridge_1_region, LocationName.butter_bridge_1_dragon)
 | |
|         add_location_to_region(world, player, active_locations, LocationName.butter_bridge_2_region, LocationName.butter_bridge_2_dragon,
 | |
|                                lambda state: (state.has(ItemName.yoshi_activate, player) or
 | |
|                                               state.has(ItemName.progressive_powerup, player, 3)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.cheese_bridge_region, LocationName.cheese_bridge_dragon,
 | |
|                                lambda state: (state.has(ItemName.yoshi_activate, player) or
 | |
|                                               state.has(ItemName.mario_climb, player)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.cookie_mountain_region, LocationName.cookie_mountain_dragon,
 | |
|                                lambda state: (state.has(ItemName.yoshi_activate, player) or
 | |
|                                               state.has(ItemName.mario_climb, player)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.soda_lake_region, LocationName.soda_lake_dragon,
 | |
|                                lambda state: state.has(ItemName.mario_swim, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.forest_of_illusion_2_region, LocationName.forest_of_illusion_2_dragon,
 | |
|                                lambda state: state.has(ItemName.mario_swim, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.forest_of_illusion_3_region, LocationName.forest_of_illusion_3_dragon,
 | |
|                                lambda state: (state.has(ItemName.yoshi_activate, player) or
 | |
|                                               state.has(ItemName.mario_carry, player)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.forest_of_illusion_4_region, LocationName.forest_of_illusion_4_dragon,
 | |
|                                lambda state: (state.has(ItemName.yoshi_activate, player) or
 | |
|                                               state.has(ItemName.mario_carry, player) or
 | |
|                                               state.has(ItemName.p_switch, player) or
 | |
|                                               state.has(ItemName.progressive_powerup, player, 2)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.forest_ghost_house_region, LocationName.forest_ghost_house_dragon,
 | |
|                                lambda state: state.has(ItemName.p_switch, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.forest_secret_region, LocationName.forest_secret_dragon)
 | |
|         add_location_to_region(world, player, active_locations, LocationName.forest_castle_region, LocationName.forest_castle_dragon)
 | |
|         add_location_to_region(world, player, active_locations, LocationName.chocolate_island_1_region, LocationName.chocolate_island_1_dragon,
 | |
|                                lambda state: state.has(ItemName.mario_swim, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.chocolate_island_2_region, LocationName.chocolate_island_2_dragon,
 | |
|                                lambda state: (state.has(ItemName.blue_switch_palace, player) and
 | |
|                                               (state.has(ItemName.p_switch, player) or
 | |
|                                                state.has(ItemName.green_switch_palace, player) or
 | |
|                                                (state.has(ItemName.yellow_switch_palace, player) or state.has(ItemName.red_switch_palace, player)))))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.chocolate_island_3_region, LocationName.chocolate_island_3_dragon)
 | |
|         add_location_to_region(world, player, active_locations, LocationName.chocolate_island_4_region, LocationName.chocolate_island_4_dragon,
 | |
|                                lambda state: (state.has(ItemName.mario_run, player) and
 | |
|                                               state.has(ItemName.progressive_powerup, player, 3)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.chocolate_island_5_region, LocationName.chocolate_island_5_dragon,
 | |
|                                lambda state: (state.has(ItemName.mario_swim, player) or
 | |
|                                               (state.has(ItemName.mario_carry, player) and state.has(ItemName.p_switch, player))))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.sunken_ghost_ship_region, LocationName.sunken_ghost_ship_dragon,
 | |
|                                lambda state: (state.has(ItemName.mario_swim, player) and
 | |
|                                               state.has(ItemName.super_star_active, player) and
 | |
|                                               state.has(ItemName.progressive_powerup, player, 3)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.valley_of_bowser_1_region, LocationName.valley_of_bowser_1_dragon)
 | |
|         add_location_to_region(world, player, active_locations, LocationName.valley_of_bowser_2_region, LocationName.valley_of_bowser_2_dragon)
 | |
|         add_location_to_region(world, player, active_locations, LocationName.valley_of_bowser_3_region, LocationName.valley_of_bowser_3_dragon)
 | |
|         add_location_to_region(world, player, active_locations, LocationName.valley_ghost_house_region, LocationName.valley_ghost_house_dragon,
 | |
|                                lambda state: state.has(ItemName.p_switch, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.valley_castle_region, LocationName.valley_castle_dragon)
 | |
|         add_location_to_region(world, player, active_locations, LocationName.star_road_1_region, LocationName.star_road_1_dragon,
 | |
|                                lambda state: (state.has(ItemName.mario_spin_jump, player) and
 | |
|                                               state.has(ItemName.progressive_powerup, player, 1)))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.special_zone_1_region, LocationName.special_zone_1_dragon,
 | |
|                                lambda state: state.has(ItemName.mario_climb, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.special_zone_2_region, LocationName.special_zone_2_dragon,
 | |
|                                lambda state: state.has(ItemName.p_balloon, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.special_zone_3_region, LocationName.special_zone_3_dragon,
 | |
|                                lambda state: state.has(ItemName.yoshi_activate, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.special_zone_4_region, LocationName.special_zone_4_dragon,
 | |
|                                lambda state: state.has(ItemName.progressive_powerup, player, 1))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.special_zone_5_region, LocationName.special_zone_5_dragon,
 | |
|                                lambda state: state.has(ItemName.progressive_powerup, player, 1))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.special_zone_6_region, LocationName.special_zone_6_dragon,
 | |
|                                lambda state: state.has(ItemName.mario_swim, player))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.special_zone_7_region, LocationName.special_zone_7_dragon,
 | |
|                                lambda state: state.has(ItemName.progressive_powerup, player, 1))
 | |
|         add_location_to_region(world, player, active_locations, LocationName.special_zone_8_region, LocationName.special_zone_8_dragon,
 | |
|                                lambda state: state.has(ItemName.progressive_powerup, player, 1))
 | |
| 
 | |
| 
 | |
| 
 | |
| def connect_regions(world, player, level_to_tile_dict):
 | |
|     names: typing.Dict[str, int] = {}
 | |
| 
 | |
|     connect(world, player, names, "Menu", LocationName.yoshis_island_region)
 | |
|     connect(world, player, names, LocationName.yoshis_island_region, LocationName.yoshis_island_1_tile)
 | |
|     connect(world, player, names, LocationName.yoshis_island_region, LocationName.yoshis_island_2_tile)
 | |
| 
 | |
|     # Connect regions within levels using rules
 | |
|     connect(world, player, names, LocationName.yoshis_island_1_region, LocationName.yoshis_island_1_exit_1)
 | |
|     connect(world, player, names, LocationName.yoshis_island_2_region, LocationName.yoshis_island_2_exit_1)
 | |
|     connect(world, player, names, LocationName.yoshis_island_3_region, LocationName.yoshis_island_3_exit_1)
 | |
|     connect(world, player, names, LocationName.yoshis_island_4_region, LocationName.yoshis_island_4_exit_1)
 | |
|     connect(world, player, names, LocationName.yoshis_island_castle_region, LocationName.yoshis_island_castle,
 | |
|             lambda state: (state.has(ItemName.mario_climb, player)))
 | |
| 
 | |
|     connect(world, player, names, LocationName.donut_plains_1_region, LocationName.donut_plains_1_exit_1)
 | |
|     connect(world, player, names, LocationName.donut_plains_1_region, LocationName.donut_plains_1_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_carry, player) and
 | |
|                            (state.has(ItemName.yoshi_activate, player) or
 | |
|                            state.has(ItemName.green_switch_palace, player) or
 | |
|                            (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))))
 | |
|     connect(world, player, names, LocationName.donut_plains_2_region, LocationName.donut_plains_2_exit_1)
 | |
|     connect(world, player, names, LocationName.donut_plains_2_region, LocationName.donut_plains_2_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_carry, player) and
 | |
|                            (state.has(ItemName.yoshi_activate, player) or
 | |
|                            (state.has(ItemName.mario_spin_jump, player) and state.has(ItemName.mario_climb, player) and state.has(ItemName.progressive_powerup, player, 1)))))
 | |
|     connect(world, player, names, LocationName.donut_secret_1_region, LocationName.donut_secret_1_exit_1,
 | |
|             lambda state: state.has(ItemName.mario_swim, player))
 | |
|     connect(world, player, names, LocationName.donut_secret_1_region, LocationName.donut_secret_1_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_carry, player) and
 | |
|                            state.has(ItemName.mario_swim, player) and
 | |
|                            state.has(ItemName.p_switch, player)))
 | |
|     connect(world, player, names, LocationName.donut_ghost_house_region, LocationName.donut_ghost_house_exit_1,
 | |
|             lambda state: (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))
 | |
|     connect(world, player, names, LocationName.donut_ghost_house_region, LocationName.donut_ghost_house_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_climb, player) or
 | |
|                            (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3))))
 | |
|     connect(world, player, names, LocationName.donut_secret_house_region, LocationName.donut_secret_house_exit_1,
 | |
|             lambda state: state.has(ItemName.p_switch, player))
 | |
|     connect(world, player, names, LocationName.donut_secret_house_region, LocationName.donut_secret_house_exit_2,
 | |
|             lambda state: (state.has(ItemName.p_switch, player) and state.has(ItemName.mario_carry, player) and
 | |
|                            (state.has(ItemName.mario_climb, player) or
 | |
|                             (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))))
 | |
|     connect(world, player, names, LocationName.donut_plains_3_region, LocationName.donut_plains_3_exit_1)
 | |
|     connect(world, player, names, LocationName.donut_plains_4_region, LocationName.donut_plains_4_exit_1)
 | |
|     connect(world, player, names, LocationName.donut_secret_2_region, LocationName.donut_secret_2_exit_1)
 | |
|     connect(world, player, names, LocationName.donut_plains_castle_region, LocationName.donut_plains_castle)
 | |
|     
 | |
|     connect(world, player, names, LocationName.vanilla_dome_1_region, LocationName.vanilla_dome_1_exit_1,
 | |
|             lambda state: (state.has(ItemName.mario_run, player) and
 | |
|                            (state.has(ItemName.super_star_active, player) or
 | |
|                             state.has(ItemName.progressive_powerup, player, 1))))
 | |
|     connect(world, player, names, LocationName.vanilla_dome_1_region, LocationName.vanilla_dome_1_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_carry, player) and
 | |
|                            ((state.has(ItemName.yoshi_activate, player) and state.has(ItemName.mario_climb, player)) or
 | |
|                             (state.has(ItemName.yoshi_activate, player) and state.has(ItemName.red_switch_palace, player)) or
 | |
|                             (state.has(ItemName.red_switch_palace, player) and state.has(ItemName.mario_climb, player)))))
 | |
|     connect(world, player, names, LocationName.vanilla_dome_2_region, LocationName.vanilla_dome_2_exit_1,
 | |
|             lambda state: (state.has(ItemName.mario_swim, player) and
 | |
|                            (state.has(ItemName.mario_climb, player) or state.has(ItemName.yoshi_activate, player))))
 | |
|     connect(world, player, names, LocationName.vanilla_dome_2_region, LocationName.vanilla_dome_2_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_swim, player) and
 | |
|                            state.has(ItemName.p_switch, player) and
 | |
|                            state.has(ItemName.mario_carry, player) and
 | |
|                            (state.has(ItemName.mario_climb, player) or state.has(ItemName.yoshi_activate, player))))
 | |
|     connect(world, player, names, LocationName.vanilla_secret_1_region, LocationName.vanilla_secret_1_exit_1,
 | |
|             lambda state: state.has(ItemName.mario_climb, player))
 | |
|     connect(world, player, names, LocationName.vanilla_secret_1_region, LocationName.vanilla_secret_1_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_climb, player) and
 | |
|                            (state.has(ItemName.mario_carry, player) and state.has(ItemName.blue_switch_palace, player))))
 | |
|     connect(world, player, names, LocationName.vanilla_ghost_house_region, LocationName.vanilla_ghost_house_exit_1,
 | |
|             lambda state: state.has(ItemName.p_switch, player))
 | |
|     connect(world, player, names, LocationName.vanilla_dome_3_region, LocationName.vanilla_dome_3_exit_1)
 | |
|     connect(world, player, names, LocationName.vanilla_dome_4_region, LocationName.vanilla_dome_4_exit_1)
 | |
|     connect(world, player, names, LocationName.vanilla_secret_2_region, LocationName.vanilla_secret_2_exit_1)
 | |
|     connect(world, player, names, LocationName.vanilla_secret_3_region, LocationName.vanilla_secret_3_exit_1,
 | |
|             lambda state: state.has(ItemName.mario_swim, player))
 | |
|     connect(world, player, names, LocationName.vanilla_fortress_region, LocationName.vanilla_fortress,
 | |
|             lambda state: state.has(ItemName.mario_swim, player))
 | |
|     connect(world, player, names, LocationName.vanilla_dome_castle_region, LocationName.vanilla_dome_castle)
 | |
|     
 | |
|     connect(world, player, names, LocationName.butter_bridge_1_region, LocationName.butter_bridge_1_exit_1)
 | |
|     connect(world, player, names, LocationName.butter_bridge_2_region, LocationName.butter_bridge_2_exit_1)
 | |
|     connect(world, player, names, LocationName.cheese_bridge_region, LocationName.cheese_bridge_exit_1,
 | |
|             lambda state: state.has(ItemName.mario_climb, player))
 | |
|     connect(world, player, names, LocationName.cheese_bridge_region, LocationName.cheese_bridge_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))
 | |
|     connect(world, player, names, LocationName.soda_lake_region, LocationName.soda_lake_exit_1,
 | |
|             lambda state: state.has(ItemName.mario_swim, player))
 | |
|     connect(world, player, names, LocationName.cookie_mountain_region, LocationName.cookie_mountain_exit_1)
 | |
|     connect(world, player, names, LocationName.twin_bridges_castle_region, LocationName.twin_bridges_castle,
 | |
|             lambda state: (state.has(ItemName.mario_run, player) and
 | |
|                            state.has(ItemName.mario_climb, player)))
 | |
|                            
 | |
|     connect(world, player, names, LocationName.forest_of_illusion_1_region, LocationName.forest_of_illusion_1_exit_1)
 | |
|     connect(world, player, names, LocationName.forest_of_illusion_1_region, LocationName.forest_of_illusion_1_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_carry, player) and
 | |
|                            state.has(ItemName.p_balloon, player)))
 | |
|     connect(world, player, names, LocationName.forest_of_illusion_2_region, LocationName.forest_of_illusion_2_exit_1,
 | |
|             lambda state: state.has(ItemName.mario_swim, player))
 | |
|     connect(world, player, names, LocationName.forest_of_illusion_2_region, LocationName.forest_of_illusion_2_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_swim, player) and
 | |
|                            state.has(ItemName.mario_carry, player)))
 | |
|     connect(world, player, names, LocationName.forest_of_illusion_3_region, LocationName.forest_of_illusion_3_exit_1,
 | |
|             lambda state: (state.has(ItemName.mario_carry, player) or
 | |
|                            state.has(ItemName.yoshi_activate, player)))
 | |
|     connect(world, player, names, LocationName.forest_of_illusion_3_region, LocationName.forest_of_illusion_3_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_swim, player) and
 | |
|                            state.has(ItemName.mario_carry, player) and
 | |
|                            state.has(ItemName.progressive_powerup, player, 1)))
 | |
|     connect(world, player, names, LocationName.forest_of_illusion_4_region, LocationName.forest_of_illusion_4_exit_1)
 | |
|     connect(world, player, names, LocationName.forest_of_illusion_4_region, LocationName.forest_of_illusion_4_exit_2,
 | |
|             lambda state: state.has(ItemName.mario_carry, player))
 | |
|     connect(world, player, names, LocationName.forest_ghost_house_region, LocationName.forest_ghost_house_exit_1,
 | |
|             lambda state: state.has(ItemName.p_switch, player))
 | |
|     connect(world, player, names, LocationName.forest_ghost_house_region, LocationName.forest_ghost_house_exit_2,
 | |
|             lambda state: state.has(ItemName.p_switch, player))
 | |
|     connect(world, player, names, LocationName.forest_secret_region, LocationName.forest_secret_exit_1)
 | |
|     connect(world, player, names, LocationName.forest_fortress_region, LocationName.forest_fortress)
 | |
|     connect(world, player, names, LocationName.forest_castle_region, LocationName.forest_castle)
 | |
|     
 | |
|     connect(world, player, names, LocationName.chocolate_island_1_region, LocationName.chocolate_island_1_exit_1,
 | |
|             lambda state: state.has(ItemName.p_switch, player))
 | |
|     connect(world, player, names, LocationName.chocolate_island_2_region, LocationName.chocolate_island_2_exit_1)
 | |
|     connect(world, player, names, LocationName.chocolate_island_2_region, LocationName.chocolate_island_2_exit_2,
 | |
|             lambda state: state.has(ItemName.mario_carry, player))
 | |
|     connect(world, player, names, LocationName.chocolate_island_3_region, LocationName.chocolate_island_3_exit_1,
 | |
|             lambda state: (state.has(ItemName.mario_climb, player) or
 | |
|                            (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3))))
 | |
|     connect(world, player, names, LocationName.chocolate_island_3_region, LocationName.chocolate_island_3_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))
 | |
|     connect(world, player, names, LocationName.chocolate_island_4_region, LocationName.chocolate_island_4_exit_1)
 | |
|     connect(world, player, names, LocationName.chocolate_island_5_region, LocationName.chocolate_island_5_exit_1)
 | |
|     connect(world, player, names, LocationName.chocolate_ghost_house_region, LocationName.chocolate_ghost_house_exit_1)
 | |
|     connect(world, player, names, LocationName.chocolate_fortress_region, LocationName.chocolate_fortress)
 | |
|     connect(world, player, names, LocationName.chocolate_secret_region, LocationName.chocolate_secret_exit_1,
 | |
|             lambda state: state.has(ItemName.mario_run, player))
 | |
|     connect(world, player, names, LocationName.chocolate_castle_region, LocationName.chocolate_castle,
 | |
|             lambda state: (state.has(ItemName.progressive_powerup, player, 1)))
 | |
|             
 | |
|     connect(world, player, names, LocationName.sunken_ghost_ship_region, LocationName.sunken_ghost_ship,
 | |
|             lambda state: state.has(ItemName.mario_swim, player))
 | |
|     connect(world, player, names, LocationName.valley_of_bowser_1_region, LocationName.valley_of_bowser_1_exit_1)
 | |
|     connect(world, player, names, LocationName.valley_of_bowser_2_region, LocationName.valley_of_bowser_2_exit_1)
 | |
|     connect(world, player, names, LocationName.valley_of_bowser_2_region, LocationName.valley_of_bowser_2_exit_2,
 | |
|             lambda state: state.has(ItemName.mario_carry, player))
 | |
|     connect(world, player, names, LocationName.valley_of_bowser_3_region, LocationName.valley_of_bowser_3_exit_1)
 | |
|     connect(world, player, names, LocationName.valley_of_bowser_4_region, LocationName.valley_of_bowser_4_exit_1,
 | |
|             lambda state: state.has(ItemName.mario_climb, player))
 | |
|     connect(world, player, names, LocationName.valley_of_bowser_4_region, LocationName.valley_of_bowser_4_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_climb, player) and
 | |
|                            state.has(ItemName.mario_carry, player) and
 | |
|                            state.has(ItemName.yoshi_activate, player)))
 | |
|     connect(world, player, names, LocationName.valley_ghost_house_region, LocationName.valley_ghost_house_exit_1,
 | |
|             lambda state: state.has(ItemName.p_switch, player))
 | |
|     connect(world, player, names, LocationName.valley_ghost_house_region, LocationName.valley_ghost_house_exit_2,
 | |
|             lambda state: (state.has(ItemName.p_switch, player) and
 | |
|                            state.has(ItemName.mario_carry, player) and
 | |
|                            state.has(ItemName.mario_run, player)))
 | |
|     connect(world, player, names, LocationName.valley_fortress_region, LocationName.valley_fortress,
 | |
|             lambda state: state.has(ItemName.progressive_powerup, player, 1))
 | |
|     connect(world, player, names, LocationName.valley_castle_region, LocationName.valley_castle)
 | |
|     connect(world, player, names, LocationName.front_door, LocationName.bowser_region,
 | |
|             lambda state: (state.has(ItemName.mario_climb, player) and
 | |
|                            state.has(ItemName.mario_run, player) and
 | |
|                            state.has(ItemName.mario_swim, player) and
 | |
|                            state.has(ItemName.progressive_powerup, player, 1) and
 | |
|                            state.has(ItemName.koopaling, player, world.bosses_required[player].value)))
 | |
|     connect(world, player, names, LocationName.back_door, LocationName.bowser_region,
 | |
|             lambda state: state.has(ItemName.koopaling, player, world.bosses_required[player].value))
 | |
| 
 | |
|     connect(world, player, names, LocationName.star_road_1_region, LocationName.star_road_1_exit_1,
 | |
|             lambda state: (state.has(ItemName.mario_spin_jump, player) and
 | |
|                            state.has(ItemName.progressive_powerup, player, 1)))
 | |
|     connect(world, player, names, LocationName.star_road_1_region, LocationName.star_road_1_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_spin_jump, player) and
 | |
|                            state.has(ItemName.mario_carry, player) and
 | |
|                            state.has(ItemName.progressive_powerup, player, 1)))
 | |
|     connect(world, player, names, LocationName.star_road_2_region, LocationName.star_road_2_exit_1,
 | |
|             lambda state: state.has(ItemName.mario_swim, player))
 | |
|     connect(world, player, names, LocationName.star_road_2_region, LocationName.star_road_2_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_swim, player) and
 | |
|                            state.has(ItemName.mario_carry, player)))
 | |
|     connect(world, player, names, LocationName.star_road_3_region, LocationName.star_road_3_exit_1)
 | |
|     connect(world, player, names, LocationName.star_road_3_region, LocationName.star_road_3_exit_2,
 | |
|             lambda state: state.has(ItemName.mario_carry, player))
 | |
|     connect(world, player, names, LocationName.star_road_4_region, LocationName.star_road_4_exit_1)
 | |
|     connect(world, player, names, LocationName.star_road_4_region, LocationName.star_road_4_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_carry, player) and
 | |
|                            (state.has(ItemName.yoshi_activate, player) or
 | |
|                             (state.has(ItemName.green_switch_palace, player) and state.has(ItemName.red_switch_palace, player)))))
 | |
|     connect(world, player, names, LocationName.star_road_5_region, LocationName.star_road_5_exit_1,
 | |
|             lambda state: state.has(ItemName.p_switch, player))
 | |
|     connect(world, player, names, LocationName.star_road_5_region, LocationName.star_road_5_exit_2,
 | |
|             lambda state: (state.has(ItemName.mario_carry, player) and
 | |
|                            state.has(ItemName.mario_climb, player) and
 | |
|                            state.has(ItemName.p_switch, player) and
 | |
|                            state.has(ItemName.yellow_switch_palace, player) and
 | |
|                            state.has(ItemName.green_switch_palace, player) and
 | |
|                            state.has(ItemName.red_switch_palace, player) and
 | |
|                            state.has(ItemName.blue_switch_palace, player)))
 | |
| 
 | |
|     connect(world, player, names, LocationName.special_zone_1_region, LocationName.special_zone_1_exit_1,
 | |
|             lambda state: (state.has(ItemName.mario_climb, player) and
 | |
|                            (state.has(ItemName.p_switch, player) or
 | |
|                             (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))))
 | |
|     connect(world, player, names, LocationName.special_zone_2_region, LocationName.special_zone_2_exit_1,
 | |
|             lambda state: state.has(ItemName.p_balloon, player))
 | |
|     connect(world, player, names, LocationName.special_zone_3_region, LocationName.special_zone_3_exit_1,
 | |
|             lambda state: (state.has(ItemName.mario_climb, player) or
 | |
|                            state.has(ItemName.p_switch, player) or
 | |
|                            (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3))))
 | |
|     connect(world, player, names, LocationName.special_zone_4_region, LocationName.special_zone_4_exit_1,
 | |
|             lambda state: state.has(ItemName.progressive_powerup, player, 1))
 | |
|     connect(world, player, names, LocationName.special_zone_5_region, LocationName.special_zone_5_exit_1,
 | |
|             lambda state: state.has(ItemName.progressive_powerup, player, 1))
 | |
|     connect(world, player, names, LocationName.special_zone_6_region, LocationName.special_zone_6_exit_1,
 | |
|             lambda state: state.has(ItemName.mario_swim, player))
 | |
|     connect(world, player, names, LocationName.special_zone_7_region, LocationName.special_zone_7_exit_1,
 | |
|             lambda state: state.has(ItemName.progressive_powerup, player, 1))
 | |
|     connect(world, player, names, LocationName.special_zone_8_region, LocationName.special_zone_8_exit_1,
 | |
|             lambda state: state.has(ItemName.progressive_powerup, player, 1))
 | |
| 
 | |
| 
 | |
| 
 | |
|     # Connect levels to each other
 | |
|     for current_level_id, current_level_data in level_info_dict.items():
 | |
|         # Connect tile regions to correct level regions
 | |
| 
 | |
|         if current_level_id not in level_to_tile_dict.keys():
 | |
|             continue
 | |
| 
 | |
|         current_tile_id = level_to_tile_dict[current_level_id]
 | |
|         current_tile_data = level_info_dict[current_tile_id]
 | |
|         current_tile_name = current_tile_data.levelName
 | |
|         if ("Star Road - " not in current_tile_name) and (" - Star Road" not in current_tile_name):
 | |
|             current_tile_name += " - Tile"
 | |
|             connect(world, player, names, current_tile_name, current_level_data.levelName)
 | |
|         # Connect Exit regions to next tile regions
 | |
|         if current_tile_data.exit1Path:
 | |
|             next_tile_id = current_tile_data.exit1Path.otherLevelID
 | |
|             if world.swap_donut_gh_exits[player] and current_tile_id == 0x04:
 | |
|                 next_tile_id = current_tile_data.exit2Path.otherLevelID
 | |
|             next_tile_name = level_info_dict[next_tile_id].levelName
 | |
|             if ("Star Road - " not in next_tile_name) and (" - Star Road" not in next_tile_name):
 | |
|                 next_tile_name += " - Tile"
 | |
|             current_exit_name = (current_level_data.levelName + " - Normal Exit")
 | |
|             connect(world, player, names, current_exit_name, next_tile_name)
 | |
|         if current_tile_data.exit2Path:
 | |
|             next_tile_id = current_tile_data.exit2Path.otherLevelID
 | |
|             if world.swap_donut_gh_exits[player] and current_tile_id == 0x04:
 | |
|                 next_tile_id = current_tile_data.exit1Path.otherLevelID
 | |
|             next_tile_name = level_info_dict[next_tile_id].levelName
 | |
|             if ("Star Road - " not in next_tile_name) and (" - Star Road" not in next_tile_name):
 | |
|                 next_tile_name += " - Tile"
 | |
|             current_exit_name = (current_level_data.levelName + " - Secret Exit")
 | |
|             connect(world, player, names, current_exit_name, next_tile_name)
 | |
| 
 | |
|     connect(world, player, names, LocationName.donut_plains_star_road, LocationName.star_road_donut)
 | |
|     connect(world, player, names, LocationName.star_road_donut, LocationName.donut_plains_star_road)
 | |
|     connect(world, player, names, LocationName.star_road_donut, LocationName.star_road_1_tile)
 | |
|     connect(world, player, names, LocationName.vanilla_dome_star_road, LocationName.star_road_vanilla)
 | |
|     connect(world, player, names, LocationName.star_road_vanilla, LocationName.vanilla_dome_star_road)
 | |
|     connect(world, player, names, LocationName.star_road_vanilla, LocationName.star_road_2_tile)
 | |
|     connect(world, player, names, LocationName.twin_bridges_star_road, LocationName.star_road_twin_bridges)
 | |
|     connect(world, player, names, LocationName.star_road_twin_bridges, LocationName.twin_bridges_star_road)
 | |
|     connect(world, player, names, LocationName.star_road_twin_bridges, LocationName.star_road_3_tile)
 | |
|     connect(world, player, names, LocationName.forest_star_road, LocationName.star_road_forest)
 | |
|     connect(world, player, names, LocationName.star_road_forest, LocationName.forest_star_road)
 | |
|     connect(world, player, names, LocationName.star_road_forest, LocationName.star_road_4_tile)
 | |
|     connect(world, player, names, LocationName.valley_star_road, LocationName.star_road_valley)
 | |
|     connect(world, player, names, LocationName.star_road_valley, LocationName.valley_star_road)
 | |
|     connect(world, player, names, LocationName.star_road_valley, LocationName.star_road_5_tile)
 | |
|     connect(world, player, names, LocationName.star_road_special, LocationName.special_star_road)
 | |
|     connect(world, player, names, LocationName.special_star_road, LocationName.star_road_special)
 | |
|     connect(world, player, names, LocationName.special_star_road, LocationName.special_zone_1_tile)
 | |
|     
 | |
|     connect(world, player, names, LocationName.star_road_valley, LocationName.front_door_tile)
 | |
| 
 | |
| 
 | |
| 
 | |
| def create_region(world: MultiWorld, player: int, active_locations, name: str, locations=None):
 | |
|     ret = Region(name, RegionType.Generic, name, player)
 | |
|     ret.world = world
 | |
|     if locations:
 | |
|         for locationName in locations:
 | |
|             loc_id = active_locations.get(locationName, 0)
 | |
|             if loc_id:
 | |
|                 location = SMWLocation(player, locationName, loc_id, ret)
 | |
|                 ret.locations.append(location)
 | |
| 
 | |
|     return ret
 | |
| 
 | |
| def add_location_to_region(world: MultiWorld, player: int, active_locations, region_name: str, location_name: str,
 | |
|                            rule: typing.Optional[typing.Callable] = None):
 | |
|     region = world.get_region(region_name, player)
 | |
|     loc_id = active_locations.get(location_name, 0)
 | |
|     if loc_id:
 | |
|         location = SMWLocation(player, location_name, loc_id, region)
 | |
|         region.locations.append(location)
 | |
|         if rule:
 | |
|             add_rule(location, rule)
 | |
| 
 | |
| 
 | |
| 
 | |
| def connect(world: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str,
 | |
|             rule: typing.Optional[typing.Callable] = None):
 | |
|     source_region = world.get_region(source, player)
 | |
|     target_region = world.get_region(target, player)
 | |
| 
 | |
|     if target not in used_names:
 | |
|         used_names[target] = 1
 | |
|         name = target
 | |
|     else:
 | |
|         used_names[target] += 1
 | |
|         name = target + (' ' * used_names[target])
 | |
| 
 | |
|     connection = Entrance(player, name, source_region)
 | |
| 
 | |
|     if rule:
 | |
|         connection.access_rule = rule
 | |
| 
 | |
|     source_region.exits.append(connection)
 | |
|     connection.connect(target_region)
 | 
