Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
		
			
				
	
	
		
			154 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import random
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from BaseClasses import get_seed
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from .. import setup_solo_multiworld, SVTestBase, SVTestCase, allsanity_options_without_mods, allsanity_options_with_mods, complete_options_with_default
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from ..assertion import ModAssertMixin, WorldAssertMixin
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from ... import items, Group, ItemClassification
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from ... import options
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from ...items import items_by_group
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from ...mods.mod_data import all_mods
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from ...regions import RandomizationFlag, randomize_connections, create_final_connections_and_regions
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class TestGenerateModsOptions(WorldAssertMixin, ModAssertMixin, SVTestCase):
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    def test_given_single_mods_when_generate_then_basic_checks(self):
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        for mod in all_mods:
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            with self.solo_world_sub_test(f"Mod: {mod}", {options.Mods: mod}, dirty_state=True) as (multi_world, _):
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                self.assert_basic_checks(multi_world)
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                self.assert_stray_mod_items(mod, multi_world)
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    def test_given_mod_names_when_generate_paired_with_entrance_randomizer_then_basic_checks(self):
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        for option in options.EntranceRandomization.options:
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            for mod in all_mods:
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                world_options = {
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                    options.EntranceRandomization.internal_name: options.EntranceRandomization.options[option],
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                    options.Mods: mod
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                }
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                with self.solo_world_sub_test(f"entrance_randomization: {option}, Mod: {mod}", world_options, dirty_state=True) as (multi_world, _):
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                    self.assert_basic_checks(multi_world)
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                    self.assert_stray_mod_items(mod, multi_world)
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    def test_allsanity_all_mods_when_generate_then_basic_checks(self):
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        with self.solo_world_sub_test(world_options=allsanity_options_with_mods(), dirty_state=True) as (multi_world, _):
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            self.assert_basic_checks(multi_world)
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    def test_allsanity_all_mods_exclude_island_when_generate_then_basic_checks(self):
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        world_options = allsanity_options_with_mods()
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        world_options.update({options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true})
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        with self.solo_world_sub_test(world_options=world_options, dirty_state=True) as (multi_world, _):
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            self.assert_basic_checks(multi_world)
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class TestBaseLocationDependencies(SVTestBase):
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    options = {
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        options.Mods.internal_name: all_mods,
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        options.ToolProgression.internal_name: options.ToolProgression.option_progressive,
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        options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized
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    }
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class TestBaseItemGeneration(SVTestBase):
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    options = {
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        options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage,
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        options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive,
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        options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi,
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        options.Shipsanity.internal_name: options.Shipsanity.option_everything,
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        options.Chefsanity.internal_name: options.Chefsanity.option_all,
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        options.Craftsanity.internal_name: options.Craftsanity.option_all,
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        options.Mods.internal_name: all_mods
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    }
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    def test_all_progression_items_are_added_to_the_pool(self):
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        all_created_items = [item.name for item in self.multiworld.itempool]
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        # Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression
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        items_to_ignore = [event.name for event in items.events]
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        items_to_ignore.extend(deprecated.name for deprecated in items.items_by_group[Group.DEPRECATED])
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        items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON])
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        items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON])
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        items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
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        items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK])
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        items_to_ignore.append("The Gateway Gazette")
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        progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression
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                             and item.name not in items_to_ignore]
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        for progression_item in progression_items:
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            with self.subTest(f"{progression_item.name}"):
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                self.assertIn(progression_item.name, all_created_items)
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class TestNoGingerIslandModItemGeneration(SVTestBase):
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    options = {
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        options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage,
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        options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive,
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        options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true,
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        options.Shipsanity.internal_name: options.Shipsanity.option_everything,
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        options.Chefsanity.internal_name: options.Chefsanity.option_all,
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        options.Craftsanity.internal_name: options.Craftsanity.option_all,
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        options.Mods.internal_name: all_mods
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    }
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    def test_all_progression_items_except_island_are_added_to_the_pool(self):
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        all_created_items = [item.name for item in self.multiworld.itempool]
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        # Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression
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        items_to_ignore = [event.name for event in items.events]
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        items_to_ignore.extend(deprecated.name for deprecated in items.items_by_group[Group.DEPRECATED])
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        items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON])
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        items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON])
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        items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
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        items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK])
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        items_to_ignore.append("The Gateway Gazette")
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        progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression
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                             and item.name not in items_to_ignore]
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        for progression_item in progression_items:
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            with self.subTest(f"{progression_item.name}"):
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                if Group.GINGER_ISLAND in progression_item.groups:
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                    self.assertNotIn(progression_item.name, all_created_items)
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                else:
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                    self.assertIn(progression_item.name, all_created_items)
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class TestModEntranceRando(SVTestCase):
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    def test_mod_entrance_randomization(self):
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        for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
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                             (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
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                             (options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
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            sv_options = complete_options_with_default({
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                options.EntranceRandomization.internal_name: option,
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                options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false,
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                options.Mods.internal_name: all_mods
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            })
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            seed = get_seed()
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            rand = random.Random(seed)
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            with self.subTest(option=option, flag=flag, seed=seed):
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                final_connections, final_regions = create_final_connections_and_regions(sv_options)
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                _, randomized_connections = randomize_connections(rand, sv_options, final_regions, final_connections)
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                for connection_name in final_connections:
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                    connection = final_connections[connection_name]
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                    if flag in connection.flag:
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                        connection_in_randomized = connection_name in randomized_connections
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                        reverse_in_randomized = connection.reverse in randomized_connections
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                        self.assertTrue(connection_in_randomized, f"Connection {connection_name} should be randomized but it is not in the output")
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                        self.assertTrue(reverse_in_randomized, f"Connection {connection.reverse} should be randomized but it is not in the output.")
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                self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
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                                 f"Connections are duplicated in randomization.")
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class TestModTraps(SVTestCase):
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    def test_given_traps_when_generate_then_all_traps_in_pool(self):
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        for value in options.TrapItems.options:
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            if value == "no_traps":
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                continue
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            world_options = allsanity_options_without_mods()
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            world_options.update({options.TrapItems.internal_name: options.TrapItems.options[value], options.Mods: "Magic"})
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            multi_world = setup_solo_multiworld(world_options)
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            trap_items = [item_data.name for item_data in items_by_group[Group.TRAP] if Group.DEPRECATED not in item_data.groups]
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            multiworld_items = [item.name for item in multi_world.get_items()]
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            for item in trap_items:
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                with self.subTest(f"Option: {value}, Item: {item}"):
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                    self.assertIn(item, multiworld_items)
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