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https://github.com/MarioSpore/Grinch-AP.git
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* Created panels mode door shuffle * Added some panel door item names * Remove RUNT TURN panel door Not really useful. * Fix logic with First SIX related stuff * Add group_doors to slot data * Fix LEVEL 2 behavior with panels mode * Fixed unit tests * Fixed duplicate IDs from merge * Just regenerated new IDs * Fixed duplication of color and door group items * Removed unnecessary unit test option * Fix The Seeker being achievable without entrance door * Fix The Observant being achievable without locked panels * Added some more panel doors * Added Progressive Suits Area * Lingo: Fix Basement access with THE MASTER * Added indirect conditions for MASTER-blocked entrances * Fixed Incomparable achievement access * Fix STAIRS panel logic * Fix merge error with good items * Is this clearer? * DREAD and TURN LEARN * Allow a weird edge case for reduced locations Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over. * Prevent small sphere one on panels mode * Added shuffle_doors aliases for old options * Fixed a unit test * Updated datafile * Tweaked requirements for reduced locations * Added player name to OptionError messages * Update generated.dat
219 lines
7.5 KiB
Ruby
219 lines
7.5 KiB
Ruby
# This utility goes through the provided Lingo config and assigns item and
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# location IDs to entities that require them (such as doors and panels). These
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# IDs are output in a separate yaml file. If the output file already exists,
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# then it will be updated with any newly assigned IDs rather than overwritten.
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# In this event, all new IDs will be greater than any already existing IDs,
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# even if there are gaps in the ID space; this is to prevent collision when IDs
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# are retired.
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#
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# This utility should be run whenever logically new items or locations are
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# required. If an item or location is created that is logically equivalent to
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# one that used to exist, this utility should not be used, and instead the ID
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# file should be manually edited so that the old ID can be reused.
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require 'set'
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require 'yaml'
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configpath = ARGV[0]
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outputpath = ARGV[1]
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next_item_id = 444400
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next_location_id = 444400
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location_id_by_name = {}
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old_generated = YAML.load_file(outputpath)
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File.write(outputpath + ".old", old_generated.to_yaml)
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if old_generated.include? "special_items" then
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old_generated["special_items"].each do |name, id|
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if id >= next_item_id then
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next_item_id = id + 1
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end
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end
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end
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if old_generated.include? "special_locations" then
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old_generated["special_locations"].each do |name, id|
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if id >= next_location_id then
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next_location_id = id + 1
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end
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end
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end
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if old_generated.include? "panels" then
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old_generated["panels"].each do |room, panels|
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panels.each do |name, id|
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if id >= next_location_id then
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next_location_id = id + 1
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end
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location_name = "#{room} - #{name}"
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location_id_by_name[location_name] = id
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end
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end
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end
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if old_generated.include? "doors" then
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old_generated["doors"].each do |room, doors|
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doors.each do |name, ids|
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if ids.include? "location" then
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if ids["location"] >= next_location_id then
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next_location_id = ids["location"] + 1
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end
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end
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if ids.include? "item" then
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if ids["item"] >= next_item_id then
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next_item_id = ids["item"] + 1
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end
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end
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end
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end
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end
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if old_generated.include? "door_groups" then
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old_generated["door_groups"].each do |name, id|
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if id >= next_item_id then
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next_item_id = id + 1
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end
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end
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end
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if old_generated.include? "panel_doors" then
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old_generated["panel_doors"].each do |room, panel_doors|
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panel_doors.each do |name, id|
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if id >= next_item_id then
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next_item_id = id + 1
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end
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end
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end
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end
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if old_generated.include? "panel_groups" then
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old_generated["panel_groups"].each do |name, id|
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if id >= next_item_id then
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next_item_id = id + 1
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end
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end
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end
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if old_generated.include? "progression" then
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old_generated["progression"].each do |name, id|
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if id >= next_item_id then
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next_item_id = id + 1
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end
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end
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end
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door_groups = Set[]
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panel_groups = Set[]
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config = YAML.load_file(configpath)
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config.each do |room_name, room_data|
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if room_data.include? "panels"
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room_data["panels"].each do |panel_name, panel|
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unless old_generated.include? "panels" and old_generated["panels"].include? room_name and old_generated["panels"][room_name].include? panel_name then
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old_generated["panels"] ||= {}
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old_generated["panels"][room_name] ||= {}
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old_generated["panels"][room_name][panel_name] = next_location_id
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location_name = "#{room_name} - #{panel_name}"
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location_id_by_name[location_name] = next_location_id
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next_location_id += 1
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end
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end
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end
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end
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config.each do |room_name, room_data|
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if room_data.include? "doors"
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room_data["doors"].each do |door_name, door|
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if door.include? "event" and door["event"] then
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next
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end
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unless door.include? "skip_item" and door["skip_item"] then
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unless old_generated.include? "doors" and old_generated["doors"].include? room_name and old_generated["doors"][room_name].include? door_name and old_generated["doors"][room_name][door_name].include? "item" then
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old_generated["doors"] ||= {}
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old_generated["doors"][room_name] ||= {}
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old_generated["doors"][room_name][door_name] ||= {}
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old_generated["doors"][room_name][door_name]["item"] = next_item_id
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next_item_id += 1
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end
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if door.include? "group" and not door_groups.include? door["group"] then
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door_groups.add(door["group"])
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unless old_generated.include? "door_groups" and old_generated["door_groups"].include? door["group"] then
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old_generated["door_groups"] ||= {}
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old_generated["door_groups"][door["group"]] = next_item_id
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next_item_id += 1
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end
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end
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end
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unless door.include? "skip_location" and door["skip_location"] then
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location_name = ""
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if door.include? "location_name" then
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location_name = door["location_name"]
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elsif door.include? "panels" then
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location_name = door["panels"].map do |panel|
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if panel.kind_of? Hash then
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panel
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else
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{"room" => room_name, "panel" => panel}
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end
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end.sort_by {|panel| panel["room"]}.chunk {|panel| panel["room"]}.map do |room_panels|
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room_panels[0] + " - " + room_panels[1].map{|panel| panel["panel"]}.join(", ")
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end.join(" and ")
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end
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if location_id_by_name.has_key? location_name then
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old_generated["doors"] ||= {}
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old_generated["doors"][room_name] ||= {}
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old_generated["doors"][room_name][door_name] ||= {}
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old_generated["doors"][room_name][door_name]["location"] = location_id_by_name[location_name]
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elsif not (old_generated.include? "doors" and old_generated["doors"].include? room_name and old_generated["doors"][room_name].include? door_name and old_generated["doors"][room_name][door_name].include? "location") then
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old_generated["doors"] ||= {}
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old_generated["doors"][room_name] ||= {}
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old_generated["doors"][room_name][door_name] ||= {}
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old_generated["doors"][room_name][door_name]["location"] = next_location_id
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next_location_id += 1
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end
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end
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end
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end
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if room_data.include? "panel_doors"
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room_data["panel_doors"].each do |panel_door_name, panel_door|
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unless old_generated.include? "panel_doors" and old_generated["panel_doors"].include? room_name and old_generated["panel_doors"][room_name].include? panel_door_name then
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old_generated["panel_doors"] ||= {}
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old_generated["panel_doors"][room_name] ||= {}
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old_generated["panel_doors"][room_name][panel_door_name] = next_item_id
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next_item_id += 1
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end
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if panel_door.include? "panel_group" and not panel_groups.include? panel_door["panel_group"] then
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panel_groups.add(panel_door["panel_group"])
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unless old_generated.include? "panel_groups" and old_generated["panel_groups"].include? panel_door["panel_group"] then
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old_generated["panel_groups"] ||= {}
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old_generated["panel_groups"][panel_door["panel_group"]] = next_item_id
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next_item_id += 1
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end
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end
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end
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end
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if room_data.include? "progression"
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room_data["progression"].each do |progression_name, pdata|
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unless old_generated.include? "progression" and old_generated["progression"].include? progression_name then
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old_generated["progression"] ||= {}
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old_generated["progression"][progression_name] = next_item_id
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next_item_id += 1
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end
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end
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end
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end
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File.write(outputpath, old_generated.to_yaml)
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