Files
Grinch-AP/worlds/dlcquest/Items.py
Aaron Wagener 7193182294 Core: move option results to the World class instead of MultiWorld (#993)
🤞 

* map option objects to a `World.options` dict

* convert RoR2 to options dict system for testing

* add temp behavior for lttp with notes

* copy/paste bad

* convert `set_default_common_options` to a namespace property

* reorganize test call order

* have fill_restrictive use the new options system

* update world api

* update soe tests

* fix world api

* core: auto initialize a dataclass on the World class with the option results

* core: auto initialize a dataclass on the World class with the option results: small tying improvement

* add `as_dict` method to the options dataclass

* fix namespace issues with tests

* have current option updates use `.value` instead of changing the option

* update ror2 to use the new options system again

* revert the junk pool dict since it's cased differently

* fix begin_with_loop typo

* write new and old options to spoiler

* change factorio option behavior back

* fix comparisons

* move common and per_game_common options to new system

* core: automatically create missing options_dataclass from legacy option_definitions

* remove spoiler special casing and add back the Factorio option changing but in new system

* give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly

* reimplement `inspect.get_annotations`

* move option info generation for webhost to new system

* need to include Common and PerGame common since __annotations__ doesn't include super

* use get_type_hints for the options dictionary

* typing.get_type_hints returns the bases too.

* forgot to sweep through generate

* sweep through all the tests

* swap to a metaclass property

* move remaining usages from get_type_hints to metaclass property

* move remaining usages from __annotations__ to metaclass property

* move remaining usages from legacy dictionaries to metaclass property

* remove legacy dictionaries

* cache the metaclass property

* clarify inheritance in world api

* move the messenger to new options system

* add an assert for my dumb

* update the doc

* rename o to options

* missed a spot

* update new messenger options

* comment spacing

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* fix tests

* fix missing import

* make the documentation definition more accurate

* use options system for loc creation

* type cast MessengerWorld

* fix typo and use quotes for cast

* LTTP: set random seed in tests

* ArchipIdle: remove change here as it's default on AutoWorld

* Stardew: Need to set state because `set_default_common_options` used to

* The Messenger: update shop rando and helpers to new system; optimize imports

* Add a kwarg to `as_dict` to do the casing for you

* RoR2: use new kwarg for less code

* RoR2: revert some accidental reverts

* The Messenger: remove an unnecessary variable

* remove TypeVar that isn't used

* CommonOptions not abstract

* Docs: fix mistake in options api.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* create options for item link worlds

* revert accidental doc removals

* Item Links: set default options on group

* change Zillion to new options dataclass

* remove unused parameter to function

* use TypeGuard for Literal narrowing

* move dlc quest to new api

* move overcooked 2 to new api

* fixed some missed code in oc2

* - Tried to be compliant with 993 (WIP?)

* - I think it all works now

* - Removed last trace of me touching core

* typo

* It now passes all tests!

* Improve options, fix all issues I hope

* - Fixed init options

* dlcquest: fix bad imports

* missed a file

* - Reduce code duplication

* add as_dict documentation

* - Use .items(), get option name more directly, fix slot data content

* - Remove generic options from the slot data

* improve slot data documentation

* remove `CommonOptions.get_value` (#21)

* better slot data description

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-10-10 22:30:20 +02:00

132 lines
4.6 KiB
Python

import csv
import enum
import math
from dataclasses import dataclass, field
from random import Random
from typing import Dict, List, Set
from BaseClasses import Item, ItemClassification
from . import Options, data
class DLCQuestItem(Item):
game: str = "DLCQuest"
offset = 120_000
class Group(enum.Enum):
DLC = enum.auto()
DLCQuest = enum.auto()
Freemium = enum.auto()
Item = enum.auto()
Coin = enum.auto()
Trap = enum.auto()
@dataclass(frozen=True)
class ItemData:
code_without_offset: offset
name: str
classification: ItemClassification
groups: Set[Group] = field(default_factory=frozenset)
def __post_init__(self):
if not isinstance(self.groups, frozenset):
super().__setattr__("groups", frozenset(self.groups))
@property
def code(self):
return offset + self.code_without_offset if self.code_without_offset is not None else None
def has_any_group(self, *group: Group) -> bool:
groups = set(group)
return bool(groups.intersection(self.groups))
def load_item_csv():
try:
from importlib.resources import files
except ImportError:
from importlib_resources import files # noqa
items = []
with files(data).joinpath("items.csv").open() as file:
item_reader = csv.DictReader(file)
for item in item_reader:
id = int(item["id"]) if item["id"] else None
classification = ItemClassification[item["classification"]]
groups = {Group[group] for group in item["groups"].split(",") if group}
items.append(ItemData(id, item["name"], classification, groups))
return items
all_items: List[ItemData] = load_item_csv()
item_table: Dict[str, ItemData] = {}
items_by_group: Dict[Group, List[ItemData]] = {}
def initialize_item_table():
item_table.update({item.name: item for item in all_items})
def initialize_groups():
for item in all_items:
for group in item.groups:
item_group = items_by_group.get(group, list())
item_group.append(item)
items_by_group[group] = item_group
initialize_item_table()
initialize_groups()
def create_trap_items(world, World_Options: Options.DLCQuestOptions, trap_needed: int, random: Random) -> List[Item]:
traps = []
for i in range(trap_needed):
trap = random.choice(items_by_group[Group.Trap])
traps.append(world.create_item(trap))
return traps
def create_items(world, World_Options: Options.DLCQuestOptions, locations_count: int, random: Random):
created_items = []
if World_Options.campaign == Options.Campaign.option_basic or World_Options.campaign == Options.Campaign.option_both:
for item in items_by_group[Group.DLCQuest]:
if item.has_any_group(Group.DLC):
created_items.append(world.create_item(item))
if item.has_any_group(Group.Item) and World_Options.item_shuffle == Options.ItemShuffle.option_shuffled:
created_items.append(world.create_item(item))
if World_Options.coinsanity == Options.CoinSanity.option_coin:
coin_bundle_needed = math.floor(825 / World_Options.coinbundlequantity)
for item in items_by_group[Group.DLCQuest]:
if item.has_any_group(Group.Coin):
for i in range(coin_bundle_needed):
created_items.append(world.create_item(item))
if 825 % World_Options.coinbundlequantity != 0:
created_items.append(world.create_item(item))
if (World_Options.campaign == Options.Campaign.option_live_freemium_or_die or
World_Options.campaign == Options.Campaign.option_both):
for item in items_by_group[Group.Freemium]:
if item.has_any_group(Group.DLC):
created_items.append(world.create_item(item))
if item.has_any_group(Group.Item) and World_Options.item_shuffle == Options.ItemShuffle.option_shuffled:
created_items.append(world.create_item(item))
if World_Options.coinsanity == Options.CoinSanity.option_coin:
coin_bundle_needed = math.floor(889 / World_Options.coinbundlequantity)
for item in items_by_group[Group.Freemium]:
if item.has_any_group(Group.Coin):
for i in range(coin_bundle_needed):
created_items.append(world.create_item(item))
if 889 % World_Options.coinbundlequantity != 0:
created_items.append(world.create_item(item))
trap_items = create_trap_items(world, World_Options, locations_count - len(created_items), random)
created_items += trap_items
return created_items