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🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
132 lines
4.6 KiB
Python
132 lines
4.6 KiB
Python
import csv
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import enum
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import math
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from dataclasses import dataclass, field
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from random import Random
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from typing import Dict, List, Set
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from BaseClasses import Item, ItemClassification
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from . import Options, data
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class DLCQuestItem(Item):
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game: str = "DLCQuest"
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offset = 120_000
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class Group(enum.Enum):
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DLC = enum.auto()
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DLCQuest = enum.auto()
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Freemium = enum.auto()
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Item = enum.auto()
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Coin = enum.auto()
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Trap = enum.auto()
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@dataclass(frozen=True)
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class ItemData:
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code_without_offset: offset
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name: str
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classification: ItemClassification
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groups: Set[Group] = field(default_factory=frozenset)
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def __post_init__(self):
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if not isinstance(self.groups, frozenset):
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super().__setattr__("groups", frozenset(self.groups))
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@property
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def code(self):
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return offset + self.code_without_offset if self.code_without_offset is not None else None
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def has_any_group(self, *group: Group) -> bool:
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groups = set(group)
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return bool(groups.intersection(self.groups))
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def load_item_csv():
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try:
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from importlib.resources import files
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except ImportError:
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from importlib_resources import files # noqa
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items = []
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with files(data).joinpath("items.csv").open() as file:
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item_reader = csv.DictReader(file)
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for item in item_reader:
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id = int(item["id"]) if item["id"] else None
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classification = ItemClassification[item["classification"]]
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groups = {Group[group] for group in item["groups"].split(",") if group}
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items.append(ItemData(id, item["name"], classification, groups))
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return items
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all_items: List[ItemData] = load_item_csv()
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item_table: Dict[str, ItemData] = {}
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items_by_group: Dict[Group, List[ItemData]] = {}
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def initialize_item_table():
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item_table.update({item.name: item for item in all_items})
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def initialize_groups():
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for item in all_items:
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for group in item.groups:
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item_group = items_by_group.get(group, list())
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item_group.append(item)
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items_by_group[group] = item_group
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initialize_item_table()
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initialize_groups()
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def create_trap_items(world, World_Options: Options.DLCQuestOptions, trap_needed: int, random: Random) -> List[Item]:
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traps = []
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for i in range(trap_needed):
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trap = random.choice(items_by_group[Group.Trap])
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traps.append(world.create_item(trap))
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return traps
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def create_items(world, World_Options: Options.DLCQuestOptions, locations_count: int, random: Random):
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created_items = []
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if World_Options.campaign == Options.Campaign.option_basic or World_Options.campaign == Options.Campaign.option_both:
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for item in items_by_group[Group.DLCQuest]:
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if item.has_any_group(Group.DLC):
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created_items.append(world.create_item(item))
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if item.has_any_group(Group.Item) and World_Options.item_shuffle == Options.ItemShuffle.option_shuffled:
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created_items.append(world.create_item(item))
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if World_Options.coinsanity == Options.CoinSanity.option_coin:
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coin_bundle_needed = math.floor(825 / World_Options.coinbundlequantity)
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for item in items_by_group[Group.DLCQuest]:
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if item.has_any_group(Group.Coin):
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for i in range(coin_bundle_needed):
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created_items.append(world.create_item(item))
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if 825 % World_Options.coinbundlequantity != 0:
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created_items.append(world.create_item(item))
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if (World_Options.campaign == Options.Campaign.option_live_freemium_or_die or
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World_Options.campaign == Options.Campaign.option_both):
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for item in items_by_group[Group.Freemium]:
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if item.has_any_group(Group.DLC):
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created_items.append(world.create_item(item))
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if item.has_any_group(Group.Item) and World_Options.item_shuffle == Options.ItemShuffle.option_shuffled:
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created_items.append(world.create_item(item))
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if World_Options.coinsanity == Options.CoinSanity.option_coin:
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coin_bundle_needed = math.floor(889 / World_Options.coinbundlequantity)
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for item in items_by_group[Group.Freemium]:
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if item.has_any_group(Group.Coin):
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for i in range(coin_bundle_needed):
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created_items.append(world.create_item(item))
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if 889 % World_Options.coinbundlequantity != 0:
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created_items.append(world.create_item(item))
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trap_items = create_trap_items(world, World_Options, locations_count - len(created_items), random)
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created_items += trap_items
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return created_items
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