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🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
91 lines
2.6 KiB
Python
91 lines
2.6 KiB
Python
from dataclasses import dataclass
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from Options import Choice, DeathLink, PerGameCommonOptions, SpecialRange
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class DoubleJumpGlitch(Choice):
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"""Whether to include the double jump glitches in logic. Separated between the simple ones and the very difficult ones"""
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internal_name = "double_jump_glitch"
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display_name = "Double Jump glitch"
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option_none = 0
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option_simple = 1
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option_all = 2
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default = 0
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class TimeIsMoney(Choice):
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"""Whether the Time is Money pack is considered required to complete the grindstone.
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If optional, you may be expected to grind 10 000 times by hand"""
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internal_name = "time_is_money"
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display_name = "Time Is Money"
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option_required = 0
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option_optional = 1
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default = 0
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class CoinSanity(Choice):
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"""Whether collecting coins are checks
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If none, you will collect your own coins"""
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internal_name = "coinsanity"
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display_name = "CoinSanity"
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option_none = 0
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option_coin = 1
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default = 0
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class CoinSanityRange(SpecialRange):
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"""This is the amount of coins in a coin bundle
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You need to collect that number of coins to get a location check, and when receiving coin items, you will get bundles of this size
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It is highly recommended to not set this value below 10, as it generates a very large number of boring locations and items.
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In the worst case, it is 1500+ checks for a single coin"""
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internal_name = "coinbundlequantity"
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display_name = "Coin Bundle Quantity"
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range_start = 1
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range_end = 100
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default = 20
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special_range_names = {
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"low": 5,
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"normal": 20,
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"high": 50,
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}
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class EndingChoice(Choice):
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"""Which ending is considered completion for the DLC Quest campaign, either any ending or the true ending"""
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internal_name = "ending_choice"
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display_name = "Ending Choice"
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option_any = 0
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option_true = 1
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default = 1
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class Campaign(Choice):
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"""Which campaign you want to play"""
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internal_name = "campaign"
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display_name = "Campaign"
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option_basic = 0
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option_live_freemium_or_die = 1
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option_both = 2
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default = 0
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class ItemShuffle(Choice):
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"""Should Inventory Items be separate from their DLCs and shuffled in the item pool"""
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internal_name = "item_shuffle"
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display_name = "Item Shuffle"
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option_disabled = 0
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option_shuffled = 1
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default = 0
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@dataclass
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class DLCQuestOptions(PerGameCommonOptions):
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double_jump_glitch: DoubleJumpGlitch
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coinsanity: CoinSanity
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coinbundlequantity: CoinSanityRange
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time_is_money: TimeIsMoney
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ending_choice: EndingChoice
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campaign: Campaign
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item_shuffle: ItemShuffle
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death_link: DeathLink
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