* implement mega shards * create the option and locations, add to slot data and tests * add boss refights as locations * remove barma'thazel. it's apparently impossible to get to him * remove barma'thazel again * up max shard count to 85 * increment version * dynamically alter the power seal pool * revert host.yaml change * two mega shards were missing from the maps * add new checks to the info page * add some more rules to skylands * forgot to update my tests * explicit imports, remove unnecessary typing, lower required client ver * use generators for shard and seal creation
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from Options import DefaultOnToggle, DeathLink, Range, Accessibility, Choice, Toggle
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class MessengerAccessibility(Accessibility):
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    default = Accessibility.option_locations
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    # defaulting to locations accessibility since items makes certain items self-locking
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    __doc__ = Accessibility.__doc__.replace(f"default {Accessibility.default}", f"default {default}")
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class Logic(Choice):
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    """
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    The level of logic to use when determining what locations in your world are accessible.
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    Normal can require damage boosts, but otherwise approachable for someone who has beaten the game.
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    Hard has some easier speedrunning tricks in logic. May need to leash.
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    Challenging contains more medium and hard difficulty speedrunning tricks.
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    OoB places everything with the minimum amount of rules possible. Expect to do OoB. Not guaranteed completable.
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    """
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    display_name = "Logic Level"
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    option_normal = 0
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    option_hard = 1
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    option_challenging = 2
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    option_oob = 3
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class PowerSeals(DefaultOnToggle):
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    """Whether power seal locations should be randomized."""
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    display_name = "Shuffle Seals"
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class MegaShards(Toggle):
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    """Whether mega shards should be item locations."""
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    display_name = "Shuffle Mega Time Shards"
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class Goal(Choice):
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    """Requirement to finish the game. Power Seal Hunt will force power seal locations to be shuffled."""
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    display_name = "Goal"
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    option_open_music_box = 0
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    option_power_seal_hunt = 1
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class MusicBox(DefaultOnToggle):
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    """Whether the music box gauntlet needs to be done."""
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    display_name = "Music Box Gauntlet"
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class NotesNeeded(Range):
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    """How many notes are needed to access the Music Box."""
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    display_name = "Notes Needed"
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    range_start = 1
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    range_end = 6
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    default = range_end
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class AmountSeals(Range):
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    """Number of power seals that exist in the item pool when power seal hunt is the goal."""
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    display_name = "Total Power Seals"
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    range_start = 1
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    range_end = 85
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    default = 45
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class RequiredSeals(Range):
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    """Percentage of total seals required to open the shop chest."""
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    display_name = "Percent Seals Required"
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    range_start = 10
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    range_end = 100
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    default = range_end
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messenger_options = {
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    "accessibility": MessengerAccessibility,
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    "logic_level": Logic,
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    "shuffle_seals": PowerSeals,
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    "shuffle_shards": MegaShards,
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    "goal": Goal,
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    "music_box": MusicBox,
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    "notes_needed": NotesNeeded,
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    "total_seals": AmountSeals,
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    "percent_seals_required": RequiredSeals,
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    "death_link": DeathLink,
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}
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