92 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Dict, Any, Iterable, Optional, Union
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| from BaseClasses import Tutorial
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| from worlds.AutoWorld import World, WebWorld
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| from .Items import DLCQuestItem, item_table, ItemData, create_items
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| from .Locations import location_table, DLCQuestLocation
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| from .Options import DLCQuest_options, DLCQuestOptions, fetch_options
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| from .Rules import set_rules
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| from .Regions import create_regions
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| from . import Options
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| 
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| client_version = 0
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| 
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| 
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| class DLCqwebworld(WebWorld):
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|     tutorials = [Tutorial(
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|         "Multiworld Setup Tutorial",
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|         "A guide to setting up the Archipelago DLCQuest game on your computer.",
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|         "English",
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|         "setup_en.md",
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|         "setup/en",
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|         ["axe_y"]
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|     )]
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| 
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| 
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| class DLCqworld(World):
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|     """
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|     DLCQuest is a metroid ish game where everything is an in-game dlc.
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|     """
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|     game = "DLCQuest"
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|     topology_present = False
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|     web = DLCqwebworld()
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| 
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|     item_name_to_id = {name: data.code for name, data in item_table.items()}
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|     location_name_to_id = location_table
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| 
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|     data_version = 1
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| 
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|     option_definitions = DLCQuest_options
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| 
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|     def generate_early(self):
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|         self.options = fetch_options(self.multiworld, self.player)
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| 
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|     def create_regions(self):
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|         create_regions(self.multiworld, self.player, self.options)
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| 
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|     def set_rules(self):
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|         set_rules(self.multiworld, self.player, self.options)
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| 
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|     def create_event(self, event: str):
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|         return DLCQuestItem(event, True, None, self.player)
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| 
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|     def create_items(self):
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|         self.precollect_coinsanity()
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|         locations_count = len([location
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|                                for location in self.multiworld.get_locations(self.player)
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|                                if not location.event])
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| 
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|         items_to_exclude = [excluded_items
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|                             for excluded_items in self.multiworld.precollected_items[self.player]]
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| 
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|         created_items = create_items(self, self.options, locations_count + len(items_to_exclude), self.multiworld.random)
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| 
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|         self.multiworld.itempool += created_items
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|         self.multiworld.early_items[self.player]["Movement Pack"] = 1
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| 
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|         for item in items_to_exclude:
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|             if item in self.multiworld.itempool:
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|                 self.multiworld.itempool.remove(item)
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| 
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|     def precollect_coinsanity(self):
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|         if self.options[Options.Campaign] == Options.Campaign.option_basic:
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|             if self.options[Options.CoinSanity] == Options.CoinSanity.option_coin and self.options[Options.CoinSanityRange] >= 5:
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|                 self.multiworld.push_precollected(self.create_item("Movement Pack"))
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| 
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| 
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|     def create_item(self, item: Union[str, ItemData]) -> DLCQuestItem:
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|         if isinstance(item, str):
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|             item = item_table[item]
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| 
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|         return DLCQuestItem(item.name, item.classification, item.code, self.player)
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| 
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|     def fill_slot_data(self):
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|         return {
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|             "death_link": self.multiworld.death_link[self.player].value,
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|             "ending_choice": self.multiworld.ending_choice[self.player].value,
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|             "campaign": self.multiworld.campaign[self.player].value,
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|             "coinsanity": self.multiworld.coinsanity[self.player].value,
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|             "coinbundlerange": self.multiworld.coinbundlequantity[self.player].value,
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|             "item_shuffle": self.multiworld.item_shuffle[self.player].value,
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|             "seed": self.multiworld.per_slot_randoms[self.player].randrange(99999999)
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|         }
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