41 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
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| from ..generic.Rules import add_rule
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| from .Regions import connect_regions, v6areas
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| 
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| 
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| def _has_trinket_range(state,player,start,end) -> bool:
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|     for i in range(start,end):
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|         if (not state.has("Trinket " + str(i+1).zfill(2), player)):
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|             return False
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|     return True
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| 
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| 
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| def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]):
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|     areashuffle = list(range(len(v6areas)))
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|     if world.AreaRandomizer[player].value:
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|         world.random.shuffle(areashuffle)
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|     area_connections.update({(index+1): (value+1) for index, value in enumerate(areashuffle)})
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|     area_connections.update({0:0})
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|     if world.AreaCostRandomizer[player].value:
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|         world.random.shuffle(areashuffle)
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|     area_cost_map.update({(index+1): (value+1) for index, value in enumerate(areashuffle)})
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|     area_cost_map.update({0:0})
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| 
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|     for i in range(1,5):
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|         connect_regions(world, player, "Menu", v6areas[area_connections[i]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*(area_cost_map[i]-1),
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|                                                                                                                              world.DoorCost[player].value*area_cost_map[i]))
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| 
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|     #Special Rule for V
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|     add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) and
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|                                                             state.can_reach("The Tower",'Region',player) and
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|                                                             state.can_reach("Space Station 2",'Region',player) and
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|                                                             state.can_reach("Warp Zone",'Region',player))
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| 
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|     #Special Rule for NPC Trinket
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|     add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) or
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|                                                             ( state.can_reach("The Tower",'Region',player) and
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|                                                               state.can_reach("Space Station 2",'Region',player) and
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|                                                               state.can_reach("Warp Zone",'Region',player) ))
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| 
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|     world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player)
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