284 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			284 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from functools import lru_cache
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from math import floor
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from typing import List, Collection, FrozenSet, Tuple, Dict, Any, Set
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from pkgutil import get_data
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from random import random
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def weighted_sample(world_random: random, population: List, weights: List[float], k: int):
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    positions = range(len(population))
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    indices = []
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    while True:
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        needed = k - len(indices)
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        if not needed:
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            break
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        for i in world_random.choices(positions, weights, k=needed):
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            if weights[i]:
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                weights[i] = 0.0
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                indices.append(i)
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    return [population[i] for i in indices]
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def build_weighted_int_list(inputs: Collection[float], total: int) -> List[int]:
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    """
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    Converts a list of floats to a list of ints of a given length, using the Largest Remainder Method.
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    """
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    # Scale the inputs to sum to the desired total.
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    scale_factor: float = total / sum(inputs)
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    scaled_input = [x * scale_factor for x in inputs]
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    # Generate whole number counts, always rounding down.
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    rounded_output: List[int] = [floor(x) for x in scaled_input]
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    rounded_sum = sum(rounded_output)
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    # If the output's total is insufficient, increment the value that has the largest remainder until we meet our goal.
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    remainders: List[float] = [real - rounded for real, rounded in zip(scaled_input, rounded_output)]
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    while rounded_sum < total:
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        max_remainder = max(remainders)
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        if max_remainder == 0:
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            break
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        # Consume the remainder and increment the total for the given target.
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        max_remainder_index = remainders.index(max_remainder)
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        remainders[max_remainder_index] = 0
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        rounded_output[max_remainder_index] += 1
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        rounded_sum += 1
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    return rounded_output
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def define_new_region(region_string: str) -> Tuple[Dict[str, Any], Set[Tuple[str, FrozenSet[FrozenSet[str]]]]]:
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    """
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    Returns a region object by parsing a line in the logic file
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    """
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    region_string = region_string[:-1]
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    line_split = region_string.split(" - ")
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    region_name_full = line_split.pop(0)
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    region_name_split = region_name_full.split(" (")
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    region_name = region_name_split[0]
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    region_name_simple = region_name_split[1][:-1]
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    options = set()
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    for _ in range(len(line_split) // 2):
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        connected_region = line_split.pop(0)
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        corresponding_lambda = line_split.pop(0)
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        options.add(
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            (connected_region, parse_lambda(corresponding_lambda))
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        )
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    region_obj = {
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        "name": region_name,
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        "shortName": region_name_simple,
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        "panels": list()
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    }
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    return region_obj, options
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def parse_lambda(lambda_string) -> FrozenSet[FrozenSet[str]]:
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    """
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    Turns a lambda String literal like this: a | b & c
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    into a set of sets like this: {{a}, {b, c}}
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    The lambda has to be in DNF.
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    """
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    if lambda_string == "True":
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        return frozenset([frozenset()])
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    split_ands = set(lambda_string.split(" | "))
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    lambda_set = frozenset({frozenset(a.split(" & ")) for a in split_ands})
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    return lambda_set
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class lazy(object):
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    def __init__(self, func, name=None):
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        self.func = func
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        self.name = name if name is not None else func.__name__
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        self.__doc__ = func.__doc__
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    def __get__(self, instance, class_):
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        if instance is None:
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            res = self.func(class_)
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            setattr(class_, self.name, res)
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            return res
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        res = self.func(instance)
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        setattr(instance, self.name, res)
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        return res
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@lru_cache(maxsize=None)
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def get_adjustment_file(adjustment_file: str) -> List[str]:
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    data = get_data(__name__, adjustment_file).decode('utf-8')
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    return [line.strip() for line in data.split("\n")]
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def get_disable_unrandomized_list() -> List[str]:
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    return get_adjustment_file("settings/Exclusions/Disable_Unrandomized.txt")
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def get_early_caves_list() -> List[str]:
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    return get_adjustment_file("settings/Early_Caves.txt")
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def get_early_caves_start_list() -> List[str]:
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    return get_adjustment_file("settings/Early_Caves_Start.txt")
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def get_symbol_shuffle_list() -> List[str]:
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    return get_adjustment_file("settings/Symbol_Shuffle.txt")
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def get_complex_doors() -> List[str]:
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    return get_adjustment_file("settings/Door_Shuffle/Complex_Doors.txt")
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def get_simple_doors() -> List[str]:
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    return get_adjustment_file("settings/Door_Shuffle/Simple_Doors.txt")
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def get_complex_door_panels() -> List[str]:
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    return get_adjustment_file("settings/Door_Shuffle/Complex_Door_Panels.txt")
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def get_complex_additional_panels() -> List[str]:
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    return get_adjustment_file("settings/Door_Shuffle/Complex_Additional_Panels.txt")
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def get_simple_panels() -> List[str]:
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    return get_adjustment_file("settings/Door_Shuffle/Simple_Panels.txt")
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def get_simple_additional_panels() -> List[str]:
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    return get_adjustment_file("settings/Door_Shuffle/Simple_Additional_Panels.txt")
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def get_boat() -> List[str]:
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    return get_adjustment_file("settings/Door_Shuffle/Boat.txt")
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def get_laser_shuffle() -> List[str]:
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    return get_adjustment_file("settings/Laser_Shuffle.txt")
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def get_audio_logs() -> List[str]:
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    return get_adjustment_file("settings/Audio_Logs.txt")
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def get_ep_all_individual() -> List[str]:
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    return get_adjustment_file("settings/EP_Shuffle/EP_All.txt")
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def get_ep_obelisks() -> List[str]:
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    return get_adjustment_file("settings/EP_Shuffle/EP_Sides.txt")
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def get_obelisk_keys() -> List[str]:
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    return get_adjustment_file("settings/Door_Shuffle/Obelisk_Keys.txt")
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def get_ep_easy() -> List[str]:
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    return get_adjustment_file("settings/EP_Shuffle/EP_Easy.txt")
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def get_ep_no_eclipse() -> List[str]:
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    return get_adjustment_file("settings/EP_Shuffle/EP_NoEclipse.txt")
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def get_vault_exclusion_list() -> List[str]:
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    return get_adjustment_file("settings/Exclusions/Vaults.txt")
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def get_discard_exclusion_list() -> List[str]:
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    return get_adjustment_file("settings/Exclusions/Discards.txt")
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def get_caves_exclusion_list() -> List[str]:
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    return get_adjustment_file("settings/Postgame/Caves.txt")
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def get_beyond_challenge_exclusion_list() -> List[str]:
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    return get_adjustment_file("settings/Postgame/Beyond_Challenge.txt")
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def get_bottom_floor_discard_exclusion_list() -> List[str]:
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    return get_adjustment_file("settings/Postgame/Bottom_Floor_Discard.txt")
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def get_bottom_floor_discard_nondoors_exclusion_list() -> List[str]:
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    return get_adjustment_file("settings/Postgame/Bottom_Floor_Discard_NonDoors.txt")
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def get_mountain_upper_exclusion_list() -> List[str]:
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    return get_adjustment_file("settings/Postgame/Mountain_Upper.txt")
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def get_challenge_vault_box_exclusion_list() -> List[str]:
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    return get_adjustment_file("settings/Postgame/Challenge_Vault_Box.txt")
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def get_path_to_challenge_exclusion_list() -> List[str]:
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    return get_adjustment_file("settings/Postgame/Path_To_Challenge.txt")
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def get_mountain_lower_exclusion_list() -> List[str]:
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    return get_adjustment_file("settings/Postgame/Mountain_Lower.txt")
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def get_elevators_come_to_you() -> List[str]:
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    return get_adjustment_file("settings/Door_Shuffle/Elevators_Come_To_You.txt")
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def get_sigma_normal_logic() -> List[str]:
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    return get_adjustment_file("WitnessLogic.txt")
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def get_sigma_expert_logic() -> List[str]:
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    return get_adjustment_file("WitnessLogicExpert.txt")
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def get_vanilla_logic() -> List[str]:
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    return get_adjustment_file("WitnessLogicVanilla.txt")
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def get_items() -> List[str]:
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    return get_adjustment_file("WitnessItems.txt")
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def dnf_remove_redundancies(dnf_requirement: FrozenSet[FrozenSet[str]]) -> FrozenSet[FrozenSet[str]]:
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    """Removes any redundant terms from a logical formula in disjunctive normal form.
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    This means removing any terms that are a superset of any other term get removed.
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    This is possible because of the boolean absorption law: a | (a & b) = a"""
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    to_remove = set()
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    for option1 in dnf_requirement:
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        for option2 in dnf_requirement:
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            if option2 < option1:
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                to_remove.add(option1)
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    return dnf_requirement - to_remove
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def dnf_and(dnf_requirements: List[FrozenSet[FrozenSet[str]]]) -> FrozenSet[FrozenSet[str]]:
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    """
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    performs the "and" operator on a list of logical formula in disjunctive normal form, represented as a set of sets.
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    A logical formula might look like this: {{a, b}, {c, d}}, which would mean "a & b | c & d".
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    These can be easily and-ed by just using the boolean distributive law: (a | b) & c = a & c | a & b.
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    """
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    current_overall_requirement = frozenset({frozenset()})
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    for next_dnf_requirement in dnf_requirements:
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        new_requirement: Set[FrozenSet[str]] = set()
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        for option1 in current_overall_requirement:
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            for option2 in next_dnf_requirement:
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                new_requirement.add(option1 | option2)
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        current_overall_requirement = frozenset(new_requirement)
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    return dnf_remove_redundancies(current_overall_requirement)
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