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			443 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			443 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import copy
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| import math
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| import os
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| import typing
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| from typing import ClassVar, Dict, Optional, Tuple
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| 
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| import settings
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| from BaseClasses import Item, ItemClassification, MultiWorld, Tutorial, LocationProgressType
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| from Utils import __version__
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| from worlds.AutoWorld import WebWorld, World
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| from worlds.LauncherComponents import Component, components, SuffixIdentifier
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| from .Items import item_table, ItemData, nothing_item_id, event_table, AdventureItem, standard_item_max
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| from .Locations import location_table, base_location_id, LocationData, get_random_room_in_regions
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| from .Offsets import static_item_data_location, items_ram_start, static_item_element_size, item_position_table, \
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|     static_first_dragon_index, connector_port_offset, yorgle_speed_data_location, grundle_speed_data_location, \
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|     rhindle_speed_data_location, item_ram_addresses, start_castle_values, start_castle_offset
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| from .Options import DragonRandoType, DifficultySwitchA, DifficultySwitchB, AdventureOptions
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| from .Regions import create_regions
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| from .Rom import get_base_rom_bytes, get_base_rom_path, AdventureDeltaPatch, apply_basepatch, AdventureAutoCollectLocation
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| from .Rules import set_rules
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| 
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| # Adventure
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| components.append(Component('Adventure Client', 'AdventureClient', file_identifier=SuffixIdentifier('.apadvn')))
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| 
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| 
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| class AdventureSettings(settings.Group):
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|     class RomFile(settings.UserFilePath):
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|         """
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|         File name of the standard NTSC Adventure rom.
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|         The licensed "The 80 Classic Games" CD-ROM contains this.
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|         It may also have a .a26 extension
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|         """
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|         copy_to = "ADVNTURE.BIN"
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|         description = "Adventure ROM File"
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|         md5s = [AdventureDeltaPatch.hash]
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| 
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|     class RomStart(str):
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|         """
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|         Set this to false to never autostart a rom (such as after patching)
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|         True for operating system default program for '.a26'
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|         Alternatively, a path to a program to open the .a26 file with (generally EmuHawk for multiworld)
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|         """
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| 
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|     class RomArgs(str):
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|         """
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|         Optional, additional args passed into rom_start before the .bin file
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|         For example, this can be used to autoload the connector script in BizHawk
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|         (see BizHawk --lua= option)
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|         Windows example:
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|         rom_args: "--lua=C:/ProgramData/Archipelago/data/lua/connector_adventure.lua"
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|         """
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| 
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|     class DisplayMsgs(settings.Bool):
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|         """Set this to true to display item received messages in EmuHawk"""
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| 
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|     rom_file: RomFile = RomFile(RomFile.copy_to)
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|     rom_start: typing.Union[RomStart, bool] = True
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|     rom_args: Optional[RomArgs] = " "
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|     display_msgs: typing.Union[DisplayMsgs, bool] = True
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| 
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| 
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| class AdventureWeb(WebWorld):
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|     theme = "dirt"
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| 
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|     setup = Tutorial(
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|         "Multiworld Setup Guide",
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|         "A guide to setting up Adventure for MultiWorld.",
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|         "English",
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|         "setup_en.md",
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|         "setup/en",
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|         ["JusticePS"]
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|     )
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| 
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|     setup_fr = Tutorial(
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|         "Guide de configuration Multimonde",
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|         "Un guide pour configurer Adventure MultiWorld",
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|         "Français",
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|         "setup_fr.md",
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|         "setup/fr",
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|         ["TheLynk"]
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|     )
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| 
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|     tutorials = [setup, setup_fr]
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| 
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| 
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| def get_item_position_data_start(table_index: int):
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|     item_ram_address = item_ram_addresses[table_index]
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|     return item_position_table + item_ram_address - items_ram_start
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| 
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| 
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| class AdventureWorld(World):
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|     """
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|     Adventure for the Atari 2600 is an early graphical adventure game.
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|     Find the enchanted chalice and return it to the yellow castle,
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|     using magic items to enter hidden rooms, retrieve out of
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|     reach items, or defeat the three dragons.  Beware the bat
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|     who likes to steal your equipment!
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|     """
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|     game: ClassVar[str] = "Adventure"
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|     web: ClassVar[WebWorld] = AdventureWeb()
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| 
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|     options_dataclass = AdventureOptions
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|     settings: ClassVar[AdventureSettings]
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|     item_name_to_id: ClassVar[Dict[str, int]] = {name: data.id for name, data in item_table.items()}
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|     location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()}
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|     required_client_version: Tuple[int, int, int] = (0, 3, 9)
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| 
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|     def __init__(self, world: MultiWorld, player: int):
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|         super().__init__(world, player)
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|         self.rom_name: Optional[bytearray] = bytearray("", "utf8" )
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|         self.dragon_rooms: [int] = [0x14, 0x19, 0x4]
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|         self.dragon_slay_check: Optional[int] = 0
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|         self.connector_multi_slot: Optional[int] = 0
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|         self.dragon_rando_type: Optional[int] = 0
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|         self.yorgle_speed: Optional[int] = 2
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|         self.yorgle_min_speed: Optional[int] = 2
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|         self.grundle_speed: Optional[int] = 2
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|         self.grundle_min_speed: Optional[int] = 2
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|         self.rhindle_speed: Optional[int] = 3
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|         self.rhindle_min_speed: Optional[int] = 3
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|         self.difficulty_switch_a: Optional[int] = 0
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|         self.difficulty_switch_b: Optional[int] = 0
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|         self.start_castle: Optional[int] = 0
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|         # dict of item names -> list of speed deltas
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|         self.dragon_speed_reducer_info: {} = {}
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|         self.created_items: int = 0
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| 
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|     @classmethod
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|     def stage_assert_generate(cls, _multiworld: MultiWorld) -> None:
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|         # don't need rom anymore
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|         pass
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| 
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|     def place_random_dragon(self, dragon_index: int):
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|         region_list = ["Overworld", "YellowCastle", "BlackCastle", "WhiteCastle"]
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|         self.dragon_rooms[dragon_index] = get_random_room_in_regions(region_list, self.multiworld.random)
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| 
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|     def generate_early(self) -> None:
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|         self.rom_name = \
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|             bytearray(f"ADVENTURE{__version__.replace('.', '')[:3]}_{self.player}_{self.multiworld.seed}", "utf8")[:21]
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|         self.rom_name.extend([0] * (21 - len(self.rom_name)))
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| 
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|         self.dragon_rando_type = self.options.dragon_rando_type.value
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|         self.dragon_slay_check = self.options.dragon_slay_check.value
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|         self.connector_multi_slot = self.options.connector_multi_slot.value
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|         self.yorgle_speed = self.options.yorgle_speed.value
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|         self.yorgle_min_speed = self.options.yorgle_min_speed.value
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|         self.grundle_speed = self.options.grundle_speed.value
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|         self.grundle_min_speed = self.options.grundle_min_speed.value
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|         self.rhindle_speed = self.options.rhindle_speed.value
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|         self.rhindle_min_speed = self.options.rhindle_min_speed.value
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|         self.difficulty_switch_a = self.options.difficulty_switch_a.value
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|         self.difficulty_switch_b = self.options.difficulty_switch_b.value
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|         self.start_castle = self.options.start_castle.value
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|         self.created_items = 0
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| 
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|         if self.dragon_slay_check == 0:
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|             item_table["Sword"].classification = ItemClassification.useful
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|         else:
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|             item_table["Sword"].classification = ItemClassification.progression
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|             if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item:
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|                 item_table["Right Difficulty Switch"].classification = ItemClassification.progression
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| 
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|         if self.dragon_rando_type == DragonRandoType.option_shuffle:
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|             self.multiworld.random.shuffle(self.dragon_rooms)
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|         elif self.dragon_rando_type == DragonRandoType.option_overworldplus:
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|             dragon_indices = [0, 1, 2]
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|             overworld_forced_index = self.multiworld.random.choice(dragon_indices)
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|             dragon_indices.remove(overworld_forced_index)
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|             region_list = ["Overworld"]
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|             self.dragon_rooms[overworld_forced_index] = get_random_room_in_regions(region_list, self.multiworld.random)
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|             self.place_random_dragon(dragon_indices[0])
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|             self.place_random_dragon(dragon_indices[1])
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|         elif self.dragon_rando_type == DragonRandoType.option_randomized:
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|             self.place_random_dragon(0)
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|             self.place_random_dragon(1)
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|             self.place_random_dragon(2)
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| 
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|     def create_items(self) -> None:
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|         for event in map(self.create_item, event_table):
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|             self.multiworld.itempool.append(event)
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|         exclude = [item for item in self.multiworld.precollected_items[self.player]]
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|         self.created_items = 0
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|         for item in map(self.create_item, item_table):
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|             if item.code == nothing_item_id:
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|                 continue
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|             if item in exclude and item.code <= standard_item_max:
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|                 exclude.remove(item)  # this is destructive. create unique list above
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|             else:
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|                 if item.code <= standard_item_max:
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|                     self.multiworld.itempool.append(item)
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|                     self.created_items += 1
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|         num_locations = len(location_table) - 1  # subtract out the chalice location
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|         if self.dragon_slay_check == 0:
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|             num_locations -= 3
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| 
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|         if self.difficulty_switch_a == DifficultySwitchA.option_hard_with_unlock_item:
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|             self.multiworld.itempool.append(self.create_item("Left Difficulty Switch"))
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|             self.created_items += 1
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|         if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item:
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|             self.multiworld.itempool.append(self.create_item("Right Difficulty Switch"))
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|             self.created_items += 1
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| 
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|         extra_filler_count = num_locations - self.created_items
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|         self.dragon_speed_reducer_info = {}
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|         # make sure yorgle doesn't take 2 if there's not enough for the others to get at least one
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|         if extra_filler_count <= 4:
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|             extra_filler_count = 1
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|         self.create_dragon_slow_items(self.yorgle_min_speed, self.yorgle_speed, "Slow Yorgle", extra_filler_count)
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|         extra_filler_count = num_locations - self.created_items
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| 
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|         if extra_filler_count <= 3:
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|             extra_filler_count = 1
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|         self.create_dragon_slow_items(self.grundle_min_speed, self.grundle_speed, "Slow Grundle", extra_filler_count)
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|         extra_filler_count = num_locations - self.created_items
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| 
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|         self.create_dragon_slow_items(self.rhindle_min_speed, self.rhindle_speed, "Slow Rhindle", extra_filler_count)
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|         extra_filler_count = num_locations - self.created_items
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| 
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|         # traps would probably go here, if enabled
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|         freeincarnate_max = self.options.freeincarnate_max.value
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|         actual_freeincarnates = min(extra_filler_count, freeincarnate_max)
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|         self.multiworld.itempool += [self.create_item("Freeincarnate") for _ in range(actual_freeincarnates)]
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|         self.created_items += actual_freeincarnates
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| 
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|     def create_dragon_slow_items(self, min_speed: int, speed: int, item_name: str, maximum_items: int):
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|         if min_speed < speed:
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|             delta = speed - min_speed
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|             if delta > 2 and maximum_items >= 2:
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|                 self.multiworld.itempool.append(self.create_item(item_name))
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|                 self.multiworld.itempool.append(self.create_item(item_name))
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|                 speed_with_one = speed - math.floor(delta / 2)
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|                 self.dragon_speed_reducer_info[item_table[item_name].id] = [speed_with_one, min_speed]
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|                 self.created_items += 2
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|             elif maximum_items >= 1:
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|                 self.multiworld.itempool.append(self.create_item(item_name))
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|                 self.dragon_speed_reducer_info[item_table[item_name].id] = [min_speed]
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|                 self.created_items += 1
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| 
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|     def create_regions(self) -> None:
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|         create_regions(self.options, self.multiworld, self.player, self.dragon_rooms)
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| 
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|     set_rules = set_rules
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| 
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|     def generate_basic(self) -> None:
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|         self.multiworld.get_location("Chalice Home", self.player).place_locked_item(
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|             self.create_event("Victory", ItemClassification.progression))
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|         self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
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| 
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|     def pre_fill(self):
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|         # Place empty items in filler locations here, to limit
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|         # the number of exported empty items and the density of stuff in overworld.
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|         max_location_count = len(location_table) - 1
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|         if self.dragon_slay_check == 0:
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|             max_location_count -= 3
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| 
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|         force_empty_item_count = (max_location_count - self.created_items)
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|         if force_empty_item_count <= 0:
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|             return
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|         overworld = self.multiworld.get_region("Overworld", self.player)
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|         overworld_locations_copy = overworld.locations.copy()
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|         all_locations = self.multiworld.get_locations(self.player)
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| 
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|         locations_copy = list(all_locations)
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|         for loc in all_locations:
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|             if loc.item is not None or loc.progress_type != LocationProgressType.DEFAULT:
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|                 locations_copy.remove(loc)
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|                 if loc in overworld_locations_copy:
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|                     overworld_locations_copy.remove(loc)
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| 
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|         # guarantee at least one overworld location, so we can for sure get a key somewhere
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|         # if too much stuff is plando'd though, just let it go
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|         if len(overworld_locations_copy) >= 3:
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|             saved_overworld_loc = self.multiworld.random.choice(overworld_locations_copy)
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|             locations_copy.remove(saved_overworld_loc)
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|             overworld_locations_copy.remove(saved_overworld_loc)
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| 
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|             # if we have few items, enforce another overworld slot, fill a hard slot, and ensure we have
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|             # at least one hard slot available
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|             if self.created_items < 15:
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|                 hard_locations = []
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|                 for loc in locations_copy:
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|                     if "Vault" in loc.name or "Credits" in loc.name:
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|                         hard_locations.append(loc)
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|                 force_empty_item_count -= 1
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|                 loc = self.multiworld.random.choice(hard_locations)
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|                 loc.place_locked_item(self.create_item('nothing'))
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|                 hard_locations.remove(loc)
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|                 locations_copy.remove(loc)
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| 
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|                 loc = self.multiworld.random.choice(hard_locations)
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|                 locations_copy.remove(loc)
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|                 hard_locations.remove(loc)
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| 
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|                 saved_overworld_loc = self.multiworld.random.choice(overworld_locations_copy)
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|                 locations_copy.remove(saved_overworld_loc)
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|                 overworld_locations_copy.remove(saved_overworld_loc)
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| 
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|             # if we have very few items, fill another two difficult slots
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|             if self.created_items < 10:
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|                 for i in range(2):
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|                     force_empty_item_count -= 1
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|                     loc = self.multiworld.random.choice(hard_locations)
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|                     loc.place_locked_item(self.create_item('nothing'))
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|                     hard_locations.remove(loc)
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|                     locations_copy.remove(loc)
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| 
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|             # for the absolute minimum number of items, enforce a third overworld slot
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|             if self.created_items <= 7:
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|                 saved_overworld_loc = self.multiworld.random.choice(overworld_locations_copy)
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|                 locations_copy.remove(saved_overworld_loc)
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|                 overworld_locations_copy.remove(saved_overworld_loc)
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| 
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|         # finally, place nothing items
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|         while force_empty_item_count > 0 and locations_copy:
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|             force_empty_item_count -= 1
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|             # prefer somewhat to thin out the overworld.
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|             if len(overworld_locations_copy) > 0 and self.multiworld.random.randint(0, 10) < 4:
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|                 loc = self.multiworld.random.choice(overworld_locations_copy)
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|             else:
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|                 loc = self.multiworld.random.choice(locations_copy)
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|             loc.place_locked_item(self.create_item('nothing'))
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|             locations_copy.remove(loc)
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|             if loc in overworld_locations_copy:
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|                 overworld_locations_copy.remove(loc)
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| 
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|     def place_dragons(self, rom_deltas: {int, int}):
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|         for i in range(3):
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|             table_index = static_first_dragon_index + i
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|             item_position_data_start = get_item_position_data_start(table_index)
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|             rom_deltas[item_position_data_start] = self.dragon_rooms[i]
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| 
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|     def set_dragon_speeds(self, rom_deltas: {int, int}):
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|         rom_deltas[yorgle_speed_data_location] = self.yorgle_speed
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|         rom_deltas[grundle_speed_data_location] = self.grundle_speed
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|         rom_deltas[rhindle_speed_data_location] = self.rhindle_speed
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| 
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|     def set_start_castle(self, rom_deltas):
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|         start_castle_value = start_castle_values[self.start_castle]
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|         rom_deltas[start_castle_offset] = start_castle_value
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| 
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|     def generate_output(self, output_directory: str) -> None:
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|         rom_path: str = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.bin")
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|         foreign_item_locations: [LocationData] = []
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|         auto_collect_locations: [AdventureAutoCollectLocation] = []
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|         local_item_to_location: {int, int} = {}
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|         bat_no_touch_locs: [LocationData] = []
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|         bat_logic: int = self.options.bat_logic.value
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|         try:
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|             rom_deltas: { int, int } = {}
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|             self.place_dragons(rom_deltas)
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|             self.set_dragon_speeds(rom_deltas)
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|             self.set_start_castle(rom_deltas)
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|             # start and stop indices are offsets in the ROM file, not Adventure ROM addresses (which start at f000)
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| 
 | |
|             # This places the local items (I still need to make it easy to inject the offset data)
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|             unplaced_local_items = dict(filter(lambda x: nothing_item_id < x[1].id <= standard_item_max,
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|                                                item_table.items()))
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|             for location in self.multiworld.get_locations(self.player):
 | |
|                 # 'nothing' items, which are autocollected when the room is entered
 | |
|                 if location.item.player == self.player and \
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|                         location.item.name == "nothing":
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|                     location_data = location_table[location.name]
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|                     room_id = location_data.get_random_room_id(self.random)
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|                     auto_collect_locations.append(AdventureAutoCollectLocation(location_data.short_location_id,
 | |
|                                                                                room_id))
 | |
|                 # standard Adventure items, which are placed in the rom
 | |
|                 elif location.item.player == self.player and \
 | |
|                         location.item.name != "nothing" and \
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|                         location.item.code is not None and \
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|                         location.item.code <= standard_item_max:
 | |
|                     # I need many of the intermediate values here.
 | |
|                     item_table_offset = item_table[location.item.name].table_index * static_item_element_size
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|                     item_ram_address = item_ram_addresses[item_table[location.item.name].table_index]
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|                     item_position_data_start = item_position_table + item_ram_address - items_ram_start
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|                     location_data = location_table[location.name]
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|                     (room_id, room_x, room_y) = \
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|                         location_data.get_random_position(self.random)
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|                     if location_data.needs_bat_logic and bat_logic == 0x0:
 | |
|                         copied_location = copy.copy(location_data)
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|                         copied_location.local_item = item_ram_address
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|                         copied_location.room_id = room_id
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|                         copied_location.room_x = room_x
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|                         copied_location.room_y = room_y
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|                         bat_no_touch_locs.append(copied_location)
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|                     del unplaced_local_items[location.item.name]
 | |
| 
 | |
|                     rom_deltas[item_position_data_start] = room_id
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|                     rom_deltas[item_position_data_start + 1] = room_x
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|                     rom_deltas[item_position_data_start + 2] = room_y
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|                     local_item_to_location[item_table_offset] = self.location_name_to_id[location.name] \
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|                                                               - base_location_id
 | |
|                 # items from other worlds, and non-standard Adventure items handled by script, like difficulty switches
 | |
|                 elif location.item.code is not None:
 | |
|                     if location.item.code != nothing_item_id:
 | |
|                         location_data = copy.copy(location_table[location.name])
 | |
|                         (room_id, room_x, room_y) = \
 | |
|                             location_data.get_random_position(self.random)
 | |
|                         location_data.room_id = room_id
 | |
|                         location_data.room_x = room_x
 | |
|                         location_data.room_y = room_y
 | |
|                         foreign_item_locations.append(location_data)
 | |
|                         if location_data.needs_bat_logic and bat_logic == 0x0:
 | |
|                             bat_no_touch_locs.append(location_data)
 | |
|                     else:
 | |
|                         location_data = location_table[location.name]
 | |
|                         room_id = location_data.get_random_room_id(self.random)
 | |
|                         auto_collect_locations.append(AdventureAutoCollectLocation(location_data.short_location_id,
 | |
|                                                                                    room_id))
 | |
|             # Adventure items that are in another world get put in an invalid room until needed
 | |
|             for unplaced_item_name, unplaced_item in unplaced_local_items.items():
 | |
|                 item_position_data_start = get_item_position_data_start(unplaced_item.table_index)
 | |
|                 rom_deltas[item_position_data_start] = 0xff
 | |
| 
 | |
|             if self.options.connector_multi_slot.value:
 | |
|                 rom_deltas[connector_port_offset] = (self.player & 0xff)
 | |
|             else:
 | |
|                 rom_deltas[connector_port_offset] = 0
 | |
|         except Exception as e:
 | |
|             raise e
 | |
|         else:
 | |
|             patch = AdventureDeltaPatch(os.path.splitext(rom_path)[0] + AdventureDeltaPatch.patch_file_ending,
 | |
|                                         player=self.player, player_name=self.multiworld.player_name[self.player],
 | |
|                                         locations=foreign_item_locations,
 | |
|                                         autocollect=auto_collect_locations, local_item_locations=local_item_to_location,
 | |
|                                         dragon_speed_reducer_info=self.dragon_speed_reducer_info,
 | |
|                                         diff_a_mode=self.difficulty_switch_a, diff_b_mode=self.difficulty_switch_b,
 | |
|                                         bat_logic=bat_logic, bat_no_touch_locations=bat_no_touch_locs,
 | |
|                                         rom_deltas=rom_deltas,
 | |
|                                         seed_name=bytes(self.multiworld.seed_name, encoding="ascii"))
 | |
|             patch.write()
 | |
|         finally:
 | |
|             if os.path.exists(rom_path):
 | |
|                 os.unlink(rom_path)
 | |
| 
 | |
|     # end of ordered Main.py calls
 | |
| 
 | |
|     def create_item(self, name: str) -> Item:
 | |
|         item_data: ItemData = item_table[name]
 | |
|         return AdventureItem(name, item_data.classification, item_data.id, self.player)
 | |
| 
 | |
|     def create_event(self, name: str, classification: ItemClassification) -> Item:
 | |
|         return AdventureItem(name, classification, None, self.player)
 | 
