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ALttP makes common use of entrances with access rules that require another entrance to be accessible. This results in requiring an indirect condition to be registered for the other entrance's `.parent_region`, but this indirect condition is often missing. There are so many missing indirect conditions, and due to the complexity of some of the chained rules, it is simply not realistic to add all the missing indirect conditions. This patch changes ALttP to use automatic indirect conditions instead of explicit indirect conditions and removes the places that were registering indirect conditions. Without this patch, the missing indirect conditions almost never have an effect on generating with default options, but enabling certain options, such as `glitches_required` or `entrance_shuffle` can result in frequently checking entrances that are missing indirect conditions. Examples of complex chained rules: `get_rule_to_add()` in `Rules.set_bunny_rules()` can create rules on entrances that require access to any of a number of different other entrances, which should require the parent regions of all of those other entrances to be registered as indirect conditions. There are entrance access rules that check `StateHelpers.can_kill_most_things()` (e.g. `Turtle Rock Second Section Bomb Wall`), which can check `can_extend_magic()`, which checks for being able to buy unlimited `Blue Potion`, which checks for being able to reach a shop that sells unlimited `Blue Potion`. This is usually `Potion Shop`, but there is a yaml option that shuffles shop inventories, so the shop that sells unlimited `Blue Potion` can be randomized, meaning that the region that should be registered as an indirect condition can also be randomized. Example of many missing indirect conditions: With `small_key_shuffle: universal`, every single `ALttPLogic._lttp_has_key()` checks for being able to reach shops that sell an unlimited number of universal Small Keys. Meaning that every entrance access rule that uses `_lttp_has_key()` should register all shop regions that sell unlimited universal small keys as indirect conditions.
849 lines
44 KiB
Python
849 lines
44 KiB
Python
import logging
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import os
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import random
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import settings
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import threading
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import typing
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import Utils
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from BaseClasses import Item, CollectionState, Tutorial, MultiWorld
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from .Dungeons import create_dungeons, Dungeon
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from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
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from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
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from .ItemPool import generate_itempool, difficulties
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from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem
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from .Options import alttp_options, small_key_shuffle
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from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions, lookup_vanilla_location_to_entrance, \
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is_main_entrance, key_drop_data
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from .Client import ALTTPSNIClient
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from .Rom import LocalRom, patch_rom, patch_race_rom, check_enemizer, patch_enemizer, apply_rom_settings, \
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get_hash_string, get_base_rom_path, LttPDeltaPatch
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from .Rules import set_rules
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from .Shops import create_shops, Shop, push_shop_inventories, ShopType, price_rate_display, price_type_display_name
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from .SubClasses import ALttPItem, LTTPRegionType
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from worlds.AutoWorld import World, WebWorld, LogicMixin
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from .StateHelpers import can_buy_unlimited
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lttp_logger = logging.getLogger("A Link to the Past")
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extras_list = sum(difficulties['normal'].extras[0:5], [])
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class ALTTPSettings(settings.Group):
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class RomFile(settings.SNESRomPath):
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"""File name of the v1.0 J rom"""
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description = "ALTTP v1.0 J ROM File"
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copy_to = "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
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md5s = [LttPDeltaPatch.hash]
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rom_file: RomFile = RomFile(RomFile.copy_to)
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class ALTTPWeb(WebWorld):
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setup_en = Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Archipelago ALttP Software on your computer. This guide covers single-player, multiworld, and related software.",
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"English",
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"multiworld_en.md",
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"multiworld/en",
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["Farrak Kilhn", "Berserker"]
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)
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setup_de = Tutorial(
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setup_en.tutorial_name,
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setup_en.description,
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"Deutsch",
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"multiworld_de.md",
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"multiworld/de",
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["Fischfilet"]
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)
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setup_es = Tutorial(
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setup_en.tutorial_name,
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setup_en.description,
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"Español",
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"multiworld_es.md",
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"multiworld/es",
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["Edos"]
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)
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setup_fr = Tutorial(
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setup_en.tutorial_name,
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setup_en.description,
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"Français",
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"multiworld_fr.md",
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"multiworld/fr",
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["Coxla"]
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)
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msu = Tutorial(
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"MSU-1 Setup Guide",
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"A guide to setting up MSU-1, which allows for custom in-game music.",
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"English",
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"msu1_en.md",
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"msu1/en",
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["Farrak Kilhn"]
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)
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msu_es = Tutorial(
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msu.tutorial_name,
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msu.description,
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"Español",
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"msu1_es.md",
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"msu1/es",
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["Edos"]
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)
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msu_fr = Tutorial(
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msu.tutorial_name,
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msu.description,
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"Français",
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"msu1_fr.md",
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"msu1/fr",
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["Coxla"]
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)
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plando = Tutorial(
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"Plando Guide",
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"A guide to creating Multiworld Plandos with LTTP",
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"English",
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"plando_en.md",
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"plando/en",
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["Berserker"]
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)
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oof_sound = Tutorial(
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"'OOF' Sound Replacement",
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"A guide to customizing Link's 'oof' sound",
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"English",
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"oof_sound_en.md",
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"oof_sound/en",
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["Nyx Edelstein"]
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)
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tutorials = [setup_en, setup_de, setup_es, setup_fr, msu, msu_es, msu_fr, plando, oof_sound]
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class ALTTPWorld(World):
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"""
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The Legend of Zelda: A Link to the Past is an action/adventure game. Take on the role of
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Link, a boy who is destined to save the land of Hyrule. Delve through three palaces and nine
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dungeons on your quest to rescue the descendents of the seven wise men and defeat the evil
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Ganon!
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"""
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game = "A Link to the Past"
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option_definitions = alttp_options
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settings_key = "lttp_options"
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settings: typing.ClassVar[ALTTPSettings]
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topology_present = True
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explicit_indirect_conditions = False
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item_name_groups = item_name_groups
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location_name_groups = {
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"Blind's Hideout": {"Blind's Hideout - Top", "Blind's Hideout - Left", "Blind's Hideout - Right",
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"Blind's Hideout - Far Left", "Blind's Hideout - Far Right"},
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"Kakariko Well": {"Kakariko Well - Top", "Kakariko Well - Left", "Kakariko Well - Middle",
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"Kakariko Well - Right", "Kakariko Well - Bottom"},
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"Mini Moldorm Cave": {"Mini Moldorm Cave - Far Left", "Mini Moldorm Cave - Left", "Mini Moldorm Cave - Right",
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"Mini Moldorm Cave - Far Right", "Mini Moldorm Cave - Generous Guy"},
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"Paradox Cave": {"Paradox Cave Lower - Far Left", "Paradox Cave Lower - Left", "Paradox Cave Lower - Right",
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"Paradox Cave Lower - Far Right", "Paradox Cave Lower - Middle", "Paradox Cave Upper - Left",
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"Paradox Cave Upper - Right"},
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"Hype Cave": {"Hype Cave - Top", "Hype Cave - Middle Right", "Hype Cave - Middle Left",
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"Hype Cave - Bottom", "Hype Cave - Generous Guy"},
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"Hookshot Cave": {"Hookshot Cave - Top Right", "Hookshot Cave - Top Left", "Hookshot Cave - Bottom Right",
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"Hookshot Cave - Bottom Left"},
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"Hyrule Castle": {"Hyrule Castle - Boomerang Chest", "Hyrule Castle - Map Chest",
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"Hyrule Castle - Zelda's Chest", "Sewers - Dark Cross", "Sewers - Secret Room - Left",
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"Sewers - Secret Room - Middle", "Sewers - Secret Room - Right"},
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"Eastern Palace": {"Eastern Palace - Compass Chest", "Eastern Palace - Big Chest",
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"Eastern Palace - Cannonball Chest", "Eastern Palace - Big Key Chest",
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"Eastern Palace - Map Chest", "Eastern Palace - Boss"},
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"Desert Palace": {"Desert Palace - Big Chest", "Desert Palace - Torch", "Desert Palace - Map Chest",
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"Desert Palace - Compass Chest", "Desert Palace - Big Key Chest", "Desert Palace - Boss"},
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"Tower of Hera": {"Tower of Hera - Basement Cage", "Tower of Hera - Map Chest", "Tower of Hera - Big Key Chest",
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"Tower of Hera - Compass Chest", "Tower of Hera - Big Chest", "Tower of Hera - Boss"},
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"Palace of Darkness": {"Palace of Darkness - Shooter Room", "Palace of Darkness - The Arena - Bridge",
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"Palace of Darkness - Stalfos Basement", "Palace of Darkness - Big Key Chest",
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"Palace of Darkness - The Arena - Ledge", "Palace of Darkness - Map Chest",
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"Palace of Darkness - Compass Chest", "Palace of Darkness - Dark Basement - Left",
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"Palace of Darkness - Dark Basement - Right", "Palace of Darkness - Dark Maze - Top",
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"Palace of Darkness - Dark Maze - Bottom", "Palace of Darkness - Big Chest",
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"Palace of Darkness - Harmless Hellway", "Palace of Darkness - Boss"},
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"Swamp Palace": {"Swamp Palace - Entrance", "Swamp Palace - Map Chest", "Swamp Palace - Big Chest",
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"Swamp Palace - Compass Chest", "Swamp Palace - Big Key Chest", "Swamp Palace - West Chest",
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"Swamp Palace - Flooded Room - Left", "Swamp Palace - Flooded Room - Right",
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"Swamp Palace - Waterfall Room", "Swamp Palace - Boss"},
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"Thieves' Town": {"Thieves' Town - Big Key Chest", "Thieves' Town - Map Chest", "Thieves' Town - Compass Chest",
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"Thieves' Town - Ambush Chest", "Thieves' Town - Attic", "Thieves' Town - Big Chest",
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"Thieves' Town - Blind's Cell", "Thieves' Town - Boss"},
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"Skull Woods": {"Skull Woods - Map Chest", "Skull Woods - Pinball Room", "Skull Woods - Compass Chest",
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"Skull Woods - Pot Prison", "Skull Woods - Big Chest", "Skull Woods - Big Key Chest",
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"Skull Woods - Bridge Room", "Skull Woods - Boss"},
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"Ice Palace": {"Ice Palace - Compass Chest", "Ice Palace - Freezor Chest", "Ice Palace - Big Chest",
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"Ice Palace - Freezor Chest", "Ice Palace - Big Chest", "Ice Palace - Iced T Room",
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"Ice Palace - Spike Room", "Ice Palace - Big Key Chest", "Ice Palace - Map Chest",
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"Ice Palace - Boss"},
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"Misery Mire": {"Misery Mire - Big Chest", "Misery Mire - Map Chest", "Misery Mire - Main Lobby",
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"Misery Mire - Bridge Chest", "Misery Mire - Spike Chest", "Misery Mire - Compass Chest",
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"Misery Mire - Big Key Chest", "Misery Mire - Boss"},
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"Turtle Rock": {"Turtle Rock - Compass Chest", "Turtle Rock - Roller Room - Left",
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"Turtle Rock - Roller Room - Right", "Turtle Rock - Chain Chomps", "Turtle Rock - Big Key Chest",
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"Turtle Rock - Big Chest", "Turtle Rock - Crystaroller Room",
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"Turtle Rock - Eye Bridge - Bottom Left", "Turtle Rock - Eye Bridge - Bottom Right",
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"Turtle Rock - Eye Bridge - Top Left", "Turtle Rock - Eye Bridge - Top Right",
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"Turtle Rock - Boss"},
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"Ganons Tower": {"Ganons Tower - Bob's Torch", "Ganons Tower - Hope Room - Left",
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"Ganons Tower - Hope Room - Right", "Ganons Tower - Tile Room",
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"Ganons Tower - Compass Room - Top Left", "Ganons Tower - Compass Room - Top Right",
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"Ganons Tower - Compass Room - Bottom Left", "Ganons Tower - Compass Room - Bottom Right",
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"Ganons Tower - DMs Room - Top Left", "Ganons Tower - DMs Room - Top Right",
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"Ganons Tower - DMs Room - Bottom Left", "Ganons Tower - DMs Room - Bottom Right",
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"Ganons Tower - Map Chest", "Ganons Tower - Firesnake Room",
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"Ganons Tower - Randomizer Room - Top Left", "Ganons Tower - Randomizer Room - Top Right",
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"Ganons Tower - Randomizer Room - Bottom Left", "Ganons Tower - Randomizer Room - Bottom Right",
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"Ganons Tower - Bob's Chest", "Ganons Tower - Big Chest", "Ganons Tower - Big Key Room - Left",
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"Ganons Tower - Big Key Room - Right", "Ganons Tower - Big Key Chest",
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"Ganons Tower - Mini Helmasaur Room - Left", "Ganons Tower - Mini Helmasaur Room - Right",
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"Ganons Tower - Pre-Moldorm Chest", "Ganons Tower - Validation Chest"},
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"Ganons Tower Climb": {"Ganons Tower - Mini Helmasaur Room - Left", "Ganons Tower - Mini Helmasaur Room - Right",
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"Ganons Tower - Pre-Moldorm Chest", "Ganons Tower - Validation Chest"},
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}
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hint_blacklist = {"Triforce"}
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item_name_to_id = {name: data.item_code for name, data in item_table.items() if type(data.item_code) == int}
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location_name_to_id = lookup_name_to_id
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required_client_version = (0, 4, 1)
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web = ALTTPWeb()
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pedestal_credit_texts: typing.Dict[int, str] = \
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{data.item_code: data.pedestal_credit for data in item_table.values() if data.pedestal_credit}
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sickkid_credit_texts: typing.Dict[int, str] = \
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{data.item_code: data.sick_kid_credit for data in item_table.values() if data.sick_kid_credit}
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zora_credit_texts: typing.Dict[int, str] = \
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{data.item_code: data.zora_credit for data in item_table.values() if data.zora_credit}
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magicshop_credit_texts: typing.Dict[int, str] = \
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{data.item_code: data.witch_credit for data in item_table.values() if data.witch_credit}
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fluteboy_credit_texts: typing.Dict[int, str] = \
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{data.item_code: data.flute_boy_credit for data in item_table.values() if data.flute_boy_credit}
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set_rules = set_rules
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create_items = generate_itempool
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_enemizer_path: typing.ClassVar[typing.Optional[str]] = None
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@property
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def enemizer_path(self) -> str:
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# TODO: directly use settings
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cls = self.__class__
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if cls._enemizer_path is None:
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cls._enemizer_path = settings.get_settings().generator.enemizer_path
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assert isinstance(cls._enemizer_path, str)
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return cls._enemizer_path
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# custom instance vars
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dungeon_local_item_names: typing.Set[str]
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dungeon_specific_item_names: typing.Set[str]
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rom_name_available_event: threading.Event
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has_progressive_bows: bool
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dungeons: typing.Dict[str, Dungeon]
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waterfall_fairy_bottle_fill: str
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pyramid_fairy_bottle_fill: str
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escape_assist: list
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can_take_damage: bool = True
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swamp_patch_required: bool = False
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powder_patch_required: bool = False
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ganon_at_pyramid: bool = True
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ganonstower_vanilla: bool = True
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fix_fake_world: bool = True
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clock_mode: str = ""
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treasure_hunt_required: int = 0
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treasure_hunt_total: int = 0
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def __init__(self, *args, **kwargs):
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self.dungeon_local_item_names = set()
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self.dungeon_specific_item_names = set()
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self.rom_name_available_event = threading.Event()
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self.pushed_shop_inventories = threading.Event()
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self.has_progressive_bows = False
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self.dungeons = {}
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self.waterfall_fairy_bottle_fill = "Bottle"
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self.pyramid_fairy_bottle_fill = "Bottle"
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self.fix_trock_doors = None
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self.fix_skullwoods_exit = None
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self.fix_palaceofdarkness_exit = None
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self.fix_trock_exit = None
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self.required_medallions = ["Ether", "Quake"]
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self.escape_assist = []
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super(ALTTPWorld, self).__init__(*args, **kwargs)
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@classmethod
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def stage_assert_generate(cls, multiworld: MultiWorld):
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rom_file = get_base_rom_path()
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if not os.path.exists(rom_file):
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raise FileNotFoundError(rom_file)
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if multiworld.is_race:
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import xxtea
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for player in multiworld.get_game_players(cls.game):
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if multiworld.worlds[player].use_enemizer:
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check_enemizer(multiworld.worlds[player].enemizer_path)
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break
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def generate_early(self):
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player = self.player
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multiworld = self.multiworld
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self.fix_trock_doors = (multiworld.entrance_shuffle[player] != 'vanilla'
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or multiworld.mode[player] == 'inverted')
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self.fix_skullwoods_exit = multiworld.entrance_shuffle[player] not in ['vanilla', 'simple', 'restricted',
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'dungeons_simple']
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self.fix_palaceofdarkness_exit = multiworld.entrance_shuffle[player] not in ['dungeons_simple', 'vanilla',
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'simple', 'restricted']
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self.fix_trock_exit = multiworld.entrance_shuffle[player] not in ['vanilla', 'simple', 'restricted',
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'dungeons_simple']
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# fairy bottle fills
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bottle_options = [
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"Bottle (Red Potion)", "Bottle (Green Potion)", "Bottle (Blue Potion)",
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"Bottle (Bee)", "Bottle (Good Bee)"
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]
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if multiworld.item_pool[player] not in ["hard", "expert"]:
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bottle_options.append("Bottle (Fairy)")
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self.waterfall_fairy_bottle_fill = self.random.choice(bottle_options)
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self.pyramid_fairy_bottle_fill = self.random.choice(bottle_options)
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if multiworld.mode[player] == 'standard':
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if multiworld.small_key_shuffle[player]:
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if (multiworld.small_key_shuffle[player] not in
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(small_key_shuffle.option_universal, small_key_shuffle.option_own_dungeons,
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small_key_shuffle.option_start_with)):
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self.multiworld.local_early_items[self.player]["Small Key (Hyrule Castle)"] = 1
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self.multiworld.local_items[self.player].value.add("Small Key (Hyrule Castle)")
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self.multiworld.non_local_items[self.player].value.discard("Small Key (Hyrule Castle)")
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if multiworld.big_key_shuffle[player]:
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self.multiworld.local_items[self.player].value.add("Big Key (Hyrule Castle)")
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self.multiworld.non_local_items[self.player].value.discard("Big Key (Hyrule Castle)")
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# system for sharing ER layouts
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self.er_seed = str(multiworld.random.randint(0, 2 ** 64))
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if multiworld.entrance_shuffle[player] != "vanilla" and multiworld.entrance_shuffle_seed[player] != "random":
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shuffle = multiworld.entrance_shuffle[player].current_key
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if shuffle == "vanilla":
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self.er_seed = "vanilla"
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elif (not multiworld.entrance_shuffle_seed[player].value.isdigit()) or multiworld.is_race:
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self.er_seed = get_same_seed(multiworld, (
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shuffle, multiworld.entrance_shuffle_seed[player].value, multiworld.retro_caves[player], multiworld.mode[player],
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multiworld.glitches_required[player]))
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else: # not a race or group seed, use set seed as is.
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self.er_seed = int(multiworld.entrance_shuffle_seed[player].value)
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elif multiworld.entrance_shuffle[player] == "vanilla":
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self.er_seed = "vanilla"
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for dungeon_item in ["small_key_shuffle", "big_key_shuffle", "compass_shuffle", "map_shuffle"]:
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option = getattr(multiworld, dungeon_item)[player]
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if option == "own_world":
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multiworld.local_items[player].value |= self.item_name_groups[option.item_name_group]
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elif option == "different_world":
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multiworld.non_local_items[player].value |= self.item_name_groups[option.item_name_group]
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if multiworld.mode[player] == "standard":
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multiworld.non_local_items[player].value -= {"Small Key (Hyrule Castle)"}
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elif option.in_dungeon:
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self.dungeon_local_item_names |= self.item_name_groups[option.item_name_group]
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if option == "original_dungeon":
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self.dungeon_specific_item_names |= self.item_name_groups[option.item_name_group]
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else:
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self.options.local_items.value |= self.dungeon_local_item_names
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|
|
self.difficulty_requirements = difficulties[multiworld.item_pool[player].current_key]
|
|
|
|
# enforce pre-defined local items.
|
|
if multiworld.goal[player] in ["local_triforce_hunt", "local_ganon_triforce_hunt"]:
|
|
multiworld.local_items[player].value.add('Triforce Piece')
|
|
|
|
# Not possible to place crystals outside boss prizes yet (might as well make it consistent with pendants too).
|
|
multiworld.non_local_items[player].value -= item_name_groups['Pendants']
|
|
multiworld.non_local_items[player].value -= item_name_groups['Crystals']
|
|
|
|
create_dungeons = create_dungeons
|
|
|
|
def create_regions(self):
|
|
player = self.player
|
|
multiworld = self.multiworld
|
|
|
|
if multiworld.mode[player] != 'inverted':
|
|
create_regions(multiworld, player)
|
|
else:
|
|
create_inverted_regions(multiworld, player)
|
|
create_shops(multiworld, player)
|
|
self.create_dungeons()
|
|
|
|
if (multiworld.glitches_required[player] not in ["no_glitches", "minor_glitches"] and
|
|
multiworld.entrance_shuffle[player] in [
|
|
"vanilla", "dungeons_simple", "dungeons_full", "simple", "restricted", "full"]):
|
|
self.fix_fake_world = False
|
|
|
|
# seeded entrance shuffle
|
|
old_random = multiworld.random
|
|
multiworld.random = random.Random(self.er_seed)
|
|
|
|
if multiworld.mode[player] != 'inverted':
|
|
link_entrances(multiworld, player)
|
|
mark_light_world_regions(multiworld, player)
|
|
else:
|
|
link_inverted_entrances(multiworld, player)
|
|
mark_dark_world_regions(multiworld, player)
|
|
|
|
multiworld.random = old_random
|
|
plando_connect(multiworld, player)
|
|
|
|
def collect_item(self, state: CollectionState, item: Item, remove=False):
|
|
item_name = item.name
|
|
if item_name.startswith('Progressive '):
|
|
if remove:
|
|
if 'Sword' in item_name:
|
|
if state.has('Golden Sword', item.player):
|
|
return 'Golden Sword'
|
|
elif state.has('Tempered Sword', item.player):
|
|
return 'Tempered Sword'
|
|
elif state.has('Master Sword', item.player):
|
|
return 'Master Sword'
|
|
elif state.has('Fighter Sword', item.player):
|
|
return 'Fighter Sword'
|
|
else:
|
|
return None
|
|
elif 'Glove' in item.name:
|
|
if state.has('Titans Mitts', item.player):
|
|
return 'Titans Mitts'
|
|
elif state.has('Power Glove', item.player):
|
|
return 'Power Glove'
|
|
else:
|
|
return None
|
|
elif 'Shield' in item_name:
|
|
if state.has('Mirror Shield', item.player):
|
|
return 'Mirror Shield'
|
|
elif state.has('Red Shield', item.player):
|
|
return 'Red Shield'
|
|
elif state.has('Blue Shield', item.player):
|
|
return 'Blue Shield'
|
|
else:
|
|
return None
|
|
elif 'Bow' in item_name:
|
|
if state.has('Silver Bow', item.player):
|
|
return 'Silver Bow'
|
|
elif state.has('Bow', item.player):
|
|
return 'Bow'
|
|
else:
|
|
return None
|
|
else:
|
|
if 'Sword' in item_name:
|
|
if state.has('Golden Sword', item.player):
|
|
pass
|
|
elif (state.has('Tempered Sword', item.player) and
|
|
self.difficulty_requirements.progressive_sword_limit >= 4):
|
|
return 'Golden Sword'
|
|
elif (state.has('Master Sword', item.player) and
|
|
self.difficulty_requirements.progressive_sword_limit >= 3):
|
|
return 'Tempered Sword'
|
|
elif (state.has('Fighter Sword', item.player) and
|
|
self.difficulty_requirements.progressive_sword_limit >= 2):
|
|
return 'Master Sword'
|
|
elif self.difficulty_requirements.progressive_sword_limit >= 1:
|
|
return 'Fighter Sword'
|
|
elif 'Glove' in item_name:
|
|
if state.has('Titans Mitts', item.player):
|
|
return
|
|
elif state.has('Power Glove', item.player):
|
|
return 'Titans Mitts'
|
|
else:
|
|
return 'Power Glove'
|
|
elif 'Shield' in item_name:
|
|
if state.has('Mirror Shield', item.player):
|
|
return
|
|
elif (state.has('Red Shield', item.player) and
|
|
self.difficulty_requirements.progressive_shield_limit >= 3):
|
|
return 'Mirror Shield'
|
|
elif (state.has('Blue Shield', item.player) and
|
|
self.difficulty_requirements.progressive_shield_limit >= 2):
|
|
return 'Red Shield'
|
|
elif self.difficulty_requirements.progressive_shield_limit >= 1:
|
|
return 'Blue Shield'
|
|
elif 'Bow' in item_name:
|
|
if state.has('Silver Bow', item.player):
|
|
return
|
|
elif state.has('Bow', item.player) and (self.difficulty_requirements.progressive_bow_limit >= 2
|
|
or self.multiworld.glitches_required[self.player] == 'no_glitches'
|
|
or self.multiworld.swordless[self.player]): # modes where silver bow is always required for ganon
|
|
return 'Silver Bow'
|
|
elif self.difficulty_requirements.progressive_bow_limit >= 1:
|
|
return 'Bow'
|
|
elif item.advancement:
|
|
return item_name
|
|
|
|
def pre_fill(self):
|
|
from Fill import fill_restrictive, FillError
|
|
attempts = 5
|
|
world = self.multiworld
|
|
player = self.player
|
|
all_state = world.get_all_state(use_cache=True)
|
|
crystals = [self.create_item(name) for name in ['Red Pendant', 'Blue Pendant', 'Green Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 7', 'Crystal 5', 'Crystal 6']]
|
|
crystal_locations = [world.get_location('Turtle Rock - Prize', player),
|
|
world.get_location('Eastern Palace - Prize', player),
|
|
world.get_location('Desert Palace - Prize', player),
|
|
world.get_location('Tower of Hera - Prize', player),
|
|
world.get_location('Palace of Darkness - Prize', player),
|
|
world.get_location('Thieves\' Town - Prize', player),
|
|
world.get_location('Skull Woods - Prize', player),
|
|
world.get_location('Swamp Palace - Prize', player),
|
|
world.get_location('Ice Palace - Prize', player),
|
|
world.get_location('Misery Mire - Prize', player)]
|
|
placed_prizes = {loc.item.name for loc in crystal_locations if loc.item}
|
|
unplaced_prizes = [crystal for crystal in crystals if crystal.name not in placed_prizes]
|
|
empty_crystal_locations = [loc for loc in crystal_locations if not loc.item]
|
|
for attempt in range(attempts):
|
|
try:
|
|
prizepool = unplaced_prizes.copy()
|
|
prize_locs = empty_crystal_locations.copy()
|
|
world.random.shuffle(prize_locs)
|
|
fill_restrictive(world, all_state, prize_locs, prizepool, True, lock=True,
|
|
name="LttP Dungeon Prizes")
|
|
except FillError as e:
|
|
lttp_logger.exception("Failed to place dungeon prizes (%s). Will retry %s more times", e,
|
|
attempts - attempt)
|
|
for location in empty_crystal_locations:
|
|
location.item = None
|
|
continue
|
|
break
|
|
else:
|
|
raise FillError('Unable to place dungeon prizes')
|
|
if world.mode[player] == 'standard' and world.small_key_shuffle[player] \
|
|
and world.small_key_shuffle[player] != small_key_shuffle.option_universal and \
|
|
world.small_key_shuffle[player] != small_key_shuffle.option_own_dungeons:
|
|
world.local_early_items[player]["Small Key (Hyrule Castle)"] = 1
|
|
|
|
@classmethod
|
|
def stage_pre_fill(cls, world):
|
|
from .Dungeons import fill_dungeons_restrictive
|
|
fill_dungeons_restrictive(world)
|
|
|
|
@classmethod
|
|
def stage_generate_output(cls, multiworld, output_directory):
|
|
push_shop_inventories(multiworld)
|
|
|
|
@property
|
|
def use_enemizer(self) -> bool:
|
|
world = self.multiworld
|
|
player = self.player
|
|
return bool(world.boss_shuffle[player] or world.enemy_shuffle[player]
|
|
or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
|
|
or world.pot_shuffle[player] or world.bush_shuffle[player]
|
|
or world.killable_thieves[player])
|
|
|
|
def generate_output(self, output_directory: str):
|
|
multiworld = self.multiworld
|
|
player = self.player
|
|
|
|
self.pushed_shop_inventories.wait()
|
|
|
|
try:
|
|
use_enemizer = self.use_enemizer
|
|
|
|
rom = LocalRom(get_base_rom_path())
|
|
|
|
patch_rom(multiworld, rom, player, use_enemizer)
|
|
|
|
if use_enemizer:
|
|
patch_enemizer(self, rom, self.enemizer_path, output_directory)
|
|
|
|
if multiworld.is_race:
|
|
patch_race_rom(rom, multiworld, player)
|
|
|
|
multiworld.spoiler.hashes[player] = get_hash_string(rom.hash)
|
|
|
|
palettes_options = {
|
|
'dungeon': multiworld.uw_palettes[player],
|
|
'overworld': multiworld.ow_palettes[player],
|
|
'hud': multiworld.hud_palettes[player],
|
|
'sword': multiworld.sword_palettes[player],
|
|
'shield': multiworld.shield_palettes[player],
|
|
# 'link': world.link_palettes[player]
|
|
}
|
|
palettes_options = {key: option.current_key for key, option in palettes_options.items()}
|
|
|
|
apply_rom_settings(rom, multiworld.heartbeep[player].current_key,
|
|
multiworld.heartcolor[player].current_key,
|
|
multiworld.quickswap[player],
|
|
multiworld.menuspeed[player].current_key,
|
|
multiworld.music[player],
|
|
multiworld.sprite[player],
|
|
None,
|
|
palettes_options, multiworld, player, True,
|
|
reduceflashing=multiworld.reduceflashing[player] or multiworld.is_race,
|
|
triforcehud=multiworld.triforcehud[player].current_key,
|
|
deathlink=multiworld.death_link[player],
|
|
allowcollect=multiworld.allow_collect[player])
|
|
|
|
rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
|
|
rom.write_to_file(rompath)
|
|
patch = LttPDeltaPatch(os.path.splitext(rompath)[0]+LttPDeltaPatch.patch_file_ending, player=player,
|
|
player_name=multiworld.player_name[player], patched_path=rompath)
|
|
patch.write()
|
|
os.unlink(rompath)
|
|
self.rom_name = rom.name
|
|
except:
|
|
raise
|
|
finally:
|
|
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
|
|
|
@classmethod
|
|
def stage_extend_hint_information(cls, world, hint_data: typing.Dict[int, typing.Dict[int, str]]):
|
|
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
|
|
world.entrance_shuffle[player] != "vanilla" or world.retro_caves[player]}
|
|
|
|
for region in world.regions:
|
|
if region.player in er_hint_data and region.locations:
|
|
main_entrance = region.get_connecting_entrance(is_main_entrance)
|
|
for location in region.locations:
|
|
if type(location.address) == int: # skips events and crystals
|
|
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
|
er_hint_data[region.player][location.address] = main_entrance.name
|
|
hint_data.update(er_hint_data)
|
|
|
|
@classmethod
|
|
def stage_modify_multidata(cls, multiworld, multidata: dict):
|
|
|
|
ordered_areas = (
|
|
'Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
|
|
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
|
|
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total"
|
|
)
|
|
|
|
checks_in_area = {player: {area: list() for area in ordered_areas}
|
|
for player in multiworld.get_game_players(cls.game)}
|
|
|
|
for player in checks_in_area:
|
|
checks_in_area[player]["Total"] = 0
|
|
for location in multiworld.get_locations(player):
|
|
if location.game == cls.game and type(location.address) is int:
|
|
main_entrance = location.parent_region.get_connecting_entrance(is_main_entrance)
|
|
if location.parent_region.dungeon:
|
|
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
|
'Inverted Ganons Tower': 'Ganons Tower'} \
|
|
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
|
checks_in_area[location.player][dungeonname].append(location.address)
|
|
elif location.parent_region.type == LTTPRegionType.LightWorld:
|
|
checks_in_area[location.player]["Light World"].append(location.address)
|
|
elif location.parent_region.type == LTTPRegionType.DarkWorld:
|
|
checks_in_area[location.player]["Dark World"].append(location.address)
|
|
elif main_entrance.parent_region.type == LTTPRegionType.LightWorld:
|
|
checks_in_area[location.player]["Light World"].append(location.address)
|
|
elif main_entrance.parent_region.type == LTTPRegionType.DarkWorld:
|
|
checks_in_area[location.player]["Dark World"].append(location.address)
|
|
else:
|
|
assert False, "Unknown Location area."
|
|
# TODO: remove Total as it's duplicated data and breaks consistent typing
|
|
checks_in_area[location.player]["Total"] += 1
|
|
|
|
multidata["checks_in_area"].update(checks_in_area)
|
|
|
|
def modify_multidata(self, multidata: dict):
|
|
import base64
|
|
# wait for self.rom_name to be available.
|
|
self.rom_name_available_event.wait()
|
|
rom_name = getattr(self, "rom_name", None)
|
|
# we skip in case of error, so that the original error in the output thread is the one that gets raised
|
|
if rom_name:
|
|
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
|
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
|
|
|
def create_item(self, name: str) -> Item:
|
|
return ALttPItem(name, self.player, **item_init_table[name])
|
|
|
|
@classmethod
|
|
def stage_fill_hook(cls, multiworld, progitempool, usefulitempool, filleritempool, fill_locations):
|
|
trash_counts = {}
|
|
for player in multiworld.get_game_players("A Link to the Past"):
|
|
world = multiworld.worlds[player]
|
|
if not world.ganonstower_vanilla or \
|
|
world.options.glitches_required.current_key in {'overworld_glitches', 'hybrid_major_glitches', "no_logic"}:
|
|
pass
|
|
elif 'triforce_hunt' in world.options.goal.current_key and ('local' in world.options.goal.current_key or multiworld.players == 1):
|
|
trash_counts[player] = multiworld.random.randint(world.options.crystals_needed_for_gt * 2,
|
|
world.options.crystals_needed_for_gt * 4)
|
|
else:
|
|
trash_counts[player] = multiworld.random.randint(0, world.options.crystals_needed_for_gt * 2)
|
|
|
|
if trash_counts:
|
|
locations_mapping = {player: [] for player in trash_counts}
|
|
for location in fill_locations:
|
|
if 'Ganons Tower' in location.name and location.player in locations_mapping:
|
|
locations_mapping[location.player].append(location)
|
|
|
|
for player, trash_count in trash_counts.items():
|
|
gtower_locations = locations_mapping[player]
|
|
multiworld.random.shuffle(gtower_locations)
|
|
|
|
while gtower_locations and filleritempool and trash_count > 0:
|
|
spot_to_fill = gtower_locations.pop()
|
|
for index, item in enumerate(filleritempool):
|
|
if spot_to_fill.item_rule(item):
|
|
filleritempool.pop(index) # remove from outer fill
|
|
multiworld.push_item(spot_to_fill, item, False)
|
|
fill_locations.remove(spot_to_fill) # very slow, unfortunately
|
|
trash_count -= 1
|
|
break
|
|
else:
|
|
logging.warning(f"Could not trash fill Ganon's Tower for player {player}.")
|
|
|
|
def write_spoiler_header(self, spoiler_handle: typing.TextIO) -> None:
|
|
def bool_to_text(variable: typing.Union[bool, str]) -> str:
|
|
if type(variable) == str:
|
|
return variable
|
|
return "Yes" if variable else "No"
|
|
|
|
def write_spoiler(self, spoiler_handle: typing.TextIO) -> None:
|
|
player_name = self.multiworld.get_player_name(self.player)
|
|
spoiler_handle.write("\n\nMedallions:\n")
|
|
spoiler_handle.write(f"\nMisery Mire ({player_name}):"
|
|
f" {self.required_medallions[0]}")
|
|
spoiler_handle.write(
|
|
f"\nTurtle Rock ({player_name}):"
|
|
f" {self.required_medallions[1]}")
|
|
spoiler_handle.write("\n\nFairy Fountain Bottle Fill:\n")
|
|
spoiler_handle.write(f"\nPyramid Fairy ({player_name}):"
|
|
f" {self.pyramid_fairy_bottle_fill}")
|
|
spoiler_handle.write(f"\nWaterfall Fairy ({player_name}):"
|
|
f" {self.waterfall_fairy_bottle_fill}")
|
|
if self.multiworld.boss_shuffle[self.player] != "none":
|
|
def create_boss_map() -> typing.Dict:
|
|
boss_map = {
|
|
"Eastern Palace": self.dungeons["Eastern Palace"].boss.name,
|
|
"Desert Palace": self.dungeons["Desert Palace"].boss.name,
|
|
"Tower Of Hera": self.dungeons["Tower of Hera"].boss.name,
|
|
"Hyrule Castle": "Agahnim",
|
|
"Palace Of Darkness": self.dungeons["Palace of Darkness"].boss.name,
|
|
"Swamp Palace": self.dungeons["Swamp Palace"].boss.name,
|
|
"Skull Woods": self.dungeons["Skull Woods"].boss.name,
|
|
"Thieves Town": self.dungeons["Thieves Town"].boss.name,
|
|
"Ice Palace": self.dungeons["Ice Palace"].boss.name,
|
|
"Misery Mire": self.dungeons["Misery Mire"].boss.name,
|
|
"Turtle Rock": self.dungeons["Turtle Rock"].boss.name,
|
|
"Ganons Tower": "Agahnim 2",
|
|
"Ganon": "Ganon"
|
|
}
|
|
if self.multiworld.mode[self.player] != 'inverted':
|
|
boss_map.update({
|
|
"Ganons Tower Basement":
|
|
self.dungeons["Ganons Tower"].bosses["bottom"].name,
|
|
"Ganons Tower Middle": self.dungeons["Ganons Tower"].bosses[
|
|
"middle"].name,
|
|
"Ganons Tower Top": self.dungeons["Ganons Tower"].bosses[
|
|
"top"].name
|
|
})
|
|
else:
|
|
boss_map.update({
|
|
"Ganons Tower Basement": self.dungeons["Inverted Ganons Tower"].bosses["bottom"].name,
|
|
"Ganons Tower Middle": self.dungeons["Inverted Ganons Tower"].bosses["middle"].name,
|
|
"Ganons Tower Top": self.dungeons["Inverted Ganons Tower"].bosses["top"].name
|
|
})
|
|
return boss_map
|
|
|
|
bossmap = create_boss_map()
|
|
spoiler_handle.write(
|
|
f'\n\nBosses{(f" ({self.multiworld.get_player_name(self.player)})" if self.multiworld.players > 1 else "")}:\n')
|
|
spoiler_handle.write(' ' + '\n '.join([f'{x}: {y}' for x, y in bossmap.items()]))
|
|
|
|
def build_shop_info(shop: Shop) -> typing.Dict[str, str]:
|
|
shop_data = {
|
|
"location": str(shop.region),
|
|
"type": "Take Any" if shop.type == ShopType.TakeAny else "Shop"
|
|
}
|
|
|
|
for index, item in enumerate(shop.inventory):
|
|
if item is None:
|
|
continue
|
|
price = item["price"] // price_rate_display.get(item["price_type"], 1)
|
|
shop_data["item_{}".format(index)] = f"{item['item']} - {price} {price_type_display_name[item['price_type']]}"
|
|
if item["player"]:
|
|
shop_data["item_{}".format(index)] =\
|
|
shop_data["item_{}".format(index)].replace("—", "(Player {}) — ".format(item["player"]))
|
|
|
|
if item["max"] == 0:
|
|
continue
|
|
shop_data["item_{}".format(index)] += " x {}".format(item["max"])
|
|
if item["replacement"] is None:
|
|
continue
|
|
shop_data["item_{}".format(index)] +=\
|
|
f", {item['replacement']} - {item['replacement_price'] // price_rate_display.get(item['replacement_price_type'], 1)}" \
|
|
f" {price_type_display_name[item['replacement_price_type']]}"
|
|
|
|
return shop_data
|
|
|
|
if shop_info := [build_shop_info(shop) for shop in self.multiworld.shops if shop.custom]:
|
|
spoiler_handle.write('\n\nShops:\n\n')
|
|
for shop_data in shop_info:
|
|
spoiler_handle.write("{} [{}]\n {}\n".format(shop_data['location'], shop_data['type'], "\n ".join(
|
|
item for item in [shop_data.get('item_0', None), shop_data.get('item_1', None), shop_data.get('item_2', None)] if
|
|
item)))
|
|
|
|
def get_filler_item_name(self) -> str:
|
|
item = self.multiworld.random.choice(extras_list)
|
|
return GetBeemizerItem(self.multiworld, self.player, item)
|
|
|
|
def get_pre_fill_items(self):
|
|
res = []
|
|
if self.dungeon_local_item_names:
|
|
for dungeon in self.dungeons.values():
|
|
for item in dungeon.all_items:
|
|
if item.name in self.dungeon_local_item_names:
|
|
res.append(item)
|
|
return res
|
|
|
|
def fill_slot_data(self):
|
|
slot_data = {}
|
|
if not self.multiworld.is_race:
|
|
# all of these option are NOT used by the SNI- or Text-Client.
|
|
# they are used by the alttp-poptracker pack (https://github.com/StripesOO7/alttp-ap-poptracker-pack)
|
|
# for convenient auto-tracking of the generated settings and adjusting the tracker accordingly
|
|
|
|
slot_options = ["crystals_needed_for_gt", "crystals_needed_for_ganon", "open_pyramid",
|
|
"big_key_shuffle", "small_key_shuffle", "compass_shuffle", "map_shuffle",
|
|
"progressive", "swordless", "retro_bow", "retro_caves", "shop_item_slots",
|
|
"boss_shuffle", "pot_shuffle", "enemy_shuffle", "key_drop_shuffle", "bombless_start",
|
|
"randomize_shop_inventories", "shuffle_shop_inventories", "shuffle_capacity_upgrades",
|
|
"entrance_shuffle", "dark_room_logic", "goal", "mode",
|
|
"triforce_pieces_mode", "triforce_pieces_percentage", "triforce_pieces_required",
|
|
"triforce_pieces_available", "triforce_pieces_extra",
|
|
]
|
|
|
|
slot_data = {option_name: getattr(self.multiworld, option_name)[self.player].value for option_name in slot_options}
|
|
|
|
slot_data.update({
|
|
'mm_medalion': self.required_medallions[0],
|
|
'tr_medalion': self.required_medallions[1],
|
|
}
|
|
)
|
|
return slot_data
|
|
|
|
|
|
def get_same_seed(world, seed_def: tuple) -> str:
|
|
seeds: typing.Dict[tuple, str] = getattr(world, "__named_seeds", {})
|
|
if seed_def in seeds:
|
|
return seeds[seed_def]
|
|
seeds[seed_def] = str(world.random.randint(0, 2 ** 64))
|
|
world.__named_seeds = seeds
|
|
return seeds[seed_def]
|
|
|
|
|
|
class ALttPLogic(LogicMixin):
|
|
def _lttp_has_key(self, item, player, count: int = 1):
|
|
if self.multiworld.glitches_required[player] == 'no_logic':
|
|
return True
|
|
if self.multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
|
return can_buy_unlimited(self, 'Small Key (Universal)', player)
|
|
return self.prog_items[player][item] >= count
|