62 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import typing
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from argparse import Namespace
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from BaseClasses import CollectionState, MultiWorld
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from Options import ItemLinks
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from worlds.AutoWorld import AutoWorldRegister, call_all
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from .. import HKWorld
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class linkedTestHK():
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    run_default_tests = False
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    game = "Hollow Knight"
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    world: HKWorld
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    expected_grubs: int
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    item_link_group: typing.List[typing.Dict[str, typing.Any]]
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    def setup_item_links(self, args):
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        setattr(args, "item_links",
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                {
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                    1: ItemLinks.from_any(self.item_link_group),
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                    2: ItemLinks.from_any([{
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                        "name": "ItemLinkTest",
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                        "item_pool": ["Grub"],
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                        "link_replacement": False,
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                        "replacement_item": "One_Geo",
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                    }])
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                })
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        return args
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    def world_setup(self) -> None:
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        """
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        Create a multiworld with two players that share an itemlink
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        """
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        self.multiworld = MultiWorld(2)
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        self.multiworld.game = {1: self.game, 2: self.game}
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        self.multiworld.player_name = {1: "Linker 1", 2: "Linker 2"}
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        self.multiworld.set_seed()
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        args = Namespace()
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        options_dataclass = AutoWorldRegister.world_types[self.game].options_dataclass
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        for name, option in options_dataclass.type_hints.items():
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            setattr(args, name, {
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                1: option.from_any(self.options.get(name, option.default)),
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                2: option.from_any(self.options.get(name, option.default))
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            })
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        args = self.setup_item_links(args)
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        self.multiworld.set_options(args)
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        self.multiworld.set_item_links()
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        # groups get added to state during its constructor so this has to be after item links are set
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        self.multiworld.state = CollectionState(self.multiworld)
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        gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic")
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        for step in gen_steps:
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            call_all(self.multiworld, step)
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        # link the items together and stop at prefill
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        self.multiworld.link_items()
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        self.multiworld._all_state = None
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        call_all(self.multiworld, "pre_fill")
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        self.world = self.multiworld.worlds[self.player]
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    def test_grub_count(self) -> None:
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        assert self.world.grub_count == self.expected_grubs, \
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               f"Expected {self.expected_grubs} but found {self.world.grub_count}"
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