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* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
66 lines
1.5 KiB
Python
66 lines
1.5 KiB
Python
from dataclasses import dataclass
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from typing import Tuple, Sequence, Mapping
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from .game_item import Source, ItemTag
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from ..strings.season_names import Season
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@dataclass(frozen=True, kw_only=True)
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class ForagingSource(Source):
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regions: Tuple[str, ...]
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seasons: Tuple[str, ...] = Season.all
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@dataclass(frozen=True, kw_only=True)
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class SeasonalForagingSource(Source):
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season: str
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days: Sequence[int]
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regions: Tuple[str, ...]
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def as_foraging_source(self) -> ForagingSource:
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return ForagingSource(seasons=(self.season,), regions=self.regions)
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@dataclass(frozen=True, kw_only=True)
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class FruitBatsSource(Source):
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...
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@dataclass(frozen=True, kw_only=True)
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class MushroomCaveSource(Source):
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...
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@dataclass(frozen=True, kw_only=True)
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class HarvestFruitTreeSource(Source):
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add_tags = (ItemTag.CROPSANITY,)
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sapling: str
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seasons: Tuple[str, ...] = Season.all
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@property
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def requirement_tags(self) -> Mapping[str, Tuple[ItemTag, ...]]:
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return {
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self.sapling: (ItemTag.CROPSANITY_SEED,)
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}
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@dataclass(frozen=True, kw_only=True)
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class HarvestCropSource(Source):
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add_tags = (ItemTag.CROPSANITY,)
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seed: str
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seasons: Tuple[str, ...] = Season.all
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"""Empty means it can't be grown on the farm."""
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@property
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def requirement_tags(self) -> Mapping[str, Tuple[ItemTag, ...]]:
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return {
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self.seed: (ItemTag.CROPSANITY_SEED,)
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}
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@dataclass(frozen=True, kw_only=True)
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class ArtifactSpotSource(Source):
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amount: int
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