2373 lines
		
	
	
		
			126 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			2373 lines
		
	
	
		
			126 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '63d913f901c53ab13cb4011f641da1e1'
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import io
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import json
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import hashlib
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import logging
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import os
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import random
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import struct
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import sys
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import subprocess
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from BaseClasses import CollectionState, ShopType, Region, Location
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from Dungeons import dungeon_music_addresses
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from Regions import location_table
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from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
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from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
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from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
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from Utils import output_path, local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
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from Items import ItemFactory
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from EntranceShuffle import door_addresses
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import Patch
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class LocalRom(object):
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    def __init__(self, file, patch=True, name=None, hash=None):
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        self.name = name
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        self.hash = hash
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        self.orig_buffer = None
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        with open(file, 'rb') as stream:
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            self.buffer = read_rom(stream)
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        if patch:
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            self.patch_base_rom()
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            self.orig_buffer = self.buffer.copy()
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    def write_byte(self, address: int, value):
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        self.buffer[address] = value
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    def write_bytes(self, startaddress: int, values):
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        self.buffer[startaddress:startaddress + len(values)] = values
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    def write_to_file(self, file):
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        with open(file, 'wb') as outfile:
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            outfile.write(self.buffer)
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    def read_from_file(self, file):
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        with open(file, 'rb') as stream:
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            self.buffer = bytearray(stream.read())
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    @staticmethod
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    def fromJsonRom(rom, file, rom_size=0x200000):
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        ret = LocalRom(file, True, rom.name, rom.hash)
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        ret.buffer.extend(bytearray([0x00]) * (rom_size - len(ret.buffer)))
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        for address, values in rom.patches.items():
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            ret.write_bytes(int(address), values)
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        return ret
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    @staticmethod
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    def verify(buffer, expected=RANDOMIZERBASEHASH):
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        buffermd5 = hashlib.md5()
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        buffermd5.update(buffer)
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        return expected == buffermd5.hexdigest()
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    def patch_base_rom(self):
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        if os.path.isfile(local_path('basepatch.sfc')):
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            with open(local_path('basepatch.sfc'), 'rb') as stream:
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                buffer = bytearray(stream.read())
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            if self.verify(buffer):
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                self.buffer = buffer
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                if not os.path.exists(local_path(os.path.join('data', 'basepatch.bmbp'))):
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                    Patch.create_patch_file(local_path('basepatch.sfc'))
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                return
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        if os.path.isfile(local_path(os.path.join('data', 'basepatch.bmbp'))):
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            _, target, buffer = Patch.create_rom_bytes(local_path(os.path.join('data', 'basepatch.bmbp')))
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            if self.verify(buffer):
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                self.buffer = bytearray(buffer)
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                with open(local_path('basepatch.sfc'), 'wb') as stream:
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                    stream.write(buffer)
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                return
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        # verify correct checksum of baserom
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        if not self.verify(self.buffer, JAP10HASH):
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            logging.getLogger('').warning(
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                'Supplied Base Rom does not match known MD5 for JAP(1.0) release. Will try to patch anyway.')
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        # extend to 2MB
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        self.buffer.extend(bytearray([0x00]) * (0x200000 - len(self.buffer)))
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        # load randomizer patches
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        with open(local_path('data/base2current.json')) as stream:
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            patches = json.load(stream)
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        for patch in patches:
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            if isinstance(patch, dict):
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                for baseaddress, values in patch.items():
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                    self.write_bytes(int(baseaddress), values)
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        # verify md5
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        if self.verify(self.buffer):
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            with open(local_path('basepatch.sfc'), 'wb') as stream:
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                stream.write(self.buffer)
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            Patch.create_patch_file(local_path('basepatch.sfc'),
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                                    destination=local_path(os.path.join('data', 'basepatch.bmbp')))
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            os.remove(local_path('data/base2current.json'))
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        else:
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            raise RuntimeError(
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                'Provided Base Rom unsuitable for patching. Please provide a JAP(1.0) "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc" rom to use as a base.')
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    def write_crc(self):
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        crc = (sum(self.buffer[:0x7FDC] + self.buffer[0x7FE0:]) + 0x01FE) & 0xFFFF
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        inv = crc ^ 0xFFFF
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        self.write_bytes(0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
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    def get_hash(self):
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        h = hashlib.md5()
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        h.update(self.buffer)
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        return h.hexdigest()
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def write_int16(rom, address, value):
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    rom.write_bytes(address, int16_as_bytes(value))
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def write_int32(rom, address, value):
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    rom.write_bytes(address, int32_as_bytes(value))
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def write_int16s(rom,  startaddress, values):
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    for i, value in enumerate(values):
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        write_int16(rom, startaddress + (i * 2), value)
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def write_int32s(rom, startaddress, values):
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    for i, value in enumerate(values):
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        write_int32(rom, startaddress + (i * 4), value)
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def read_rom(stream) -> bytearray:
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    "Reads rom into bytearray and strips off any smc header"
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    buffer = bytearray(stream.read())
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    if len(buffer) % 0x400 == 0x200:
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        buffer = buffer[0x200:]
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    return buffer
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def check_enemizer(enemizercli):
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    if getattr(check_enemizer, "done", None):
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        return
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    if not os.path.exists(enemizercli) and not os.path.exists(enemizercli + ".exe"):
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        raise Exception(f"Enemizer not found at {enemizercli}, please install it."
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                        f"Such as https://github.com/Ijwu/Enemizer/releases")
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    if sys.platform == "win32":
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        try:
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            import pythoncom
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            from win32com.client import Dispatch
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        except ImportError:
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            logging.info("Could not check Enemizer Version info as pywin32 bindings are missing.")
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        else:
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            # version info is saved on the lib, for some reason
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            library = os.path.join(os.path.dirname(enemizercli), "EnemizerLibrary.dll")
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            pythoncom.CoInitialize()
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            ver_parser = Dispatch('Scripting.FileSystemObject')
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            info = ver_parser.GetFileVersion(library)
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            if info == 'No Version Information Available':
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                info = None
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            version = tuple(int(part) for part in info.split("."))
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            if version < (6, 1, 0, 200):
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                raise Exception(
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                    f"Enemizer found at {enemizercli} is outdated ({info}), please update your Enemizer. "
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                    f"Such as https://github.com/Ijwu/Enemizer/releases")
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    check_enemizer.done = True
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def patch_enemizer(world, player: int, rom: LocalRom, enemizercli, random_sprite_on_hit):
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    check_enemizer(enemizercli)
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    randopatch_path = os.path.abspath(output_path(f'enemizer_randopatch_{player}.sfc'))
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    options_path = os.path.abspath(output_path(f'enemizer_options_{player}.json'))
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    enemizer_output_path = os.path.abspath(output_path(f'enemizer_output_{player}.sfc'))
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    # write options file for enemizer
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    options = {
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        'RandomizeEnemies': world.enemy_shuffle[player] != 'none',
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        'RandomizeEnemiesType': 3,
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        'RandomizeBushEnemyChance': 'chaos' in world.enemy_shuffle[player],
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        'RandomizeEnemyHealthRange': world.enemy_health[player] != 'default',
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        'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[
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            world.enemy_health[player]],
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        'OHKO': False,
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        'RandomizeEnemyDamage': world.enemy_damage[player] != 'default',
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        'AllowEnemyZeroDamage': True,
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        'ShuffleEnemyDamageGroups': world.enemy_damage[player] != 'default',
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        'EnemyDamageChaosMode': world.enemy_damage[player] == 'chaos',
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        'EasyModeEscape': world.mode[player] == "standard",
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        'EnemiesAbsorbable': False,
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        'AbsorbableSpawnRate': 10,
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        'AbsorbableTypes': {
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            'FullMagic': True, 'SmallMagic': True, 'Bomb_1': True, 'BlueRupee': True, 'Heart': True, 'BigKey': True,
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            'Key': True,
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            'Fairy': True, 'Arrow_10': True, 'Arrow_5': True, 'Bomb_8': True, 'Bomb_4': True, 'GreenRupee': True,
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            'RedRupee': True
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        },
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        'BossMadness': False,
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        'RandomizeBosses': True,
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        'RandomizeBossesType': 0,
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        'RandomizeBossHealth': False,
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        'RandomizeBossHealthMinAmount': 0,
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        'RandomizeBossHealthMaxAmount': 300,
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        'RandomizeBossDamage': False,
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        'RandomizeBossDamageMinAmount': 0,
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        'RandomizeBossDamageMaxAmount': 200,
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        'RandomizeBossBehavior': False,
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        'RandomizeDungeonPalettes': False,
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        'SetBlackoutMode': False,
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        'RandomizeOverworldPalettes': False,
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        'RandomizeSpritePalettes': False,
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        'SetAdvancedSpritePalettes': False,
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        'PukeMode': False,
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        'NegativeMode': False,
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        'GrayscaleMode': False,
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        'GenerateSpoilers': False,
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        'RandomizeLinkSpritePalette': False,
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        'RandomizePots': world.shufflepots[player],
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        'ShuffleMusic': False,
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        'BootlegMagic': True,
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        'CustomBosses': False,
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        'AndyMode': False,
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        'HeartBeepSpeed': 0,
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        'AlternateGfx': False,
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        'ShieldGraphics': "shield_gfx/normal.gfx",
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        'SwordGraphics': "sword_gfx/normal.gfx",
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        'BeeMizer': False,
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        'BeesLevel': 0,
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        'RandomizeTileTrapPattern': world.enemy_shuffle[player] == 'chaos',
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        'RandomizeTileTrapFloorTile': False,
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        'AllowKillableThief': bool(world.rom_seeds[player].randint(0, 1)) if 'thieves' in world.enemy_shuffle[player] else
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        world.enemy_shuffle[player] != 'none',
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        'RandomizeSpriteOnHit': random_sprite_on_hit,
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        'DebugMode': False,
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        'DebugForceEnemy': False,
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        'DebugForceEnemyId': 0,
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        'DebugForceBoss': False,
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        'DebugForceBossId': 0,
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        'DebugOpenShutterDoors': False,
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        'DebugForceEnemyDamageZero': False,
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        'DebugShowRoomIdInRupeeCounter': False,
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        'UseManualBosses': True,
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        'ManualBosses': {
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            'EasternPalace': world.get_dungeon("Eastern Palace", player).boss.enemizer_name,
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            'DesertPalace': world.get_dungeon("Desert Palace", player).boss.enemizer_name,
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            'TowerOfHera': world.get_dungeon("Tower of Hera", player).boss.enemizer_name,
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            'AgahnimsTower': 'Agahnim',
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            'PalaceOfDarkness': world.get_dungeon("Palace of Darkness", player).boss.enemizer_name,
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            'SwampPalace': world.get_dungeon("Swamp Palace", player).boss.enemizer_name,
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            'SkullWoods': world.get_dungeon("Skull Woods", player).boss.enemizer_name,
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            'ThievesTown': world.get_dungeon("Thieves Town", player).boss.enemizer_name,
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            'IcePalace': world.get_dungeon("Ice Palace", player).boss.enemizer_name,
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            'MiseryMire': world.get_dungeon("Misery Mire", player).boss.enemizer_name,
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            'TurtleRock': world.get_dungeon("Turtle Rock", player).boss.enemizer_name,
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            'GanonsTower1': world.get_dungeon('Ganons Tower' if world.mode[player] != 'inverted' else 'Inverted Ganons Tower', player).bosses['bottom'].enemizer_name,
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            'GanonsTower2': world.get_dungeon('Ganons Tower' if world.mode[player] != 'inverted' else 'Inverted Ganons Tower', player).bosses['middle'].enemizer_name,
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            'GanonsTower3': world.get_dungeon('Ganons Tower' if world.mode[player] != 'inverted' else 'Inverted Ganons Tower', player).bosses['top'].enemizer_name,
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            'GanonsTower4': 'Agahnim2',
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            'Ganon': 'Ganon',
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        }
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    }
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    rom.write_to_file(randopatch_path)
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    with open(options_path, 'w') as f:
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        json.dump(options, f)
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    subprocess.check_call([os.path.abspath(enemizercli),
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                           '--rom', randopatch_path,
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                           '--seed', str(world.rom_seeds[player].randint(0, 999999999)),
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                           '--binary',
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                           '--enemizer', options_path,
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                           '--output', enemizer_output_path],
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                          cwd=os.path.dirname(enemizercli))
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    rom.read_from_file(enemizer_output_path)
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    os.remove(enemizer_output_path)
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    if random_sprite_on_hit:
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        _populate_sprite_table()
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        sprites = list(_sprite_table.values())
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        if sprites:
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            while len(sprites) < 32:
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                sprites.extend(sprites)
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            world.rom_seeds[player].shuffle(sprites)
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            for i, path in enumerate(sprites[:32]):
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                sprite = Sprite(path)
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                rom.write_bytes(0x300000 + (i * 0x8000), sprite.sprite)
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                rom.write_bytes(0x307000 + (i * 0x8000), sprite.palette)
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                rom.write_bytes(0x307078 + (i * 0x8000), sprite.glove_palette)
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    for used in (randopatch_path, options_path):
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        try:
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            os.remove(used)
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        except OSError:
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            pass
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_sprite_table = {}
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def _populate_sprite_table():
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    if not _sprite_table:
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        for dir in [local_path('data/sprites/official'), local_path('data/sprites/unofficial')]:
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            for file in os.listdir(dir):
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                filepath = os.path.join(dir, file)
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						|
                if not os.path.isfile(filepath):
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						|
                    continue
 | 
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                sprite = Sprite(filepath)
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						|
                if sprite.valid:
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                    _sprite_table[sprite.name.lower()] = filepath
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def get_sprite_from_name(name, local_random=random):
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    _populate_sprite_table()
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    name = name.lower()
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						|
    if name in ['random', 'randomonhit']:
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        return Sprite(local_random.choice(list(_sprite_table.values())))
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    return Sprite(_sprite_table[name]) if name in _sprite_table else None
 | 
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 | 
						|
class Sprite(object):
 | 
						|
    default_palette = [255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
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                       89, 71, 54, 104, 59, 74, 10, 239, 18, 92, 42, 113, 21, 24, 122,
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                       255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
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                       89, 128, 105, 145, 118, 184, 38, 127, 67, 92, 42, 153, 17, 24, 122,
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                       255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
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                       89, 87, 16, 126, 69, 243, 109, 185, 126, 92, 42, 39, 34, 24, 122,
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                       255, 127, 126, 35, 218, 17, 158, 54, 165, 20, 255, 1, 120, 16, 151,
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                       61, 71, 54, 104, 59, 74, 10, 239, 18, 126, 86, 114, 24, 24, 122]
 | 
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    default_glove_palette = [246, 82, 118, 3]
 | 
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 | 
						|
    def __init__(self, filename):
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						|
        with open(filename, 'rb') as file:
 | 
						|
            filedata = bytearray(file.read())
 | 
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        self.name = os.path.basename(filename)
 | 
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        self.author_name = None
 | 
						|
        self.valid = True
 | 
						|
        if len(filedata) == 0x7000:
 | 
						|
            # sprite file with graphics and without palette data
 | 
						|
            self.sprite = filedata[:0x7000]
 | 
						|
            self.palette = list(self.default_palette)
 | 
						|
            self.glove_palette = list(self.default_glove_palette)
 | 
						|
        elif len(filedata) == 0x7078:
 | 
						|
            # sprite file with graphics and palette data
 | 
						|
            self.sprite = filedata[:0x7000]
 | 
						|
            self.palette = filedata[0x7000:]
 | 
						|
            self.glove_palette = filedata[0x7036:0x7038] + filedata[0x7054:0x7056]
 | 
						|
        elif len(filedata) == 0x707C:
 | 
						|
            # sprite file with graphics and palette data including gloves
 | 
						|
            self.sprite = filedata[:0x7000]
 | 
						|
            self.palette = filedata[0x7000:0x7078]
 | 
						|
            self.glove_palette = filedata[0x7078:]
 | 
						|
        elif len(filedata) in [0x100000, 0x200000]:
 | 
						|
            # full rom with patched sprite, extract it
 | 
						|
            self.sprite = filedata[0x80000:0x87000]
 | 
						|
            self.palette = filedata[0xDD308:0xDD380]
 | 
						|
            self.glove_palette = filedata[0xDEDF5:0xDEDF9]
 | 
						|
        elif filedata.startswith(b'ZSPR'):
 | 
						|
            result = self.parse_zspr(filedata, 1)
 | 
						|
            if result is None:
 | 
						|
                self.valid = False
 | 
						|
                return
 | 
						|
            (sprite, palette, self.name, self.author_name) = result
 | 
						|
            if len(sprite) != 0x7000:
 | 
						|
                self.valid = False
 | 
						|
                return
 | 
						|
            self.sprite = sprite
 | 
						|
            if len(palette) == 0:
 | 
						|
                self.palette = list(self.default_palette)
 | 
						|
                self.glove_palette = list(self.default_glove_palette)
 | 
						|
            elif len(palette) == 0x78:
 | 
						|
                self.palette = palette
 | 
						|
                self.glove_palette = list(self.default_glove_palette)
 | 
						|
            elif len(palette) == 0x7C:
 | 
						|
                self.palette = palette[:0x78]
 | 
						|
                self.glove_palette = palette[0x78:]
 | 
						|
            else:
 | 
						|
                self.valid = False
 | 
						|
        else:
 | 
						|
            self.valid = False
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    def default_link_sprite():
 | 
						|
        return Sprite(local_path('data/default.zspr'))
 | 
						|
 | 
						|
    def decode8(self, pos):
 | 
						|
        arr = [[0 for _ in range(8)] for _ in range(8)]
 | 
						|
        for y in range(8):
 | 
						|
            for x in range(8):
 | 
						|
                position = 1<<(7-x)
 | 
						|
                val = 0
 | 
						|
                if self.sprite[pos+2*y] & position:
 | 
						|
                    val += 1
 | 
						|
                if self.sprite[pos+2*y+1] & position:
 | 
						|
                    val += 2
 | 
						|
                if self.sprite[pos+2*y+16] & position:
 | 
						|
                    val += 4
 | 
						|
                if self.sprite[pos+2*y+17] & position:
 | 
						|
                    val += 8
 | 
						|
                arr[y][x] = val
 | 
						|
        return arr
 | 
						|
 | 
						|
    def decode16(self, pos):
 | 
						|
        arr = [[0 for _ in range(16)] for _ in range(16)]
 | 
						|
        top_left = self.decode8(pos)
 | 
						|
        top_right = self.decode8(pos+0x20)
 | 
						|
        bottom_left = self.decode8(pos+0x200)
 | 
						|
        bottom_right = self.decode8(pos+0x220)
 | 
						|
        for x in range(8):
 | 
						|
            for y in range(8):
 | 
						|
                arr[y][x] = top_left[y][x]
 | 
						|
                arr[y][x+8] = top_right[y][x]
 | 
						|
                arr[y+8][x] = bottom_left[y][x]
 | 
						|
                arr[y+8][x+8] = bottom_right[y][x]
 | 
						|
        return arr
 | 
						|
 | 
						|
    def parse_zspr(self, filedata, expected_kind):
 | 
						|
        logger = logging.getLogger('')
 | 
						|
        headerstr = "<4xBHHIHIHH6x"
 | 
						|
        headersize = struct.calcsize(headerstr)
 | 
						|
        if len(filedata) < headersize:
 | 
						|
            return None
 | 
						|
        (version, csum, icsum, sprite_offset, sprite_size, palette_offset, palette_size, kind) = struct.unpack_from(headerstr, filedata)
 | 
						|
        if version not in [1]:
 | 
						|
            logger.error('Error parsing ZSPR file: Version %g not supported', version)
 | 
						|
            return None
 | 
						|
        if kind != expected_kind:
 | 
						|
            return None
 | 
						|
 | 
						|
        stream = io.BytesIO(filedata)
 | 
						|
        stream.seek(headersize)
 | 
						|
 | 
						|
        def read_utf16le(stream):
 | 
						|
            "Decodes a null-terminated UTF-16_LE string of unknown size from a stream"
 | 
						|
            raw = bytearray()
 | 
						|
            while True:
 | 
						|
                char = stream.read(2)
 | 
						|
                if char in [b'', b'\x00\x00']:
 | 
						|
                    break
 | 
						|
                raw += char
 | 
						|
            return raw.decode('utf-16_le')
 | 
						|
 | 
						|
        sprite_name = read_utf16le(stream)
 | 
						|
        author_name = read_utf16le(stream)
 | 
						|
 | 
						|
        # Ignoring the Author Rom name for the time being.
 | 
						|
 | 
						|
        real_csum = sum(filedata) % 0x10000
 | 
						|
        if real_csum != csum or real_csum ^ 0xFFFF != icsum:
 | 
						|
            logger.warning('ZSPR file has incorrect checksum. It may be corrupted.')
 | 
						|
 | 
						|
        sprite = filedata[sprite_offset:sprite_offset + sprite_size]
 | 
						|
        palette = filedata[palette_offset:palette_offset + palette_size]
 | 
						|
 | 
						|
        if len(sprite) != sprite_size or len(palette) != palette_size:
 | 
						|
            logger.error('Error parsing ZSPR file: Unexpected end of file')
 | 
						|
            return None
 | 
						|
 | 
						|
        return (sprite, palette, sprite_name, author_name)
 | 
						|
 | 
						|
    def decode_palette(self):
 | 
						|
        "Returns the palettes as an array of arrays of 15 colors"
 | 
						|
        def array_chunk(arr, size):
 | 
						|
            return list(zip(*[iter(arr)] * size))
 | 
						|
        def make_int16(pair):
 | 
						|
            return pair[1]<<8 | pair[0]
 | 
						|
        def expand_color(i):
 | 
						|
            return ((i & 0x1F) * 8, (i>>5 & 0x1F) * 8, (i>>10 & 0x1F) * 8)
 | 
						|
        raw_palette = self.palette
 | 
						|
        if raw_palette is None:
 | 
						|
            raw_palette = Sprite.default_palette
 | 
						|
        # turn palette data into a list of RGB tuples with 8 bit values
 | 
						|
        palette_as_colors = [expand_color(make_int16(chnk)) for chnk in array_chunk(raw_palette, 2)]
 | 
						|
 | 
						|
        # split into palettes of 15 colors
 | 
						|
        return array_chunk(palette_as_colors, 15)
 | 
						|
 | 
						|
def patch_rom(world, rom, player, team, enemized):
 | 
						|
    local_random = world.rom_seeds[player]
 | 
						|
 | 
						|
    # progressive bow silver arrow hint hack
 | 
						|
    prog_bow_locs = world.find_items('Progressive Bow', player)
 | 
						|
    if len(prog_bow_locs) > 1:
 | 
						|
        # only pick a distingushed bow if we have at least two
 | 
						|
        distinguished_prog_bow_loc = local_random.choice(prog_bow_locs)
 | 
						|
        distinguished_prog_bow_loc.item.code = 0x65
 | 
						|
 | 
						|
    # patch items
 | 
						|
    for location in world.get_locations():
 | 
						|
        if location.player != player:
 | 
						|
            continue
 | 
						|
 | 
						|
        itemid = location.item.code if location.item is not None else 0x5A
 | 
						|
 | 
						|
        if location.address is None:
 | 
						|
            continue
 | 
						|
 | 
						|
        if not location.crystal:
 | 
						|
            if location.item is not None:
 | 
						|
                # Keys in their native dungeon should use the orignal item code for keys
 | 
						|
                if location.parent_region.dungeon:
 | 
						|
                    if location.parent_region.dungeon.is_dungeon_item(location.item):
 | 
						|
                        if location.item.bigkey:
 | 
						|
                            itemid = 0x32
 | 
						|
                        if location.item.smallkey:
 | 
						|
                            itemid = 0x24
 | 
						|
                        if location.item.map:
 | 
						|
                            itemid = 0x33
 | 
						|
                        if location.item.compass:
 | 
						|
                            itemid = 0x25
 | 
						|
                if world.remote_items[player]:
 | 
						|
                    itemid = list(location_table.keys()).index(location.name) + 1
 | 
						|
                    assert itemid < 0x100
 | 
						|
                    rom.write_byte(location.player_address, 0xFF)
 | 
						|
                elif location.item.player != player:
 | 
						|
                    if location.player_address is not None:
 | 
						|
                        rom.write_byte(location.player_address, location.item.player)
 | 
						|
                    else:
 | 
						|
                        itemid = 0x5A
 | 
						|
            rom.write_byte(location.address, itemid)
 | 
						|
        else:
 | 
						|
            # crystals
 | 
						|
            for address, value in zip(location.address, itemid):
 | 
						|
                rom.write_byte(address, value)
 | 
						|
 | 
						|
            # patch music
 | 
						|
            music_addresses = dungeon_music_addresses[location.name]
 | 
						|
            if world.mapshuffle[player]:
 | 
						|
                music = local_random.choice([0x11, 0x16])
 | 
						|
            else:
 | 
						|
                music = 0x11 if 'Pendant' in location.item.name else 0x16
 | 
						|
            for music_address in music_addresses:
 | 
						|
                rom.write_byte(music_address, music)
 | 
						|
 | 
						|
    if world.mapshuffle[player]:
 | 
						|
        rom.write_byte(0x155C9, local_random.choice([0x11, 0x16]))  # Randomize GT music too with map shuffle
 | 
						|
 | 
						|
    # patch entrance/exits/holes
 | 
						|
    for region in world.regions:
 | 
						|
        for exit in region.exits:
 | 
						|
            if exit.target is not None and exit.player == player:
 | 
						|
                if isinstance(exit.addresses, tuple):
 | 
						|
                    offset = exit.target
 | 
						|
                    room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = exit.addresses
 | 
						|
                    #room id is deliberately not written
 | 
						|
 | 
						|
 | 
						|
                    rom.write_byte(0x15B8C + offset, ow_area)
 | 
						|
                    write_int16(rom, 0x15BDB + 2 * offset, vram_loc)
 | 
						|
                    write_int16(rom, 0x15C79 + 2 * offset, scroll_y)
 | 
						|
                    write_int16(rom, 0x15D17 + 2 * offset, scroll_x)
 | 
						|
 | 
						|
                    # for positioning fixups we abuse the roomid as a way of identifying which exit data we are appling
 | 
						|
                    # Thanks to Zarby89 for originally finding these values
 | 
						|
                    # todo fix screen scrolling
 | 
						|
 | 
						|
                    if world.shuffle[player] not in ['insanity', 'insanity_legacy', 'madness_legacy'] and \
 | 
						|
                            exit.name in ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
 | 
						|
                                          'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit', 'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
 | 
						|
                                          'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)']:
 | 
						|
                        # For exits that connot be reached from another, no need to apply offset fixes.
 | 
						|
                        write_int16(rom, 0x15DB5 + 2 * offset, link_y) # same as final else
 | 
						|
                    elif room_id == 0x0059 and world.fix_skullwoods_exit[player]:
 | 
						|
                        write_int16(rom, 0x15DB5 + 2 * offset, 0x00F8)
 | 
						|
                    elif room_id == 0x004a and world.fix_palaceofdarkness_exit[player]:
 | 
						|
                        write_int16(rom, 0x15DB5 + 2 * offset, 0x0640)
 | 
						|
                    elif room_id == 0x00d6 and world.fix_trock_exit[player]:
 | 
						|
                        write_int16(rom, 0x15DB5 + 2 * offset, 0x0134)
 | 
						|
                    elif room_id == 0x000c and world.fix_gtower_exit: # fix ganons tower exit point
 | 
						|
                        write_int16(rom, 0x15DB5 + 2 * offset, 0x00A4)
 | 
						|
                    else:
 | 
						|
                        write_int16(rom, 0x15DB5 + 2 * offset, link_y)
 | 
						|
 | 
						|
                    write_int16(rom, 0x15E53 + 2 * offset, link_x)
 | 
						|
                    write_int16(rom, 0x15EF1 + 2 * offset, camera_y)
 | 
						|
                    write_int16(rom, 0x15F8F + 2 * offset, camera_x)
 | 
						|
                    rom.write_byte(0x1602D + offset, unknown_1)
 | 
						|
                    rom.write_byte(0x1607C + offset, unknown_2)
 | 
						|
                    write_int16(rom, 0x160CB + 2 * offset, door_1)
 | 
						|
                    write_int16(rom, 0x16169 + 2 * offset, door_2)
 | 
						|
                elif isinstance(exit.addresses, list):
 | 
						|
                    # is hole
 | 
						|
                    for address in exit.addresses:
 | 
						|
                        rom.write_byte(address, exit.target)
 | 
						|
                else:
 | 
						|
                    # patch door table
 | 
						|
                    rom.write_byte(0xDBB73 + exit.addresses, exit.target)
 | 
						|
    if world.mode[player] == 'inverted':
 | 
						|
        patch_shuffled_dark_sanc(world, rom, player)
 | 
						|
        
 | 
						|
    write_custom_shops(rom, world, player)
 | 
						|
 | 
						|
    # patch medallion requirements
 | 
						|
    if world.required_medallions[player][0] == 'Bombos':
 | 
						|
        rom.write_byte(0x180022, 0x00)  # requirement
 | 
						|
        rom.write_byte(0x4FF2, 0x31)  # sprite
 | 
						|
        rom.write_byte(0x50D1, 0x80)
 | 
						|
        rom.write_byte(0x51B0, 0x00)
 | 
						|
    elif world.required_medallions[player][0] == 'Quake':
 | 
						|
        rom.write_byte(0x180022, 0x02)  # requirement
 | 
						|
        rom.write_byte(0x4FF2, 0x31)  # sprite
 | 
						|
        rom.write_byte(0x50D1, 0x88)
 | 
						|
        rom.write_byte(0x51B0, 0x00)
 | 
						|
    if world.required_medallions[player][1] == 'Bombos':
 | 
						|
        rom.write_byte(0x180023, 0x00)  # requirement
 | 
						|
        rom.write_byte(0x5020, 0x31)  # sprite
 | 
						|
        rom.write_byte(0x50FF, 0x90)
 | 
						|
        rom.write_byte(0x51DE, 0x00)
 | 
						|
    elif world.required_medallions[player][1] == 'Ether':
 | 
						|
        rom.write_byte(0x180023, 0x01)  # requirement
 | 
						|
        rom.write_byte(0x5020, 0x31)  # sprite
 | 
						|
        rom.write_byte(0x50FF, 0x98)
 | 
						|
        rom.write_byte(0x51DE, 0x00)
 | 
						|
 | 
						|
    # set open mode:
 | 
						|
    if world.mode[player] in ['open', 'inverted']:
 | 
						|
        rom.write_byte(0x180032, 0x01)  # open mode
 | 
						|
    if world.mode[player] == 'inverted':
 | 
						|
        set_inverted_mode(world, player, rom)
 | 
						|
    elif world.mode[player] == 'standard':
 | 
						|
        rom.write_byte(0x180032, 0x00)  # standard mode
 | 
						|
 | 
						|
    uncle_location = world.get_location('Link\'s Uncle', player)
 | 
						|
    if uncle_location.item is None or uncle_location.item.name not in ['Master Sword', 'Tempered Sword', 'Fighter Sword', 'Golden Sword', 'Progressive Sword']:
 | 
						|
        # disable sword sprite from uncle
 | 
						|
        rom.write_bytes(0x6D263, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
 | 
						|
        rom.write_bytes(0x6D26B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
 | 
						|
        rom.write_bytes(0x6D293, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
 | 
						|
        rom.write_bytes(0x6D29B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
 | 
						|
        rom.write_bytes(0x6D2B3, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
 | 
						|
        rom.write_bytes(0x6D2BB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
 | 
						|
        rom.write_bytes(0x6D2E3, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
 | 
						|
        rom.write_bytes(0x6D2EB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
 | 
						|
        rom.write_bytes(0x6D31B, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
 | 
						|
        rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
 | 
						|
 | 
						|
    # set light cones
 | 
						|
    rom.write_byte(0x180038, 0x01 if world.sewer_light_cone[player] else 0x00)
 | 
						|
    rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00)
 | 
						|
    rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
 | 
						|
 | 
						|
    GREEN_TWENTY_RUPEES = 0x47
 | 
						|
    GREEN_CLOCK = ItemFactory('Green Clock', player).code
 | 
						|
 | 
						|
    rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on
 | 
						|
 | 
						|
    # handle difficulty_adjustments
 | 
						|
    if world.difficulty_adjustments[player] == 'hard':
 | 
						|
        rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
 | 
						|
        rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
 | 
						|
        # Powdered Fairies Prize
 | 
						|
        rom.write_byte(0x36DD0, 0xD8)  # One Heart
 | 
						|
        # potion heal amount
 | 
						|
        rom.write_byte(0x180084, 0x38)  # Seven Hearts
 | 
						|
        # potion magic restore amount
 | 
						|
        rom.write_byte(0x180085, 0x40)  # Half Magic
 | 
						|
        #Cape magic cost
 | 
						|
        rom.write_bytes(0x3ADA7, [0x02, 0x04, 0x08])
 | 
						|
        # Byrna Invulnerability: off
 | 
						|
        rom.write_byte(0x18004F, 0x00)
 | 
						|
        #Disable catching fairies
 | 
						|
        rom.write_byte(0x34FD6, 0x80)
 | 
						|
        overflow_replacement = GREEN_TWENTY_RUPEES
 | 
						|
        # Rupoor negative value
 | 
						|
        write_int16(rom, 0x180036, world.rupoor_cost)
 | 
						|
        # Set stun items
 | 
						|
        rom.write_byte(0x180180, 0x02) # Hookshot only
 | 
						|
    elif world.difficulty_adjustments[player] == 'expert':
 | 
						|
        rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
 | 
						|
        rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
 | 
						|
        # Powdered Fairies Prize
 | 
						|
        rom.write_byte(0x36DD0, 0xD8)  # One Heart
 | 
						|
        # potion heal amount
 | 
						|
        rom.write_byte(0x180084, 0x20)  # 4 Hearts
 | 
						|
        # potion magic restore amount
 | 
						|
        rom.write_byte(0x180085, 0x20)  # Quarter Magic
 | 
						|
        #Cape magic cost
 | 
						|
        rom.write_bytes(0x3ADA7, [0x02, 0x04, 0x08])
 | 
						|
        # Byrna Invulnerability: off
 | 
						|
        rom.write_byte(0x18004F, 0x00)
 | 
						|
        #Disable catching fairies
 | 
						|
        rom.write_byte(0x34FD6, 0x80)
 | 
						|
        overflow_replacement = GREEN_TWENTY_RUPEES
 | 
						|
        # Rupoor negative value
 | 
						|
        write_int16(rom, 0x180036, world.rupoor_cost)
 | 
						|
        # Set stun items
 | 
						|
        rom.write_byte(0x180180, 0x00) # Nothing
 | 
						|
    else:
 | 
						|
        rom.write_byte(0x180181, 0x00) # Make silver arrows freely usable
 | 
						|
        rom.write_byte(0x180182, 0x01) # auto equip silvers on pickup
 | 
						|
        # Powdered Fairies Prize
 | 
						|
        rom.write_byte(0x36DD0, 0xE3)  # fairy
 | 
						|
        # potion heal amount
 | 
						|
        rom.write_byte(0x180084, 0xA0)  # full
 | 
						|
        # potion magic restore amount
 | 
						|
        rom.write_byte(0x180085, 0x80)  # full
 | 
						|
        #Cape magic cost
 | 
						|
        rom.write_bytes(0x3ADA7, [0x04, 0x08, 0x10])
 | 
						|
        # Byrna Invulnerability: on
 | 
						|
        rom.write_byte(0x18004F, 0x01)
 | 
						|
        #Enable catching fairies
 | 
						|
        rom.write_byte(0x34FD6, 0xF0)
 | 
						|
        # Rupoor negative value
 | 
						|
        write_int16(rom, 0x180036, world.rupoor_cost)
 | 
						|
        # Set stun items
 | 
						|
        rom.write_byte(0x180180, 0x03) # All standard items
 | 
						|
        #Set overflow items for progressive equipment
 | 
						|
        if world.timer[player] in ['timed', 'timed-countdown', 'timed-ohko']:
 | 
						|
            overflow_replacement = GREEN_CLOCK
 | 
						|
        else:
 | 
						|
            overflow_replacement = GREEN_TWENTY_RUPEES
 | 
						|
 | 
						|
    #Byrna residual magic cost
 | 
						|
    rom.write_bytes(0x45C42, [0x04, 0x02, 0x01])
 | 
						|
 | 
						|
    difficulty = world.difficulty_requirements[player]
 | 
						|
 | 
						|
    #Set overflow items for progressive equipment
 | 
						|
    rom.write_bytes(0x180090,
 | 
						|
                    [difficulty.progressive_sword_limit if world.swords[player] != 'swordless' else 0, overflow_replacement,
 | 
						|
                     difficulty.progressive_shield_limit, overflow_replacement,
 | 
						|
                     difficulty.progressive_armor_limit, overflow_replacement,
 | 
						|
                     difficulty.progressive_bottle_limit, overflow_replacement])
 | 
						|
 | 
						|
    #Work around for json patch ordering issues - write bow limit separately so that it is replaced in the patch
 | 
						|
    rom.write_bytes(0x180098, [difficulty.progressive_bow_limit, overflow_replacement])
 | 
						|
 | 
						|
    if difficulty.progressive_bow_limit < 2 and world.swords[player] == 'swordless':
 | 
						|
        rom.write_bytes(0x180098, [2, overflow_replacement])
 | 
						|
        rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
 | 
						|
        rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
 | 
						|
 | 
						|
    # set up game internal RNG seed
 | 
						|
    rom.write_bytes(0x178000, local_random.getrandbits(8 * 1024).to_bytes(1024, 'big'))
 | 
						|
 | 
						|
    # shuffle prize packs
 | 
						|
    prizes = [0xD8, 0xD8, 0xD8, 0xD8, 0xD9, 0xD8, 0xD8, 0xD9, 0xDA, 0xD9, 0xDA, 0xDB, 0xDA, 0xD9, 0xDA, 0xDA, 0xE0, 0xDF, 0xDF, 0xDA, 0xE0, 0xDF, 0xD8, 0xDF,
 | 
						|
              0xDC, 0xDC, 0xDC, 0xDD, 0xDC, 0xDC, 0xDE, 0xDC, 0xE1, 0xD8, 0xE1, 0xE2, 0xE1, 0xD8, 0xE1, 0xE2, 0xDF, 0xD9, 0xD8, 0xE1, 0xDF, 0xDC, 0xD9, 0xD8,
 | 
						|
              0xD8, 0xE3, 0xE0, 0xDB, 0xDE, 0xD8, 0xDB, 0xE2, 0xD9, 0xDA, 0xDB, 0xD9, 0xDB, 0xD9, 0xDB]
 | 
						|
    dig_prizes = [0xB2, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8,
 | 
						|
                  0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xDA, 0xDA, 0xDA, 0xDA, 0xDA,
 | 
						|
                  0xDB, 0xDB, 0xDB, 0xDB, 0xDB, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC,
 | 
						|
                  0xDD, 0xDD, 0xDD, 0xDD, 0xDD, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE,
 | 
						|
                  0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0,
 | 
						|
                  0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE2, 0xE2, 0xE2, 0xE2, 0xE2,
 | 
						|
                  0xE3, 0xE3, 0xE3, 0xE3, 0xE3]
 | 
						|
 | 
						|
    def chunk(l,n):
 | 
						|
        return [l[i:i+n] for i in range(0, len(l), n)]
 | 
						|
 | 
						|
    # randomize last 7 slots
 | 
						|
    prizes [-7:] = local_random.sample(prizes, 7)
 | 
						|
 | 
						|
    #shuffle order of 7 main packs
 | 
						|
    packs = chunk(prizes[:56], 8)
 | 
						|
    local_random.shuffle(packs)
 | 
						|
    prizes[:56] = [drop for pack in packs for drop in pack]
 | 
						|
 | 
						|
    if world.difficulty_adjustments[player] in ['hard', 'expert']:
 | 
						|
        prize_replacements = {0xE0: 0xDF, # Fairy -> heart
 | 
						|
                              0xE3: 0xD8} # Big magic -> small magic
 | 
						|
        prizes = [prize_replacements.get(prize, prize) for prize in prizes]
 | 
						|
        dig_prizes = [prize_replacements.get(prize, prize) for prize in dig_prizes]
 | 
						|
 | 
						|
    if world.retro[player]:
 | 
						|
        prize_replacements = {0xE1: 0xDA, #5 Arrows -> Blue Rupee
 | 
						|
                              0xE2: 0xDB} #10 Arrows -> Red Rupee
 | 
						|
        prizes = [prize_replacements.get(prize, prize) for prize in prizes]
 | 
						|
        dig_prizes = [prize_replacements.get(prize, prize) for prize in dig_prizes]
 | 
						|
    rom.write_bytes(0x180100, dig_prizes)
 | 
						|
 | 
						|
    # write tree pull prizes
 | 
						|
    rom.write_byte(0xEFBD4, prizes.pop())
 | 
						|
    rom.write_byte(0xEFBD5, prizes.pop())
 | 
						|
    rom.write_byte(0xEFBD6, prizes.pop())
 | 
						|
 | 
						|
    # rupee crab prizes
 | 
						|
    rom.write_byte(0x329C8, prizes.pop())  # first prize
 | 
						|
    rom.write_byte(0x329C4, prizes.pop())  # final prize
 | 
						|
 | 
						|
    # stunned enemy prize
 | 
						|
    rom.write_byte(0x37993, prizes.pop())
 | 
						|
 | 
						|
    # saved fish prize
 | 
						|
    rom.write_byte(0xE82CC, prizes.pop())
 | 
						|
 | 
						|
    # fill enemy prize packs
 | 
						|
    rom.write_bytes(0x37A78, prizes)
 | 
						|
 | 
						|
    # set bonk prizes
 | 
						|
    bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC, 0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79, 0xE3, 0xE3,
 | 
						|
                   0xDA, 0x79, 0xAC, 0xAC, 0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xE3, 0x79, 0xDE, 0xE3, 0xAC, 0xDB, 0x79, 0xE3, 0xD8, 0xAC, 0x79, 0xE3, 0xDB, 0xDB, 0xE3, 0xE3, 0x79, 0xD8, 0xDD]
 | 
						|
    bonk_addresses = [0x4CF6C, 0x4CFBA, 0x4CFE0, 0x4CFFB, 0x4D018, 0x4D01B, 0x4D028, 0x4D03C, 0x4D059, 0x4D07A, 0x4D09E, 0x4D0A8, 0x4D0AB, 0x4D0AE, 0x4D0BE, 0x4D0DD,
 | 
						|
                      0x4D16A, 0x4D1E5, 0x4D1EE, 0x4D20B, 0x4CBBF, 0x4CBBF, 0x4CC17, 0x4CC1A, 0x4CC4A, 0x4CC4D, 0x4CC53, 0x4CC69, 0x4CC6F, 0x4CC7C, 0x4CCEF, 0x4CD51,
 | 
						|
                      0x4CDC0, 0x4CDC3, 0x4CDC6, 0x4CE37, 0x4D2DE, 0x4D32F, 0x4D355, 0x4D367, 0x4D384, 0x4D387, 0x4D397, 0x4D39E, 0x4D3AB, 0x4D3AE, 0x4D3D1, 0x4D3D7,
 | 
						|
                      0x4D3F8, 0x4D416, 0x4D420, 0x4D423, 0x4D42D, 0x4D449, 0x4D48C, 0x4D4D9, 0x4D4DC, 0x4D4E3, 0x4D504, 0x4D507, 0x4D55E, 0x4D56A]
 | 
						|
    if world.shuffle_bonk_prizes:
 | 
						|
        local_random.shuffle(bonk_prizes)
 | 
						|
    for prize, address in zip(bonk_prizes, bonk_addresses):
 | 
						|
        rom.write_byte(address, prize)
 | 
						|
 | 
						|
    # Fill in item substitutions table
 | 
						|
    rom.write_bytes(0x184000, [
 | 
						|
        # original_item, limit, replacement_item, filler
 | 
						|
        0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees
 | 
						|
        0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade
 | 
						|
        0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
 | 
						|
        0x58, 0x01, 0x36 if world.retro[player] else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
 | 
						|
        0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20
 | 
						|
        0x17, difficulty.heart_piece_limit, 0x47, 0xff, # piece of heart -> green 20
 | 
						|
        0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
 | 
						|
    ])
 | 
						|
 | 
						|
    # set Fountain bottle exchange items
 | 
						|
    if world.difficulty[player] in ['hard', 'expert']:
 | 
						|
        rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][local_random.randint(0, 5)])
 | 
						|
        rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][local_random.randint(0, 5)])
 | 
						|
    else:
 | 
						|
        rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][local_random.randint(0, 6)])
 | 
						|
        rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][local_random.randint(0, 6)])
 | 
						|
 | 
						|
    #enable Fat Fairy Chests
 | 
						|
    rom.write_bytes(0x1FC16, [0xB1, 0xC6, 0xF9, 0xC9, 0xC6, 0xF9])
 | 
						|
    # set Fat Fairy Bow/Sword prizes to be disappointing
 | 
						|
    rom.write_byte(0x34914, 0x3A)  # Bow and Arrow
 | 
						|
    rom.write_byte(0x180028, 0x49)  # Fighter Sword
 | 
						|
    # enable Waterfall fairy chests
 | 
						|
    rom.write_bytes(0xE9AE, [0x14, 0x01])
 | 
						|
    rom.write_bytes(0xE9CF, [0x14, 0x01])
 | 
						|
    rom.write_bytes(0x1F714, [225, 0, 16, 172, 13, 41, 154, 1, 88, 152, 15, 17, 177, 97, 252, 77, 129, 32, 218, 2, 44, 225, 97, 252, 190, 129, 97, 177, 98, 84, 218, 2,
 | 
						|
                              253, 141, 131, 68, 225, 98, 253, 30, 131, 49, 165, 201, 49, 164, 105, 49, 192, 34, 77, 164, 105, 49, 198, 249, 73, 198, 249, 16, 153, 160, 92, 153,
 | 
						|
                              162, 11, 152, 96, 13, 232, 192, 85, 232, 192, 11, 146, 0, 115, 152, 96, 254, 105, 0, 152, 163, 97, 254, 107, 129, 254, 171, 133, 169, 200, 97, 254,
 | 
						|
                              174, 129, 255, 105, 2, 216, 163, 98, 255, 107, 131, 255, 43, 135, 201, 200, 98, 255, 46, 131, 254, 161, 0, 170, 33, 97, 254, 166, 129, 255, 33, 2,
 | 
						|
                              202, 33, 98, 255, 38, 131, 187, 35, 250, 195, 35, 250, 187, 43, 250, 195, 43, 250, 187, 83, 250, 195, 83, 250, 176, 160, 61, 152, 19, 192, 152, 82,
 | 
						|
                              192, 136, 0, 96, 144, 0, 96, 232, 0, 96, 240, 0, 96, 152, 202, 192, 216, 202, 192, 216, 19, 192, 216, 82, 192, 252, 189, 133, 253, 29, 135, 255,
 | 
						|
                              255, 255, 255, 240, 255, 128, 46, 97, 14, 129, 14, 255, 255])
 | 
						|
    # set Waterfall fairy prizes to be disappointing
 | 
						|
    rom.write_byte(0x348DB, 0x3A)  # Red Boomerang becomes Red Boomerang
 | 
						|
    rom.write_byte(0x348EB, 0x05)  # Blue Shield becomes Blue Shield
 | 
						|
 | 
						|
    # Remove Statues for upgrade fairy
 | 
						|
    rom.write_bytes(0x01F810, [0x1A, 0x1E, 0x01, 0x1A, 0x1E, 0x01])
 | 
						|
 | 
						|
 | 
						|
    rom.write_byte(0x180029, 0x01) # Smithy quick item give
 | 
						|
 | 
						|
    # set swordless mode settings
 | 
						|
    rom.write_byte(0x18003F, 0x01 if world.swords[player] == 'swordless' else 0x00)  # hammer can harm ganon
 | 
						|
    rom.write_byte(0x180040, 0x01 if world.swords[player] == 'swordless' else 0x00)  # open curtains
 | 
						|
    rom.write_byte(0x180041, 0x01 if world.swords[player] == 'swordless' else 0x00)  # swordless medallions
 | 
						|
    rom.write_byte(0x180043, 0xFF if world.swords[player] == 'swordless' else 0x00)  # starting sword for link
 | 
						|
    rom.write_byte(0x180044, 0x01 if world.swords[player] == 'swordless' else 0x00)  # hammer activates tablets
 | 
						|
 | 
						|
    # set up clocks for timed modes
 | 
						|
    if world.shuffle[player] == 'vanilla':
 | 
						|
        ERtimeincrease = 0
 | 
						|
    elif world.shuffle[player] in ['dungeonssimple', 'dungeonsfull']:
 | 
						|
        ERtimeincrease = 10
 | 
						|
    else:
 | 
						|
        ERtimeincrease = 20
 | 
						|
    if world.keyshuffle[player] or world.bigkeyshuffle[player] or world.mapshuffle[player]:
 | 
						|
        ERtimeincrease = ERtimeincrease + 15
 | 
						|
    if world.clock_mode[player] == False:
 | 
						|
        rom.write_bytes(0x180190, [0x00, 0x00, 0x00])  # turn off clock mode
 | 
						|
        write_int32(rom, 0x180200, 0)  # red clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x180204, 0)  # blue clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x180208, 0)  # green clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x18020C, 0)  # starting time (in frames, sint32)
 | 
						|
    elif world.clock_mode[player] == 'ohko':
 | 
						|
        rom.write_bytes(0x180190, [0x01, 0x02, 0x01])  # ohko timer with resetable timer functionality
 | 
						|
        write_int32(rom, 0x180200, 0)  # red clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x180204, 0)  # blue clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x180208, 0)  # green clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x18020C, 0)  # starting time (in frames, sint32)
 | 
						|
    elif world.clock_mode[player] == 'countdown-ohko':
 | 
						|
        rom.write_bytes(0x180190, [0x01, 0x02, 0x01])  # ohko timer with resetable timer functionality
 | 
						|
        write_int32(rom, 0x180200, -100 * 60 * 60 * 60)  # red clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x180204, 2 * 60 * 60)  # blue clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x180208, 4 * 60 * 60)  # green clock adjustment time (in frames, sint32)
 | 
						|
        if world.difficulty_adjustments[player] == 'normal':
 | 
						|
            write_int32(rom, 0x18020C, (10 + ERtimeincrease) * 60 * 60)  # starting time (in frames, sint32)
 | 
						|
        else:
 | 
						|
            write_int32(rom, 0x18020C, int((5 + ERtimeincrease / 2) * 60 * 60))  # starting time (in frames, sint32)
 | 
						|
    if world.clock_mode[player] == 'stopwatch':
 | 
						|
        rom.write_bytes(0x180190, [0x02, 0x01, 0x00])  # set stopwatch mode
 | 
						|
        write_int32(rom, 0x180200, -2 * 60 * 60)  # red clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x180204, 2 * 60 * 60)  # blue clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x180208, 4 * 60 * 60)  # green clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x18020C, 0)  # starting time (in frames, sint32)
 | 
						|
    if world.clock_mode[player] == 'countdown':
 | 
						|
        rom.write_bytes(0x180190, [0x01, 0x01, 0x00])  # set countdown, with no reset available
 | 
						|
        write_int32(rom, 0x180200, -2 * 60 * 60)  # red clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x180204, 2 * 60 * 60)  # blue clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x180208, 4 * 60 * 60)  # green clock adjustment time (in frames, sint32)
 | 
						|
        write_int32(rom, 0x18020C, (40 + ERtimeincrease) * 60 * 60)  # starting time (in frames, sint32)
 | 
						|
 | 
						|
    # set up goals for treasure hunt
 | 
						|
    rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon[player] == 'Triforce Piece' else [0x0D, 0x28])
 | 
						|
    rom.write_byte(0x180167, world.treasure_hunt_count[player] % 256)
 | 
						|
    rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
 | 
						|
 | 
						|
    rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
 | 
						|
 | 
						|
    gametype = 0x04 # item
 | 
						|
    if world.shuffle[player] != 'vanilla':
 | 
						|
        gametype |= 0x02 # entrance
 | 
						|
    if enemized:
 | 
						|
        gametype |= 0x01 # enemizer
 | 
						|
    rom.write_byte(0x180211, gametype) # Game type
 | 
						|
 | 
						|
    # assorted fixes
 | 
						|
    rom.write_byte(0x1800A2, 0x01)  # remain in real dark world when dying in dark world dungeon before killing aga1
 | 
						|
    rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00)  # Lock or unlock aga tower door during escape sequence.
 | 
						|
    if world.mode[player] == 'inverted':
 | 
						|
        rom.write_byte(0x180169, 0x02)  # lock aga/ganon tower door with crystals in inverted
 | 
						|
    rom.write_byte(0x180171, 0x01 if world.ganon_at_pyramid[player] else 0x00)  # Enable respawning on pyramid after ganon death
 | 
						|
    rom.write_byte(0x180173, 0x01) # Bob is enabled
 | 
						|
    rom.write_byte(0x180168, 0x08)  # Spike Cave Damage
 | 
						|
    rom.write_bytes(0x18016B, [0x04, 0x02, 0x01]) #Set spike cave and MM spike room Cape usage
 | 
						|
    rom.write_bytes(0x18016E, [0x04, 0x08, 0x10]) #Set spike cave and MM spike room Cape usage
 | 
						|
    rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
 | 
						|
    rom.write_byte(0x50599, 0x00) # disable below ganon chest
 | 
						|
    rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
 | 
						|
    rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player] else 0x00) # pre-open Pyramid Hole
 | 
						|
    rom.write_byte(0x18008C, 0x01 if world.crystals_needed_for_gt[player] == 0 else 0x00) # GT pre-opened if crystal requirement is 0
 | 
						|
    rom.write_byte(0xF5D73, 0xF0) # bees are catchable
 | 
						|
    rom.write_byte(0xF5F10, 0xF0) # bees are catchable
 | 
						|
    rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01)  # set blue ball and ganon warp randomness
 | 
						|
    rom.write_byte(0x1800A0, 0x01)  # return to light world on s+q without mirror
 | 
						|
    rom.write_byte(0x1800A1, 0x01)  # enable overworld screen transition draining for water level inside swamp
 | 
						|
    rom.write_byte(0x180174, 0x01 if world.fix_fake_world[player] else 0x00)
 | 
						|
    rom.write_byte(0x18017E, 0x01) # Fairy fountains only trade in bottles
 | 
						|
 | 
						|
    # Starting equipment
 | 
						|
    equip = [0] * (0x340 + 0x4F)
 | 
						|
    equip[0x36C] = 0x18
 | 
						|
    equip[0x36D] = 0x18
 | 
						|
    equip[0x379] = 0x68
 | 
						|
    starting_max_bombs = 10
 | 
						|
    starting_max_arrows = 30
 | 
						|
 | 
						|
    startingstate = CollectionState(world)
 | 
						|
 | 
						|
    if startingstate.has('Bow', player):
 | 
						|
        equip[0x340] = 1
 | 
						|
        equip[0x38E] |= 0x20 # progressive flag to get the correct hint in all cases
 | 
						|
        if not world.retro[player]:
 | 
						|
            equip[0x38E] |= 0x80
 | 
						|
    if startingstate.has('Silver Arrows', player):
 | 
						|
        equip[0x38E] |= 0x40
 | 
						|
        #TODO add Silver Bow
 | 
						|
 | 
						|
    if startingstate.has('Titans Mitts', player):
 | 
						|
        equip[0x354] = 2
 | 
						|
    elif startingstate.has('Power Glove', player):
 | 
						|
        equip[0x354] = 1
 | 
						|
 | 
						|
    if startingstate.has('Golden Sword', player):
 | 
						|
        equip[0x359] = 4
 | 
						|
    elif startingstate.has('Tempered Sword', player):
 | 
						|
        equip[0x359] = 3
 | 
						|
    elif startingstate.has('Master Sword', player):
 | 
						|
        equip[0x359] = 2
 | 
						|
    elif startingstate.has('Fighter Sword', player):
 | 
						|
        equip[0x359] = 1
 | 
						|
 | 
						|
    if startingstate.has('Mirror Shield', player):
 | 
						|
        equip[0x35A] = 3
 | 
						|
    elif startingstate.has('Red Shield', player):
 | 
						|
        equip[0x35A] = 2
 | 
						|
    elif startingstate.has('Blue Shield', player):
 | 
						|
        equip[0x35A] = 1
 | 
						|
 | 
						|
    if startingstate.has('Red Mail', player):
 | 
						|
        equip[0x35B] = 2
 | 
						|
    elif startingstate.has('Blue Mail', player):
 | 
						|
        equip[0x35B] = 1
 | 
						|
 | 
						|
    if startingstate.has('Magic Upgrade (1/4)', player):
 | 
						|
        equip[0x37B] = 2
 | 
						|
        equip[0x36E] = 0x80
 | 
						|
    elif startingstate.has('Magic Upgrade (1/2)', player):
 | 
						|
        equip[0x37B] = 1
 | 
						|
        equip[0x36E] = 0x80
 | 
						|
 | 
						|
    for item in world.precollected_items:
 | 
						|
        if item.player != player:
 | 
						|
            continue
 | 
						|
 | 
						|
        if item.name in ['Bow', 'Silver Bow', 'Silver Arrows', 'Progressive Bow', 'Progressive Bow (Alt)',
 | 
						|
                         'Titans Mitts', 'Power Glove', 'Progressive Glove',
 | 
						|
                         'Golden Sword', 'Tempered Sword', 'Master Sword', 'Fighter Sword', 'Progressive Sword',
 | 
						|
                         'Mirror Shield', 'Red Shield', 'Blue Shield', 'Progressive Shield',
 | 
						|
                         'Red Mail', 'Blue Mail', 'Progressive Armor',
 | 
						|
                         'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)']:
 | 
						|
            continue
 | 
						|
 | 
						|
        set_table = {'Book of Mudora': (0x34E, 1), 'Hammer': (0x34B, 1), 'Bug Catching Net': (0x34D, 1), 'Hookshot': (0x342, 1), 'Magic Mirror': (0x353, 2),
 | 
						|
                     'Cape': (0x352, 1), 'Lamp': (0x34A, 1), 'Moon Pearl': (0x357, 1), 'Cane of Somaria': (0x350, 1), 'Cane of Byrna': (0x351, 1),
 | 
						|
                     'Fire Rod': (0x345, 1), 'Ice Rod': (0x346, 1), 'Bombos': (0x347, 1), 'Ether': (0x348, 1), 'Quake': (0x349, 1)}
 | 
						|
        or_table = {'Green Pendant': (0x374, 0x04), 'Red Pendant': (0x374, 0x01), 'Blue Pendant': (0x374, 0x02),
 | 
						|
                    'Crystal 1': (0x37A, 0x02), 'Crystal 2': (0x37A, 0x10), 'Crystal 3': (0x37A, 0x40),
 | 
						|
                    'Crystal 4': (0x37A, 0x20),
 | 
						|
                    'Crystal 5': (0x37A, 0x04), 'Crystal 6': (0x37A, 0x01), 'Crystal 7': (0x37A, 0x08),
 | 
						|
                    'Big Key (Eastern Palace)': (0x367, 0x20), 'Compass (Eastern Palace)': (0x365, 0x20),
 | 
						|
                    'Map (Eastern Palace)': (0x369, 0x20),
 | 
						|
                    'Big Key (Desert Palace)': (0x367, 0x10), 'Compass (Desert Palace)': (0x365, 0x10),
 | 
						|
                    'Map (Desert Palace)': (0x369, 0x10),
 | 
						|
                    'Big Key (Tower of Hera)': (0x366, 0x20), 'Compass (Tower of Hera)': (0x364, 0x20),
 | 
						|
                    'Map (Tower of Hera)': (0x368, 0x20),
 | 
						|
                    'Big Key (Hyrule Castle)': (0x367, 0xC0), 'Compass (Hyrule Castle)': (0x365, 0xC0),
 | 
						|
                    'Map (Hyrule Castle)': (0x369, 0xC0),
 | 
						|
                    # doors-specific items
 | 
						|
                    'Big Key (Agahnims Tower)': (0x367, 0x08), 'Compass (Agahnims Tower)': (0x365, 0x08),
 | 
						|
                    'Map (Agahnims Tower)': (0x369, 0x08),
 | 
						|
                    # end of doors-specific items
 | 
						|
                    'Big Key (Palace of Darkness)': (0x367, 0x02), 'Compass (Palace of Darkness)': (0x365, 0x02),
 | 
						|
                    'Map (Palace of Darkness)': (0x369, 0x02),
 | 
						|
                    'Big Key (Thieves Town)': (0x366, 0x10), 'Compass (Thieves Town)': (0x364, 0x10),
 | 
						|
                    'Map (Thieves Town)': (0x368, 0x10),
 | 
						|
                    'Big Key (Skull Woods)': (0x366, 0x80), 'Compass (Skull Woods)': (0x364, 0x80),
 | 
						|
                    'Map (Skull Woods)': (0x368, 0x80),
 | 
						|
                    'Big Key (Swamp Palace)': (0x367, 0x04), 'Compass (Swamp Palace)': (0x365, 0x04),
 | 
						|
                    'Map (Swamp Palace)': (0x369, 0x04),
 | 
						|
                    'Big Key (Ice Palace)': (0x366, 0x40), 'Compass (Ice Palace)': (0x364, 0x40),
 | 
						|
                    'Map (Ice Palace)': (0x368, 0x40),
 | 
						|
                    'Big Key (Misery Mire)': (0x367, 0x01), 'Compass (Misery Mire)': (0x365, 0x01),
 | 
						|
                    'Map (Misery Mire)': (0x369, 0x01),
 | 
						|
                    'Big Key (Turtle Rock)': (0x366, 0x08), 'Compass (Turtle Rock)': (0x364, 0x08),
 | 
						|
                    'Map (Turtle Rock)': (0x368, 0x08),
 | 
						|
                    'Big Key (Ganons Tower)': (0x366, 0x04), 'Compass (Ganons Tower)': (0x364, 0x04), 'Map (Ganons Tower)': (0x368, 0x04)}
 | 
						|
        set_or_table = {'Flippers': (0x356, 1, 0x379, 0x02),'Pegasus Boots': (0x355, 1, 0x379, 0x04),
 | 
						|
                        'Shovel': (0x34C, 1, 0x38C, 0x04), 'Flute': (0x34C, 3, 0x38C, 0x01),
 | 
						|
                        'Mushroom': (0x344, 1, 0x38C, 0x20 | 0x08), 'Magic Powder': (0x344, 2, 0x38C, 0x10),
 | 
						|
                        'Blue Boomerang': (0x341, 1, 0x38C, 0x80), 'Red Boomerang': (0x341, 2, 0x38C, 0x40)}
 | 
						|
        keys = {'Small Key (Eastern Palace)': [0x37E], 'Small Key (Desert Palace)': [0x37F],
 | 
						|
                'Small Key (Tower of Hera)': [0x386],
 | 
						|
                'Small Key (Agahnims Tower)': [0x380], 'Small Key (Palace of Darkness)': [0x382],
 | 
						|
                'Small Key (Thieves Town)': [0x387],
 | 
						|
                'Small Key (Skull Woods)': [0x384], 'Small Key (Swamp Palace)': [0x381],
 | 
						|
                'Small Key (Ice Palace)': [0x385],
 | 
						|
                'Small Key (Misery Mire)': [0x383], 'Small Key (Turtle Rock)': [0x388],
 | 
						|
                'Small Key (Ganons Tower)': [0x389],
 | 
						|
                'Small Key (Universal)': [0x38B], 'Small Key (Hyrule Castle)': [0x37C, 0x37D]}
 | 
						|
        bottles = {'Bottle': 2, 'Bottle (Red Potion)': 3, 'Bottle (Green Potion)': 4, 'Bottle (Blue Potion)': 5,
 | 
						|
                   'Bottle (Fairy)': 6, 'Bottle (Bee)': 7, 'Bottle (Good Bee)': 8}
 | 
						|
        rupees = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)': 50, 'Rupees (100)': 100, 'Rupees (300)': 300}
 | 
						|
        bomb_caps = {'Bomb Upgrade (+5)': 5, 'Bomb Upgrade (+10)': 10}
 | 
						|
        arrow_caps = {'Arrow Upgrade (+5)': 5, 'Arrow Upgrade (+10)': 10}
 | 
						|
        bombs = {'Single Bomb': 1, 'Bombs (3)': 3, 'Bombs (10)': 10}
 | 
						|
        arrows = {'Single Arrow': 1, 'Arrows (10)': 10}
 | 
						|
 | 
						|
        if item.name in set_table:
 | 
						|
            equip[set_table[item.name][0]] = set_table[item.name][1]
 | 
						|
        elif item.name in or_table:
 | 
						|
            equip[or_table[item.name][0]] |= or_table[item.name][1]
 | 
						|
        elif item.name in set_or_table:
 | 
						|
            equip[set_or_table[item.name][0]] = set_or_table[item.name][1]
 | 
						|
            equip[set_or_table[item.name][2]] |= set_or_table[item.name][3]
 | 
						|
        elif item.name in keys:
 | 
						|
            for address in keys[item.name]:
 | 
						|
                equip[address] = min(equip[address] + 1, 99)
 | 
						|
        elif item.name in bottles:
 | 
						|
            if equip[0x34F] < world.difficulty_requirements[player].progressive_bottle_limit:
 | 
						|
                equip[0x35C + equip[0x34F]] = bottles[item.name]
 | 
						|
                equip[0x34F] += 1
 | 
						|
        elif item.name in rupees:
 | 
						|
            equip[0x360:0x362] = list(min(equip[0x360] + (equip[0x361] << 8) + rupees[item.name], 9999).to_bytes(2, byteorder='little', signed=False))
 | 
						|
            equip[0x362:0x364] = list(min(equip[0x362] + (equip[0x363] << 8) + rupees[item.name], 9999).to_bytes(2, byteorder='little', signed=False))
 | 
						|
        elif item.name in bomb_caps:
 | 
						|
            starting_max_bombs = min(starting_max_bombs + bomb_caps[item.name], 50)
 | 
						|
        elif item.name in arrow_caps:
 | 
						|
            starting_max_arrows = min(starting_max_arrows + arrow_caps[item.name], 70)
 | 
						|
        elif item.name in bombs:
 | 
						|
            equip[0x343] += bombs[item.name]
 | 
						|
        elif item.name in arrows:
 | 
						|
            if world.retro[player]:
 | 
						|
                equip[0x38E] |= 0x80
 | 
						|
                equip[0x377] = 1
 | 
						|
            else:
 | 
						|
                equip[0x377] += arrows[item.name]
 | 
						|
        elif item.name in ['Piece of Heart', 'Boss Heart Container', 'Sanctuary Heart Container']:
 | 
						|
            if item.name == 'Piece of Heart':
 | 
						|
                equip[0x36B] = (equip[0x36B] + 1) % 4
 | 
						|
            if item.name != 'Piece of Heart' or equip[0x36B] == 0:
 | 
						|
                equip[0x36C] = min(equip[0x36C] + 0x08, 0xA0)
 | 
						|
                equip[0x36D] = min(equip[0x36D] + 0x08, 0xA0)
 | 
						|
        else:
 | 
						|
            raise RuntimeError(f'Unsupported item in starting equipment: {item.name}')
 | 
						|
 | 
						|
    equip[0x343] = min(equip[0x343], starting_max_bombs)
 | 
						|
    rom.write_byte(0x180034, starting_max_bombs)
 | 
						|
    equip[0x377] = min(equip[0x377], starting_max_arrows)
 | 
						|
    rom.write_byte(0x180035, starting_max_arrows)
 | 
						|
    rom.write_bytes(0x180046, equip[0x360:0x362])
 | 
						|
    if equip[0x359]:
 | 
						|
        rom.write_byte(0x180043, equip[0x359])
 | 
						|
 | 
						|
    assert equip[:0x340] == [0] * 0x340
 | 
						|
    rom.write_bytes(0x183000, equip[0x340:])
 | 
						|
    rom.write_bytes(0x271A6, equip[0x340:0x340+60])
 | 
						|
 | 
						|
    rom.write_byte(0x18004A, 0x00 if world.mode[player] != 'inverted' else 0x01)  # Inverted mode
 | 
						|
    rom.write_byte(0x18005D, 0x00) # Hammer always breaks barrier
 | 
						|
    rom.write_byte(0x2AF79, 0xD0 if world.mode[player] != 'inverted' else 0xF0) # vortexes: Normal  (D0=light to dark, F0=dark to light, 42 = both)
 | 
						|
    rom.write_byte(0x3A943, 0xD0 if world.mode[player] != 'inverted' else 0xF0) # Mirror: Normal  (D0=Dark to Light, F0=light to dark, 42 = both)
 | 
						|
    rom.write_byte(0x3A96D, 0xF0 if world.mode[player] != 'inverted' else 0xD0) # Residual Portal: Normal  (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader))
 | 
						|
    rom.write_byte(0x3A9A7, 0xD0) # Residual Portal: Normal  (D0= Light Side, F0=Dark Side, 42 = both (Darth Vader))
 | 
						|
 | 
						|
    rom.write_bytes(0x180080, [50, 50, 70, 70]) # values to fill for Capacity Upgrades (Bomb5, Bomb10, Arrow5, Arrow10)
 | 
						|
 | 
						|
    rom.write_byte(0x18004D, ((0x01 if 'arrows' in world.escape_assist[player] else 0x00) |
 | 
						|
                              (0x02 if 'bombs' in world.escape_assist[player] else 0x00) |
 | 
						|
                              (0x04 if 'magic' in world.escape_assist[player] else 0x00))) # Escape assist
 | 
						|
 | 
						|
    if world.goal[player] in ['pedestal', 'triforcehunt', 'localtriforcehunt']:
 | 
						|
        rom.write_byte(0x18003E, 0x01)  # make ganon invincible
 | 
						|
    elif world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
 | 
						|
        rom.write_byte(0x18003E, 0x05)  # make ganon invincible until 20 triforce pieces are collected
 | 
						|
    elif world.goal[player] in ['dungeons']:
 | 
						|
        rom.write_byte(0x18003E, 0x02)  # make ganon invincible until all dungeons are beat
 | 
						|
    elif world.goal[player] in ['crystals']:
 | 
						|
        rom.write_byte(0x18003E, 0x04)  # make ganon invincible until all crystals
 | 
						|
    else:
 | 
						|
        rom.write_byte(0x18003E, 0x03)  # make ganon invincible until all crystals and aga 2 are collected
 | 
						|
 | 
						|
    rom.write_byte(0x18005E, world.crystals_needed_for_gt[player])
 | 
						|
    rom.write_byte(0x18005F, world.crystals_needed_for_ganon[player])
 | 
						|
 | 
						|
     # Bitfield - enable text box to show with free roaming items
 | 
						|
     #
 | 
						|
     # ---o bmcs
 | 
						|
     # o - enabled for outside dungeon items
 | 
						|
     # b - enabled for inside big keys
 | 
						|
     # m - enabled for inside maps
 | 
						|
     # c - enabled for inside compasses
 | 
						|
     # s - enabled for inside small keys
 | 
						|
    # block HC upstairs doors in rain state in standard mode
 | 
						|
    rom.write_byte(0x18008A, 0x01 if world.mode[player] == "standard" and world.shuffle[player] != 'vanilla' else 0x00)
 | 
						|
 | 
						|
    rom.write_byte(0x18016A, 0x10 | ((0x01 if world.keyshuffle[player] else 0x00)
 | 
						|
                                     | (0x02 if world.compassshuffle[player] else 0x00)
 | 
						|
                                     | (0x04 if world.mapshuffle[player] else 0x00)
 | 
						|
                                     | (0x08 if world.bigkeyshuffle[player] else 0x00)))  # free roaming item text boxes
 | 
						|
    rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] else 0x00)  # maps showing crystals on overworld
 | 
						|
 | 
						|
    # compasses showing dungeon count
 | 
						|
    if world.clock_mode[player] or not world.dungeon_counters[player]:
 | 
						|
        rom.write_byte(0x18003C, 0x00)  # Currently must be off if timer is on, because they use same HUD location
 | 
						|
    elif world.dungeon_counters[player] == True:
 | 
						|
        rom.write_byte(0x18003C, 0x02)  # always on
 | 
						|
    elif world.compassshuffle[player] or world.dungeon_counters[player] == 'pickup':
 | 
						|
        rom.write_byte(0x18003C, 0x01)  # show on pickup
 | 
						|
    else:
 | 
						|
        rom.write_byte(0x18003C, 0x00)
 | 
						|
 | 
						|
     # Bitfield - enable free items to show up in menu
 | 
						|
     #
 | 
						|
     # ----dcba
 | 
						|
     # d - Compass
 | 
						|
     # c - Map
 | 
						|
     # b - Big Key
 | 
						|
     # a - Small Key
 | 
						|
     #
 | 
						|
    rom.write_byte(0x180045, ((0x01 if world.keyshuffle[player] else 0x00)
 | 
						|
                              | (0x02 if world.bigkeyshuffle[player] else 0x00)
 | 
						|
                              | (0x04 if world.mapshuffle[player] else 0x00)
 | 
						|
                              | (0x08 if world.compassshuffle[player] else 0x00)))  # free roaming items in menu
 | 
						|
 | 
						|
    # Map reveals
 | 
						|
    reveal_bytes = {
 | 
						|
        "Eastern Palace": 0x2000,
 | 
						|
        "Desert Palace": 0x1000,
 | 
						|
        "Tower of Hera": 0x0020,
 | 
						|
        "Palace of Darkness": 0x0200,
 | 
						|
        "Thieves Town": 0x0010,
 | 
						|
        "Skull Woods": 0x0080,
 | 
						|
        "Swamp Palace": 0x0400,
 | 
						|
        "Ice Palace": 0x0040,
 | 
						|
        "Misery Mire'": 0x0100,
 | 
						|
        "Turtle Rock": 0x0008,
 | 
						|
    }
 | 
						|
 | 
						|
    def get_reveal_bytes(itemName):
 | 
						|
        locations = world.find_items(itemName, player)
 | 
						|
        if len(locations) < 1:
 | 
						|
            return 0x0000
 | 
						|
        location = locations[0]
 | 
						|
        if location.parent_region and location.parent_region.dungeon:
 | 
						|
            return reveal_bytes.get(location.parent_region.dungeon.name, 0x0000)
 | 
						|
        return 0x0000
 | 
						|
 | 
						|
    write_int16(rom, 0x18017A, get_reveal_bytes('Green Pendant') if world.mapshuffle[player] else 0x0000) # Sahasrahla reveal
 | 
						|
    write_int16(rom, 0x18017C, get_reveal_bytes('Crystal 5')|get_reveal_bytes('Crystal 6') if world.mapshuffle[player] else 0x0000) # Bomb Shop Reveal
 | 
						|
 | 
						|
    rom.write_byte(0x180172, 0x01 if world.retro[player] else 0x00)  # universal keys
 | 
						|
    rom.write_byte(0x180175, 0x01 if world.retro[player] else 0x00)  # rupee bow
 | 
						|
    rom.write_byte(0x180176, 0x0A if world.retro[player] else 0x00)  # wood arrow cost
 | 
						|
    rom.write_byte(0x180178, 0x32 if world.retro[player] else 0x00)  # silver arrow cost
 | 
						|
    rom.write_byte(0x301FC, 0xDA if world.retro[player] else 0xE1)  # rupees replace arrows under pots
 | 
						|
    rom.write_byte(0x30052, 0xDB if world.retro[player] else 0xE2) # replace arrows in fish prize from bottle merchant
 | 
						|
    rom.write_bytes(0xECB4E, [0xA9, 0x00, 0xEA, 0xEA] if world.retro[player] else [0xAF, 0x77, 0xF3, 0x7E])  # Thief steals rupees instead of arrows
 | 
						|
    rom.write_bytes(0xF0D96, [0xA9, 0x00, 0xEA, 0xEA] if world.retro[player] else [0xAF, 0x77, 0xF3, 0x7E])  # Pikit steals rupees instead of arrows
 | 
						|
    rom.write_bytes(0xEDA5, [0x35, 0x41] if world.retro[player] else [0x43, 0x44])  # Chest game gives rupees instead of arrows
 | 
						|
    digging_game_rng = local_random.randint(1, 30)  # set rng for digging game
 | 
						|
    rom.write_byte(0x180020, digging_game_rng)
 | 
						|
    rom.write_byte(0xEFD95, digging_game_rng)
 | 
						|
    rom.write_byte(0x1800A3, 0x01)  # enable correct world setting behaviour after agahnim kills
 | 
						|
    rom.write_byte(0x1800A4, 0x01 if world.logic[player] != 'nologic' else 0x00)  # enable POD EG fix
 | 
						|
    rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00)  # Allow Save and Quit after boss kill
 | 
						|
 | 
						|
    # remove shield from uncle
 | 
						|
    rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
 | 
						|
    rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
 | 
						|
    rom.write_bytes(0x6D283, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
 | 
						|
    rom.write_bytes(0x6D28B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
 | 
						|
    rom.write_bytes(0x6D2CB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
 | 
						|
    rom.write_bytes(0x6D2FB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
 | 
						|
    rom.write_bytes(0x6D313, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
 | 
						|
 | 
						|
    rom.write_byte(0x18004E, 0) # Escape Fill (nothing)
 | 
						|
    write_int16(rom, 0x180183, 300) # Escape fill rupee bow
 | 
						|
    rom.write_bytes(0x180185, [0,0,0]) # Uncle respawn refills (magic, bombs, arrows)
 | 
						|
    rom.write_bytes(0x180188, [0,0,0]) # Zelda respawn refills (magic, bombs, arrows)
 | 
						|
    rom.write_bytes(0x18018B, [0,0,0]) # Mantle respawn refills (magic, bombs, arrows)
 | 
						|
    if world.mode[player] == 'standard':
 | 
						|
        if uncle_location.item is not None and uncle_location.item.name in ['Bow', 'Progressive Bow']:
 | 
						|
            rom.write_byte(0x18004E, 1) # Escape Fill (arrows)
 | 
						|
            write_int16(rom, 0x180183, 300) # Escape fill rupee bow
 | 
						|
            rom.write_bytes(0x180185, [0,0,70]) # Uncle respawn refills (magic, bombs, arrows)
 | 
						|
            rom.write_bytes(0x180188, [0,0,10]) # Zelda respawn refills (magic, bombs, arrows)
 | 
						|
            rom.write_bytes(0x18018B, [0,0,10]) # Mantle respawn refills (magic, bombs, arrows)
 | 
						|
        elif uncle_location.item is not None and uncle_location.item.name in ['Bombs (10)']:
 | 
						|
            rom.write_byte(0x18004E, 2) # Escape Fill (bombs)
 | 
						|
            rom.write_bytes(0x180185, [0,50,0]) # Uncle respawn refills (magic, bombs, arrows)
 | 
						|
            rom.write_bytes(0x180188, [0,3,0]) # Zelda respawn refills (magic, bombs, arrows)
 | 
						|
            rom.write_bytes(0x18018B, [0,3,0]) # Mantle respawn refills (magic, bombs, arrows)
 | 
						|
        elif uncle_location.item is not None and uncle_location.item.name in ['Cane of Somaria', 'Cane of Byrna', 'Fire Rod']:
 | 
						|
            rom.write_byte(0x18004E, 4) # Escape Fill (magic)
 | 
						|
            rom.write_bytes(0x180185, [0x80,0,0]) # Uncle respawn refills (magic, bombs, arrows)
 | 
						|
            rom.write_bytes(0x180188, [0x20,0,0]) # Zelda respawn refills (magic, bombs, arrows)
 | 
						|
            rom.write_bytes(0x18018B, [0x20,0,0]) # Mantle respawn refills (magic, bombs, arrows)
 | 
						|
 | 
						|
    # patch swamp: Need to enable permanent drain of water as dam or swamp were moved
 | 
						|
    rom.write_byte(0x18003D, 0x01 if world.swamp_patch_required[player] else 0x00)
 | 
						|
 | 
						|
    # powder patch: remove the need to leave the screen after powder, since it causes problems for potion shop at race game
 | 
						|
    # temporarally we are just nopping out this check we will conver this to a rom fix soon.
 | 
						|
    rom.write_bytes(0x02F539, [0xEA, 0xEA, 0xEA, 0xEA, 0xEA] if world.powder_patch_required[player] else [0xAD, 0xBF, 0x0A, 0xF0, 0x4F])
 | 
						|
 | 
						|
    # allow smith into multi-entrance caves in appropriate shuffles
 | 
						|
    if world.shuffle[player] in ['restricted', 'full', 'crossed', 'insanity'] or (world.shuffle == 'simple' and world.mode == 'inverted'):
 | 
						|
        rom.write_byte(0x18004C, 0x01)
 | 
						|
 | 
						|
    # set correct flag for hera basement item
 | 
						|
    hera_basement = world.get_location('Tower of Hera - Basement Cage', player)
 | 
						|
    if hera_basement.item is not None and hera_basement.item.name == 'Small Key (Tower of Hera)' and hera_basement.item.player == player:
 | 
						|
        rom.write_byte(0x4E3BB, 0xE4)
 | 
						|
    else:
 | 
						|
        rom.write_byte(0x4E3BB, 0xEB)
 | 
						|
 | 
						|
    # fix trock doors for reverse entrances
 | 
						|
    if world.fix_trock_doors[player]:
 | 
						|
        rom.write_byte(0xFED31, 0x0E)  # preopen bombable exit
 | 
						|
        rom.write_byte(0xFEE41, 0x0E)  # preopen bombable exit
 | 
						|
        # included unconditionally in base2current
 | 
						|
        #rom.write_byte(0xFE465, 0x1E)  # remove small key door on backside of big key door
 | 
						|
    else:
 | 
						|
        rom.write_byte(0xFED31, 0x2A)  # preopen bombable exit
 | 
						|
        rom.write_byte(0xFEE41, 0x2A)  # preopen bombable exit
 | 
						|
 | 
						|
    write_strings(rom, world, player, team)
 | 
						|
 | 
						|
    rom.write_byte(0x18636C, 1 if world.remote_items[player] else 0)
 | 
						|
 | 
						|
    # set rom name
 | 
						|
    # 21 bytes
 | 
						|
    from Main import __version__
 | 
						|
    rom.name = bytearray(f'BM{__version__.replace(".", "")[0:3]}_{team + 1}_{player}_{world.seed:09}\0', 'utf8')[:21]
 | 
						|
    rom.name.extend([0] * (21 - len(rom.name)))
 | 
						|
    rom.write_bytes(0x7FC0, rom.name)
 | 
						|
 | 
						|
    # set player names
 | 
						|
    for p in range(1, min(world.players, 255) + 1):
 | 
						|
        rom.write_bytes(0x195FFC + ((p - 1) * 32), hud_format_text(world.player_names[p][team]))
 | 
						|
 | 
						|
    # Write title screen Code
 | 
						|
    hashint = int(rom.get_hash(), 16)
 | 
						|
    code = [
 | 
						|
        (hashint >> 20) & 0x1F,
 | 
						|
        (hashint >> 15) & 0x1F,
 | 
						|
        (hashint >> 10) & 0x1F,
 | 
						|
        (hashint >> 5) & 0x1F,
 | 
						|
        hashint & 0x1F,
 | 
						|
    ]
 | 
						|
    rom.write_bytes(0x180215, code)
 | 
						|
    rom.hash = code
 | 
						|
 | 
						|
    return rom
 | 
						|
 | 
						|
try:
 | 
						|
    import RaceRom
 | 
						|
except ImportError:
 | 
						|
    RaceRom = None
 | 
						|
 | 
						|
def patch_race_rom(rom):
 | 
						|
    rom.write_bytes(0x180213, [0x01, 0x00]) # Tournament Seed
 | 
						|
 | 
						|
    if 'RaceRom' in sys.modules:
 | 
						|
        RaceRom.encrypt(rom)
 | 
						|
 | 
						|
def write_custom_shops(rom, world, player):
 | 
						|
    shops = [shop for shop in world.shops if shop.custom and shop.region.player == player]
 | 
						|
 | 
						|
    shop_data = bytearray()
 | 
						|
    items_data = bytearray()
 | 
						|
    sram_offset = 0
 | 
						|
 | 
						|
    for shop_id, shop in enumerate(shops):
 | 
						|
        if shop_id == len(shops) - 1:
 | 
						|
            shop_id = 0xFF
 | 
						|
        bytes = shop.get_bytes()
 | 
						|
        bytes[0] = shop_id
 | 
						|
        bytes[-1] = sram_offset
 | 
						|
        if shop.type == ShopType.TakeAny:
 | 
						|
            sram_offset += 1
 | 
						|
        else:
 | 
						|
            sram_offset += shop.item_count
 | 
						|
        shop_data.extend(bytes)
 | 
						|
        # [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high]
 | 
						|
        for item in shop.inventory:
 | 
						|
            if item is None:
 | 
						|
                break
 | 
						|
            item_data = [shop_id, ItemFactory(item['item'], player).code] + int16_as_bytes(item['price']) + [item['max'], ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF] + int16_as_bytes(item['replacement_price'])
 | 
						|
            items_data.extend(item_data)
 | 
						|
 | 
						|
    rom.write_bytes(0x184800, shop_data)
 | 
						|
 | 
						|
    items_data.extend([0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF])
 | 
						|
    rom.write_bytes(0x184900, items_data)
 | 
						|
 | 
						|
 | 
						|
def hud_format_text(text):
 | 
						|
    output = bytes()
 | 
						|
    for char in text.lower():
 | 
						|
        if 'a' <= char <= 'z':
 | 
						|
            output += bytes([0x5d + ord(char) - ord('a'), 0x29])
 | 
						|
        elif '0' <= char <= '8':
 | 
						|
            output += bytes([0x77 + ord(char) - ord('0'), 0x29])
 | 
						|
        elif char == '9':
 | 
						|
            output += b'\x4b\x29'
 | 
						|
        elif char == ' ' or char == '_':
 | 
						|
            output += b'\x7f\x00'
 | 
						|
        else:
 | 
						|
            output += b'\x2a\x29'
 | 
						|
    while len(output) < 32:
 | 
						|
        output += b'\x7f\x00'
 | 
						|
    return output[:32]
 | 
						|
 | 
						|
 | 
						|
def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite, ow_palettes, uw_palettes, world=None, player=1):
 | 
						|
    local_random = random if not world else world.rom_seeds[player]
 | 
						|
    if sprite and not isinstance(sprite, Sprite):
 | 
						|
        sprite = Sprite(sprite) if os.path.isfile(sprite) else get_sprite_from_name(sprite, local_random)
 | 
						|
 | 
						|
    # enable instant item menu
 | 
						|
    if fastmenu == 'instant':
 | 
						|
        rom.write_byte(0x6DD9A, 0x20)
 | 
						|
        rom.write_byte(0x6DF2A, 0x20)
 | 
						|
        rom.write_byte(0x6E0E9, 0x20)
 | 
						|
    else:
 | 
						|
        rom.write_byte(0x6DD9A, 0x11)
 | 
						|
        rom.write_byte(0x6DF2A, 0x12)
 | 
						|
        rom.write_byte(0x6E0E9, 0x12)
 | 
						|
    if fastmenu == 'instant':
 | 
						|
        rom.write_byte(0x180048, 0xE8)
 | 
						|
    elif fastmenu == 'double':
 | 
						|
        rom.write_byte(0x180048, 0x10)
 | 
						|
    elif fastmenu == 'triple':
 | 
						|
        rom.write_byte(0x180048, 0x18)
 | 
						|
    elif fastmenu == 'quadruple':
 | 
						|
        rom.write_byte(0x180048, 0x20)
 | 
						|
    elif fastmenu == 'half':
 | 
						|
        rom.write_byte(0x180048, 0x04)
 | 
						|
    else:
 | 
						|
        rom.write_byte(0x180048, 0x08)
 | 
						|
 | 
						|
    rom.write_byte(0x18004B, 0x01 if quickswap else 0x00)
 | 
						|
 | 
						|
    rom.write_byte(0x0CFE18, 0x00 if disable_music else rom.orig_buffer[0x0CFE18] if rom.orig_buffer else 0x70)
 | 
						|
    rom.write_byte(0x0CFEC1, 0x00 if disable_music else rom.orig_buffer[0x0CFEC1] if rom.orig_buffer else 0xC0)
 | 
						|
    rom.write_bytes(0x0D0000, [0x00, 0x00] if disable_music else rom.orig_buffer[0x0D0000:0x0D0002] if rom.orig_buffer else [0xDA, 0x58])
 | 
						|
    rom.write_bytes(0x0D00E7, [0xC4, 0x58] if disable_music else rom.orig_buffer[0x0D00E7:0x0D00E9] if rom.orig_buffer else [0xDA, 0x58])
 | 
						|
 | 
						|
    rom.write_byte(0x18021A, 1 if disable_music else 0x00)
 | 
						|
 | 
						|
    # set heart beep rate
 | 
						|
    rom.write_byte(0x180033, {'off': 0x00, 'half': 0x40, 'quarter': 0x80, 'normal': 0x20, 'double': 0x10}[beep])
 | 
						|
 | 
						|
    # set heart color
 | 
						|
    if color == 'random':
 | 
						|
        color = local_random.choice(['red', 'blue', 'green', 'yellow'])
 | 
						|
    rom.write_byte(0x6FA1E, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
 | 
						|
    rom.write_byte(0x6FA20, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
 | 
						|
    rom.write_byte(0x6FA22, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
 | 
						|
    rom.write_byte(0x6FA24, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
 | 
						|
    rom.write_byte(0x6FA26, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
 | 
						|
    rom.write_byte(0x6FA28, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
 | 
						|
    rom.write_byte(0x6FA2A, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
 | 
						|
    rom.write_byte(0x6FA2C, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
 | 
						|
    rom.write_byte(0x6FA2E, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
 | 
						|
    rom.write_byte(0x6FA30, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
 | 
						|
    rom.write_byte(0x65561, {'red': 0x05, 'blue': 0x0D, 'green': 0x19, 'yellow': 0x09}[color])
 | 
						|
 | 
						|
    # write link sprite if required
 | 
						|
    if sprite is not None:
 | 
						|
        write_sprite(rom, sprite)
 | 
						|
 | 
						|
    default_ow_palettes(rom)
 | 
						|
    if ow_palettes == 'random':
 | 
						|
        randomize_ow_palettes(rom, local_random)
 | 
						|
    elif ow_palettes == 'blackout':
 | 
						|
        blackout_ow_palettes(rom)
 | 
						|
 | 
						|
    default_uw_palettes(rom)
 | 
						|
    if uw_palettes == 'random':
 | 
						|
        randomize_uw_palettes(rom, local_random)
 | 
						|
    elif uw_palettes == 'blackout':
 | 
						|
        blackout_uw_palettes(rom)
 | 
						|
 | 
						|
    if isinstance(rom, LocalRom):
 | 
						|
        rom.write_crc()
 | 
						|
 | 
						|
 | 
						|
def write_sprite(rom, sprite):
 | 
						|
    if not sprite.valid:
 | 
						|
        return
 | 
						|
    rom.write_bytes(0x80000, sprite.sprite)
 | 
						|
    rom.write_bytes(0xDD308, sprite.palette)
 | 
						|
    rom.write_bytes(0xDEDF5, sprite.glove_palette)
 | 
						|
 | 
						|
def set_color(rom, address, color, shade):
 | 
						|
    r = round(min(color[0], 0xFF) * pow(0.8, shade) * 0x1F / 0xFF)
 | 
						|
    g = round(min(color[1], 0xFF) * pow(0.8, shade) * 0x1F / 0xFF)
 | 
						|
    b = round(min(color[2], 0xFF) * pow(0.8, shade) * 0x1F / 0xFF)
 | 
						|
 | 
						|
    rom.write_bytes(address, ((b << 10) | (g << 5) | (r << 0)).to_bytes(2, byteorder='little', signed=False))
 | 
						|
 | 
						|
def default_ow_palettes(rom):
 | 
						|
    if not rom.orig_buffer:
 | 
						|
        return
 | 
						|
    rom.write_bytes(0xDE604, rom.orig_buffer[0xDE604:0xDEBB4])
 | 
						|
 | 
						|
    for address in [0x067FB4, 0x067F94, 0x067FC6, 0x067FE6, 0x067FE1, 0x05FEA9, 0x05FEB3]:
 | 
						|
        rom.write_bytes(address, rom.orig_buffer[address:address+2])
 | 
						|
 | 
						|
def randomize_ow_palettes(rom, local_random):
 | 
						|
    grass, grass2, grass3, dirt, dirt2, water, clouds, dwdirt,\
 | 
						|
        dwgrass, dwwater, dwdmdirt, dwdmgrass, dwdmclouds1, dwdmclouds2 = [[local_random.randint(60, 215) for _ in range(3)] for _ in range(14)]
 | 
						|
    dwtree = [c + local_random.randint(-20, 10) for c in dwgrass]
 | 
						|
    treeleaf = [c + local_random.randint(-20, 10) for c in grass]
 | 
						|
 | 
						|
    patches = {0x067FB4: (grass, 0), 0x067F94: (grass, 0), 0x067FC6: (grass, 0), 0x067FE6: (grass, 0), 0x067FE1: (grass, 3), 0x05FEA9: (grass, 0), 0x05FEB3: (dwgrass, 1),
 | 
						|
               0x0DD4AC: (grass, 2), 0x0DE6DE: (grass2, 2), 0x0DE6E0: (grass2, 1), 0x0DD4AE: (grass2, 1), 0x0DE9FA: (grass2, 1), 0x0DEA0E: (grass2, 1), 0x0DE9FE: (grass2, 0),
 | 
						|
               0x0DD3D2: (grass2, 2), 0x0DE88C: (grass2, 2), 0x0DE8A8: (grass2, 2), 0x0DE9F8: (grass2, 2), 0x0DEA4E: (grass2, 2), 0x0DEAF6: (grass2, 2), 0x0DEB2E: (grass2, 2), 0x0DEB4A: (grass2, 2),
 | 
						|
               0x0DE892: (grass, 1), 0x0DE886: (grass, 0), 0x0DE6D2: (grass, 0), 0x0DE6FA: (grass, 3), 0x0DE6FC: (grass, 0), 0x0DE6FE: (grass, 0), 0x0DE70A: (grass, 0), 0x0DE708: (grass, 2), 0x0DE70C: (grass, 1),
 | 
						|
               0x0DE6D4: (dirt, 2), 0x0DE6CA: (dirt, 5), 0x0DE6CC: (dirt, 4), 0x0DE6CE: (dirt, 3), 0x0DE6E2: (dirt, 2), 0x0DE6D8: (dirt, 5), 0x0DE6DA: (dirt, 4), 0x0DE6DC: (dirt, 2),
 | 
						|
               0x0DE6F0: (dirt, 2), 0x0DE6E6: (dirt, 5), 0x0DE6E8: (dirt, 4), 0x0DE6EA: (dirt, 2), 0x0DE6EC: (dirt, 4), 0x0DE6EE: (dirt, 2),
 | 
						|
               0x0DE91E: (grass, 0),
 | 
						|
               0x0DE920: (dirt, 2), 0x0DE916: (dirt, 3), 0x0DE934: (dirt, 3),
 | 
						|
               0x0DE92C: (grass, 0), 0x0DE93A: (grass, 0), 0x0DE91C: (grass, 1), 0x0DE92A: (grass, 1), 0x0DEA1C: (grass, 0), 0x0DEA2A: (grass, 0), 0x0DEA30: (grass, 0),
 | 
						|
               0x0DEA2E: (dirt, 5),
 | 
						|
               0x0DE884: (grass, 3), 0x0DE8AE: (grass, 3), 0x0DE8BE: (grass, 3), 0x0DE8E4: (grass, 3), 0x0DE938: (grass, 3), 0x0DE9C4: (grass, 3), 0x0DE6D0: (grass, 4),
 | 
						|
               0x0DE890: (treeleaf, 1), 0x0DE894: (treeleaf, 0),
 | 
						|
               0x0DE924: (water, 3), 0x0DE668: (water, 3), 0x0DE66A: (water, 2), 0x0DE670: (water, 1), 0x0DE918: (water, 1), 0x0DE66C: (water, 0), 0x0DE91A: (water, 0), 0x0DE92E: (water, 1), 0x0DEA1A: (water, 1), 0x0DEA16: (water, 3), 0x0DEA10: (water, 4),
 | 
						|
               0x0DE66E: (dirt, 3), 0x0DE672: (dirt, 2), 0x0DE932: (dirt, 4), 0x0DE936: (dirt, 2), 0x0DE93C: (dirt, 1),
 | 
						|
               0x0DE756: (dirt2, 4), 0x0DE764: (dirt2, 4), 0x0DE772: (dirt2, 4), 0x0DE994: (dirt2, 4), 0x0DE9A2: (dirt2, 4), 0x0DE758: (dirt2, 3), 0x0DE766: (dirt2, 3), 0x0DE774: (dirt2, 3),
 | 
						|
               0x0DE996: (dirt2, 3), 0x0DE9A4: (dirt2, 3), 0x0DE75A: (dirt2, 2), 0x0DE768: (dirt2, 2), 0x0DE776: (dirt2, 2), 0x0DE778: (dirt2, 2), 0x0DE998: (dirt2, 2), 0x0DE9A6: (dirt2, 2),
 | 
						|
               0x0DE9AC: (dirt2, 1), 0x0DE99E: (dirt2, 1), 0x0DE760: (dirt2, 1), 0x0DE77A: (dirt2, 1), 0x0DE77C: (dirt2, 1), 0x0DE798: (dirt2, 1), 0x0DE980: (dirt2, 1),
 | 
						|
               0x0DE75C: (grass3, 2), 0x0DE786: (grass3, 2), 0x0DE794: (grass3, 2), 0x0DE99A: (grass3, 2), 0x0DE75E: (grass3, 1), 0x0DE788: (grass3, 1), 0x0DE796: (grass3, 1), 0x0DE99C: (grass3, 1),
 | 
						|
               0x0DE76A: (clouds, 2), 0x0DE9A8: (clouds, 2), 0x0DE76E: (clouds, 0), 0x0DE9AA: (clouds, 0), 0x0DE8DA: (clouds, 0), 0x0DE8D8: (clouds, 0), 0x0DE8D0: (clouds, 0), 0x0DE98C: (clouds, 2), 0x0DE990: (clouds, 0),
 | 
						|
               0x0DEB34: (dwtree, 4), 0x0DEB30: (dwtree, 3), 0x0DEB32: (dwtree, 1),
 | 
						|
               0x0DE710: (dwdirt, 5), 0x0DE71E: (dwdirt, 5), 0x0DE72C: (dwdirt, 5), 0x0DEAD6: (dwdirt, 5), 0x0DE712: (dwdirt, 4), 0x0DE720: (dwdirt, 4), 0x0DE72E: (dwdirt, 4), 0x0DE660: (dwdirt, 4),
 | 
						|
               0x0DEAD8: (dwdirt, 4), 0x0DEADA: (dwdirt, 3), 0x0DE714: (dwdirt, 3), 0x0DE722: (dwdirt, 3), 0x0DE730: (dwdirt, 3), 0x0DE732: (dwdirt, 3), 0x0DE734: (dwdirt, 2), 0x0DE736: (dwdirt, 2),
 | 
						|
               0x0DE728: (dwdirt, 2), 0x0DE71A: (dwdirt, 2), 0x0DE664: (dwdirt, 2), 0x0DEAE0: (dwdirt, 2),
 | 
						|
               0x0DE716: (dwgrass, 3), 0x0DE740: (dwgrass, 3), 0x0DE74E: (dwgrass, 3), 0x0DEAC0: (dwgrass, 3), 0x0DEACE: (dwgrass, 3), 0x0DEADC: (dwgrass, 3), 0x0DEB24: (dwgrass, 3), 0x0DE752: (dwgrass, 2),
 | 
						|
               0x0DE718: (dwgrass, 1), 0x0DE742: (dwgrass, 1), 0x0DE750: (dwgrass, 1), 0x0DEB26: (dwgrass, 1), 0x0DEAC2: (dwgrass, 1), 0x0DEAD0: (dwgrass, 1), 0x0DEADE: (dwgrass, 1),
 | 
						|
               0x0DE65A: (dwwater, 5), 0x0DE65C: (dwwater, 3), 0x0DEAC8: (dwwater, 3), 0x0DEAD2: (dwwater, 2), 0x0DEABC: (dwwater, 2), 0x0DE662: (dwwater, 2), 0x0DE65E: (dwwater, 1), 0x0DEABE: (dwwater, 1), 0x0DEA98: (dwwater, 2),
 | 
						|
               0x0DE79A: (dwdmdirt, 6), 0x0DE7A8: (dwdmdirt, 6), 0x0DE7B6: (dwdmdirt, 6), 0x0DEB60: (dwdmdirt, 6), 0x0DEB6E: (dwdmdirt, 6), 0x0DE93E: (dwdmdirt, 6), 0x0DE94C: (dwdmdirt, 6), 0x0DEBA6: (dwdmdirt, 6),
 | 
						|
               0x0DE79C: (dwdmdirt, 4), 0x0DE7AA: (dwdmdirt, 4), 0x0DE7B8: (dwdmdirt, 4), 0x0DEB70: (dwdmdirt, 4), 0x0DEBA8: (dwdmdirt, 4), 0x0DEB72: (dwdmdirt, 3), 0x0DEB74: (dwdmdirt, 3), 0x0DE79E: (dwdmdirt, 3), 0x0DE7AC: (dwdmdirt, 3), 0x0DEBAA: (dwdmdirt, 3), 0x0DE7A0: (dwdmdirt, 3),
 | 
						|
               0x0DE7BC: (dwdmgrass, 3),
 | 
						|
               0x0DEBAC: (dwdmdirt, 2), 0x0DE7AE: (dwdmdirt, 2), 0x0DE7C2: (dwdmdirt, 2), 0x0DE7A6: (dwdmdirt, 2), 0x0DEB7A: (dwdmdirt, 2), 0x0DEB6C: (dwdmdirt, 2), 0x0DE7C0: (dwdmdirt, 2),
 | 
						|
               0x0DE7A2: (dwdmgrass, 3), 0x0DE7BE: (dwdmgrass, 3), 0x0DE7CC: (dwdmgrass, 3), 0x0DE7DA: (dwdmgrass, 3), 0x0DEB6A: (dwdmgrass, 3), 0x0DE948: (dwdmgrass, 3), 0x0DE956: (dwdmgrass, 3), 0x0DE964: (dwdmgrass, 3), 0x0DE7CE: (dwdmgrass, 1), 0x0DE7A4: (dwdmgrass, 1), 0x0DEBA2: (dwdmgrass, 1), 0x0DEBB0: (dwdmgrass, 1),
 | 
						|
               0x0DE644: (dwdmclouds1, 2), 0x0DEB84: (dwdmclouds1, 2), 0x0DE648: (dwdmclouds1, 1), 0x0DEB88: (dwdmclouds1, 1),
 | 
						|
               0x0DEBAE: (dwdmclouds2, 2), 0x0DE7B0: (dwdmclouds2, 2), 0x0DE7B4: (dwdmclouds2, 0), 0x0DEB78: (dwdmclouds2, 0), 0x0DEBB2: (dwdmclouds2, 0)
 | 
						|
               }
 | 
						|
    for address, (color, shade) in patches.items():
 | 
						|
        set_color(rom, address, color, shade)
 | 
						|
 | 
						|
def blackout_ow_palettes(rom):
 | 
						|
    rom.write_bytes(0xDE604, [0] * 0xC4)
 | 
						|
    for i in range(0xDE6C8, 0xDE86C, 70):
 | 
						|
        rom.write_bytes(i, [0] * 64)
 | 
						|
        rom.write_bytes(i+66, [0] * 4)
 | 
						|
    rom.write_bytes(0xDE86C, [0] * 0x348)
 | 
						|
 | 
						|
    for address in [0x067FB4, 0x067F94, 0x067FC6, 0x067FE6, 0x067FE1, 0x05FEA9, 0x05FEB3]:
 | 
						|
        rom.write_bytes(address, [0,0])
 | 
						|
 | 
						|
def default_uw_palettes(rom):
 | 
						|
    if not rom.orig_buffer:
 | 
						|
        return
 | 
						|
    rom.write_bytes(0xDD734, rom.orig_buffer[0xDD734:0xDE544])
 | 
						|
 | 
						|
def randomize_uw_palettes(rom, local_random):
 | 
						|
    for dungeon in range(20):
 | 
						|
        wall, pot, chest, floor1, floor2, floor3 = [[local_random.randint(60, 240) for _ in range(3)] for _ in range(6)]
 | 
						|
 | 
						|
        for i in range(5):
 | 
						|
            shade = 10 - (i * 2)
 | 
						|
            set_color(rom, 0x0DD734 + (0xB4 * dungeon) + (i * 2), wall, shade)
 | 
						|
            set_color(rom, 0x0DD770 + (0xB4 * dungeon) + (i * 2), wall, shade)
 | 
						|
            set_color(rom, 0x0DD744 + (0xB4 * dungeon) + (i * 2), wall, shade)
 | 
						|
            if dungeon == 0:
 | 
						|
                set_color(rom, 0x0DD7CA + (0xB4 * dungeon) + (i * 2), wall, shade)
 | 
						|
 | 
						|
        if dungeon == 2:
 | 
						|
            set_color(rom, 0x0DD74E + (0xB4 * dungeon), wall, 3)
 | 
						|
            set_color(rom, 0x0DD750 + (0xB4 * dungeon), wall, 5)
 | 
						|
            set_color(rom, 0x0DD73E + (0xB4 * dungeon), wall, 3)
 | 
						|
            set_color(rom, 0x0DD740 + (0xB4 * dungeon), wall, 5)
 | 
						|
 | 
						|
        set_color(rom, 0x0DD7E4 + (0xB4 * dungeon), wall, 4)
 | 
						|
        set_color(rom, 0x0DD7E6 + (0xB4 * dungeon), wall, 2)
 | 
						|
 | 
						|
        set_color(rom, 0xDD7DA + (0xB4 * dungeon), wall, 10)
 | 
						|
        set_color(rom, 0xDD7DC + (0xB4 * dungeon), wall, 8)
 | 
						|
 | 
						|
        set_color(rom, 0x0DD75A + (0xB4 * dungeon), pot, 7)
 | 
						|
        set_color(rom, 0x0DD75C + (0xB4 * dungeon), pot, 1)
 | 
						|
        set_color(rom, 0x0DD75E + (0xB4 * dungeon), pot, 3)
 | 
						|
 | 
						|
        set_color(rom, 0x0DD76A + (0xB4 * dungeon), wall, 7)
 | 
						|
        set_color(rom, 0x0DD76C + (0xB4 * dungeon), wall, 2)
 | 
						|
        set_color(rom, 0x0DD76E + (0xB4 * dungeon), wall, 4)
 | 
						|
 | 
						|
        set_color(rom, 0x0DD7AE + (0xB4 * dungeon), chest, 2)
 | 
						|
        set_color(rom, 0x0DD7B0 + (0xB4 * dungeon), chest, 0)
 | 
						|
 | 
						|
        for i in range(3):
 | 
						|
            shade = 6 - (i * 2)
 | 
						|
            set_color(rom, 0x0DD764 + (0xB4 * dungeon) + (i * 2), floor1, shade)
 | 
						|
            set_color(rom, 0x0DD782 + (0xB4 * dungeon) + (i * 2), floor1, shade + 3)
 | 
						|
 | 
						|
            set_color(rom, 0x0DD7A0 + (0xB4 * dungeon) + (i * 2), floor2, shade)
 | 
						|
            set_color(rom, 0x0DD7BE + (0xB4 * dungeon) + (i * 2), floor2, shade + 3)
 | 
						|
 | 
						|
        set_color(rom, 0x0DD7E2 + (0xB4 * dungeon), floor3, 3)
 | 
						|
        set_color(rom, 0x0DD796 + (0xB4 * dungeon), floor3, 4)
 | 
						|
 | 
						|
def blackout_uw_palettes(rom):
 | 
						|
    for i in range(0xDD734, 0xDE544, 180):
 | 
						|
        rom.write_bytes(i, [0] * 38)
 | 
						|
        rom.write_bytes(i+44, [0] * 76)
 | 
						|
        rom.write_bytes(i+136, [0] * 44)
 | 
						|
 | 
						|
def get_hash_string(hash):
 | 
						|
    return ", ".join([hash_alphabet[code & 0x1F] for code in hash])
 | 
						|
 | 
						|
def write_string_to_rom(rom, target, string):
 | 
						|
    address, maxbytes = text_addresses[target]
 | 
						|
    rom.write_bytes(address, MultiByteTextMapper.convert(string, maxbytes))
 | 
						|
 | 
						|
 | 
						|
def write_strings(rom, world, player, team):
 | 
						|
    local_random = world.rom_seeds[player]
 | 
						|
 | 
						|
    tt = TextTable()
 | 
						|
    tt.removeUnwantedText()
 | 
						|
 | 
						|
    # Let's keep this guy's text accurate to the shuffle setting.
 | 
						|
    if world.shuffle[player] in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
 | 
						|
        tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
 | 
						|
        tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
 | 
						|
 | 
						|
    def hint_text(dest, ped_hint=False):
 | 
						|
        if not dest:
 | 
						|
            return "nothing"
 | 
						|
        if ped_hint:
 | 
						|
            hint = dest.pedestal_hint_text if dest.pedestal_hint_text else "unknown item"
 | 
						|
        else:
 | 
						|
            hint = dest.hint_text if dest.hint_text else "something"
 | 
						|
        if dest.player != player:
 | 
						|
            if ped_hint:
 | 
						|
                hint += f" for {world.player_names[dest.player][team]}!"
 | 
						|
            elif type(dest) in [Region, Location]:
 | 
						|
                hint += f" in {world.player_names[dest.player][team]}'s world"
 | 
						|
            else:
 | 
						|
                hint += f" for {world.player_names[dest.player][team]}"
 | 
						|
        return hint
 | 
						|
 | 
						|
    # For hints, first we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
 | 
						|
    if world.hints[player]:
 | 
						|
        tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
 | 
						|
        hint_locations = HintLocations.copy()
 | 
						|
        local_random.shuffle(hint_locations)
 | 
						|
        all_entrances = [entrance for entrance in world.get_entrances() if entrance.player == player]
 | 
						|
        local_random.shuffle(all_entrances)
 | 
						|
 | 
						|
        #First we take care of the one inconvenient dungeon in the appropriately simple shuffles.
 | 
						|
        entrances_to_hint = {}
 | 
						|
        entrances_to_hint.update(InconvenientDungeonEntrances)
 | 
						|
        if world.shuffle_ganon:
 | 
						|
            if world.mode[player] == 'inverted':
 | 
						|
                entrances_to_hint.update({'Inverted Ganons Tower': 'The sealed castle door'})
 | 
						|
            else:
 | 
						|
                entrances_to_hint.update({'Ganons Tower': 'Ganon\'s Tower'})
 | 
						|
        if world.shuffle[player] in ['simple', 'restricted', 'restricted_legacy']:
 | 
						|
            for entrance in all_entrances:
 | 
						|
                if entrance.name in entrances_to_hint:
 | 
						|
                    this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(entrance.connected_region) + '.'
 | 
						|
                    tt[hint_locations.pop(0)] = this_hint
 | 
						|
                    entrances_to_hint = {}
 | 
						|
                    break
 | 
						|
        #Now we write inconvenient locations for most shuffles and finish taking care of the less chaotic ones.
 | 
						|
        entrances_to_hint.update(InconvenientOtherEntrances)
 | 
						|
        if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
 | 
						|
            hint_count = 0
 | 
						|
        elif world.shuffle[player] in ['simple', 'restricted', 'restricted_legacy']:
 | 
						|
            hint_count = 2
 | 
						|
        else:
 | 
						|
            hint_count = 4
 | 
						|
        for entrance in all_entrances:
 | 
						|
            if entrance.name in entrances_to_hint:
 | 
						|
                if hint_count > 0:
 | 
						|
                    this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(entrance.connected_region) + '.'
 | 
						|
                    tt[hint_locations.pop(0)] = this_hint
 | 
						|
                    entrances_to_hint.pop(entrance.name)
 | 
						|
                    hint_count -= 1
 | 
						|
                else:
 | 
						|
                    break
 | 
						|
 | 
						|
        #Next we handle hints for randomly selected other entrances, curating the selection intelligently based on shuffle.
 | 
						|
        if world.shuffle[player] not in ['simple', 'restricted', 'restricted_legacy']:
 | 
						|
            entrances_to_hint.update(ConnectorEntrances)
 | 
						|
            entrances_to_hint.update(DungeonEntrances)
 | 
						|
            if world.mode[player] == 'inverted':
 | 
						|
                entrances_to_hint.update({'Inverted Agahnims Tower': 'The dark mountain tower'})
 | 
						|
            else:
 | 
						|
                entrances_to_hint.update({'Agahnims Tower': 'The sealed castle door'})
 | 
						|
        elif world.shuffle[player] == 'restricted':
 | 
						|
            entrances_to_hint.update(ConnectorEntrances)
 | 
						|
        entrances_to_hint.update(OtherEntrances)
 | 
						|
        if world.mode[player] == 'inverted':
 | 
						|
            entrances_to_hint.update({'Inverted Dark Sanctuary': 'The dark sanctuary cave'})
 | 
						|
            entrances_to_hint.update({'Inverted Big Bomb Shop': 'The old hero\'s dark home'})
 | 
						|
            entrances_to_hint.update({'Inverted Links House': 'The old hero\'s light home'})
 | 
						|
        else:
 | 
						|
            entrances_to_hint.update({'Dark Sanctuary Hint': 'The dark sanctuary cave'})
 | 
						|
            entrances_to_hint.update({'Big Bomb Shop': 'The old bomb shop'})
 | 
						|
        if world.shuffle[player] in ['insanity', 'madness_legacy', 'insanity_legacy']:
 | 
						|
            entrances_to_hint.update(InsanityEntrances)
 | 
						|
            if world.shuffle_ganon:
 | 
						|
                if world.mode[player] == 'inverted':
 | 
						|
                    entrances_to_hint.update({'Inverted Pyramid Entrance': 'The extra castle passage'})
 | 
						|
                else:
 | 
						|
                    entrances_to_hint.update({'Pyramid Ledge': 'The pyramid ledge'})
 | 
						|
        hint_count = 4 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] else 0
 | 
						|
        for entrance in all_entrances:
 | 
						|
            if entrance.name in entrances_to_hint:
 | 
						|
                if hint_count > 0:
 | 
						|
                    this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(entrance.connected_region) + '.'
 | 
						|
                    tt[hint_locations.pop(0)] = this_hint
 | 
						|
                    entrances_to_hint.pop(entrance.name)
 | 
						|
                    hint_count -= 1
 | 
						|
                else:
 | 
						|
                    break
 | 
						|
 | 
						|
        # Next we write a few hints for specific inconvenient locations. We don't make many because in entrance this is highly unpredictable.
 | 
						|
        locations_to_hint = InconvenientLocations.copy()
 | 
						|
        if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
 | 
						|
            locations_to_hint.extend(InconvenientVanillaLocations)
 | 
						|
        local_random.shuffle(locations_to_hint)
 | 
						|
        hint_count = 3 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] else 5
 | 
						|
        del locations_to_hint[hint_count:]
 | 
						|
        for location in locations_to_hint:
 | 
						|
            if location == 'Swamp Left':
 | 
						|
                if local_random.randint(0, 1) == 0:
 | 
						|
                    first_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
 | 
						|
                    second_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
 | 
						|
                else:
 | 
						|
                    second_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
 | 
						|
                    first_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
 | 
						|
                this_hint = ('The westmost chests in Swamp Palace contain ' + first_item + ' and ' + second_item + '.')
 | 
						|
                tt[hint_locations.pop(0)] = this_hint
 | 
						|
            elif location == 'Mire Left':
 | 
						|
                if local_random.randint(0, 1) == 0:
 | 
						|
                    first_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
 | 
						|
                    second_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
 | 
						|
                else:
 | 
						|
                    second_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
 | 
						|
                    first_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
 | 
						|
                this_hint = ('The westmost chests in Misery Mire contain ' + first_item + ' and ' + second_item + '.')
 | 
						|
                tt[hint_locations.pop(0)] = this_hint
 | 
						|
            elif location == 'Tower of Hera - Big Key Chest':
 | 
						|
                this_hint = 'Waiting in the Tower of Hera basement leads to ' + hint_text(world.get_location(location, player).item) + '.'
 | 
						|
                tt[hint_locations.pop(0)] = this_hint
 | 
						|
            elif location == 'Ganons Tower - Big Chest':
 | 
						|
                this_hint = 'The big chest in Ganon\'s Tower contains ' + hint_text(world.get_location(location, player).item) + '.'
 | 
						|
                tt[hint_locations.pop(0)] = this_hint
 | 
						|
            elif location == 'Thieves\' Town - Big Chest':
 | 
						|
                this_hint = 'The big chest in Thieves\' Town contains ' + hint_text(world.get_location(location, player).item) + '.'
 | 
						|
                tt[hint_locations.pop(0)] = this_hint
 | 
						|
            elif location == 'Ice Palace - Big Chest':
 | 
						|
                this_hint = 'The big chest in Ice Palace contains ' + hint_text(world.get_location(location, player).item) + '.'
 | 
						|
                tt[hint_locations.pop(0)] = this_hint
 | 
						|
            elif location == 'Eastern Palace - Big Key Chest':
 | 
						|
                this_hint = 'The antifairy guarded chest in Eastern Palace contains ' + hint_text(world.get_location(location, player).item) + '.'
 | 
						|
                tt[hint_locations.pop(0)] = this_hint
 | 
						|
            elif location == 'Sahasrahla':
 | 
						|
                this_hint = 'Sahasrahla seeks a green pendant for ' + hint_text(world.get_location(location, player).item) + '.'
 | 
						|
                tt[hint_locations.pop(0)] = this_hint
 | 
						|
            elif location == 'Graveyard Cave':
 | 
						|
                this_hint = 'The cave north of the graveyard contains ' + hint_text(world.get_location(location, player).item) + '.'
 | 
						|
                tt[hint_locations.pop(0)] = this_hint
 | 
						|
            else:
 | 
						|
                this_hint = location + ' contains ' + hint_text(world.get_location(location, player).item) + '.'
 | 
						|
                tt[hint_locations.pop(0)] = this_hint
 | 
						|
 | 
						|
        # Lastly we write hints to show where certain interesting items are. It is done the way it is to re-use the silver code and also to give one hint per each type of item regardless of how many exist. This supports many settings well.
 | 
						|
        items_to_hint = RelevantItems.copy()
 | 
						|
        if world.keyshuffle[player]:
 | 
						|
            items_to_hint.extend(SmallKeys)
 | 
						|
        if world.bigkeyshuffle[player]:
 | 
						|
            items_to_hint.extend(BigKeys)
 | 
						|
        local_random.shuffle(items_to_hint)
 | 
						|
        hint_count = 5 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] else 8
 | 
						|
        while hint_count > 0:
 | 
						|
            this_item = items_to_hint.pop(0)
 | 
						|
            this_location = world.find_items(this_item, player)
 | 
						|
            local_random.shuffle(this_location)
 | 
						|
            #This looks dumb but prevents hints for Skull Woods Pinball Room's key safely with any item pool.
 | 
						|
            if this_location:
 | 
						|
                if this_location[0].name == 'Skull Woods - Pinball Room':
 | 
						|
                    this_location.pop(0)
 | 
						|
            if this_location:
 | 
						|
                this_hint = this_location[0].item.hint_text + ' can be found ' + hint_text(this_location[0]) + '.'
 | 
						|
                tt[hint_locations.pop(0)] = this_hint
 | 
						|
                hint_count -= 1
 | 
						|
 | 
						|
        # All remaining hint slots are filled with junk hints. It is done this way to ensure the same junk hint isn't selected twice.
 | 
						|
        junk_hints = junk_texts.copy()
 | 
						|
        local_random.shuffle(junk_hints)
 | 
						|
        for location in hint_locations:
 | 
						|
            tt[location] = junk_hints.pop(0)
 | 
						|
 | 
						|
    # We still need the older hints of course. Those are done here.
 | 
						|
 | 
						|
 | 
						|
    silverarrows = world.find_items('Silver Bow', player)
 | 
						|
    local_random.shuffle(silverarrows)
 | 
						|
    silverarrow_hint = (' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
 | 
						|
    tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
 | 
						|
    tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
 | 
						|
 | 
						|
    prog_bow_locs = world.find_items('Progressive Bow', player)
 | 
						|
    distinguished_prog_bow_loc = next((location for location in prog_bow_locs if location.item.code == 0x65), None)
 | 
						|
    progressive_silvers = world.difficulty_requirements[player].progressive_bow_limit >= 2 or world.swords[player] == 'swordless'
 | 
						|
    if distinguished_prog_bow_loc:
 | 
						|
        prog_bow_locs.remove(distinguished_prog_bow_loc)
 | 
						|
        silverarrow_hint = (' %s?' % hint_text(distinguished_prog_bow_loc).replace('Ganon\'s', 'my')) if progressive_silvers else '?\nI think not!'
 | 
						|
        tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
 | 
						|
 | 
						|
    if any(prog_bow_locs):
 | 
						|
        silverarrow_hint = (' %s?' % hint_text(local_random.choice(prog_bow_locs)).replace('Ganon\'s',
 | 
						|
                                                                                           'my')) if progressive_silvers else '?\nI think not!'
 | 
						|
        tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
 | 
						|
 | 
						|
 | 
						|
    crystal5 = world.find_items('Crystal 5', player)[0]
 | 
						|
    crystal6 = world.find_items('Crystal 6', player)[0]
 | 
						|
    tt['bomb_shop'] = 'Big Bomb?\nMy supply is blocked until you clear %s and %s.' % (crystal5.hint_text, crystal6.hint_text)
 | 
						|
 | 
						|
    greenpendant = world.find_items('Green Pendant', player)[0]
 | 
						|
    tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant.hint_text
 | 
						|
 | 
						|
    tt['sign_ganons_tower'] = ('You need %d crystal to enter.' if world.crystals_needed_for_gt[
 | 
						|
                                                                      player] == 1 else 'You need %d crystals to enter.') % \
 | 
						|
                              world.crystals_needed_for_gt[player]
 | 
						|
    tt['sign_ganon'] = ('You need %d crystal to beat Ganon.' if world.crystals_needed_for_ganon[
 | 
						|
                                                                    player] == 1 else 'You need %d crystals to beat Ganon.') % \
 | 
						|
                       world.crystals_needed_for_ganon[player]
 | 
						|
 | 
						|
    if world.goal[player] in ['dungeons']:
 | 
						|
        tt['sign_ganon'] = 'You need to complete all the dungeons.'
 | 
						|
 | 
						|
    tt['uncle_leaving_text'] = Uncle_texts[local_random.randint(0, len(Uncle_texts) - 1)]
 | 
						|
    tt['end_triforce'] = "{NOBORDER}\n" + Triforce_texts[local_random.randint(0, len(Triforce_texts) - 1)]
 | 
						|
    tt['bomb_shop_big_bomb'] = BombShop2_texts[local_random.randint(0, len(BombShop2_texts) - 1)]
 | 
						|
 | 
						|
    # this is what shows after getting the green pendant item in rando
 | 
						|
    tt['sahasrahla_quest_have_master_sword'] = Sahasrahla2_texts[local_random.randint(0, len(Sahasrahla2_texts) - 1)]
 | 
						|
    tt['blind_by_the_light'] = Blind_texts[local_random.randint(0, len(Blind_texts) - 1)]
 | 
						|
 | 
						|
    if world.goal[player] in ['triforcehunt', 'localtriforcehunt']:
 | 
						|
        tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
 | 
						|
        tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
 | 
						|
        if world.goal[player] == 'triforcehunt' and world.players > 1:
 | 
						|
            tt['sign_ganon'] = 'Go find the Triforce pieces with your friends... Ganon is invincible!'
 | 
						|
        else:
 | 
						|
            tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
 | 
						|
        tt[
 | 
						|
            'murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\nhidden in  a hollow tree. If you bring\n%d triforce pieces, I can reassemble it." % \
 | 
						|
                            world.treasure_hunt_count[player]
 | 
						|
    elif world.goal[player] in ['pedestal']:
 | 
						|
        tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
 | 
						|
        tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
 | 
						|
        tt['sign_ganon'] = 'You need to get to the pedestal... Ganon is invincible!'
 | 
						|
    else:
 | 
						|
        tt['ganon_fall_in'] = Ganon1_texts[local_random.randint(0, len(Ganon1_texts) - 1)]
 | 
						|
        tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!'
 | 
						|
        tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!'
 | 
						|
        if world.goal[player] == 'ganontriforcehunt' and world.players > 1:
 | 
						|
            tt['sign_ganon'] = 'You need to find %d Triforce pieces with your friends to defeat Ganon.' % world.treasure_hunt_count[player]
 | 
						|
        elif world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
 | 
						|
            tt['sign_ganon'] = 'You need to find %d Triforce pieces to defeat Ganon.' % world.treasure_hunt_count[player]
 | 
						|
 | 
						|
    tt['kakariko_tavern_fisherman'] = TavernMan_texts[local_random.randint(0, len(TavernMan_texts) - 1)]
 | 
						|
 | 
						|
    pedestalitem = world.get_location('Master Sword Pedestal', player).item
 | 
						|
    pedestal_text = 'Some Hot Air' if pedestalitem is None else hint_text(pedestalitem, True) if pedestalitem.pedestal_hint_text is not None else 'Unknown Item'
 | 
						|
    tt['mastersword_pedestal_translated'] = pedestal_text
 | 
						|
    pedestal_credit_text = 'and the Hot Air' if pedestalitem is None else pedestalitem.pedestal_credit_text if pedestalitem.pedestal_credit_text is not None else 'and the Unknown Item'
 | 
						|
 | 
						|
    etheritem = world.get_location('Ether Tablet', player).item
 | 
						|
    ether_text = 'Some Hot Air' if etheritem is None else hint_text(etheritem, True) if etheritem.pedestal_hint_text is not None else 'Unknown Item'
 | 
						|
    tt['tablet_ether_book'] = ether_text
 | 
						|
    bombositem = world.get_location('Bombos Tablet', player).item
 | 
						|
    bombos_text = 'Some Hot Air' if bombositem is None else hint_text(bombositem, True) if bombositem.pedestal_hint_text is not None else 'Unknown Item'
 | 
						|
    tt['tablet_bombos_book'] = bombos_text
 | 
						|
 | 
						|
    # inverted spawn menu changes
 | 
						|
    if world.mode[player] == 'inverted':
 | 
						|
        tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}"
 | 
						|
        tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}"
 | 
						|
        tt['intro_main'] = CompressedTextMapper.convert(
 | 
						|
                            "{INTRO}\n Episode  III\n{PAUSE3}\n A Link to\n   the Past\n"
 | 
						|
                            + "{PAUSE3}\nInverted\n  Randomizer\n{PAUSE3}\nAfter mostly disregarding what happened in the first two games.\n"
 | 
						|
                            + "{PAUSE3}\nLink has been transported to the Dark World\n{PAUSE3}\nWhile he was slumbering\n"
 | 
						|
                            + "{PAUSE3}\nWhatever will happen?\n{PAUSE3}\n{CHANGEPIC}\nGanon has moved around all the items in Hyrule.\n"
 | 
						|
                            + "{PAUSE7}\nYou will have to find all the items necessary to beat Ganon.\n"
 | 
						|
                            + "{PAUSE7}\nThis is your chance to be a hero.\n{PAUSE3}\n{CHANGEPIC}\n"
 | 
						|
                            + "You must get the 7 crystals to beat Ganon.\n{PAUSE9}\n{CHANGEPIC}", False)
 | 
						|
    rom.write_bytes(0xE0000, tt.getBytes())
 | 
						|
 | 
						|
    credits = Credits()
 | 
						|
 | 
						|
    sickkiditem = world.get_location('Sick Kid', player).item
 | 
						|
    sickkiditem_text = local_random.choice(
 | 
						|
        SickKid_texts) if sickkiditem is None or sickkiditem.sickkid_credit_text is None else sickkiditem.sickkid_credit_text
 | 
						|
 | 
						|
    zoraitem = world.get_location('King Zora', player).item
 | 
						|
    zoraitem_text = local_random.choice(
 | 
						|
        Zora_texts) if zoraitem is None or zoraitem.zora_credit_text is None else zoraitem.zora_credit_text
 | 
						|
 | 
						|
    magicshopitem = world.get_location('Potion Shop', player).item
 | 
						|
    magicshopitem_text = local_random.choice(
 | 
						|
        MagicShop_texts) if magicshopitem is None or magicshopitem.magicshop_credit_text is None else magicshopitem.magicshop_credit_text
 | 
						|
 | 
						|
    fluteboyitem = world.get_location('Flute Spot', player).item
 | 
						|
    fluteboyitem_text = local_random.choice(
 | 
						|
        FluteBoy_texts) if fluteboyitem is None or fluteboyitem.fluteboy_credit_text is None else fluteboyitem.fluteboy_credit_text
 | 
						|
 | 
						|
    credits.update_credits_line('castle', 0, local_random.choice(KingsReturn_texts))
 | 
						|
    credits.update_credits_line('sanctuary', 0, local_random.choice(Sanctuary_texts))
 | 
						|
 | 
						|
    credits.update_credits_line('kakariko', 0,
 | 
						|
                                local_random.choice(Kakariko_texts).format(local_random.choice(Sahasrahla_names)))
 | 
						|
    credits.update_credits_line('desert', 0, local_random.choice(DesertPalace_texts))
 | 
						|
    credits.update_credits_line('hera', 0, local_random.choice(MountainTower_texts))
 | 
						|
    credits.update_credits_line('house', 0, local_random.choice(LinksHouse_texts))
 | 
						|
    credits.update_credits_line('zora', 0, zoraitem_text)
 | 
						|
    credits.update_credits_line('witch', 0, magicshopitem_text)
 | 
						|
    credits.update_credits_line('lumberjacks', 0, local_random.choice(Lumberjacks_texts))
 | 
						|
    credits.update_credits_line('grove', 0, fluteboyitem_text)
 | 
						|
    credits.update_credits_line('well', 0, local_random.choice(WishingWell_texts))
 | 
						|
    credits.update_credits_line('smithy', 0, local_random.choice(Blacksmiths_texts))
 | 
						|
    credits.update_credits_line('kakariko2', 0, sickkiditem_text)
 | 
						|
    credits.update_credits_line('bridge', 0, local_random.choice(DeathMountain_texts))
 | 
						|
    credits.update_credits_line('woods', 0, local_random.choice(LostWoods_texts))
 | 
						|
    credits.update_credits_line('pedestal', 0, pedestal_credit_text)
 | 
						|
 | 
						|
    (pointers, data) = credits.get_bytes()
 | 
						|
    rom.write_bytes(0x181500, data)
 | 
						|
    rom.write_bytes(0x76CC0, [byte for p in pointers for byte in [p & 0xFF, p >> 8 & 0xFF]])
 | 
						|
 | 
						|
def set_inverted_mode(world, player, rom):
 | 
						|
    rom.write_byte(snes_to_pc(0x0283E0), 0xF0)  # residual portals
 | 
						|
    rom.write_byte(snes_to_pc(0x02B34D), 0xF0)
 | 
						|
    rom.write_byte(snes_to_pc(0x06DB78), 0x8B)
 | 
						|
    rom.write_byte(snes_to_pc(0x05AF79), 0xF0)
 | 
						|
    rom.write_byte(snes_to_pc(0x0DB3C5), 0xC6)
 | 
						|
    rom.write_byte(snes_to_pc(0x07A3F4), 0xF0)  # duck
 | 
						|
    write_int16s(rom, snes_to_pc(0x02E849), [0x0043, 0x0056, 0x0058, 0x006C, 0x006F, 0x0070, 0x007B, 0x007F, 0x001B])  # dw flute
 | 
						|
    write_int16(rom, snes_to_pc(0x02E8D5), 0x07C8)
 | 
						|
    write_int16(rom, snes_to_pc(0x02E8F7), 0x01F8)
 | 
						|
    rom.write_byte(snes_to_pc(0x08D40C), 0xD0)  # morph proof
 | 
						|
    # the following bytes should only be written in vanilla
 | 
						|
    # or they'll overwrite the randomizer's shuffles
 | 
						|
    if world.shuffle[player] == 'vanilla':
 | 
						|
        rom.write_byte(0xDBB73 + 0x23, 0x37)  # switch AT and GT
 | 
						|
        rom.write_byte(0xDBB73 + 0x36, 0x24)
 | 
						|
        write_int16(rom, 0x15AEE + 2*0x38, 0x00E0)
 | 
						|
        write_int16(rom, 0x15AEE + 2*0x25, 0x000C)
 | 
						|
    if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
 | 
						|
        rom.write_byte(0x15B8C, 0x6C)
 | 
						|
        rom.write_byte(0xDBB73 + 0x00, 0x53)  # switch bomb shop and links house
 | 
						|
        rom.write_byte(0xDBB73 + 0x52, 0x01)
 | 
						|
        rom.write_byte(0xDBB73 + 0x15, 0x06)  # bumper and old man cave
 | 
						|
        write_int16(rom, 0x15AEE + 2*0x17, 0x00F0)
 | 
						|
        rom.write_byte(0xDBB73 + 0x05, 0x16)
 | 
						|
        write_int16(rom, 0x15AEE + 2*0x07, 0x00FB)
 | 
						|
        rom.write_byte(0xDBB73 + 0x2D, 0x17)
 | 
						|
        write_int16(rom, 0x15AEE + 2*0x2F, 0x00EB)
 | 
						|
        rom.write_byte(0xDBB73 + 0x06, 0x2E)
 | 
						|
        write_int16(rom, 0x15AEE + 2*0x08, 0x00E6)
 | 
						|
        rom.write_byte(0xDBB73 + 0x16, 0x5E)
 | 
						|
        rom.write_byte(0xDBB73 + 0x6F, 0x07)  # DDM fairy to old man cave
 | 
						|
        write_int16(rom, 0x15AEE + 2*0x18, 0x00F1)
 | 
						|
        rom.write_byte(0x15B8C + 0x18, 0x43)
 | 
						|
        write_int16(rom, 0x15BDB + 2 * 0x18, 0x1400)
 | 
						|
        write_int16(rom, 0x15C79 + 2 * 0x18, 0x0294)
 | 
						|
        write_int16(rom, 0x15D17 + 2 * 0x18, 0x0600)
 | 
						|
        write_int16(rom, 0x15DB5 + 2 * 0x18, 0x02E8)
 | 
						|
        write_int16(rom, 0x15E53 + 2 * 0x18, 0x0678)
 | 
						|
        write_int16(rom, 0x15EF1 + 2 * 0x18, 0x0303)
 | 
						|
        write_int16(rom, 0x15F8F + 2 * 0x18, 0x0685)
 | 
						|
        rom.write_byte(0x1602D + 0x18, 0x0A)
 | 
						|
        rom.write_byte(0x1607C + 0x18, 0xF6)
 | 
						|
        write_int16(rom, 0x160CB + 2 * 0x18, 0x0000)
 | 
						|
        write_int16(rom, 0x16169 + 2 * 0x18, 0x0000)
 | 
						|
    write_int16(rom, 0x15AEE + 2 * 0x3D, 0x0003)  # pyramid exit and houlihan
 | 
						|
    rom.write_byte(0x15B8C + 0x3D, 0x5B)
 | 
						|
    write_int16(rom, 0x15BDB + 2 * 0x3D, 0x0B0E)
 | 
						|
    write_int16(rom, 0x15C79 + 2 * 0x3D, 0x075A)
 | 
						|
    write_int16(rom, 0x15D17 + 2 * 0x3D, 0x0674)
 | 
						|
    write_int16(rom, 0x15DB5 + 2 * 0x3D, 0x07A8)
 | 
						|
    write_int16(rom, 0x15E53 + 2 * 0x3D, 0x06E8)
 | 
						|
    write_int16(rom, 0x15EF1 + 2 * 0x3D, 0x07C7)
 | 
						|
    write_int16(rom, 0x15F8F + 2 * 0x3D, 0x06F3)
 | 
						|
    rom.write_byte(0x1602D + 0x3D, 0x06)
 | 
						|
    rom.write_byte(0x1607C + 0x3D, 0xFA)
 | 
						|
    write_int16(rom, 0x160CB + 2 * 0x3D, 0x0000)
 | 
						|
    write_int16(rom, 0x16169 + 2 * 0x3D, 0x0000)
 | 
						|
    write_int16(rom, snes_to_pc(0x02D8D4), 0x112)  # change sactuary spawn point to dark sanc
 | 
						|
    rom.write_bytes(snes_to_pc(0x02D8E8), [0x22, 0x22, 0x22, 0x23, 0x04, 0x04, 0x04, 0x05])
 | 
						|
    write_int16(rom, snes_to_pc(0x02D91A), 0x0400)
 | 
						|
    write_int16(rom, snes_to_pc(0x02D928), 0x222E)
 | 
						|
    write_int16(rom, snes_to_pc(0x02D936), 0x229A)
 | 
						|
    write_int16(rom, snes_to_pc(0x02D944), 0x0480)
 | 
						|
    write_int16(rom, snes_to_pc(0x02D952), 0x00A5)
 | 
						|
    write_int16(rom, snes_to_pc(0x02D960), 0x007F)
 | 
						|
    rom.write_byte(snes_to_pc(0x02D96D), 0x14)
 | 
						|
    rom.write_byte(snes_to_pc(0x02D974), 0x00)
 | 
						|
    rom.write_byte(snes_to_pc(0x02D97B), 0xFF)
 | 
						|
    rom.write_byte(snes_to_pc(0x02D982), 0x00)
 | 
						|
    rom.write_byte(snes_to_pc(0x02D989), 0x02)
 | 
						|
    rom.write_byte(snes_to_pc(0x02D990), 0x00)
 | 
						|
    write_int16(rom, snes_to_pc(0x02D998), 0x0000)
 | 
						|
    write_int16(rom, snes_to_pc(0x02D9A6), 0x005A)
 | 
						|
    rom.write_byte(snes_to_pc(0x02D9B3), 0x12)
 | 
						|
    # keep the old man spawn point at old man house unless shuffle is vanilla
 | 
						|
    if world.shuffle[player] in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
 | 
						|
        rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01])
 | 
						|
        write_int16(rom, snes_to_pc(0x02D8DE), 0x00F1)
 | 
						|
        rom.write_bytes(snes_to_pc(0x02D910), [0x1F, 0x1E, 0x1F, 0x1F, 0x03, 0x02, 0x03, 0x03])
 | 
						|
        write_int16(rom, snes_to_pc(0x02D924), 0x0300)
 | 
						|
        write_int16(rom, snes_to_pc(0x02D932), 0x1F10)
 | 
						|
        write_int16(rom, snes_to_pc(0x02D940), 0x1FC0)
 | 
						|
        write_int16(rom, snes_to_pc(0x02D94E), 0x0378)
 | 
						|
        write_int16(rom, snes_to_pc(0x02D95C), 0x0187)
 | 
						|
        write_int16(rom, snes_to_pc(0x02D96A), 0x017F)
 | 
						|
        rom.write_byte(snes_to_pc(0x02D972), 0x06)
 | 
						|
        rom.write_byte(snes_to_pc(0x02D979), 0x00)
 | 
						|
        rom.write_byte(snes_to_pc(0x02D980), 0xFF)
 | 
						|
        rom.write_byte(snes_to_pc(0x02D987), 0x00)
 | 
						|
        rom.write_byte(snes_to_pc(0x02D98E), 0x22)
 | 
						|
        rom.write_byte(snes_to_pc(0x02D995), 0x12)
 | 
						|
        write_int16(rom, snes_to_pc(0x02D9A2), 0x0000)
 | 
						|
        write_int16(rom, snes_to_pc(0x02D9B0), 0x0007)
 | 
						|
        rom.write_byte(snes_to_pc(0x02D9B8), 0x12)
 | 
						|
        rom.write_bytes(0x180247, [0x00, 0x5A, 0x00, 0x00, 0x00, 0x00, 0x00])
 | 
						|
    write_int16(rom, 0x15AEE + 2 * 0x06, 0x0020)  # post aga hyrule castle spawn
 | 
						|
    rom.write_byte(0x15B8C + 0x06, 0x1B)
 | 
						|
    write_int16(rom, 0x15BDB + 2 * 0x06, 0x00AE)
 | 
						|
    write_int16(rom, 0x15C79 + 2 * 0x06, 0x0610)
 | 
						|
    write_int16(rom, 0x15D17 + 2 * 0x06, 0x077E)
 | 
						|
    write_int16(rom, 0x15DB5 + 2 * 0x06, 0x0672)
 | 
						|
    write_int16(rom, 0x15E53 + 2 * 0x06, 0x07F8)
 | 
						|
    write_int16(rom, 0x15EF1 + 2 * 0x06, 0x067D)
 | 
						|
    write_int16(rom, 0x15F8F + 2 * 0x06, 0x0803)
 | 
						|
    rom.write_byte(0x1602D + 0x06, 0x00)
 | 
						|
    rom.write_byte(0x1607C + 0x06, 0xF2)
 | 
						|
    write_int16(rom, 0x160CB + 2 * 0x06, 0x0000)
 | 
						|
    write_int16(rom, 0x16169 + 2 * 0x06, 0x0000)
 | 
						|
    write_int16(rom, snes_to_pc(0x02E87B), 0x00AE)  # move flute splot 9
 | 
						|
    write_int16(rom, snes_to_pc(0x02E89D), 0x0610)
 | 
						|
    write_int16(rom, snes_to_pc(0x02E8BF), 0x077E)
 | 
						|
    write_int16(rom, snes_to_pc(0x02E8E1), 0x0672)
 | 
						|
    write_int16(rom, snes_to_pc(0x02E903), 0x07F8)
 | 
						|
    write_int16(rom, snes_to_pc(0x02E925), 0x067D)
 | 
						|
    write_int16(rom, snes_to_pc(0x02E947), 0x0803)
 | 
						|
    write_int16(rom, snes_to_pc(0x02E969), 0x0000)
 | 
						|
    write_int16(rom, snes_to_pc(0x02E98B), 0xFFF2)
 | 
						|
    rom.write_byte(snes_to_pc(0x1AF696), 0xF0)  # bat sprite retreat
 | 
						|
    rom.write_byte(snes_to_pc(0x1AF6B2), 0x33)
 | 
						|
    rom.write_bytes(snes_to_pc(0x1AF730), [0x6A, 0x9E, 0x0C, 0x00, 0x7A, 0x9E, 0x0C,
 | 
						|
                                           0x00, 0x8A, 0x9E, 0x0C, 0x00, 0x6A, 0xAE,
 | 
						|
                                           0x0C, 0x00, 0x7A, 0xAE, 0x0C, 0x00, 0x8A,
 | 
						|
                                           0xAE, 0x0C, 0x00, 0x67, 0x97, 0x0C, 0x00,
 | 
						|
                                           0x8D, 0x97, 0x0C, 0x00])
 | 
						|
    write_int16s(rom, snes_to_pc(0x0FF1C8), [0x190F, 0x190F, 0x190F, 0x194C, 0x190F,
 | 
						|
                                                 0x194B, 0x190F, 0x195C, 0x594B, 0x194C,
 | 
						|
                                                 0x19EE, 0x19EE, 0x194B, 0x19EE, 0x19EE,
 | 
						|
                                                 0x19EE, 0x594B, 0x190F, 0x595C, 0x190F,
 | 
						|
                                                 0x190F, 0x195B, 0x190F, 0x190F, 0x19EE,
 | 
						|
                                                 0x19EE, 0x195C, 0x19EE, 0x19EE, 0x19EE,
 | 
						|
                                                 0x19EE, 0x595C, 0x595B, 0x190F, 0x190F,
 | 
						|
                                                 0x190F])
 | 
						|
    write_int16s(rom, snes_to_pc(0x0FA480), [0x190F, 0x196B, 0x9D04, 0x9D04, 0x196B,
 | 
						|
                                                 0x190F, 0x9D04, 0x9D04])
 | 
						|
    write_int16s(rom, snes_to_pc(0x1bb810), [0x00BE, 0x00C0, 0x013E])
 | 
						|
    write_int16s(rom, snes_to_pc(0x1bb836), [0x001B, 0x001B, 0x001B])
 | 
						|
    write_int16(rom, snes_to_pc(0x308300), 0x0140) # new pyramid hole entrance
 | 
						|
    write_int16(rom, snes_to_pc(0x308320), 0x001B)
 | 
						|
    if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
 | 
						|
        rom.write_byte(snes_to_pc(0x308340), 0x7B)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af504), 0x148B)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af50c), 0x149B)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af514), 0x14A4)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af51c), 0x1489)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af524), 0x14AC)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af52c), 0x54AC)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af534), 0x148C)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af53c), 0x548C)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af544), 0x1484)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af54c), 0x5484)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af554), 0x14A2)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af55c), 0x54A2)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af564), 0x14A0)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af56c), 0x54A0)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af574), 0x148E)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af57c), 0x548E)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af584), 0x14AE)
 | 
						|
    write_int16(rom, snes_to_pc(0x1af58c), 0x54AE)
 | 
						|
    rom.write_byte(snes_to_pc(0x00DB9D), 0x1A)  # castle hole graphics
 | 
						|
    rom.write_byte(snes_to_pc(0x00DC09), 0x1A)
 | 
						|
    rom.write_byte(snes_to_pc(0x00D009), 0x31)
 | 
						|
    rom.write_byte(snes_to_pc(0x00D0e8), 0xE0)
 | 
						|
    rom.write_byte(snes_to_pc(0x00D1c7), 0x00)
 | 
						|
    write_int16(rom, snes_to_pc(0x1BE8DA), 0x39AD)
 | 
						|
    rom.write_byte(0xF6E58, 0x80)  # no whirlpool under castle gate
 | 
						|
    rom.write_bytes(0x0086E, [0x5C, 0x00, 0xA0, 0xA1])  # TR tail
 | 
						|
    rom.write_bytes(snes_to_pc(0x1BC67A), [0x2E, 0x0B, 0x82])  # add warps under rocks
 | 
						|
    rom.write_bytes(snes_to_pc(0x1BC81E), [0x94, 0x1D, 0x82])
 | 
						|
    rom.write_bytes(snes_to_pc(0x1BC655), [0x4A, 0x1D, 0x82])
 | 
						|
    rom.write_bytes(snes_to_pc(0x1BC80D), [0xB2, 0x0B, 0x82])
 | 
						|
    rom.write_bytes(snes_to_pc(0x1BC3DF), [0xD8, 0xD1])
 | 
						|
    rom.write_bytes(snes_to_pc(0x1BD1D8), [0xA8, 0x02, 0x82, 0xFF, 0xFF])
 | 
						|
    rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82])
 | 
						|
    write_int16(rom, 0xDB96F + 2 * 0x35, 0x001B)  # move pyramid exit door
 | 
						|
    write_int16(rom, 0xDBA71 + 2 * 0x35, 0x06A4)
 | 
						|
    if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
 | 
						|
        rom.write_byte(0xDBB73 + 0x35, 0x36)
 | 
						|
    rom.write_byte(snes_to_pc(0x09D436), 0xF3)  # remove castle gate warp
 | 
						|
    if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
 | 
						|
        write_int16(rom, 0x15AEE + 2 * 0x37, 0x0010)  # pyramid exit to new hc area
 | 
						|
        rom.write_byte(0x15B8C + 0x37, 0x1B)
 | 
						|
        write_int16(rom, 0x15BDB + 2 * 0x37, 0x0418)
 | 
						|
        write_int16(rom, 0x15C79 + 2 * 0x37, 0x0679)
 | 
						|
        write_int16(rom, 0x15D17 + 2 * 0x37, 0x06B4)
 | 
						|
        write_int16(rom, 0x15DB5 + 2 * 0x37, 0x06C6)
 | 
						|
        write_int16(rom, 0x15E53 + 2 * 0x37, 0x0738)
 | 
						|
        write_int16(rom, 0x15EF1 + 2 * 0x37, 0x06E6)
 | 
						|
        write_int16(rom, 0x15F8F + 2 * 0x37, 0x0733)
 | 
						|
        rom.write_byte(0x1602D + 0x37, 0x07)
 | 
						|
        rom.write_byte(0x1607C + 0x37, 0xF9)
 | 
						|
        write_int16(rom, 0x160CB + 2 * 0x37, 0x0000)
 | 
						|
        write_int16(rom, 0x16169 + 2 * 0x37, 0x0000)
 | 
						|
    rom.write_bytes(snes_to_pc(0x1BC387), [0xDD, 0xD1])
 | 
						|
    rom.write_bytes(snes_to_pc(0x1BD1DD), [0xA4, 0x06, 0x82, 0x9E, 0x06, 0x82, 0xFF, 0xFF])
 | 
						|
    rom.write_byte(0x180089, 0x01)  # open TR after exit
 | 
						|
    rom.write_byte(snes_to_pc(0x0ABFBB), 0x90)
 | 
						|
    rom.write_byte(snes_to_pc(0x0280A6), 0xD0)
 | 
						|
    rom.write_bytes(snes_to_pc(0x06B2AB), [0xF0, 0xE1, 0x05])
 | 
						|
 | 
						|
def patch_shuffled_dark_sanc(world, rom, player):
 | 
						|
    dark_sanc = world.get_region('Inverted Dark Sanctuary', player)
 | 
						|
    dark_sanc_entrance = str([i for i in dark_sanc.entrances if i.parent_region.name != 'Menu'][0].name)
 | 
						|
    room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = door_addresses[dark_sanc_entrance][1]
 | 
						|
    door_index = door_addresses[str(dark_sanc_entrance)][0]
 | 
						|
    
 | 
						|
    rom.write_byte(0x180241, 0x01)
 | 
						|
    rom.write_byte(0x180248, door_index + 1) 
 | 
						|
    write_int16(rom, 0x180250, room_id)
 | 
						|
    rom.write_byte(0x180252, ow_area)
 | 
						|
    write_int16s(rom, 0x180253, [vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x])
 | 
						|
    rom.write_bytes(0x180262, [unknown_1, unknown_2, 0x00])
 | 
						|
 | 
						|
InconvenientDungeonEntrances = {'Turtle Rock': 'Turtle Rock Main',
 | 
						|
                                'Misery Mire': 'Misery Mire',
 | 
						|
                                'Ice Palace': 'Ice Palace',
 | 
						|
                                'Skull Woods Final Section': 'The back of Skull Woods',
 | 
						|
                                }
 | 
						|
 | 
						|
InconvenientOtherEntrances = {'Death Mountain Return Cave (West)': 'The SW DM foothills cave',
 | 
						|
                              'Mimic Cave': 'Mimic Ledge',
 | 
						|
                              'Dark World Hammer Peg Cave': 'The rows of pegs',
 | 
						|
                              'Pyramid Fairy': 'The crack on the pyramid'
 | 
						|
                              }
 | 
						|
 | 
						|
ConnectorEntrances = {'Elder House (East)': 'Elder House',
 | 
						|
                      'Elder House (West)': 'Elder House',
 | 
						|
                      'Two Brothers House (East)': 'Eastern Quarreling Brothers\' house',
 | 
						|
                      'Old Man Cave (West)': 'The lower DM entrance',
 | 
						|
                      'Bumper Cave (Bottom)': 'The lower Bumper Cave',
 | 
						|
                      'Superbunny Cave (Top)': 'The summit of dark DM cave',
 | 
						|
                      'Superbunny Cave (Bottom)': 'The base of east dark DM',
 | 
						|
                      'Hookshot Cave': 'The rock on dark DM',
 | 
						|
                      'Two Brothers House (West)': 'The door near the race game',
 | 
						|
                      'Old Man Cave (East)': 'The SW-most cave on west DM',
 | 
						|
                      'Old Man House (Bottom)': 'A cave with a door on west DM',
 | 
						|
                      'Old Man House (Top)': 'The eastmost cave on west DM',
 | 
						|
                      'Death Mountain Return Cave (East)': 'The westmost cave on west DM',
 | 
						|
                      'Spectacle Rock Cave Peak': 'The highest cave on west DM',
 | 
						|
                      'Spectacle Rock Cave': 'The right ledge on west DM',
 | 
						|
                      'Spectacle Rock Cave (Bottom)': 'The left ledge on west DM',
 | 
						|
                      'Paradox Cave (Bottom)': 'The right paired cave on east DM',
 | 
						|
                      'Paradox Cave (Middle)': 'The southmost cave on east DM',
 | 
						|
                      'Paradox Cave (Top)': 'The east DM summit cave',
 | 
						|
                      'Fairy Ascension Cave (Bottom)': 'The east DM cave behind rocks',
 | 
						|
                      'Fairy Ascension Cave (Top)': 'The central ledge on east DM',
 | 
						|
                      'Spiral Cave': 'The left ledge on east DM',
 | 
						|
                      'Spiral Cave (Bottom)': 'The SWmost cave on east DM'
 | 
						|
                      }
 | 
						|
 | 
						|
DungeonEntrances = {'Eastern Palace': 'Eastern Palace',
 | 
						|
                    'Hyrule Castle Entrance (South)': 'The ground level castle door',
 | 
						|
                    'Thieves Town': 'Thieves\' Town',
 | 
						|
                    'Swamp Palace': 'Swamp Palace',
 | 
						|
                    'Dark Death Mountain Ledge (West)': 'The East dark DM connector ledge',
 | 
						|
                    'Dark Death Mountain Ledge (East)': 'The East dark DM connector ledge',
 | 
						|
                    'Desert Palace Entrance (South)': 'The book sealed passage',
 | 
						|
                    'Tower of Hera': 'The Tower of Hera',
 | 
						|
                    'Palace of Darkness': 'Palace of Darkness',
 | 
						|
                    'Hyrule Castle Entrance (West)': 'The left castle door',
 | 
						|
                    'Hyrule Castle Entrance (East)': 'The right castle door',
 | 
						|
                    'Desert Palace Entrance (West)': 'The westmost building in the desert',
 | 
						|
                    'Desert Palace Entrance (North)': 'The northmost cave in the desert'
 | 
						|
                    }
 | 
						|
 | 
						|
OtherEntrances = {'Blinds Hideout': 'Blind\'s old house',
 | 
						|
                  'Lake Hylia Fairy': 'A cave NE of Lake Hylia',
 | 
						|
                  'Light Hype Fairy': 'The cave south of your house',
 | 
						|
                  'Desert Fairy': 'The cave near the desert',
 | 
						|
                  'Chicken House': 'The chicken lady\'s house',
 | 
						|
                  'Aginahs Cave': 'The open desert cave',
 | 
						|
                  'Sahasrahlas Hut': 'The house near armos',
 | 
						|
                  'Cave Shop (Lake Hylia)': 'The cave NW Lake Hylia',
 | 
						|
                  'Blacksmiths Hut': 'The old smithery',
 | 
						|
                  'Sick Kids House': 'The central house in Kakariko',
 | 
						|
                  'Lost Woods Gamble': 'A tree trunk door',
 | 
						|
                  'Fortune Teller (Light)': 'A building NE of Kakariko',
 | 
						|
                  'Snitch Lady (East)': 'A house guarded by a snitch',
 | 
						|
                  'Snitch Lady (West)': 'A house guarded by a snitch',
 | 
						|
                  'Bush Covered House': 'A house with an uncut lawn',
 | 
						|
                  'Tavern (Front)': 'A building with a backdoor',
 | 
						|
                  'Light World Bomb Hut': 'A Kakariko building with no door',
 | 
						|
                  'Kakariko Shop': 'The old Kakariko shop',
 | 
						|
                  'Mini Moldorm Cave': 'The cave south of Lake Hylia',
 | 
						|
                  'Long Fairy Cave': 'The eastmost portal cave',
 | 
						|
                  'Good Bee Cave': 'The open cave SE Lake Hylia',
 | 
						|
                  '20 Rupee Cave': 'The rock SE Lake Hylia',
 | 
						|
                  '50 Rupee Cave': 'The rock near the desert',
 | 
						|
                  'Ice Rod Cave': 'The sealed cave SE Lake Hylia',
 | 
						|
                  'Library': 'The old library',
 | 
						|
                  'Potion Shop': 'The witch\'s building',
 | 
						|
                  'Dam': 'The old dam',
 | 
						|
                  'Lumberjack House': 'The lumberjack house',
 | 
						|
                  'Lake Hylia Fortune Teller': 'The building NW Lake Hylia',
 | 
						|
                  'Kakariko Gamble Game': 'The old Kakariko gambling den',
 | 
						|
                  'Waterfall of Wishing': 'Going behind the waterfall',
 | 
						|
                  'Capacity Upgrade': 'The cave on the island',
 | 
						|
                  'Bonk Rock Cave': 'The rock pile near Sanctuary',
 | 
						|
                  'Graveyard Cave': 'The graveyard ledge',
 | 
						|
                  'Checkerboard Cave': 'The NE desert ledge',
 | 
						|
                  'Cave 45': 'The ledge south of haunted grove',
 | 
						|
                  'Kings Grave': 'The northeastmost grave',
 | 
						|
                  'Bonk Fairy (Light)': 'The rock pile near your home',
 | 
						|
                  'Hookshot Fairy': 'The left paired cave on east DM',
 | 
						|
				  'Bonk Fairy (Dark)': 'The rock pile near the old bomb shop',
 | 
						|
                  'Dark Lake Hylia Fairy': 'The cave NE dark Lake Hylia',
 | 
						|
                  'C-Shaped House': 'The NE house in Village of Outcasts',
 | 
						|
                  'Dark Death Mountain Fairy': 'The SW cave on dark DM',
 | 
						|
                  'Dark Lake Hylia Shop': 'The building NW dark Lake Hylia',
 | 
						|
                  'Dark World Shop': 'The hammer sealed building',
 | 
						|
                  'Red Shield Shop': 'The fenced in building',
 | 
						|
                  'Mire Shed': 'The western hut in the mire',
 | 
						|
                  'East Dark World Hint': 'The dark cave near the eastmost portal',
 | 
						|
                  'Dark Desert Hint': 'The cave east of the mire',
 | 
						|
                  'Spike Cave': 'The ledge cave on west dark DM',
 | 
						|
                  'Palace of Darkness Hint': 'The building south of Kiki',
 | 
						|
                  'Dark Lake Hylia Ledge Spike Cave': 'The rock SE dark Lake Hylia',
 | 
						|
                  'Cave Shop (Dark Death Mountain)': 'The base of east dark DM',
 | 
						|
                  'Dark World Potion Shop': 'The building near the catfish',
 | 
						|
                  'Archery Game': 'The old archery game',
 | 
						|
                  'Dark World Lumberjack Shop': 'The northmost Dark World building',
 | 
						|
                  'Hype Cave': 'The cave south of the old bomb shop',
 | 
						|
                  'Brewery': 'The Village of Outcasts building with no door',
 | 
						|
                  'Dark Lake Hylia Ledge Hint': 'The open cave SE dark Lake Hylia',
 | 
						|
                  'Chest Game': 'The westmost building in the Village of Outcasts',
 | 
						|
                  'Dark Desert Fairy': 'The eastern hut in the mire',
 | 
						|
                  'Dark Lake Hylia Ledge Fairy': 'The sealed cave SE dark Lake Hylia',
 | 
						|
                  'Fortune Teller (Dark)': 'The building NE the Village of Outcasts'
 | 
						|
                  }
 | 
						|
 | 
						|
InsanityEntrances = {'Sanctuary': 'Sanctuary',
 | 
						|
                     'Lumberjack Tree Cave': 'The cave Behind Lumberjacks',
 | 
						|
                     'Lost Woods Hideout Stump': 'The stump in Lost Woods',
 | 
						|
                     'North Fairy Cave': 'The cave East of Graveyard',
 | 
						|
                     'Bat Cave Cave': 'The cave in eastern Kakariko',
 | 
						|
                     'Kakariko Well Cave': 'The cave in northern Kakariko',
 | 
						|
                     'Hyrule Castle Secret Entrance Stairs': 'The tunnel near the castle',
 | 
						|
                     'Skull Woods First Section Door': 'The southeastmost skull',
 | 
						|
                     'Skull Woods Second Section Door (East)': 'The central open skull',
 | 
						|
                     'Skull Woods Second Section Door (West)': 'The westmost open skull',
 | 
						|
                     'Desert Palace Entrance (East)': 'The eastern building in the desert',
 | 
						|
                     'Turtle Rock Isolated Ledge Entrance': 'The isolated ledge on east dark DM',
 | 
						|
                     'Bumper Cave (Top)': 'The upper Bumper Cave',
 | 
						|
                     'Hookshot Cave Back Entrance': 'The stairs on the floating island'
 | 
						|
                     }
 | 
						|
 | 
						|
HintLocations = ['telepathic_tile_eastern_palace',
 | 
						|
                 'telepathic_tile_tower_of_hera_floor_4',
 | 
						|
                 'telepathic_tile_spectacle_rock',
 | 
						|
                 'telepathic_tile_swamp_entrance',
 | 
						|
                 'telepathic_tile_thieves_town_upstairs',
 | 
						|
                 'telepathic_tile_misery_mire',
 | 
						|
                 'telepathic_tile_palace_of_darkness',
 | 
						|
                 'telepathic_tile_desert_bonk_torch_room',
 | 
						|
                 'telepathic_tile_castle_tower',
 | 
						|
                 'telepathic_tile_ice_large_room',
 | 
						|
                 'telepathic_tile_turtle_rock',
 | 
						|
                 'telepathic_tile_ice_entrace',
 | 
						|
                 'telepathic_tile_ice_stalfos_knights_room',
 | 
						|
                 'telepathic_tile_tower_of_hera_entrance',
 | 
						|
                 'telepathic_tile_south_east_darkworld_cave',
 | 
						|
                 'dark_palace_tree_dude',
 | 
						|
                 'dark_sanctuary_hint_0',
 | 
						|
                 'dark_sanctuary_hint_1',
 | 
						|
                 'dark_sanctuary_yes',
 | 
						|
                 'dark_sanctuary_hint_2']
 | 
						|
 | 
						|
InconvenientLocations = ['Spike Cave',
 | 
						|
                         'Sahasrahla',
 | 
						|
                         'Purple Chest',
 | 
						|
                         'Swamp Left',
 | 
						|
                         'Mire Left',
 | 
						|
                         'Tower of Hera - Big Key Chest',
 | 
						|
                         'Eastern Palace - Big Key Chest',
 | 
						|
                         'Thieves\' Town - Big Chest',
 | 
						|
                         'Ice Palace - Big Chest',
 | 
						|
                         'Ganons Tower - Big Chest',
 | 
						|
                         'Magic Bat']
 | 
						|
 | 
						|
InconvenientVanillaLocations = ['Graveyard Cave',
 | 
						|
                                'Mimic Cave']
 | 
						|
 | 
						|
RelevantItems = ['Bow',
 | 
						|
                 'Progressive Bow',
 | 
						|
                 'Book of Mudora',
 | 
						|
                 'Hammer',
 | 
						|
                 'Hookshot',
 | 
						|
                 'Magic Mirror',
 | 
						|
                 'Flute',
 | 
						|
                 'Pegasus Boots',
 | 
						|
                 'Power Glove',
 | 
						|
                 'Cape',
 | 
						|
                 'Mushroom',
 | 
						|
                 'Shovel',
 | 
						|
                 'Lamp',
 | 
						|
                 'Magic Powder',
 | 
						|
                 'Moon Pearl',
 | 
						|
                 'Cane of Somaria',
 | 
						|
                 'Fire Rod',
 | 
						|
                 'Flippers',
 | 
						|
                 'Ice Rod',
 | 
						|
                 'Titans Mitts',
 | 
						|
                 'Ether',
 | 
						|
                 'Bombos',
 | 
						|
                 'Quake',
 | 
						|
                 'Bottle',
 | 
						|
                 'Bottle (Red Potion)',
 | 
						|
                 'Bottle (Green Potion)',
 | 
						|
                 'Bottle (Blue Potion)',
 | 
						|
                 'Bottle (Fairy)',
 | 
						|
                 'Bottle (Bee)',
 | 
						|
                 'Bottle (Good Bee)',
 | 
						|
                 'Master Sword',
 | 
						|
                 'Tempered Sword',
 | 
						|
                 'Fighter Sword',
 | 
						|
                 'Golden Sword',
 | 
						|
                 'Progressive Sword',
 | 
						|
                 'Progressive Glove',
 | 
						|
                 'Master Sword',
 | 
						|
                 'Power Star',
 | 
						|
                 'Triforce Piece',
 | 
						|
                 'Single Arrow',
 | 
						|
                 'Blue Mail',
 | 
						|
                 'Red Mail',
 | 
						|
                 'Progressive Armor',
 | 
						|
                 'Blue Boomerang',
 | 
						|
                 'Red Boomerang',
 | 
						|
                 'Blue Shield',
 | 
						|
                 'Red Shield',
 | 
						|
                 'Mirror Shield',
 | 
						|
                 'Progressive Shield',
 | 
						|
                 'Bug Catching Net',
 | 
						|
                 'Cane of Byrna',
 | 
						|
                 'Magic Upgrade (1/2)',
 | 
						|
                 'Magic Upgrade (1/4)'
 | 
						|
                 ]
 | 
						|
 | 
						|
SmallKeys = ['Small Key (Eastern Palace)',
 | 
						|
             'Small Key (Hyrule Castle)',
 | 
						|
             'Small Key (Desert Palace)',
 | 
						|
             'Small Key (Tower of Hera)',
 | 
						|
             'Small Key (Agahnims Tower)',
 | 
						|
             'Small Key (Palace of Darkness)',
 | 
						|
             'Small Key (Thieves Town)',
 | 
						|
             'Small Key (Swamp Palace)',
 | 
						|
             'Small Key (Skull Woods)',
 | 
						|
             'Small Key (Ice Palace)',
 | 
						|
             'Small Key (Misery Mire)',
 | 
						|
             'Small Key (Turtle Rock)',
 | 
						|
             'Small Key (Ganons Tower)',
 | 
						|
             ]
 | 
						|
 | 
						|
BigKeys = ['Big Key (Eastern Palace)',
 | 
						|
           'Big Key (Desert Palace)',
 | 
						|
           'Big Key (Tower of Hera)',
 | 
						|
           'Big Key (Palace of Darkness)',
 | 
						|
           'Big Key (Thieves Town)',
 | 
						|
           'Big Key (Swamp Palace)',
 | 
						|
           'Big Key (Skull Woods)',
 | 
						|
           'Big Key (Ice Palace)',
 | 
						|
           'Big Key (Misery Mire)',
 | 
						|
           'Big Key (Turtle Rock)',
 | 
						|
           'Big Key (Ganons Tower)'
 | 
						|
           ]
 | 
						|
 | 
						|
hash_alphabet = [
 | 
						|
    "Bow", "Boomerang", "Hookshot", "Bomb", "Mushroom", "Powder", "Rod", "Pendant", "Bombos", "Ether", "Quake",
 | 
						|
    "Lamp", "Hammer", "Shovel", "Flute", "Bug Net", "Book", "Bottle", "Potion", "Cane", "Cape", "Mirror", "Boots",
 | 
						|
    "Gloves", "Flippers", "Pearl", "Shield", "Tunic", "Heart", "Map", "Compass", "Key"
 | 
						|
]
 |