* fix some blunders i made when implementing this * move generic functions to core class * move lttp specific stuff out and split up from_text a bit for more modularity * slightly optimize from_text call order * don't make changes on github apparently. reading hard * Metaclass Magic * do a check against the base class * copy paste strikes again * use option default instead of hardcoded "none". check locations and bosses aren't reused. * throw dupe location error for lttp * generic singularity support with a bool * forgot to enable it for lttp * better error handling * PlandoBosses: fix inheritance of singularity * Tests: PlandoBosses * fix case insensitive tests * Tests: cleanup PlandoBosses tests * f in the chat * oop * split location into a different variable Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * pass the list of options as `option_list` Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
		
			
				
	
	
		
			137 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import unittest
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import Generate
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from Options import PlandoBosses
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class SingleBosses(PlandoBosses):
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    bosses = {"B1", "B2"}
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    locations = {"L1", "L2"}
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    option_vanilla = 0
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    option_shuffle = 1
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    @staticmethod
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    def can_place_boss(boss: str, location: str) -> bool:
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        if boss == "b1" and location == "l1":
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            return False
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        return True
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class MultiBosses(SingleBosses):
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    bosses = SingleBosses.bosses  # explicit copy required
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    locations = SingleBosses.locations
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    duplicate_bosses = True
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    option_singularity = 2  # required when duplicate_bosses = True
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class TestPlandoBosses(unittest.TestCase):
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    def testCI(self):
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        """Bosses, locations and modes are supposed to be case-insensitive"""
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        self.assertEqual(MultiBosses.from_any("L1-B2").value, "l1-b2;vanilla")
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        self.assertEqual(MultiBosses.from_any("ShUfFlE").value, SingleBosses.option_shuffle)
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    def testRandom(self):
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        """Validate random is random"""
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        import random
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        random.seed(0)
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        value1 = MultiBosses.from_any("random")
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        random.seed(0)
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        value2 = MultiBosses.from_text("random")
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        self.assertEqual(value1, value2)
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        for n in range(0, 100):
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            if MultiBosses.from_text("random") != value1:
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                break
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        else:
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            raise Exception("random is not random")
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    def testShuffleMode(self):
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        """Test that simple modes (no Plando) work"""
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        self.assertEqual(MultiBosses.from_any("shuffle"), MultiBosses.option_shuffle)
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        self.assertNotEqual(MultiBosses.from_any("vanilla"), MultiBosses.option_shuffle)
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    def testPlacement(self):
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        """Test that valid placements work and invalid placements fail"""
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        with self.assertRaises(ValueError):
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            MultiBosses.from_any("l1-b1")
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        MultiBosses.from_any("l1-b2;l2-b1")
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    def testMixed(self):
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        """Test that shuffle is applied for remaining locations"""
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        self.assertIn("shuffle", MultiBosses.from_any("l1-b2;l2-b1;shuffle").value)
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        self.assertIn("vanilla", MultiBosses.from_any("l1-b2;l2-b1").value)
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    def testUnknown(self):
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        """Test that unknown values throw exceptions"""
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        # unknown boss
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        with self.assertRaises(ValueError):
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            MultiBosses.from_any("l1-b0")
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        # unknown location
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        with self.assertRaises(ValueError):
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            MultiBosses.from_any("l0-b1")
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        # swapped boss-location
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        with self.assertRaises(ValueError):
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            MultiBosses.from_any("b2-b2")
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        # boss name in place of mode (no singularity)
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        with self.assertRaises(ValueError):
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            SingleBosses.from_any("b1")
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        with self.assertRaises(ValueError):
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            SingleBosses.from_any("l2-b2;b1")
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        # location name in place of mode
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        with self.assertRaises(ValueError):
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            MultiBosses.from_any("l1")
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        with self.assertRaises(ValueError):
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            MultiBosses.from_any("l2-b2;l1")
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        # mode name in place of location
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        with self.assertRaises(ValueError):
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            MultiBosses.from_any("shuffle-b2;vanilla")
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        with self.assertRaises(ValueError):
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            MultiBosses.from_any("shuffle-b2;l2-b2")
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        # mode name in place of boss
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        with self.assertRaises(ValueError):
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            MultiBosses.from_any("l2-shuffle;vanilla")
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        with self.assertRaises(ValueError):
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            MultiBosses.from_any("l1-shuffle;l2-b2")
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    def testOrder(self):
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        """Can't use mode in random places"""
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        with self.assertRaises(ValueError):
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            MultiBosses.from_any("shuffle;l2-b2")
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    def testDuplicateBoss(self):
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        """Can place the same boss twice"""
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        MultiBosses.from_any("l1-b2;l2-b2")
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        with self.assertRaises(ValueError):
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            SingleBosses.from_any("l1-b2;l2-b2")
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    def testDuplicateLocation(self):
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        """Can't use the same location twice"""
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        with self.assertRaises(ValueError):
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            MultiBosses.from_any("l1-b2;l1-b2")
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    def testSingularity(self):
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        """Test automatic singularity mode"""
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        self.assertIn(";singularity", MultiBosses.from_any("b2").value)
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    def testPlandoSettings(self):
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        """Test that plando settings verification works"""
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        plandoed_string = "l1-b2;l2-b1"
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        mixed_string = "l1-b2;shuffle"
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        regular_string = "shuffle"
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        plandoed = MultiBosses.from_any(plandoed_string)
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        mixed = MultiBosses.from_any(mixed_string)
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        regular = MultiBosses.from_any(regular_string)
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        # plando should work with boss plando
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        plandoed.verify(None, "Player", Generate.PlandoSettings.bosses)
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        self.assertTrue(plandoed.value.startswith(plandoed_string))
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        # plando should fall back to default without boss plando
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        plandoed.verify(None, "Player", Generate.PlandoSettings.items)
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        self.assertEqual(plandoed, MultiBosses.option_vanilla)
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        # mixed should fall back to mode
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        mixed.verify(None, "Player", Generate.PlandoSettings.items)  # should produce a warning and still work
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        self.assertEqual(mixed, MultiBosses.option_shuffle)
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        # mode stuff should just work
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        regular.verify(None, "Player", Generate.PlandoSettings.items)
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        self.assertEqual(regular, MultiBosses.option_shuffle)
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