922 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			922 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import argparse
 | |
| import asyncio
 | |
| import json
 | |
| import logging
 | |
| import re
 | |
| import subprocess
 | |
| import sys
 | |
| 
 | |
| import Items
 | |
| import Regions
 | |
| 
 | |
| while True:
 | |
|     try:
 | |
|         import aioconsole
 | |
|         break
 | |
|     except ImportError:
 | |
|         aioconsole = None
 | |
|         print('Required python module "aioconsole" not found, press enter to install it')
 | |
|         input()
 | |
|         subprocess.call([sys.executable, '-m', 'pip', 'install', '--upgrade', 'aioconsole'])
 | |
| 
 | |
| while True:
 | |
|     try:
 | |
|         import websockets
 | |
|         break
 | |
|     except ImportError:
 | |
|         websockets = None
 | |
|         print('Required python module "websockets" not found, press enter to install it')
 | |
|         input()
 | |
|         subprocess.call([sys.executable, '-m', 'pip', 'install', '--upgrade', 'websockets'])
 | |
| 
 | |
| try:
 | |
|     import colorama
 | |
| except ImportError:
 | |
|     colorama = None
 | |
| 
 | |
| class ReceivedItem:
 | |
|     def __init__(self, item, location, player_id, player_name):
 | |
|         self.item = item
 | |
|         self.location = location
 | |
|         self.player_id = player_id
 | |
|         self.player_name = player_name
 | |
| 
 | |
| class Context:
 | |
|     def __init__(self, snes_address, server_address, password, name, team, slot):
 | |
|         self.snes_address = snes_address
 | |
|         self.server_address = server_address
 | |
| 
 | |
|         self.exit_event = asyncio.Event()
 | |
| 
 | |
|         self.input_queue = asyncio.Queue()
 | |
|         self.input_requests = 0
 | |
| 
 | |
|         self.snes_socket = None
 | |
|         self.snes_state = SNES_DISCONNECTED
 | |
|         self.snes_recv_queue = asyncio.Queue()
 | |
|         self.snes_request_lock = asyncio.Lock()
 | |
|         self.is_sd2snes = False
 | |
|         self.snes_write_buffer = []
 | |
| 
 | |
|         self.server_task = None
 | |
|         self.socket = None
 | |
|         self.password = password
 | |
| 
 | |
|         self.name = name
 | |
|         self.team = team
 | |
|         self.slot = slot
 | |
| 
 | |
|         self.locations_checked = set()
 | |
|         self.items_received = []
 | |
|         self.last_rom = None
 | |
|         self.expected_rom = None
 | |
|         self.rom_confirmed = False
 | |
| 
 | |
| def color_code(*args):
 | |
|     codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
 | |
|              'magenta': 35, 'cyan': 36, 'white': 37 , 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
 | |
|              'blue_bg': 44, 'purple_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
 | |
|     return '\033[' + ';'.join([str(codes[arg]) for arg in args]) + 'm'
 | |
| 
 | |
| def color(text, *args):
 | |
|     return color_code(*args) + text + color_code('reset')
 | |
| 
 | |
| 
 | |
| ROM_START = 0x000000
 | |
| WRAM_START = 0xF50000
 | |
| WRAM_SIZE = 0x20000
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| SRAM_START = 0xE00000
 | |
| 
 | |
| ROMNAME_START = SRAM_START + 0x2000
 | |
| ROMNAME_SIZE = 0x15
 | |
| 
 | |
| INGAME_MODES = {0x07, 0x09, 0x0b}
 | |
| 
 | |
| SAVEDATA_START = WRAM_START + 0xF000
 | |
| SAVEDATA_SIZE = 0x500
 | |
| 
 | |
| RECV_PROGRESS_ADDR = SAVEDATA_START + 0x4D0     # 2 bytes
 | |
| RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2         # 1 byte
 | |
| RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3  # 1 byte
 | |
| ROOMID_ADDR = SAVEDATA_START + 0x4D4            # 2 bytes
 | |
| ROOMDATA_ADDR = SAVEDATA_START + 0x4D6          # 1 byte
 | |
| 
 | |
| location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
 | |
|                      "Blind's Hideout - Left": (0x11d, 0x20),
 | |
|                      "Blind's Hideout - Right": (0x11d, 0x40),
 | |
|                      "Blind's Hideout - Far Left": (0x11d, 0x80),
 | |
|                      "Blind's Hideout - Far Right": (0x11d, 0x100),
 | |
|                      'Secret Passage': (0x55, 0x10),
 | |
|                      'Waterfall Fairy - Left': (0x114, 0x10),
 | |
|                      'Waterfall Fairy - Right': (0x114, 0x20),
 | |
|                      "King's Tomb": (0x113, 0x10),
 | |
|                      'Floodgate Chest': (0x10b, 0x10),
 | |
|                      "Link's House": (0x104, 0x10),
 | |
|                      'Kakariko Tavern': (0x103, 0x10),
 | |
|                      'Chicken House': (0x108, 0x10),
 | |
|                      "Aginah's Cave": (0x10a, 0x10),
 | |
|                      "Sahasrahla's Hut - Left": (0x105, 0x10),
 | |
|                      "Sahasrahla's Hut - Middle": (0x105, 0x20),
 | |
|                      "Sahasrahla's Hut - Right": (0x105, 0x40),
 | |
|                      'Kakariko Well - Top': (0x2f, 0x10),
 | |
|                      'Kakariko Well - Left': (0x2f, 0x20),
 | |
|                      'Kakariko Well - Middle': (0x2f, 0x40),
 | |
|                      'Kakariko Well - Right': (0x2f, 0x80),
 | |
|                      'Kakariko Well - Bottom': (0x2f, 0x100),
 | |
|                      'Lost Woods Hideout': (0xe1, 0x200),
 | |
|                      'Lumberjack Tree': (0xe2, 0x200),
 | |
|                      'Cave 45': (0x11b, 0x400),
 | |
|                      'Graveyard Cave': (0x11b, 0x200),
 | |
|                      'Checkerboard Cave': (0x126, 0x200),
 | |
|                      'Mini Moldorm Cave - Far Left': (0x123, 0x10),
 | |
|                      'Mini Moldorm Cave - Left': (0x123, 0x20),
 | |
|                      'Mini Moldorm Cave - Right': (0x123, 0x40),
 | |
|                      'Mini Moldorm Cave - Far Right': (0x123, 0x80),
 | |
|                      'Mini Moldorm Cave - Generous Guy': (0x123, 0x400),
 | |
|                      'Ice Rod Cave': (0x120, 0x10),
 | |
|                      'Bonk Rock Cave': (0x124, 0x10),
 | |
|                      'Desert Palace - Big Chest': (0x73, 0x10),
 | |
|                      'Desert Palace - Torch': (0x73, 0x400),
 | |
|                      'Desert Palace - Map Chest': (0x74, 0x10),
 | |
|                      'Desert Palace - Compass Chest': (0x85, 0x10),
 | |
|                      'Desert Palace - Big Key Chest': (0x75, 0x10),
 | |
|                      'Desert Palace - Boss': (0x33, 0x800),
 | |
|                      'Eastern Palace - Compass Chest': (0xa8, 0x10),
 | |
|                      'Eastern Palace - Big Chest': (0xa9, 0x10),
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|                      'Eastern Palace - Cannonball Chest': (0xb9, 0x10),
 | |
|                      'Eastern Palace - Big Key Chest': (0xb8, 0x10),
 | |
|                      'Eastern Palace - Map Chest': (0xaa, 0x10),
 | |
|                      'Eastern Palace - Boss': (0xc8, 0x800),
 | |
|                      'Hyrule Castle - Boomerang Chest': (0x71, 0x10),
 | |
|                      'Hyrule Castle - Map Chest': (0x72, 0x10),
 | |
|                      "Hyrule Castle - Zelda's Chest": (0x80, 0x10),
 | |
|                      'Sewers - Dark Cross': (0x32, 0x10),
 | |
|                      'Sewers - Secret Room - Left': (0x11, 0x10),
 | |
|                      'Sewers - Secret Room - Middle': (0x11, 0x20),
 | |
|                      'Sewers - Secret Room - Right': (0x11, 0x40),
 | |
|                      'Sanctuary': (0x12, 0x10),
 | |
|                      'Castle Tower - Room 03': (0xe0, 0x10),
 | |
|                      'Castle Tower - Dark Maze': (0xd0, 0x10),
 | |
|                      'Spectacle Rock Cave': (0xea, 0x400),
 | |
|                      'Paradox Cave Lower - Far Left': (0xef, 0x10),
 | |
|                      'Paradox Cave Lower - Left': (0xef, 0x20),
 | |
|                      'Paradox Cave Lower - Right': (0xef, 0x40),
 | |
|                      'Paradox Cave Lower - Far Right': (0xef, 0x80),
 | |
|                      'Paradox Cave Lower - Middle': (0xef, 0x100),
 | |
|                      'Paradox Cave Upper - Left': (0xff, 0x10),
 | |
|                      'Paradox Cave Upper - Right': (0xff, 0x20),
 | |
|                      'Spiral Cave': (0xfe, 0x10),
 | |
|                      'Tower of Hera - Basement Cage': (0x87, 0x400),
 | |
|                      'Tower of Hera - Map Chest': (0x77, 0x10),
 | |
|                      'Tower of Hera - Big Key Chest': (0x87, 0x10),
 | |
|                      'Tower of Hera - Compass Chest': (0x27, 0x20),
 | |
|                      'Tower of Hera - Big Chest': (0x27, 0x10),
 | |
|                      'Tower of Hera - Boss': (0x7, 0x800),
 | |
|                      'Hype Cave - Top': (0x11e, 0x10),
 | |
|                      'Hype Cave - Middle Right': (0x11e, 0x20),
 | |
|                      'Hype Cave - Middle Left': (0x11e, 0x40),
 | |
|                      'Hype Cave - Bottom': (0x11e, 0x80),
 | |
|                      'Hype Cave - Generous Guy': (0x11e, 0x400),
 | |
|                      'Peg Cave': (0x127, 0x400),
 | |
|                      'Pyramid Fairy - Left': (0x116, 0x10),
 | |
|                      'Pyramid Fairy - Right': (0x116, 0x20),
 | |
|                      'Brewery': (0x106, 0x10),
 | |
|                      'C-Shaped House': (0x11c, 0x10),
 | |
|                      'Chest Game': (0x106, 0x400),
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|                      'Mire Shed - Left': (0x10d, 0x10),
 | |
|                      'Mire Shed - Right': (0x10d, 0x20),
 | |
|                      'Superbunny Cave - Top': (0xf8, 0x10),
 | |
|                      'Superbunny Cave - Bottom': (0xf8, 0x20),
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|                      'Spike Cave': (0x117, 0x10),
 | |
|                      'Hookshot Cave - Top Right': (0x3c, 0x10),
 | |
|                      'Hookshot Cave - Top Left': (0x3c, 0x20),
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|                      'Hookshot Cave - Bottom Right': (0x3c, 0x80),
 | |
|                      'Hookshot Cave - Bottom Left': (0x3c, 0x40),
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|                      'Mimic Cave': (0x10c, 0x10),
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|                      'Swamp Palace - Entrance': (0x28, 0x10),
 | |
|                      'Swamp Palace - Map Chest': (0x37, 0x10),
 | |
|                      'Swamp Palace - Big Chest': (0x36, 0x10),
 | |
|                      'Swamp Palace - Compass Chest': (0x46, 0x10),
 | |
|                      'Swamp Palace - Big Key Chest': (0x35, 0x10),
 | |
|                      'Swamp Palace - West Chest': (0x34, 0x10),
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|                      'Swamp Palace - Flooded Room - Left': (0x76, 0x10),
 | |
|                      'Swamp Palace - Flooded Room - Right': (0x76, 0x20),
 | |
|                      'Swamp Palace - Waterfall Room': (0x66, 0x10),
 | |
|                      'Swamp Palace - Boss': (0x6, 0x800),
 | |
|                      "Thieves' Town - Big Key Chest": (0xdb, 0x20),
 | |
|                      "Thieves' Town - Map Chest": (0xdb, 0x10),
 | |
|                      "Thieves' Town - Compass Chest": (0xdc, 0x10),
 | |
|                      "Thieves' Town - Ambush Chest": (0xcb, 0x10),
 | |
|                      "Thieves' Town - Attic": (0x65, 0x10),
 | |
|                      "Thieves' Town - Big Chest": (0x44, 0x10),
 | |
|                      "Thieves' Town - Blind's Cell": (0x45, 0x10),
 | |
|                      "Thieves' Town - Boss": (0xac, 0x800),
 | |
|                      'Skull Woods - Compass Chest': (0x67, 0x10),
 | |
|                      'Skull Woods - Map Chest': (0x58, 0x20),
 | |
|                      'Skull Woods - Big Chest': (0x58, 0x10),
 | |
|                      'Skull Woods - Pot Prison': (0x57, 0x20),
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|                      'Skull Woods - Pinball Room': (0x68, 0x10),
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|                      'Skull Woods - Big Key Chest': (0x57, 0x10),
 | |
|                      'Skull Woods - Bridge Room': (0x59, 0x10),
 | |
|                      'Skull Woods - Boss': (0x29, 0x800),
 | |
|                      'Ice Palace - Compass Chest': (0x2e, 0x10),
 | |
|                      'Ice Palace - Freezor Chest': (0x7e, 0x10),
 | |
|                      'Ice Palace - Big Chest': (0x9e, 0x10),
 | |
|                      'Ice Palace - Iced T Room': (0xae, 0x10),
 | |
|                      'Ice Palace - Spike Room': (0x5f, 0x10),
 | |
|                      'Ice Palace - Big Key Chest': (0x1f, 0x10),
 | |
|                      'Ice Palace - Map Chest': (0x3f, 0x10),
 | |
|                      'Ice Palace - Boss': (0xde, 0x800),
 | |
|                      'Misery Mire - Big Chest': (0xc3, 0x10),
 | |
|                      'Misery Mire - Map Chest': (0xc3, 0x20),
 | |
|                      'Misery Mire - Main Lobby': (0xc2, 0x10),
 | |
|                      'Misery Mire - Bridge Chest': (0xa2, 0x10),
 | |
|                      'Misery Mire - Spike Chest': (0xb3, 0x10),
 | |
|                      'Misery Mire - Compass Chest': (0xc1, 0x10),
 | |
|                      'Misery Mire - Big Key Chest': (0xd1, 0x10),
 | |
|                      'Misery Mire - Boss': (0x90, 0x800),
 | |
|                      'Turtle Rock - Compass Chest': (0xd6, 0x10),
 | |
|                      'Turtle Rock - Roller Room - Left': (0xb7, 0x10),
 | |
|                      'Turtle Rock - Roller Room - Right': (0xb7, 0x20),
 | |
|                      'Turtle Rock - Chain Chomps': (0xb6, 0x10),
 | |
|                      'Turtle Rock - Big Key Chest': (0x14, 0x10),
 | |
|                      'Turtle Rock - Big Chest': (0x24, 0x10),
 | |
|                      'Turtle Rock - Crystaroller Room': (0x4, 0x10),
 | |
|                      'Turtle Rock - Eye Bridge - Bottom Left': (0xd5, 0x80),
 | |
|                      'Turtle Rock - Eye Bridge - Bottom Right': (0xd5, 0x40),
 | |
|                      'Turtle Rock - Eye Bridge - Top Left': (0xd5, 0x20),
 | |
|                      'Turtle Rock - Eye Bridge - Top Right': (0xd5, 0x10),
 | |
|                      'Turtle Rock - Boss': (0xa4, 0x800),
 | |
|                      'Palace of Darkness - Shooter Room': (0x9, 0x10),
 | |
|                      'Palace of Darkness - The Arena - Bridge': (0x2a, 0x20),
 | |
|                      'Palace of Darkness - Stalfos Basement': (0xa, 0x10),
 | |
|                      'Palace of Darkness - Big Key Chest': (0x3a, 0x10),
 | |
|                      'Palace of Darkness - The Arena - Ledge': (0x2a, 0x10),
 | |
|                      'Palace of Darkness - Map Chest': (0x2b, 0x10),
 | |
|                      'Palace of Darkness - Compass Chest': (0x1a, 0x20),
 | |
|                      'Palace of Darkness - Dark Basement - Left': (0x6a, 0x10),
 | |
|                      'Palace of Darkness - Dark Basement - Right': (0x6a, 0x20),
 | |
|                      'Palace of Darkness - Dark Maze - Top': (0x19, 0x10),
 | |
|                      'Palace of Darkness - Dark Maze - Bottom': (0x19, 0x20),
 | |
|                      'Palace of Darkness - Big Chest': (0x1a, 0x10),
 | |
|                      'Palace of Darkness - Harmless Hellway': (0x1a, 0x40),
 | |
|                      'Palace of Darkness - Boss': (0x5a, 0x800),
 | |
|                      "Ganons Tower - Bob's Torch": (0x8c, 0x400),
 | |
|                      'Ganons Tower - Hope Room - Left': (0x8c, 0x20),
 | |
|                      'Ganons Tower - Hope Room - Right': (0x8c, 0x40),
 | |
|                      'Ganons Tower - Tile Room': (0x8d, 0x10),
 | |
|                      'Ganons Tower - Compass Room - Top Left': (0x9d, 0x10),
 | |
|                      'Ganons Tower - Compass Room - Top Right': (0x9d, 0x20),
 | |
|                      'Ganons Tower - Compass Room - Bottom Left': (0x9d, 0x40),
 | |
|                      'Ganons Tower - Compass Room - Bottom Right': (0x9d, 0x80),
 | |
|                      'Ganons Tower - DMs Room - Top Left': (0x7b, 0x10),
 | |
|                      'Ganons Tower - DMs Room - Top Right': (0x7b, 0x20),
 | |
|                      'Ganons Tower - DMs Room - Bottom Left': (0x7b, 0x40),
 | |
|                      'Ganons Tower - DMs Room - Bottom Right': (0x7b, 0x80),
 | |
|                      'Ganons Tower - Map Chest': (0x8b, 0x10),
 | |
|                      'Ganons Tower - Firesnake Room': (0x7d, 0x10),
 | |
|                      'Ganons Tower - Randomizer Room - Top Left': (0x7c, 0x10),
 | |
|                      'Ganons Tower - Randomizer Room - Top Right': (0x7c, 0x20),
 | |
|                      'Ganons Tower - Randomizer Room - Bottom Left': (0x7c, 0x40),
 | |
|                      'Ganons Tower - Randomizer Room - Bottom Right': (0x7c, 0x80),
 | |
|                      "Ganons Tower - Bob's Chest": (0x8c, 0x80),
 | |
|                      'Ganons Tower - Big Chest': (0x8c, 0x10),
 | |
|                      'Ganons Tower - Big Key Room - Left': (0x1c, 0x20),
 | |
|                      'Ganons Tower - Big Key Room - Right': (0x1c, 0x40),
 | |
|                      'Ganons Tower - Big Key Chest': (0x1c, 0x10),
 | |
|                      'Ganons Tower - Mini Helmasaur Room - Left': (0x3d, 0x10),
 | |
|                      'Ganons Tower - Mini Helmasaur Room - Right': (0x3d, 0x20),
 | |
|                      'Ganons Tower - Pre-Moldorm Chest': (0x3d, 0x40),
 | |
|                      'Ganons Tower - Validation Chest': (0x4d, 0x10)}
 | |
| location_table_npc = {'Mushroom': 0x1000,
 | |
|                       'King Zora': 0x2,
 | |
|                       'Sahasrahla': 0x10,
 | |
|                       'Blacksmith': 0x400,
 | |
|                       'Magic Bat': 0x8000,
 | |
|                       'Sick Kid': 0x4,
 | |
|                       'Library': 0x80,
 | |
|                       'Potion Shop': 0x2000,
 | |
|                       'Old Man': 0x1,
 | |
|                       'Ether Tablet': 0x100,
 | |
|                       'Catfish': 0x20,
 | |
|                       'Stumpy': 0x8,
 | |
|                       'Bombos Tablet': 0x200}
 | |
| location_table_ow = {'Flute Spot': 0x2a,
 | |
|                      'Sunken Treasure': 0x3b,
 | |
|                      "Zora's Ledge": 0x81,
 | |
|                      'Lake Hylia Island': 0x35,
 | |
|                      'Maze Race': 0x28,
 | |
|                      'Desert Ledge': 0x30,
 | |
|                      'Master Sword Pedestal': 0x80,
 | |
|                      'Spectacle Rock': 0x3,
 | |
|                      'Pyramid': 0x5b,
 | |
|                      'Digging Game': 0x68,
 | |
|                      'Bumper Cave Ledge': 0x4a,
 | |
|                      'Floating Island': 0x5}
 | |
| location_table_misc = {'Bottle Merchant': (0x3c9, 0x2),
 | |
|                        'Purple Chest': (0x3c9, 0x10),
 | |
|                        "Link's Uncle": (0x3c6, 0x1),
 | |
|                        'Hobo': (0x3c9, 0x1)}
 | |
| 
 | |
| SNES_DISCONNECTED = 0
 | |
| SNES_CONNECTING = 1
 | |
| SNES_CONNECTED = 2
 | |
| SNES_ATTACHED = 3
 | |
| 
 | |
| async def snes_connect(ctx : Context, address = None):
 | |
|     if ctx.snes_socket is not None:
 | |
|         print('Already connected to snes')
 | |
|         return
 | |
| 
 | |
|     ctx.snes_state = SNES_CONNECTING
 | |
|     recv_task = None
 | |
| 
 | |
|     if address is None:
 | |
|         address = 'ws://' + ctx.snes_address
 | |
| 
 | |
|     print("Connecting to QUsb2snes at %s ..." % address)
 | |
| 
 | |
|     try:
 | |
|         ctx.snes_socket = await websockets.connect(address, ping_timeout=None, ping_interval=None)
 | |
|         ctx.snes_state = SNES_CONNECTED
 | |
| 
 | |
|         DeviceList_Request = {
 | |
|             "Opcode" : "DeviceList",
 | |
|             "Space" : "SNES"
 | |
|         }
 | |
|         await ctx.snes_socket.send(json.dumps(DeviceList_Request))
 | |
| 
 | |
|         reply = json.loads(await ctx.snes_socket.recv())
 | |
|         devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
 | |
| 
 | |
|         if not devices:
 | |
|             raise Exception('No device found')
 | |
| 
 | |
|         print("Available devices:")
 | |
|         for id, device in enumerate(devices):
 | |
|             print("[%d] %s" % (id + 1, device))
 | |
| 
 | |
|         device = None
 | |
|         while True:
 | |
|             print("Enter a number:")
 | |
|             choice = await console_input(ctx)
 | |
|             if choice is None:
 | |
|                 raise Exception('Abort input')
 | |
|             if not choice.isdigit() or int(choice) < 1 or int(choice) > len(devices):
 | |
|                 print("Invalid choice (%s)" % choice)
 | |
|                 continue
 | |
| 
 | |
|             device = devices[int(choice) - 1]
 | |
|             break
 | |
| 
 | |
|         print("Attaching to " + device)
 | |
| 
 | |
|         Attach_Request = {
 | |
|             "Opcode" : "Attach",
 | |
|             "Space" : "SNES",
 | |
|             "Operands" : [device]
 | |
|         }
 | |
|         await ctx.snes_socket.send(json.dumps(Attach_Request))
 | |
|         ctx.snes_state = SNES_ATTACHED
 | |
| 
 | |
|         if 'SD2SNES'.lower() in device.lower() or (len(device) == 4 and device[:3] == 'COM'):
 | |
|             print("SD2SNES Detected")
 | |
|             ctx.is_sd2snes = True
 | |
|             await ctx.snes_socket.send(json.dumps({"Opcode" : "Info", "Space" : "SNES"}))
 | |
|             reply = json.loads(await ctx.snes_socket.recv())
 | |
|             if reply and 'Results' in reply:
 | |
|                 print(reply['Results'])
 | |
|         else:
 | |
|             ctx.is_sd2snes = False
 | |
| 
 | |
|         recv_task = asyncio.create_task(snes_recv_loop(ctx))
 | |
| 
 | |
|     except Exception as e:
 | |
|         print("Error connecting to snes (%s)" % e)
 | |
|         if recv_task is not None:
 | |
|             if not ctx.snes_socket.closed:
 | |
|                 await ctx.snes_socket.close()
 | |
|         else:
 | |
|             if ctx.snes_socket is not None:
 | |
|                 if not ctx.snes_socket.closed:
 | |
|                     await ctx.snes_socket.close()
 | |
|                 ctx.snes_socket = None
 | |
|             ctx.snes_state = SNES_DISCONNECTED
 | |
| 
 | |
| async def snes_recv_loop(ctx : Context):
 | |
|     try:
 | |
|         async for msg in ctx.snes_socket:
 | |
|             ctx.snes_recv_queue.put_nowait(msg)
 | |
|         print("Snes disconnected, type /snes to reconnect")
 | |
|     except Exception as e:
 | |
|         print("Lost connection to the snes, type /snes to reconnect")
 | |
|         if not isinstance(e, websockets.WebSocketException):
 | |
|             logging.exception(e)
 | |
|     finally:
 | |
|         socket, ctx.snes_socket = ctx.snes_socket, None
 | |
|         if socket is not None and not socket.closed:
 | |
|             await socket.close()
 | |
| 
 | |
|         ctx.snes_state = SNES_DISCONNECTED
 | |
|         ctx.snes_recv_queue = asyncio.Queue()
 | |
|         ctx.hud_message_queue = []
 | |
| 
 | |
|         ctx.rom_confirmed = False
 | |
|         ctx.last_rom = None
 | |
| 
 | |
| async def snes_read(ctx : Context, address, size):
 | |
|     try:
 | |
|         await ctx.snes_request_lock.acquire()
 | |
| 
 | |
|         if ctx.snes_state != SNES_ATTACHED or ctx.snes_socket is None or not ctx.snes_socket.open or ctx.snes_socket.closed:
 | |
|             return None
 | |
| 
 | |
|         GetAddress_Request = {
 | |
|             "Opcode" : "GetAddress",
 | |
|             "Space" : "SNES",
 | |
|             "Operands" : [hex(address)[2:], hex(size)[2:]]
 | |
|         }
 | |
|         try:
 | |
|             await ctx.snes_socket.send(json.dumps(GetAddress_Request))
 | |
|         except websockets.ConnectionClosed:
 | |
|             return None
 | |
| 
 | |
|         data = bytes()
 | |
|         while len(data) < size:
 | |
|             try:
 | |
|                 data += await asyncio.wait_for(ctx.snes_recv_queue.get(), 5)
 | |
|             except asyncio.TimeoutError:
 | |
|                 break
 | |
| 
 | |
|         if len(data) != size:
 | |
|             print('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
 | |
|             if len(data):
 | |
|                 print(str(data))
 | |
|             if ctx.snes_socket is not None and not ctx.snes_socket.closed:
 | |
|                 await ctx.snes_socket.close()
 | |
|             return None
 | |
| 
 | |
|         return data
 | |
|     finally:
 | |
|         ctx.snes_request_lock.release()
 | |
| 
 | |
| async def snes_write(ctx : Context, write_list):
 | |
|     try:
 | |
|         await ctx.snes_request_lock.acquire()
 | |
| 
 | |
|         if ctx.snes_state != SNES_ATTACHED or ctx.snes_socket is None or not ctx.snes_socket.open or ctx.snes_socket.closed:
 | |
|             return False
 | |
| 
 | |
|         PutAddress_Request = {
 | |
|             "Opcode" : "PutAddress",
 | |
|             "Operands" : []
 | |
|         }
 | |
| 
 | |
|         if ctx.is_sd2snes:
 | |
|             cmd = b'\x00\xE2\x20\x48\xEB\x48'
 | |
| 
 | |
|             for address, data in write_list:
 | |
|                 if (address < WRAM_START) or ((address + len(data)) > (WRAM_START + WRAM_SIZE)):
 | |
|                     print("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
 | |
|                     return False
 | |
|                 for ptr, byte in enumerate(data, address + 0x7E0000 - WRAM_START):
 | |
|                     cmd += b'\xA9' # LDA
 | |
|                     cmd += bytes([byte])
 | |
|                     cmd += b'\x8F' # STA.l
 | |
|                     cmd += bytes([ptr & 0xFF, (ptr >> 8) & 0xFF, (ptr >> 16) & 0xFF])
 | |
| 
 | |
|             cmd += b'\xA9\x00\x8F\x00\x2C\x00\x68\xEB\x68\x28\x6C\xEA\xFF\x08'
 | |
| 
 | |
|             PutAddress_Request['Space'] = 'CMD'
 | |
|             PutAddress_Request['Operands'] = ["2C00", hex(len(cmd)-1)[2:], "2C00", "1"]
 | |
|             try:
 | |
|                 if ctx.snes_socket is not None:
 | |
|                     await ctx.snes_socket.send(json.dumps(PutAddress_Request))
 | |
|                 if ctx.snes_socket is not None:
 | |
|                     await ctx.snes_socket.send(cmd)
 | |
|             except websockets.ConnectionClosed:
 | |
|                 return False
 | |
|         else:
 | |
|             PutAddress_Request['Space'] = 'SNES'
 | |
|             try:
 | |
|                 #will pack those requests as soon as qusb2snes actually supports that for real
 | |
|                 for address, data in write_list:
 | |
|                     PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
 | |
|                     if ctx.snes_socket is not None:
 | |
|                         await ctx.snes_socket.send(json.dumps(PutAddress_Request))
 | |
|                     if ctx.snes_socket is not None:
 | |
|                         await ctx.snes_socket.send(data)
 | |
|             except websockets.ConnectionClosed:
 | |
|                 return False
 | |
| 
 | |
|         return True
 | |
|     finally:
 | |
|         ctx.snes_request_lock.release()
 | |
| 
 | |
| def snes_buffered_write(ctx : Context, address, data):
 | |
|     if len(ctx.snes_write_buffer) > 0 and (ctx.snes_write_buffer[-1][0] + len(ctx.snes_write_buffer[-1][1])) == address:
 | |
|         ctx.snes_write_buffer[-1] = (ctx.snes_write_buffer[-1][0], ctx.snes_write_buffer[-1][1] + data)
 | |
|     else:
 | |
|         ctx.snes_write_buffer.append((address, data))
 | |
| 
 | |
| async def snes_flush_writes(ctx : Context):
 | |
|     if not ctx.snes_write_buffer:
 | |
|         return
 | |
| 
 | |
|     await snes_write(ctx, ctx.snes_write_buffer)
 | |
|     ctx.snes_write_buffer = []
 | |
| 
 | |
| async def send_msgs(websocket, msgs):
 | |
|     if not websocket or not websocket.open or websocket.closed:
 | |
|         return
 | |
|     try:
 | |
|         await websocket.send(json.dumps(msgs))
 | |
|     except websockets.ConnectionClosed:
 | |
|         pass
 | |
| 
 | |
| async def server_loop(ctx : Context):
 | |
|     if ctx.socket is not None:
 | |
|         print('Already connected')
 | |
|         return
 | |
| 
 | |
|     while not ctx.server_address:
 | |
|         print('Enter multiworld server address')
 | |
|         ctx.server_address = await console_input(ctx)
 | |
| 
 | |
|     address = 'ws://' + ctx.server_address
 | |
| 
 | |
|     print('Connecting to multiworld server at %s' % address)
 | |
|     try:
 | |
|         ctx.socket = await websockets.connect(address, ping_timeout=None, ping_interval=None)
 | |
|         print('Connected')
 | |
| 
 | |
|         async for data in ctx.socket:
 | |
|             for msg in json.loads(data):
 | |
|                 cmd, args = (msg[0], msg[1]) if len(msg) > 1 else (msg, None)
 | |
|                 await process_server_cmd(ctx, cmd, args)
 | |
|         print('Disconnected from multiworld server, type /connect to reconnect')
 | |
|     except ConnectionRefusedError:
 | |
|         print('Connection refused by the multiworld server')
 | |
|     except (OSError, websockets.InvalidURI):
 | |
|         print('Failed to connect to the multiworld server')
 | |
|     except Exception as e:
 | |
|         print('Lost connection to the multiworld server, type /connect to reconnect')
 | |
|         if not isinstance(e, websockets.WebSocketException):
 | |
|             logging.exception(e)
 | |
|     finally:
 | |
|         ctx.name = None
 | |
|         ctx.team = None
 | |
|         ctx.slot = None
 | |
|         ctx.expected_rom = None
 | |
|         ctx.rom_confirmed = False
 | |
|         socket, ctx.socket = ctx.socket, None
 | |
|         if socket is not None and not socket.closed:
 | |
|             await socket.close()
 | |
|         ctx.server_task = None
 | |
| 
 | |
| async def process_server_cmd(ctx : Context, cmd, args):
 | |
|     if cmd == 'RoomInfo':
 | |
|         print('--------------------------------')
 | |
|         print('Room Information:')
 | |
|         print('--------------------------------')
 | |
|         if args['password']:
 | |
|             print('Password required')
 | |
|         print('%d players seed' % args['slots'])
 | |
|         if len(args['players']) < 1:
 | |
|             print('No player connected')
 | |
|         else:
 | |
|             args['players'].sort(key=lambda player: ('' if not player[1] else player[1].lower(), player[2]))
 | |
|             current_team = 0
 | |
|             print('Connected players:')
 | |
|             for name, team, slot in args['players']:
 | |
|                 if team != current_team:
 | |
|                     print('  Default team' if not team else '  Team: %s' % team)
 | |
|                     current_team = team
 | |
|                 print('    %s (Player %d)' % (name, slot))
 | |
|         await server_auth(ctx, args['password'])
 | |
| 
 | |
|     if cmd == 'ConnectionRefused':
 | |
|         password_requested = False
 | |
|         if 'InvalidPassword' in args:
 | |
|             print('Invalid password')
 | |
|             ctx.password = None
 | |
|             password_requested = True
 | |
|         if 'InvalidName' in args:
 | |
|             print('Invalid name')
 | |
|             ctx.name = None
 | |
|         if 'NameAlreadyTaken' in args:
 | |
|             print('Name already taken')
 | |
|             ctx.name = None
 | |
|         if 'InvalidTeam' in args:
 | |
|             print('Invalid team name')
 | |
|             ctx.team = None
 | |
|         if 'InvalidSlot' in args:
 | |
|             print('Invalid player slot')
 | |
|             ctx.slot = None
 | |
|         if 'SlotAlreadyTaken' in args:
 | |
|             print('Player slot already in use for that team')
 | |
|             ctx.team = None
 | |
|             ctx.slot = None
 | |
|         await server_auth(ctx, password_requested)
 | |
| 
 | |
|     if cmd == 'Connected':
 | |
|         ctx.expected_rom = args
 | |
|         if ctx.last_rom is not None:
 | |
|             if ctx.last_rom[:len(args)] == ctx.expected_rom:
 | |
|                 rom_confirmed(ctx)
 | |
|                 if ctx.locations_checked:
 | |
|                     await send_msgs(ctx.socket, [['LocationChecks', [Regions.location_table[loc][0] for loc in ctx.locations_checked]]])
 | |
|             else:
 | |
|                 raise Exception('Different ROM expected from server')
 | |
| 
 | |
|     if cmd == 'ReceivedItems':
 | |
|         start_index, items = args
 | |
|         if start_index == 0:
 | |
|             ctx.items_received = []
 | |
|         elif start_index != len(ctx.items_received):
 | |
|             sync_msg = [['Sync']]
 | |
|             if ctx.locations_checked:
 | |
|                 sync_msg.append(['LocationChecks', [Regions.location_table[loc][0] for loc in ctx.locations_checked]])
 | |
|             await send_msgs(ctx.socket, sync_msg)
 | |
|         if start_index == len(ctx.items_received):
 | |
|             for item in items:
 | |
|                 ctx.items_received.append(ReceivedItem(item[0], item[1], item[2], item[3]))
 | |
| 
 | |
|     if cmd == 'ItemSent':
 | |
|         player_sent, player_recvd, item, location = args
 | |
|         item = color(get_item_name_from_id(item), 'cyan' if player_sent != ctx.name else 'green')
 | |
|         player_sent = color(player_sent, 'yellow' if player_sent != ctx.name else 'magenta')
 | |
|         player_recvd = color(player_recvd, 'yellow' if player_recvd != ctx.name else 'magenta')
 | |
|         print('(%s) %s sent %s to %s (%s)' % (ctx.team if ctx.team else 'Team', player_sent, item, player_recvd, get_location_name_from_address(location)))
 | |
| 
 | |
|     if cmd == 'Print':
 | |
|         print(args)
 | |
| 
 | |
| async def server_auth(ctx : Context, password_requested):
 | |
|     if password_requested and not ctx.password:
 | |
|         print('Enter the password required to join this game:')
 | |
|         ctx.password = await console_input(ctx)
 | |
|     while not ctx.name or not re.match(r'\w{1,10}', ctx.name):
 | |
|         print('Enter your name (10 characters):')
 | |
|         ctx.name = await console_input(ctx)
 | |
|     if not ctx.team:
 | |
|         print('Enter your team name (optional):')
 | |
|         ctx.team = await console_input(ctx)
 | |
|         if ctx.team == '': ctx.team = None
 | |
|     if not ctx.slot:
 | |
|         print('Choose your player slot (optional):')
 | |
|         slot = await console_input(ctx)
 | |
|         ctx.slot = int(slot) if slot.isdigit() else None
 | |
|     await send_msgs(ctx.socket, [['Connect', {'password': ctx.password, 'name': ctx.name, 'team': ctx.team, 'slot': ctx.slot}]])
 | |
| 
 | |
| async def console_input(ctx : Context):
 | |
|     ctx.input_requests += 1
 | |
|     return await ctx.input_queue.get()
 | |
| 
 | |
| async def console_loop(ctx : Context):
 | |
|     while not ctx.exit_event.is_set():
 | |
|         input = await aioconsole.ainput()
 | |
| 
 | |
|         if ctx.input_requests > 0:
 | |
|             ctx.input_requests -= 1
 | |
|             ctx.input_queue.put_nowait(input)
 | |
|             continue
 | |
| 
 | |
|         command = input.split()
 | |
|         if not command:
 | |
|             continue
 | |
| 
 | |
|         if command[0] == '/exit':
 | |
|             ctx.exit_event.set()
 | |
| 
 | |
|         if command[0] == '/installcolors' and 'colorama' not in sys.modules:
 | |
|             subprocess.call([sys.executable, '-m', 'pip', 'install', '--upgrade', 'colorama'])
 | |
|             global colorama
 | |
|             import colorama
 | |
|             colorama.init()
 | |
| 
 | |
|         if command[0] == '/snes':
 | |
|             asyncio.create_task(snes_connect(ctx, command[1] if len(command) > 1 else None))
 | |
|         if command[0] in ['/snes_close', '/snes_quit']:
 | |
|             if ctx.snes_socket is not None and not ctx.snes_socket.closed:
 | |
|                 await ctx.snes_socket.close()
 | |
| 
 | |
|         async def disconnect():
 | |
|             if ctx.socket is not None and not ctx.socket.closed:
 | |
|                 await ctx.socket.close()
 | |
|             if ctx.server_task is not None:
 | |
|                 await ctx.server_task
 | |
|         async def connect():
 | |
|             await disconnect()
 | |
|             ctx.server_task = asyncio.create_task(server_loop(ctx))
 | |
| 
 | |
|         if command[0] in ['/connect', '/reconnect']:
 | |
|             if len(command) > 1:
 | |
|                 ctx.server_address = command[1]
 | |
|             asyncio.create_task(connect())
 | |
|         if command[0] == '/disconnect':
 | |
|             asyncio.create_task(disconnect())
 | |
|         if command[0][:1] != '/':
 | |
|             asyncio.create_task(send_msgs(ctx.socket, [['Say', input]]))
 | |
| 
 | |
|         if command[0] == '/received':
 | |
|             print('Received items:')
 | |
|             for index, item in enumerate(ctx.items_received, 1):
 | |
|                 print('%s from %s (%s) (%d/%d in list)' % (
 | |
|                     color(get_item_name_from_id(item.item), 'red', 'bold'), color(item.player_name, 'yellow'),
 | |
|                     get_location_name_from_address(item.location), index, len(ctx.items_received)))
 | |
| 
 | |
|         if command[0] == '/missing':
 | |
|             for location in [k for k, v in Regions.location_table.items() if type(v[0]) is int]:
 | |
|                 if location not in ctx.locations_checked:
 | |
|                     print('Missing: ' + location)
 | |
|         if command[0] == '/getitem' and len(command) > 1:
 | |
|             item = input[9:]
 | |
|             item_id = Items.item_table[item][3] if item in Items.item_table else None
 | |
|             if type(item_id) is int and item_id in range(0x100):
 | |
|                 print('Sending item: ' + item)
 | |
|                 snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item_id]))
 | |
|                 snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([0]))
 | |
|             else:
 | |
|                 print('Invalid item: ' + item)
 | |
| 
 | |
|         await snes_flush_writes(ctx)
 | |
| 
 | |
| def rom_confirmed(ctx : Context):
 | |
|     ctx.rom_confirmed = True
 | |
|     print('ROM hash Confirmed')
 | |
| 
 | |
| def get_item_name_from_id(code):
 | |
|     items = [k for k, i in Items.item_table.items() if type(i[3]) is int and i[3] == code]
 | |
|     return items[0] if items else 'Unknown item'
 | |
| 
 | |
| def get_location_name_from_address(address):
 | |
|     if type(address) is str:
 | |
|         return address
 | |
| 
 | |
|     locs = [k for k, l in Regions.location_table.items() if type(l[0]) is int and l[0] == address]
 | |
|     return locs[0] if locs else 'Unknown location'
 | |
| 
 | |
| async def track_locations(ctx : Context, roomid, roomdata):
 | |
|     new_locations = []
 | |
|     def new_check(location):
 | |
|         ctx.locations_checked.add(location)
 | |
|         print("New check: %s (%d/216)" % (location, len(ctx.locations_checked)))
 | |
|         new_locations.append(Regions.location_table[location][0])
 | |
| 
 | |
|     for location, (loc_roomid, loc_mask) in location_table_uw.items():
 | |
|         if location not in ctx.locations_checked and loc_roomid == roomid and (roomdata << 4) & loc_mask != 0:
 | |
|             new_check(location)
 | |
| 
 | |
|     uw_begin = 0x129
 | |
|     uw_end = 0
 | |
|     uw_unchecked = {}
 | |
|     for location, (roomid, mask) in location_table_uw.items():
 | |
|         if location not in ctx.locations_checked:
 | |
|             uw_unchecked[location] = (roomid, mask)
 | |
|             uw_begin = min(uw_begin, roomid)
 | |
|             uw_end = max(uw_end, roomid + 1)
 | |
|     if uw_begin < uw_end:
 | |
|         uw_data = await snes_read(ctx, SAVEDATA_START + (uw_begin * 2), (uw_end - uw_begin) * 2)
 | |
|         if uw_data is not None:
 | |
|             for location, (roomid, mask) in uw_unchecked.items():
 | |
|                 offset = (roomid - uw_begin) * 2
 | |
|                 roomdata = uw_data[offset] | (uw_data[offset + 1] << 8)
 | |
|                 if roomdata & mask != 0:
 | |
|                     new_check(location)
 | |
| 
 | |
|     ow_begin = 0x82
 | |
|     ow_end = 0
 | |
|     ow_unchecked = {}
 | |
|     for location, screenid in location_table_ow.items():
 | |
|         if location not in ctx.locations_checked:
 | |
|             ow_unchecked[location] = screenid
 | |
|             ow_begin = min(ow_begin, screenid)
 | |
|             ow_end = max(ow_end, screenid + 1)
 | |
|     if ow_begin < ow_end:
 | |
|         ow_data = await snes_read(ctx, SAVEDATA_START + 0x280 + ow_begin, ow_end - ow_begin)
 | |
|         if ow_data is not None:
 | |
|             for location, screenid in ow_unchecked.items():
 | |
|                 if ow_data[screenid - ow_begin] & 0x40 != 0:
 | |
|                     new_check(location)
 | |
| 
 | |
|     if not all([location in ctx.locations_checked for location in location_table_npc.keys()]):
 | |
|         npc_data = await snes_read(ctx, SAVEDATA_START + 0x410, 2)
 | |
|         if npc_data is not None:
 | |
|             npc_value = npc_data[0] | (npc_data[1] << 8)
 | |
|             for location, mask in location_table_npc.items():
 | |
|                 if npc_value & mask != 0 and location not in ctx.locations_checked:
 | |
|                     new_check(location)
 | |
| 
 | |
|     if not all([location in ctx.locations_checked for location in location_table_misc.keys()]):
 | |
|         misc_data = await snes_read(ctx, SAVEDATA_START + 0x3c6, 4)
 | |
|         if misc_data is not None:
 | |
|             for location, (offset, mask) in location_table_misc.items():
 | |
|                 assert(0x3c6 <= offset <= 0x3c9)
 | |
|                 if misc_data[offset - 0x3c6] & mask != 0 and location not in ctx.locations_checked:
 | |
|                     new_check(location)
 | |
| 
 | |
|     await send_msgs(ctx.socket, [['LocationChecks', new_locations]])
 | |
| 
 | |
| async def game_watcher(ctx : Context):
 | |
|     while not ctx.exit_event.is_set():
 | |
|         await asyncio.sleep(2)
 | |
| 
 | |
|         if not ctx.rom_confirmed:
 | |
|             rom = await snes_read(ctx, ROMNAME_START, ROMNAME_SIZE)
 | |
|             if rom is None or rom == bytes([0] * ROMNAME_SIZE):
 | |
|                 continue
 | |
|             if list(rom) != ctx.last_rom:
 | |
|                 ctx.last_rom = list(rom)
 | |
|                 ctx.locations_checked = set()
 | |
|             if ctx.expected_rom is not None:
 | |
|                 if ctx.last_rom[:len(ctx.expected_rom)] != ctx.expected_rom:
 | |
|                     print("Wrong ROM detected")
 | |
|                     await ctx.snes_socket.close()
 | |
|                     continue
 | |
|                 else:
 | |
|                     rom_confirmed(ctx)
 | |
| 
 | |
|         gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
 | |
|         if gamemode is None or gamemode[0] not in INGAME_MODES:
 | |
|             continue
 | |
| 
 | |
|         data = await snes_read(ctx, RECV_PROGRESS_ADDR, 7)
 | |
|         if data is None:
 | |
|             continue
 | |
| 
 | |
|         recv_index = data[0] | (data[1] << 8)
 | |
|         assert(RECV_ITEM_ADDR == RECV_PROGRESS_ADDR + 2)
 | |
|         recv_item = data[2]
 | |
|         assert(ROOMID_ADDR == RECV_PROGRESS_ADDR + 4)
 | |
|         roomid = data[4] | (data[5] << 8)
 | |
|         assert(ROOMDATA_ADDR == RECV_PROGRESS_ADDR + 6)
 | |
|         roomdata = data[6]
 | |
| 
 | |
|         await track_locations(ctx, roomid, roomdata)
 | |
| 
 | |
|         if recv_index < len(ctx.items_received) and recv_item == 0:
 | |
|             item = ctx.items_received[recv_index]
 | |
|             print('Received %s from %s (%s) (%d/%d in list)' % (
 | |
|                 color(get_item_name_from_id(item.item), 'red', 'bold'), color(item.player_name, 'yellow'),
 | |
|                 get_location_name_from_address(item.location), recv_index + 1, len(ctx.items_received)))
 | |
|             recv_index += 1
 | |
|             snes_buffered_write(ctx, RECV_PROGRESS_ADDR, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
 | |
|             snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item.item]))
 | |
|             snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([item.player_id]))
 | |
| 
 | |
|         await snes_flush_writes(ctx)
 | |
| 
 | |
| async def main():
 | |
|     parser = argparse.ArgumentParser()
 | |
|     parser.add_argument('--snes', default='localhost:8080', help='Address of the QUsb2snes server.')
 | |
|     parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
 | |
|     parser.add_argument('--password', default=None, help='Password of the multiworld host.')
 | |
|     parser.add_argument('--name', default=None)
 | |
|     parser.add_argument('--team', default=None)
 | |
|     parser.add_argument('--slot', default=None, type=int)
 | |
|     args = parser.parse_args()
 | |
| 
 | |
|     ctx = Context(args.snes, args.connect, args.password, args.name, args.team, args.slot)
 | |
| 
 | |
|     input_task = asyncio.create_task(console_loop(ctx))
 | |
| 
 | |
|     await snes_connect(ctx)
 | |
| 
 | |
|     if ctx.server_task is None:
 | |
|         ctx.server_task = asyncio.create_task(server_loop(ctx))
 | |
| 
 | |
|     watcher_task = asyncio.create_task(game_watcher(ctx))
 | |
| 
 | |
| 
 | |
|     await ctx.exit_event.wait()
 | |
| 
 | |
| 
 | |
|     await watcher_task
 | |
| 
 | |
|     if ctx.socket is not None and not ctx.socket.closed:
 | |
|         await ctx.socket.close()
 | |
|     if ctx.server_task is not None:
 | |
|         await ctx.server_task
 | |
| 
 | |
|     if ctx.snes_socket is not None and not ctx.snes_socket.closed:
 | |
|         await ctx.snes_socket.close()
 | |
| 
 | |
|     while ctx.input_requests > 0:
 | |
|         ctx.input_queue.put_nowait(None)
 | |
|         ctx.input_requests -= 1
 | |
| 
 | |
|     await input_task
 | |
| 
 | |
| if __name__ == '__main__':
 | |
|     if 'colorama' in sys.modules:
 | |
|         colorama.init()
 | |
| 
 | |
|     loop = asyncio.get_event_loop()
 | |
|     loop.run_until_complete(main())
 | |
|     loop.run_until_complete(asyncio.gather(*asyncio.Task.all_tasks()))
 | |
|     loop.close()
 | |
| 
 | |
|     if 'colorama' in sys.modules:
 | |
|         colorama.deinit()
 | 
