74 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python3
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import argparse
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import copy
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import textwrap
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import shlex
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"""Legacy module, undergoing dismantling."""
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class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
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    def _get_help_string(self, action):
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        return textwrap.dedent(action.help)
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def parse_arguments(argv, no_defaults=False):
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    def defval(value):
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        return value if not no_defaults else None
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    # we need to know how many players we have first
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    parser = argparse.ArgumentParser(add_help=False)
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    parser.add_argument('--multi', default=defval(1), type=lambda value: max(int(value), 1))
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    multiargs, _ = parser.parse_known_args(argv)
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    parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
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    parser.add_argument('--seed', help='Define seed number to generate.', type=int)
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    parser.add_argument('--count', help='''\
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                             Use to batch generate multiple seeds with same settings.
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                             If --seed is provided, it will be used for the first seed, then
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                             used to derive the next seed (i.e. generating 10 seeds with
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                             --seed given will produce the same 10 (different) roms each
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                             time).
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                             ''', type=int)
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    parser.add_argument('--sprite', help='''\
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                             Path to a sprite sheet to use for Link. Needs to be in
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                             binary format and have a length of 0x7000 (28672) bytes,
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                             or 0x7078 (28792) bytes including palette data.
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                             Alternatively, can be a ALttP Rom patched with a Link
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                             sprite that will be extracted.
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                             ''')
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    parser.add_argument('--sprite_pool', help='''\
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    Specifies a colon separated list of sprites used for random/randomonevent. If not specified, the full sprite pool is used.''')
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    parser.add_argument('--multi', default=defval(1), type=lambda value: max(int(value), 1))
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    parser.add_argument('--names', default=defval(''))
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    parser.add_argument('--outputpath')
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    parser.add_argument('--game', default="Archipelago")
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    parser.add_argument('--race', default=defval(False), action='store_true')
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    parser.add_argument('--outputname')
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    if multiargs.multi:
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        for player in range(1, multiargs.multi + 1):
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            parser.add_argument(f'--p{player}', default=defval(''), help=argparse.SUPPRESS)
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    ret = parser.parse_args(argv)
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    # cannot be set through CLI currently
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    ret.plando_items = []
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    ret.plando_texts = {}
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    ret.plando_connections = []
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    if multiargs.multi:
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        defaults = copy.deepcopy(ret)
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        for player in range(1, multiargs.multi + 1):
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            playerargs = parse_arguments(shlex.split(getattr(ret, f"p{player}")), True)
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            for name in ["plando_items", "plando_texts", "plando_connections", "game", "sprite", "sprite_pool"]:
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                value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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                if player == 1:
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                    setattr(ret, name, {1: value})
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                else:
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                    getattr(ret, name)[player] = value
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    return ret
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