 294a67a4b4
			
		
	
	294a67a4b4
	
	
	
		
			
			Changelog:
Features:
- New Goal
  - Minigame Madness
    - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win!
	- How many of each Minigame are required can be set by an Option
	- When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby
- New optional Location Checks
  - Bigsanity
    - Go fishing with Big in each stage for a Location Check
  - Itemboxsanity
    - Either Extra Life Boxes or All Item Boxes
- New Items
  - New Traps
    - Literature Trap
	- Controller Drift Trap
	- Poison Trap
	- Bee Trap
  - New Minigame Traps
    - Breakout Trap
	- Fishing Trap
	- Trivia Trap
	- Pokemon Trivia Trap
	- Pokemon Count Trap
	- Number Sequence Trap
	- Light Up Path Trap
	- Pinball Trap
	- Math Quiz Trap
	- Snake Trap
	- Input Sequence Trap
- Trap Link
  - When you receive a trap, you send a copy of it to every other player with Trap Link enabled
- Boss Gate Plando
- Expert Logic Difficulty
	- Use at your own risk. This difficulty requires complete mastery of SA2.
- Missions can now be enabled and disabled per-character, instead of just per-style
- Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received
Quality of Life:
- Gate Stages and Mission Orders are now displayed in the spoiler log
- Additional play stats are saved and displayed with the randomizer credits
- Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled
- Current stage mission order and progress are now shown when paused in-level
- Chaos Emeralds are now shown when paused in-level
- Location Name Groups were created
- Moved SA2B to the new Options system
- Option Presets were created
- Error Messages are more obvious
Bug Fixes:
- Added missing `Dry Lagoon - 12 Animals` location
- Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races
- Invincibility can no longer be received in the King Boom Boo fight, preventing a crash
- Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate
- Going into submenus from the pause menu should no longer reset traps
- `Sonic - Magic Gloves` are now plural
- Junk items will no longer cause a crash when in a falling state
- Chao Garden:
	- Prevent races from occasionally becoming uncompletable when using the "Prize Only" option
	- Properly allow Hero Chao to participate in Dark Races
	- Don't allow the Chao Garden to send locations when connected to an invalid server
	- Prevent the Chao Garden from resetting your life count
	- Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden
	- Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle
	- Prevent Chao Karate progress icon overflow
	- Prevent changing Chao Timescale while paused or while a Minigame is active
- Logic Fixes:
	- `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades
	- `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades
	- `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes`
	- `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine`
	- `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots`
	- `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
		
	
		
			
				
	
	
		
			1426 lines
		
	
	
		
			83 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1426 lines
		
	
	
		
			83 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
 | |
| import math
 | |
| 
 | |
| from BaseClasses import MultiWorld, Region, Entrance, ItemClassification
 | |
| from worlds.AutoWorld import World
 | |
| from .Items import SA2BItem, minigame_trap_table
 | |
| from .Locations import *
 | |
| from .Names import LocationName, ItemName
 | |
| from .GateBosses import get_boss_name, all_gate_bosses_table, king_boom_boo
 | |
| 
 | |
| 
 | |
| class LevelGate:
 | |
|     gate_levels: typing.List[int]
 | |
|     gate_emblem_count: int
 | |
| 
 | |
|     def __init__(self, emblems):
 | |
|         self.gate_emblem_count = emblems
 | |
|         self.gate_levels = list()
 | |
| 
 | |
| 
 | |
| shuffleable_regions = [
 | |
|     LocationName.city_escape_region,
 | |
|     LocationName.wild_canyon_region,
 | |
|     LocationName.prison_lane_region,
 | |
|     LocationName.metal_harbor_region,
 | |
|     LocationName.green_forest_region,
 | |
|     LocationName.pumpkin_hill_region,
 | |
|     LocationName.mission_street_region,
 | |
|     LocationName.aquatic_mine_region,
 | |
|     LocationName.route_101_region,
 | |
|     LocationName.hidden_base_region,
 | |
|     LocationName.pyramid_cave_region,
 | |
|     LocationName.death_chamber_region,
 | |
|     LocationName.eternal_engine_region,
 | |
|     LocationName.meteor_herd_region,
 | |
|     LocationName.crazy_gadget_region,
 | |
|     LocationName.final_rush_region,
 | |
|     LocationName.iron_gate_region,
 | |
|     LocationName.dry_lagoon_region,
 | |
|     LocationName.sand_ocean_region,
 | |
|     LocationName.radical_highway_region,
 | |
|     LocationName.egg_quarters_region,
 | |
|     LocationName.lost_colony_region,
 | |
|     LocationName.weapons_bed_region,
 | |
|     LocationName.security_hall_region,
 | |
|     LocationName.white_jungle_region,
 | |
|     LocationName.route_280_region,
 | |
|     LocationName.sky_rail_region,
 | |
|     LocationName.mad_space_region,
 | |
|     LocationName.cosmic_wall_region,
 | |
|     LocationName.final_chase_region,
 | |
| ]
 | |
| 
 | |
| gate_0_blacklist_regions = [
 | |
|     LocationName.hidden_base_region,
 | |
|     LocationName.eternal_engine_region,
 | |
|     LocationName.crazy_gadget_region,
 | |
|     LocationName.security_hall_region,
 | |
|     LocationName.cosmic_wall_region,
 | |
| ]
 | |
| 
 | |
| gate_0_whitelist_regions = [
 | |
|     LocationName.city_escape_region,
 | |
|     LocationName.wild_canyon_region,
 | |
|     LocationName.prison_lane_region,
 | |
|     LocationName.metal_harbor_region,
 | |
|     LocationName.green_forest_region,
 | |
|     LocationName.pumpkin_hill_region,
 | |
|     LocationName.mission_street_region,
 | |
|     LocationName.aquatic_mine_region,
 | |
|     LocationName.route_101_region,
 | |
|     LocationName.pyramid_cave_region,
 | |
|     LocationName.death_chamber_region,
 | |
|     LocationName.meteor_herd_region,
 | |
|     LocationName.final_rush_region,
 | |
|     LocationName.iron_gate_region,
 | |
|     LocationName.dry_lagoon_region,
 | |
|     LocationName.sand_ocean_region,
 | |
|     LocationName.radical_highway_region,
 | |
|     LocationName.egg_quarters_region,
 | |
|     LocationName.lost_colony_region,
 | |
|     LocationName.weapons_bed_region,
 | |
|     LocationName.white_jungle_region,
 | |
|     LocationName.route_280_region,
 | |
|     LocationName.sky_rail_region,
 | |
|     LocationName.mad_space_region,
 | |
|     LocationName.final_chase_region,
 | |
| ]
 | |
| 
 | |
| 
 | |
| def create_regions(multiworld: MultiWorld, world: World, player: int, active_locations):
 | |
|     menu_region = create_region(multiworld, player, active_locations, 'Menu', None)
 | |
| 
 | |
|     conditional_regions = []
 | |
|     gate_0_region = create_region(multiworld, player, active_locations, 'Gate 0', None)
 | |
|     conditional_regions += [gate_0_region]
 | |
| 
 | |
|     if world.options.number_of_level_gates.value >= 1:
 | |
|         gate_1_boss_region = create_region(multiworld, player, active_locations, 'Gate 1 Boss', [LocationName.gate_1_boss])
 | |
|         gate_1_region = create_region(multiworld, player, active_locations, 'Gate 1', None)
 | |
|         conditional_regions += [gate_1_region, gate_1_boss_region]
 | |
| 
 | |
|     if world.options.number_of_level_gates.value >= 2:
 | |
|         gate_2_boss_region = create_region(multiworld, player, active_locations, 'Gate 2 Boss', [LocationName.gate_2_boss])
 | |
|         gate_2_region = create_region(multiworld, player, active_locations, 'Gate 2', None)
 | |
|         conditional_regions += [gate_2_region, gate_2_boss_region]
 | |
| 
 | |
|     if world.options.number_of_level_gates.value >= 3:
 | |
|         gate_3_boss_region = create_region(multiworld, player, active_locations, 'Gate 3 Boss', [LocationName.gate_3_boss])
 | |
|         gate_3_region = create_region(multiworld, player, active_locations, 'Gate 3', None)
 | |
|         conditional_regions += [gate_3_region, gate_3_boss_region]
 | |
| 
 | |
|     if world.options.number_of_level_gates.value >= 4:
 | |
|         gate_4_boss_region = create_region(multiworld, player, active_locations, 'Gate 4 Boss', [LocationName.gate_4_boss])
 | |
|         gate_4_region = create_region(multiworld, player, active_locations, 'Gate 4', None)
 | |
|         conditional_regions += [gate_4_region, gate_4_boss_region]
 | |
| 
 | |
|     if world.options.number_of_level_gates.value >= 5:
 | |
|         gate_5_boss_region = create_region(multiworld, player, active_locations, 'Gate 5 Boss', [LocationName.gate_5_boss])
 | |
|         gate_5_region = create_region(multiworld, player, active_locations, 'Gate 5', None)
 | |
|         conditional_regions += [gate_5_region, gate_5_boss_region]
 | |
| 
 | |
|     city_escape_region = create_region(multiworld, player, active_locations, LocationName.city_escape_region,
 | |
|                                        city_escape_region_locations)
 | |
| 
 | |
|     metal_harbor_region = create_region(multiworld, player, active_locations, LocationName.metal_harbor_region,
 | |
|                                         metal_harbor_region_locations)
 | |
| 
 | |
|     green_forest_region = create_region(multiworld, player, active_locations, LocationName.green_forest_region,
 | |
|                                         green_forest_region_locations)
 | |
| 
 | |
|     pyramid_cave_region = create_region(multiworld, player, active_locations, LocationName.pyramid_cave_region,
 | |
|                                         pyramid_cave_region_locations)
 | |
| 
 | |
|     crazy_gadget_region = create_region(multiworld, player, active_locations, LocationName.crazy_gadget_region,
 | |
|                                         crazy_gadget_region_locations)
 | |
| 
 | |
|     final_rush_region = create_region(multiworld, player, active_locations, LocationName.final_rush_region,
 | |
|                                       final_rush_region_locations)
 | |
| 
 | |
|     prison_lane_region = create_region(multiworld, player, active_locations, LocationName.prison_lane_region,
 | |
|                                        prison_lane_region_locations)
 | |
| 
 | |
|     mission_street_region = create_region(multiworld, player, active_locations, LocationName.mission_street_region,
 | |
|                                           mission_street_region_locations)
 | |
| 
 | |
|     route_101_region = create_region(multiworld, player, active_locations, LocationName.route_101_region,
 | |
|                                      route_101_region_locations)
 | |
| 
 | |
|     hidden_base_region = create_region(multiworld, player, active_locations, LocationName.hidden_base_region,
 | |
|                                        hidden_base_region_locations)
 | |
| 
 | |
|     eternal_engine_region = create_region(multiworld, player, active_locations, LocationName.eternal_engine_region,
 | |
|                                           eternal_engine_region_locations)
 | |
| 
 | |
|     wild_canyon_region = create_region(multiworld, player, active_locations, LocationName.wild_canyon_region,
 | |
|                                        wild_canyon_region_locations)
 | |
| 
 | |
|     pumpkin_hill_region = create_region(multiworld, player, active_locations, LocationName.pumpkin_hill_region,
 | |
|                                         pumpkin_hill_region_locations)
 | |
| 
 | |
|     aquatic_mine_region = create_region(multiworld, player, active_locations, LocationName.aquatic_mine_region,
 | |
|                                         aquatic_mine_region_locations)
 | |
| 
 | |
|     death_chamber_region = create_region(multiworld, player, active_locations, LocationName.death_chamber_region,
 | |
|                                          death_chamber_region_locations)
 | |
| 
 | |
|     meteor_herd_region = create_region(multiworld, player, active_locations, LocationName.meteor_herd_region,
 | |
|                                        meteor_herd_region_locations)
 | |
| 
 | |
|     radical_highway_region = create_region(multiworld, player, active_locations, LocationName.radical_highway_region,
 | |
|                                            radical_highway_region_locations)
 | |
| 
 | |
|     white_jungle_region = create_region(multiworld, player, active_locations, LocationName.white_jungle_region,
 | |
|                                         white_jungle_region_locations)
 | |
| 
 | |
|     sky_rail_region = create_region(multiworld, player, active_locations, LocationName.sky_rail_region,
 | |
|                                     sky_rail_region_locations)
 | |
| 
 | |
|     final_chase_region = create_region(multiworld, player, active_locations, LocationName.final_chase_region,
 | |
|                                        final_chase_region_locations)
 | |
| 
 | |
|     iron_gate_region = create_region(multiworld, player, active_locations, LocationName.iron_gate_region,
 | |
|                                      iron_gate_region_locations)
 | |
| 
 | |
|     sand_ocean_region = create_region(multiworld, player, active_locations, LocationName.sand_ocean_region,
 | |
|                                       sand_ocean_region_locations)
 | |
| 
 | |
|     lost_colony_region = create_region(multiworld, player, active_locations, LocationName.lost_colony_region,
 | |
|                                        lost_colony_region_locations)
 | |
| 
 | |
|     weapons_bed_region = create_region(multiworld, player, active_locations, LocationName.weapons_bed_region,
 | |
|                                        weapons_bed_region_locations)
 | |
| 
 | |
|     cosmic_wall_region = create_region(multiworld, player, active_locations, LocationName.cosmic_wall_region,
 | |
|                                        cosmic_wall_region_locations)
 | |
| 
 | |
|     dry_lagoon_region = create_region(multiworld, player, active_locations, LocationName.dry_lagoon_region,
 | |
|                                       dry_lagoon_region_locations)
 | |
| 
 | |
|     egg_quarters_region = create_region(multiworld, player, active_locations, LocationName.egg_quarters_region,
 | |
|                                         egg_quarters_region_locations)
 | |
| 
 | |
|     security_hall_region = create_region(multiworld, player, active_locations, LocationName.security_hall_region,
 | |
|                                          security_hall_region_locations)
 | |
| 
 | |
|     route_280_region = create_region(multiworld, player, active_locations, LocationName.route_280_region,
 | |
|                                      route_280_region_locations)
 | |
| 
 | |
|     mad_space_region = create_region(multiworld, player, active_locations, LocationName.mad_space_region,
 | |
|                                      mad_space_region_locations)
 | |
| 
 | |
|     cannon_core_region = create_region(multiworld, player, active_locations, LocationName.cannon_core_region,
 | |
|                                        cannon_core_region_locations)
 | |
| 
 | |
|     chao_race_beginner_region_locations = [
 | |
|         LocationName.chao_race_crab_pool_1,
 | |
|         LocationName.chao_race_crab_pool_2,
 | |
|         LocationName.chao_race_crab_pool_3,
 | |
|         LocationName.chao_race_stump_valley_1,
 | |
|         LocationName.chao_race_stump_valley_2,
 | |
|         LocationName.chao_race_stump_valley_3,
 | |
|         LocationName.chao_race_mushroom_forest_1,
 | |
|         LocationName.chao_race_mushroom_forest_2,
 | |
|         LocationName.chao_race_mushroom_forest_3,
 | |
|         LocationName.chao_race_block_canyon_1,
 | |
|         LocationName.chao_race_block_canyon_2,
 | |
|         LocationName.chao_race_block_canyon_3,
 | |
|     ]
 | |
|     chao_race_beginner_region = create_region(multiworld, player, active_locations, LocationName.chao_race_beginner_region,
 | |
|                                               chao_race_beginner_region_locations)
 | |
| 
 | |
|     chao_karate_beginner_region_locations = [
 | |
|         LocationName.chao_beginner_karate_1,
 | |
|         LocationName.chao_beginner_karate_2,
 | |
|         LocationName.chao_beginner_karate_3,
 | |
|         LocationName.chao_beginner_karate_4,
 | |
|         LocationName.chao_beginner_karate_5,
 | |
|     ]
 | |
|     chao_karate_beginner_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_beginner_region,
 | |
|                                                 chao_karate_beginner_region_locations)
 | |
| 
 | |
|     chao_race_intermediate_region_locations = [
 | |
|         LocationName.chao_race_challenge_1,
 | |
|         LocationName.chao_race_challenge_2,
 | |
|         LocationName.chao_race_challenge_3,
 | |
|         LocationName.chao_race_challenge_4,
 | |
|         LocationName.chao_race_challenge_5,
 | |
|         LocationName.chao_race_challenge_6,
 | |
|         LocationName.chao_race_challenge_7,
 | |
|         LocationName.chao_race_challenge_8,
 | |
|         LocationName.chao_race_challenge_9,
 | |
|         LocationName.chao_race_challenge_10,
 | |
|         LocationName.chao_race_challenge_11,
 | |
|         LocationName.chao_race_challenge_12,
 | |
| 
 | |
|         LocationName.chao_race_hero_1,
 | |
|         LocationName.chao_race_hero_2,
 | |
|         LocationName.chao_race_hero_3,
 | |
|         LocationName.chao_race_hero_4,
 | |
| 
 | |
|         LocationName.chao_race_dark_1,
 | |
|         LocationName.chao_race_dark_2,
 | |
|         LocationName.chao_race_dark_3,
 | |
|         LocationName.chao_race_dark_4,
 | |
|     ]
 | |
|     chao_race_intermediate_region = create_region(multiworld, player, active_locations, LocationName.chao_race_intermediate_region,
 | |
|                                                   chao_race_intermediate_region_locations)
 | |
| 
 | |
|     chao_karate_intermediate_region_locations = [
 | |
|         LocationName.chao_standard_karate_1,
 | |
|         LocationName.chao_standard_karate_2,
 | |
|         LocationName.chao_standard_karate_3,
 | |
|         LocationName.chao_standard_karate_4,
 | |
|         LocationName.chao_standard_karate_5,
 | |
|     ]
 | |
|     chao_karate_intermediate_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_intermediate_region,
 | |
|                                                     chao_karate_intermediate_region_locations)
 | |
| 
 | |
|     chao_race_expert_region_locations = [
 | |
|         LocationName.chao_race_aquamarine_1,
 | |
|         LocationName.chao_race_aquamarine_2,
 | |
|         LocationName.chao_race_aquamarine_3,
 | |
|         LocationName.chao_race_aquamarine_4,
 | |
|         LocationName.chao_race_aquamarine_5,
 | |
|         LocationName.chao_race_topaz_1,
 | |
|         LocationName.chao_race_topaz_2,
 | |
|         LocationName.chao_race_topaz_3,
 | |
|         LocationName.chao_race_topaz_4,
 | |
|         LocationName.chao_race_topaz_5,
 | |
|         LocationName.chao_race_peridot_1,
 | |
|         LocationName.chao_race_peridot_2,
 | |
|         LocationName.chao_race_peridot_3,
 | |
|         LocationName.chao_race_peridot_4,
 | |
|         LocationName.chao_race_peridot_5,
 | |
|         LocationName.chao_race_garnet_1,
 | |
|         LocationName.chao_race_garnet_2,
 | |
|         LocationName.chao_race_garnet_3,
 | |
|         LocationName.chao_race_garnet_4,
 | |
|         LocationName.chao_race_garnet_5,
 | |
|         LocationName.chao_race_onyx_1,
 | |
|         LocationName.chao_race_onyx_2,
 | |
|         LocationName.chao_race_onyx_3,
 | |
|         LocationName.chao_race_onyx_4,
 | |
|         LocationName.chao_race_onyx_5,
 | |
|         LocationName.chao_race_diamond_1,
 | |
|         LocationName.chao_race_diamond_2,
 | |
|         LocationName.chao_race_diamond_3,
 | |
|         LocationName.chao_race_diamond_4,
 | |
|         LocationName.chao_race_diamond_5,
 | |
|     ]
 | |
|     chao_race_expert_region = create_region(multiworld, player, active_locations, LocationName.chao_race_expert_region,
 | |
|                                             chao_race_expert_region_locations)
 | |
| 
 | |
|     chao_karate_expert_region_locations = [
 | |
|         LocationName.chao_expert_karate_1,
 | |
|         LocationName.chao_expert_karate_2,
 | |
|         LocationName.chao_expert_karate_3,
 | |
|         LocationName.chao_expert_karate_4,
 | |
|         LocationName.chao_expert_karate_5,
 | |
|     ]
 | |
|     chao_karate_expert_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_expert_region,
 | |
|                                               chao_karate_expert_region_locations)
 | |
| 
 | |
|     chao_karate_super_region_locations = [
 | |
|         LocationName.chao_super_karate_1,
 | |
|         LocationName.chao_super_karate_2,
 | |
|         LocationName.chao_super_karate_3,
 | |
|         LocationName.chao_super_karate_4,
 | |
|         LocationName.chao_super_karate_5,
 | |
|     ]
 | |
|     chao_karate_super_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_super_region,
 | |
|                                              chao_karate_super_region_locations)
 | |
| 
 | |
|     if world.options.goal == 7 or world.options.chao_animal_parts:
 | |
|         animal_penguin_region_locations = [
 | |
|             LocationName.animal_penguin,
 | |
|             LocationName.chao_penguin_arms,
 | |
|             LocationName.chao_penguin_forehead,
 | |
|             LocationName.chao_penguin_legs,
 | |
|         ]
 | |
|         animal_penguin_region = create_region(multiworld, player, active_locations, LocationName.animal_penguin,
 | |
|                                               animal_penguin_region_locations)
 | |
|         conditional_regions += [animal_penguin_region]
 | |
| 
 | |
|         animal_seal_region_locations = [
 | |
|             LocationName.animal_seal,
 | |
|             LocationName.chao_seal_arms,
 | |
|             LocationName.chao_seal_tail,
 | |
|         ]
 | |
|         animal_seal_region = create_region(multiworld, player, active_locations, LocationName.animal_seal,
 | |
|                                            animal_seal_region_locations)
 | |
|         conditional_regions += [animal_seal_region]
 | |
| 
 | |
|         animal_otter_region_locations = [
 | |
|             LocationName.animal_otter,
 | |
|             LocationName.chao_otter_arms,
 | |
|             LocationName.chao_otter_ears,
 | |
|             LocationName.chao_otter_face,
 | |
|             LocationName.chao_otter_legs,
 | |
|             LocationName.chao_otter_tail,
 | |
|         ]
 | |
|         animal_otter_region = create_region(multiworld, player, active_locations, LocationName.animal_otter,
 | |
|                                             animal_otter_region_locations)
 | |
|         conditional_regions += [animal_otter_region]
 | |
| 
 | |
|         animal_rabbit_region_locations = [
 | |
|             LocationName.animal_rabbit,
 | |
|             LocationName.chao_rabbit_arms,
 | |
|             LocationName.chao_rabbit_ears,
 | |
|             LocationName.chao_rabbit_legs,
 | |
|             LocationName.chao_rabbit_tail,
 | |
|         ]
 | |
|         animal_rabbit_region = create_region(multiworld, player, active_locations, LocationName.animal_rabbit,
 | |
|                                              animal_rabbit_region_locations)
 | |
|         conditional_regions += [animal_rabbit_region]
 | |
| 
 | |
|         animal_cheetah_region_locations = [
 | |
|             LocationName.animal_cheetah,
 | |
|             LocationName.chao_cheetah_arms,
 | |
|             LocationName.chao_cheetah_ears,
 | |
|             LocationName.chao_cheetah_legs,
 | |
|             LocationName.chao_cheetah_tail,
 | |
|         ]
 | |
|         animal_cheetah_region = create_region(multiworld, player, active_locations, LocationName.animal_cheetah,
 | |
|                                               animal_cheetah_region_locations)
 | |
|         conditional_regions += [animal_cheetah_region]
 | |
| 
 | |
|         animal_warthog_region_locations = [
 | |
|             LocationName.animal_warthog,
 | |
|             LocationName.chao_warthog_arms,
 | |
|             LocationName.chao_warthog_ears,
 | |
|             LocationName.chao_warthog_face,
 | |
|             LocationName.chao_warthog_legs,
 | |
|             LocationName.chao_warthog_tail,
 | |
|         ]
 | |
|         animal_warthog_region = create_region(multiworld, player, active_locations, LocationName.animal_warthog,
 | |
|                                               animal_warthog_region_locations)
 | |
|         conditional_regions += [animal_warthog_region]
 | |
| 
 | |
|         animal_bear_region_locations = [
 | |
|             LocationName.animal_bear,
 | |
|             LocationName.chao_bear_arms,
 | |
|             LocationName.chao_bear_ears,
 | |
|             LocationName.chao_bear_legs,
 | |
|         ]
 | |
|         animal_bear_region = create_region(multiworld, player, active_locations, LocationName.animal_bear,
 | |
|                                            animal_bear_region_locations)
 | |
|         conditional_regions += [animal_bear_region]
 | |
| 
 | |
|         animal_tiger_region_locations = [
 | |
|             LocationName.animal_tiger,
 | |
|             LocationName.chao_tiger_arms,
 | |
|             LocationName.chao_tiger_ears,
 | |
|             LocationName.chao_tiger_legs,
 | |
|             LocationName.chao_tiger_tail,
 | |
|         ]
 | |
|         animal_tiger_region = create_region(multiworld, player, active_locations, LocationName.animal_tiger,
 | |
|                                             animal_tiger_region_locations)
 | |
|         conditional_regions += [animal_tiger_region]
 | |
| 
 | |
|         animal_gorilla_region_locations = [
 | |
|             LocationName.animal_gorilla,
 | |
|             LocationName.chao_gorilla_arms,
 | |
|             LocationName.chao_gorilla_ears,
 | |
|             LocationName.chao_gorilla_forehead,
 | |
|             LocationName.chao_gorilla_legs,
 | |
|         ]
 | |
|         animal_gorilla_region = create_region(multiworld, player, active_locations, LocationName.animal_gorilla,
 | |
|                                               animal_gorilla_region_locations)
 | |
|         conditional_regions += [animal_gorilla_region]
 | |
| 
 | |
|         animal_peacock_region_locations = [
 | |
|             LocationName.animal_peacock,
 | |
|             LocationName.chao_peacock_forehead,
 | |
|             LocationName.chao_peacock_legs,
 | |
|             LocationName.chao_peacock_tail,
 | |
|             LocationName.chao_peacock_wings,
 | |
|         ]
 | |
|         animal_peacock_region = create_region(multiworld, player, active_locations, LocationName.animal_peacock,
 | |
|                                               animal_peacock_region_locations)
 | |
|         conditional_regions += [animal_peacock_region]
 | |
| 
 | |
|         animal_parrot_region_locations = [
 | |
|             LocationName.animal_parrot,
 | |
|             LocationName.chao_parrot_forehead,
 | |
|             LocationName.chao_parrot_legs,
 | |
|             LocationName.chao_parrot_tail,
 | |
|             LocationName.chao_parrot_wings,
 | |
|         ]
 | |
|         animal_parrot_region = create_region(multiworld, player, active_locations, LocationName.animal_parrot,
 | |
|                                              animal_parrot_region_locations)
 | |
|         conditional_regions += [animal_parrot_region]
 | |
| 
 | |
|         animal_condor_region_locations = [
 | |
|             LocationName.animal_condor,
 | |
|             LocationName.chao_condor_ears,
 | |
|             LocationName.chao_condor_legs,
 | |
|             LocationName.chao_condor_tail,
 | |
|             LocationName.chao_condor_wings,
 | |
|         ]
 | |
|         animal_condor_region = create_region(multiworld, player, active_locations, LocationName.animal_condor,
 | |
|                                              animal_condor_region_locations)
 | |
|         conditional_regions += [animal_condor_region]
 | |
| 
 | |
|         animal_skunk_region_locations = [
 | |
|             LocationName.animal_skunk,
 | |
|             LocationName.chao_skunk_arms,
 | |
|             LocationName.chao_skunk_forehead,
 | |
|             LocationName.chao_skunk_legs,
 | |
|             LocationName.chao_skunk_tail,
 | |
|         ]
 | |
|         animal_skunk_region = create_region(multiworld, player, active_locations, LocationName.animal_skunk,
 | |
|                                             animal_skunk_region_locations)
 | |
|         conditional_regions += [animal_skunk_region]
 | |
| 
 | |
|         animal_sheep_region_locations = [
 | |
|             LocationName.animal_sheep,
 | |
|             LocationName.chao_sheep_arms,
 | |
|             LocationName.chao_sheep_ears,
 | |
|             LocationName.chao_sheep_legs,
 | |
|             LocationName.chao_sheep_horn,
 | |
|             LocationName.chao_sheep_tail,
 | |
|         ]
 | |
|         animal_sheep_region = create_region(multiworld, player, active_locations, LocationName.animal_sheep,
 | |
|                                             animal_sheep_region_locations)
 | |
|         conditional_regions += [animal_sheep_region]
 | |
| 
 | |
|         animal_raccoon_region_locations = [
 | |
|             LocationName.animal_raccoon,
 | |
|             LocationName.chao_raccoon_arms,
 | |
|             LocationName.chao_raccoon_ears,
 | |
|             LocationName.chao_raccoon_legs,
 | |
|         ]
 | |
|         animal_raccoon_region = create_region(multiworld, player, active_locations, LocationName.animal_raccoon,
 | |
|                                               animal_raccoon_region_locations)
 | |
|         conditional_regions += [animal_raccoon_region]
 | |
| 
 | |
|         animal_halffish_region_locations = [
 | |
|             LocationName.animal_halffish,
 | |
|         ]
 | |
|         animal_halffish_region = create_region(multiworld, player, active_locations, LocationName.animal_halffish,
 | |
|                                                animal_halffish_region_locations)
 | |
|         conditional_regions += [animal_halffish_region]
 | |
| 
 | |
|         animal_skeleton_dog_region_locations = [
 | |
|             LocationName.animal_skeleton_dog,
 | |
|         ]
 | |
|         animal_skeleton_dog_region = create_region(multiworld, player, active_locations, LocationName.animal_skeleton_dog,
 | |
|                                                    animal_skeleton_dog_region_locations)
 | |
|         conditional_regions += [animal_skeleton_dog_region]
 | |
| 
 | |
|         animal_bat_region_locations = [
 | |
|             LocationName.animal_bat,
 | |
|         ]
 | |
|         animal_bat_region = create_region(multiworld, player, active_locations, LocationName.animal_bat,
 | |
|                                           animal_bat_region_locations)
 | |
|         conditional_regions += [animal_bat_region]
 | |
| 
 | |
|         animal_dragon_region_locations = [
 | |
|             LocationName.animal_dragon,
 | |
|             LocationName.chao_dragon_arms,
 | |
|             LocationName.chao_dragon_ears,
 | |
|             LocationName.chao_dragon_legs,
 | |
|             LocationName.chao_dragon_horn,
 | |
|             LocationName.chao_dragon_tail,
 | |
|             LocationName.chao_dragon_wings,
 | |
|         ]
 | |
|         animal_dragon_region = create_region(multiworld, player, active_locations, LocationName.animal_dragon,
 | |
|                                              animal_dragon_region_locations)
 | |
|         conditional_regions += [animal_dragon_region]
 | |
| 
 | |
|         animal_unicorn_region_locations = [
 | |
|             LocationName.animal_unicorn,
 | |
|             LocationName.chao_unicorn_arms,
 | |
|             LocationName.chao_unicorn_ears,
 | |
|             LocationName.chao_unicorn_forehead,
 | |
|             LocationName.chao_unicorn_legs,
 | |
|             LocationName.chao_unicorn_tail,
 | |
|         ]
 | |
|         animal_unicorn_region = create_region(multiworld, player, active_locations, LocationName.animal_unicorn,
 | |
|                                               animal_unicorn_region_locations)
 | |
|         conditional_regions += [animal_unicorn_region]
 | |
| 
 | |
|         animal_phoenix_region_locations = [
 | |
|             LocationName.animal_phoenix,
 | |
|             LocationName.chao_phoenix_forehead,
 | |
|             LocationName.chao_phoenix_legs,
 | |
|             LocationName.chao_phoenix_tail,
 | |
|             LocationName.chao_phoenix_wings,
 | |
|         ]
 | |
|         animal_phoenix_region = create_region(multiworld, player, active_locations, LocationName.animal_phoenix,
 | |
|                                               animal_phoenix_region_locations)
 | |
|         conditional_regions += [animal_phoenix_region]
 | |
| 
 | |
|     if world.options.chao_kindergarten:
 | |
|         chao_kindergarten_region_locations = list(chao_kindergarten_location_table.keys()) + list(chao_kindergarten_basics_location_table.keys())
 | |
|         chao_kindergarten_region = create_region(multiworld, player, active_locations, LocationName.chao_kindergarten_region,
 | |
|                                                  chao_kindergarten_region_locations)
 | |
|         conditional_regions += [chao_kindergarten_region]
 | |
| 
 | |
|     if world.options.black_market_slots.value > 0:
 | |
| 
 | |
|         black_market_region_locations = list(black_market_location_table.keys())
 | |
|         black_market_region = create_region(multiworld, player, active_locations, LocationName.black_market_region,
 | |
|                                             black_market_region_locations)
 | |
|         conditional_regions += [black_market_region]
 | |
| 
 | |
|     kart_race_beginner_region_locations = []
 | |
|     if world.options.kart_race_checks == 2:
 | |
|         kart_race_beginner_region_locations.extend([
 | |
|             LocationName.kart_race_beginner_sonic,
 | |
|             LocationName.kart_race_beginner_tails,
 | |
|             LocationName.kart_race_beginner_knuckles,
 | |
|             LocationName.kart_race_beginner_shadow,
 | |
|             LocationName.kart_race_beginner_eggman,
 | |
|             LocationName.kart_race_beginner_rouge,
 | |
|         ])
 | |
|     if world.options.kart_race_checks == 1:
 | |
|         kart_race_beginner_region_locations.append(LocationName.kart_race_beginner)
 | |
|     kart_race_beginner_region = create_region(multiworld, player, active_locations, LocationName.kart_race_beginner_region,
 | |
|                                               kart_race_beginner_region_locations)
 | |
| 
 | |
|     kart_race_standard_region_locations = []
 | |
|     if world.options.kart_race_checks == 2:
 | |
|         kart_race_standard_region_locations.extend([
 | |
|             LocationName.kart_race_standard_sonic,
 | |
|             LocationName.kart_race_standard_tails,
 | |
|             LocationName.kart_race_standard_knuckles,
 | |
|             LocationName.kart_race_standard_shadow,
 | |
|             LocationName.kart_race_standard_eggman,
 | |
|             LocationName.kart_race_standard_rouge,
 | |
|         ])
 | |
|     if world.options.kart_race_checks == 1:
 | |
|         kart_race_standard_region_locations.append(LocationName.kart_race_standard)
 | |
|     kart_race_standard_region = create_region(multiworld, player, active_locations, LocationName.kart_race_standard_region,
 | |
|                                               kart_race_standard_region_locations)
 | |
| 
 | |
|     kart_race_expert_region_locations = []
 | |
|     if world.options.kart_race_checks == 2:
 | |
|         kart_race_expert_region_locations.extend([
 | |
|             LocationName.kart_race_expert_sonic,
 | |
|             LocationName.kart_race_expert_tails,
 | |
|             LocationName.kart_race_expert_knuckles,
 | |
|             LocationName.kart_race_expert_shadow,
 | |
|             LocationName.kart_race_expert_eggman,
 | |
|             LocationName.kart_race_expert_rouge,
 | |
|         ])
 | |
|     if world.options.kart_race_checks == 1:
 | |
|         kart_race_expert_region_locations.append(LocationName.kart_race_expert)
 | |
|     kart_race_expert_region = create_region(multiworld, player, active_locations, LocationName.kart_race_expert_region,
 | |
|                                             kart_race_expert_region_locations)
 | |
| 
 | |
|     if world.options.goal == 3:
 | |
|         grand_prix_region_locations = [
 | |
|             LocationName.grand_prix,
 | |
|         ]
 | |
|         grand_prix_region = create_region(multiworld, player, active_locations, LocationName.grand_prix_region,
 | |
|                                           grand_prix_region_locations)
 | |
|         conditional_regions += [grand_prix_region]
 | |
|     elif world.options.goal in [0, 2, 4, 5, 6, 8]:
 | |
|         biolizard_region_locations = [
 | |
|             LocationName.finalhazard,
 | |
|         ]
 | |
|         biolizard_region = create_region(multiworld, player, active_locations, LocationName.biolizard_region,
 | |
|                                          biolizard_region_locations)
 | |
|         conditional_regions += [biolizard_region]
 | |
|     elif world.options.goal == 7:
 | |
|         chaos_chao_region_locations = [
 | |
|             LocationName.chaos_chao,
 | |
|         ]
 | |
|         chaos_chao_region = create_region(multiworld, player, active_locations, LocationName.chaos_chao_region,
 | |
|                                           chaos_chao_region_locations)
 | |
|         conditional_regions += [chaos_chao_region]
 | |
| 
 | |
|     if world.options.goal in [1, 2]:
 | |
|         green_hill_region_locations = [
 | |
|             LocationName.green_hill,
 | |
|             LocationName.green_hill_chao_1,
 | |
|             #LocationName.green_hill_animal_1,
 | |
|             LocationName.green_hill_itembox_1, 
 | |
|             LocationName.green_hill_itembox_2, 
 | |
|             LocationName.green_hill_itembox_3, 
 | |
|             LocationName.green_hill_itembox_4, 
 | |
|             LocationName.green_hill_itembox_5, 
 | |
|             LocationName.green_hill_itembox_6, 
 | |
|             LocationName.green_hill_itembox_7, 
 | |
|             LocationName.green_hill_itembox_8, 
 | |
|             LocationName.green_hill_itembox_9, 
 | |
|             LocationName.green_hill_itembox_10,
 | |
|             LocationName.green_hill_itembox_11,
 | |
|         ]
 | |
|         green_hill_region = create_region(multiworld, player, active_locations, LocationName.green_hill_region,
 | |
|                                           green_hill_region_locations)
 | |
|         conditional_regions += [green_hill_region]
 | |
| 
 | |
|     if world.options.goal in [4, 5, 6]:
 | |
|         for i in range(16):
 | |
|             boss_region_locations = [
 | |
|                 "Boss Rush - " + str(i + 1),
 | |
|             ]
 | |
|             boss_region = create_region(multiworld, player, active_locations, "Boss Rush " + str(i + 1),
 | |
|                                         boss_region_locations)
 | |
|             conditional_regions += [boss_region]
 | |
| 
 | |
| 
 | |
|     # Set up the regions correctly.
 | |
|     multiworld.regions += [
 | |
|         menu_region,
 | |
|         city_escape_region,
 | |
|         metal_harbor_region,
 | |
|         green_forest_region,
 | |
|         pyramid_cave_region,
 | |
|         crazy_gadget_region,
 | |
|         final_rush_region,
 | |
|         prison_lane_region,
 | |
|         mission_street_region,
 | |
|         route_101_region,
 | |
|         hidden_base_region,
 | |
|         eternal_engine_region,
 | |
|         wild_canyon_region,
 | |
|         pumpkin_hill_region,
 | |
|         aquatic_mine_region,
 | |
|         death_chamber_region,
 | |
|         meteor_herd_region,
 | |
|         radical_highway_region,
 | |
|         white_jungle_region,
 | |
|         sky_rail_region,
 | |
|         final_chase_region,
 | |
|         iron_gate_region,
 | |
|         sand_ocean_region,
 | |
|         lost_colony_region,
 | |
|         weapons_bed_region,
 | |
|         cosmic_wall_region,
 | |
|         dry_lagoon_region,
 | |
|         egg_quarters_region,
 | |
|         security_hall_region,
 | |
|         route_280_region,
 | |
|         mad_space_region,
 | |
|         cannon_core_region,
 | |
|         chao_race_beginner_region,
 | |
|         chao_karate_beginner_region,
 | |
|         chao_race_intermediate_region,
 | |
|         chao_karate_intermediate_region,
 | |
|         chao_race_expert_region,
 | |
|         chao_karate_expert_region,
 | |
|         chao_karate_super_region,
 | |
|         kart_race_beginner_region,
 | |
|         kart_race_standard_region,
 | |
|         kart_race_expert_region,
 | |
|     ]
 | |
| 
 | |
|     multiworld.regions += conditional_regions
 | |
| 
 | |
| 
 | |
| def connect_regions(multiworld: MultiWorld, world: World, player: int, gates: typing.List[LevelGate], cannon_core_emblems, gate_bosses, boss_rush_bosses, first_cannons_core_mission: str, final_cannons_core_mission: str):
 | |
|     names: typing.Dict[str, int] = {}
 | |
| 
 | |
|     connect(multiworld, player, names, 'Menu', LocationName.gate_0_region)
 | |
|     connect(multiworld, player, names, LocationName.gate_0_region, LocationName.cannon_core_region,
 | |
|             lambda state: (state.has(ItemName.emblem, player, cannon_core_emblems)))
 | |
| 
 | |
|     if world.options.goal == 0:
 | |
|         required_mission_name = first_cannons_core_mission
 | |
| 
 | |
|         if world.options.required_cannons_core_missions.value == 1:
 | |
|             required_mission_name = final_cannons_core_mission
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.biolizard_region,
 | |
|                 lambda state: (state.can_reach(required_mission_name, "Location", player)))
 | |
|     elif world.options.goal in [1, 2]:
 | |
|         connect(multiworld, player, names, 'Menu', LocationName.green_hill_region,
 | |
|                 lambda state: (state.has(ItemName.white_emerald, player) and
 | |
|                                state.has(ItemName.red_emerald, player) and
 | |
|                                state.has(ItemName.cyan_emerald, player) and
 | |
|                                state.has(ItemName.purple_emerald, player) and
 | |
|                                state.has(ItemName.green_emerald, player) and
 | |
|                                state.has(ItemName.yellow_emerald, player) and
 | |
|                                state.has(ItemName.blue_emerald, player)))
 | |
|         if world.options.goal == 2:
 | |
|             connect(multiworld, player, names, LocationName.green_hill_region, LocationName.biolizard_region)
 | |
|     elif world.options.goal == 3:
 | |
|         connect(multiworld, player, names, LocationName.kart_race_expert_region, LocationName.grand_prix_region)
 | |
|     elif world.options.goal in [4, 5, 6]:
 | |
|         if world.options.goal == 4:
 | |
|             connect(multiworld, player, names, LocationName.gate_0_region, LocationName.boss_rush_1_region)
 | |
|         elif world.options.goal == 5:
 | |
|             required_mission_name = first_cannons_core_mission
 | |
| 
 | |
|             if world.options.required_cannons_core_missions.value == 1:
 | |
|                 required_mission_name = final_cannons_core_mission
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.boss_rush_1_region,
 | |
|                     lambda state: (state.can_reach(required_mission_name, "Location", player)))
 | |
|         elif world.options.goal == 6:
 | |
|             connect(multiworld, player, names, LocationName.gate_0_region, LocationName.boss_rush_1_region,
 | |
|                     lambda state: (state.has(ItemName.white_emerald, player) and
 | |
|                                    state.has(ItemName.red_emerald, player) and
 | |
|                                    state.has(ItemName.cyan_emerald, player) and
 | |
|                                    state.has(ItemName.purple_emerald, player) and
 | |
|                                    state.has(ItemName.green_emerald, player) and
 | |
|                                    state.has(ItemName.yellow_emerald, player) and
 | |
|                                    state.has(ItemName.blue_emerald, player)))
 | |
| 
 | |
|         for i in range(15):
 | |
|             if boss_rush_bosses[i] == all_gate_bosses_table[king_boom_boo]:
 | |
|                 connect(multiworld, player, names, "Boss Rush " + str(i + 1), "Boss Rush " + str(i + 2),
 | |
|                         lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
|             else:
 | |
|                 connect(multiworld, player, names, "Boss Rush " + str(i + 1), "Boss Rush " + str(i + 2))
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.boss_rush_16_region, LocationName.biolizard_region)
 | |
|     elif world.options.goal == 7:
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chaos_chao,
 | |
|                 lambda state: (state.has_all(chao_animal_event_location_table.keys(), player)))
 | |
|     elif world.options.goal == 8:
 | |
|         trap_item_mapping = { minigame: world.options.minigame_madness_requirement.value for minigame in minigame_trap_table.keys() }
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.biolizard_region,
 | |
|                 lambda state: (state.has_all_counts(trap_item_mapping, player)))
 | |
| 
 | |
|     for i in range(len(gates[0].gate_levels)):
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, shuffleable_regions[gates[0].gate_levels[i]])
 | |
| 
 | |
|     gates_len = len(gates)
 | |
|     if gates_len >= 2:
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.gate_1_boss_region,
 | |
|                 lambda state: (state.has(ItemName.emblem, player, gates[1].gate_emblem_count)))
 | |
| 
 | |
|         if gate_bosses[1] == all_gate_bosses_table[king_boom_boo]:
 | |
|             connect(multiworld, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region,
 | |
|                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
|         else:
 | |
|             connect(multiworld, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region)
 | |
| 
 | |
|         for i in range(len(gates[1].gate_levels)):
 | |
|             connect(multiworld, player, names, LocationName.gate_1_region, shuffleable_regions[gates[1].gate_levels[i]])
 | |
| 
 | |
|     if gates_len >= 3:
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.gate_2_boss_region,
 | |
|                 lambda state: (state.has(ItemName.emblem, player, gates[2].gate_emblem_count)))
 | |
| 
 | |
|         if gate_bosses[2] == all_gate_bosses_table[king_boom_boo]:
 | |
|             connect(multiworld, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region,
 | |
|                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
|         else:
 | |
|             connect(multiworld, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region)
 | |
| 
 | |
|         for i in range(len(gates[2].gate_levels)):
 | |
|             connect(multiworld, player, names, LocationName.gate_2_region, shuffleable_regions[gates[2].gate_levels[i]])
 | |
| 
 | |
|     if gates_len >= 4:
 | |
|         connect(multiworld, player, names, LocationName.gate_2_region, LocationName.gate_3_boss_region,
 | |
|                 lambda state: (state.has(ItemName.emblem, player, gates[3].gate_emblem_count)))
 | |
| 
 | |
|         if gate_bosses[3] == all_gate_bosses_table[king_boom_boo]:
 | |
|             connect(multiworld, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region,
 | |
|                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
|         else:
 | |
|             connect(multiworld, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region)
 | |
| 
 | |
|         for i in range(len(gates[3].gate_levels)):
 | |
|             connect(multiworld, player, names, LocationName.gate_3_region, shuffleable_regions[gates[3].gate_levels[i]])
 | |
| 
 | |
|     if gates_len >= 5:
 | |
|         connect(multiworld, player, names, LocationName.gate_3_region, LocationName.gate_4_boss_region,
 | |
|                 lambda state: (state.has(ItemName.emblem, player, gates[4].gate_emblem_count)))
 | |
| 
 | |
|         if gate_bosses[4] == all_gate_bosses_table[king_boom_boo]:
 | |
|             connect(multiworld, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region,
 | |
|                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
|         else:
 | |
|             connect(multiworld, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region)
 | |
| 
 | |
|         for i in range(len(gates[4].gate_levels)):
 | |
|             connect(multiworld, player, names, LocationName.gate_4_region, shuffleable_regions[gates[4].gate_levels[i]])
 | |
| 
 | |
|     if gates_len >= 6:
 | |
|         connect(multiworld, player, names, LocationName.gate_4_region, LocationName.gate_5_boss_region,
 | |
|                 lambda state: (state.has(ItemName.emblem, player, gates[5].gate_emblem_count)))
 | |
| 
 | |
|         if gate_bosses[5] == all_gate_bosses_table[king_boom_boo]:
 | |
|             connect(multiworld, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region,
 | |
|                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
|         else:
 | |
|             connect(multiworld, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region)
 | |
| 
 | |
|         for i in range(len(gates[5].gate_levels)):
 | |
|             connect(multiworld, player, names, LocationName.gate_5_region, shuffleable_regions[gates[5].gate_levels[i]])
 | |
| 
 | |
|     if gates_len == 1:
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_intermediate_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_expert_region)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_intermediate_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_expert_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_super_region)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_standard_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_expert_region)
 | |
| 
 | |
|         if world.options.chao_kindergarten:
 | |
|             connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_kindergarten_region)
 | |
|     elif gates_len == 2:
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_intermediate_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_expert_region)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_intermediate_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_expert_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_super_region)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_standard_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_expert_region)
 | |
| 
 | |
|         if world.options.chao_kindergarten:
 | |
|             connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_kindergarten_region)
 | |
|     elif gates_len == 3:
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_intermediate_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_expert_region)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_intermediate_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_expert_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_super_region)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_standard_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_expert_region)
 | |
| 
 | |
|         if world.options.chao_kindergarten:
 | |
|             connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_kindergarten_region)
 | |
|     elif gates_len == 4:
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_intermediate_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_race_expert_region)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_intermediate_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_expert_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_super_region)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_standard_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_3_region, LocationName.kart_race_expert_region)
 | |
| 
 | |
|         if world.options.chao_kindergarten:
 | |
|             connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_kindergarten_region)
 | |
|     elif gates_len == 5:
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_intermediate_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_race_expert_region)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_intermediate_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_expert_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_karate_super_region)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_standard_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_3_region, LocationName.kart_race_expert_region)
 | |
| 
 | |
|         if world.options.chao_kindergarten:
 | |
|             connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_kindergarten_region)
 | |
|     elif gates_len >= 6:
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_intermediate_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_race_expert_region)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_intermediate_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_expert_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_karate_super_region)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_beginner_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_standard_region)
 | |
|         connect(multiworld, player, names, LocationName.gate_4_region, LocationName.kart_race_expert_region)
 | |
| 
 | |
|         if world.options.chao_kindergarten:
 | |
|             connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_kindergarten_region)
 | |
| 
 | |
|     stat_checks_per_gate = world.options.chao_stats.value / (gates_len)
 | |
|     for index in range(1, world.options.chao_stats.value + 1):
 | |
|         if (index % world.options.chao_stats_frequency.value) == (world.options.chao_stats.value % world.options.chao_stats_frequency.value):
 | |
|             gate_val    = math.ceil(index / stat_checks_per_gate) - 1
 | |
|             gate_region = multiworld.get_region("Gate " + str(gate_val), player)
 | |
| 
 | |
|             loc_name_swim = LocationName.chao_stat_swim_base + str(index)
 | |
|             loc_id_swim   = chao_stat_swim_table[loc_name_swim]
 | |
|             location_swim = SA2BLocation(player, loc_name_swim, loc_id_swim, gate_region)
 | |
|             gate_region.locations.append(location_swim)
 | |
| 
 | |
|             loc_name_fly = LocationName.chao_stat_fly_base + str(index)
 | |
|             loc_id_fly   = chao_stat_fly_table[loc_name_fly]
 | |
|             location_fly = SA2BLocation(player, loc_name_fly, loc_id_fly, gate_region)
 | |
|             gate_region.locations.append(location_fly)
 | |
| 
 | |
|             loc_name_run = LocationName.chao_stat_run_base + str(index)
 | |
|             loc_id_run   = chao_stat_run_table[loc_name_run]
 | |
|             location_run = SA2BLocation(player, loc_name_run, loc_id_run, gate_region)
 | |
|             gate_region.locations.append(location_run)
 | |
| 
 | |
|             loc_name_power = LocationName.chao_stat_power_base + str(index)
 | |
|             loc_id_power   = chao_stat_power_table[loc_name_power]
 | |
|             location_power = SA2BLocation(player, loc_name_power, loc_id_power, gate_region)
 | |
|             gate_region.locations.append(location_power)
 | |
| 
 | |
|             if world.options.chao_stats_stamina:
 | |
|                 loc_name_stamina = LocationName.chao_stat_stamina_base + str(index)
 | |
|                 loc_id_stamina   = chao_stat_stamina_table[loc_name_stamina]
 | |
|                 location_stamina = SA2BLocation(player, loc_name_stamina, loc_id_stamina, gate_region)
 | |
|                 gate_region.locations.append(location_stamina)
 | |
| 
 | |
|             if world.options.chao_stats_hidden:
 | |
|                 loc_name_luck = LocationName.chao_stat_luck_base + str(index)
 | |
|                 loc_id_luck   = chao_stat_luck_table[loc_name_luck]
 | |
|                 location_luck = SA2BLocation(player, loc_name_luck, loc_id_luck, gate_region)
 | |
|                 gate_region.locations.append(location_luck)
 | |
| 
 | |
|                 loc_name_intelligence = LocationName.chao_stat_intelligence_base + str(index)
 | |
|                 loc_id_intelligence   = chao_stat_intelligence_table[loc_name_intelligence]
 | |
|                 location_intelligence = SA2BLocation(player, loc_name_intelligence, loc_id_intelligence, gate_region)
 | |
|                 gate_region.locations.append(location_intelligence)
 | |
| 
 | |
|     # Handle access to Animal Parts
 | |
|     if world.options.goal == 7 or world.options.chao_animal_parts:
 | |
|         connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_rabbit)
 | |
|         connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_skunk)
 | |
|         connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_sheep)
 | |
|         connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_raccoon)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_cheetah)
 | |
|         connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_peacock)
 | |
|         connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_condor)
 | |
|         connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_sheep)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_otter)
 | |
|         connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_tiger)
 | |
|         connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_gorilla)
 | |
|         connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_sheep)
 | |
|         connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_unicorn,
 | |
|                 lambda state: (state.has(ItemName.tails_booster, player)))
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_penguin)
 | |
|         connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_seal)
 | |
|         connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_peacock)
 | |
|         connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_raccoon)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_rabbit)
 | |
|         connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_cheetah)
 | |
|         connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_parrot)
 | |
|         connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_raccoon)
 | |
|         connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_halffish)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_cheetah)
 | |
|         connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_warthog)
 | |
|         connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_skeleton_dog)
 | |
|         connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_bat)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_rabbit)
 | |
|         connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_warthog)
 | |
|         connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_gorilla)
 | |
|         connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_sheep)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_penguin)
 | |
|         connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_seal)
 | |
|         connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_condor)
 | |
|         connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_skunk)
 | |
|         connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_dragon)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_penguin,
 | |
|                 lambda state: (state.has(ItemName.tails_booster, player)))
 | |
|         connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_otter,
 | |
|                 lambda state: (state.has(ItemName.tails_booster, player)))
 | |
|         connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_tiger,
 | |
|                 lambda state: (state.has(ItemName.tails_booster, player)))
 | |
|         connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_skunk)
 | |
|         connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_halffish,
 | |
|                 lambda state: (state.has(ItemName.tails_booster, player)))
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_peacock)
 | |
|         connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_condor)
 | |
|         connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_sheep)
 | |
|         connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_bat)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_rabbit)
 | |
|         connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_tiger)
 | |
|         connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_gorilla)
 | |
|         connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skunk)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_warthog)
 | |
|         connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_parrot,
 | |
|                 lambda state: (state.has(ItemName.tails_booster, player)))
 | |
|         connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_condor)
 | |
|         connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_raccoon)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_penguin)
 | |
|         connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_seal)
 | |
|         connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_rabbit)
 | |
|         connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_sheep)
 | |
|         connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_phoenix)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_seal)
 | |
|         connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_bear)
 | |
|         connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_tiger)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_penguin)
 | |
|         connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_peacock)
 | |
|         connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_condor)
 | |
|         connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_sheep)
 | |
|         connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_dragon,
 | |
|                 lambda state: (state.has(ItemName.sonic_bounce_bracelet, player)))
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_rabbit)
 | |
|         connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_tiger)
 | |
|         connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_gorilla)
 | |
|         connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_skunk)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_penguin)
 | |
|         connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_otter)
 | |
|         connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_peacock)
 | |
|         connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_sheep)
 | |
|         connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_unicorn)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_peacock)
 | |
|         connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_parrot)
 | |
|         connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_raccoon)
 | |
|         connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_bat)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_seal)
 | |
|         connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_cheetah)
 | |
|         connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_warthog)
 | |
|         connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_raccoon)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_bear)
 | |
|         connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_gorilla)
 | |
|         connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_parrot)
 | |
|         connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_skunk)
 | |
|         connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_halffish)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_rabbit)
 | |
|         connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_warthog)
 | |
|         connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_bat)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_seal)
 | |
|         connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_otter)
 | |
|         connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_cheetah)
 | |
|         connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_sheep)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_tiger)
 | |
|         connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_parrot)
 | |
|         connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_condor)
 | |
|         connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_raccoon)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_bear)
 | |
|         connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_peacock)
 | |
|         connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_parrot)
 | |
|         connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_skunk)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_bear)
 | |
|         connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_tiger)
 | |
|         connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_condor)
 | |
|         connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_sheep)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_peacock)
 | |
|         connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_parrot)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_otter,
 | |
|                 lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | |
|         connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_rabbit)
 | |
|         connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_cheetah,
 | |
|                 lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | |
|         connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_sheep,
 | |
|                 lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | |
|         connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_dragon,
 | |
|                 lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_penguin)
 | |
|         connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_otter)
 | |
|         connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_tiger)
 | |
|         connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_skunk)
 | |
|         connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_phoenix)
 | |
| 
 | |
|         connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_seal)
 | |
|         connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_bear,
 | |
|                 lambda state: (state.has(ItemName.tails_booster, player)))
 | |
|         connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_gorilla)
 | |
|         connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_skunk)
 | |
| 
 | |
|         if world.options.goal in [1, 2]:
 | |
|             connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_penguin)
 | |
|             connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_otter)
 | |
|             connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_gorilla)
 | |
|             connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_raccoon)
 | |
|             connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_unicorn)
 | |
| 
 | |
|         if world.options.logic_difficulty.value == 0:
 | |
|             connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix,
 | |
|                     lambda state: (state.has(ItemName.sonic_light_shoes, player)))
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk,
 | |
|                     lambda state: (state.has(ItemName.sonic_bounce_bracelet, player)))
 | |
|             connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix,
 | |
|                     lambda state: (state.has(ItemName.sonic_light_shoes, player) and
 | |
|                                    state.has(ItemName.sonic_bounce_bracelet, player) and
 | |
|                                    state.has(ItemName.sonic_flame_ring, player)))
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix,
 | |
|                     lambda state: (state.has(ItemName.eggman_jet_engine, player) and
 | |
|                                    state.has(ItemName.eggman_large_cannon, player)))
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla,
 | |
|                     lambda state: (state.has(ItemName.rouge_iron_boots, player)))
 | |
|             connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon,
 | |
|                     lambda state: (state.has(ItemName.rouge_iron_boots, player)))
 | |
|             connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish,
 | |
|                     lambda state: (state.has(ItemName.rouge_iron_boots, player)))
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                    state.has(ItemName.eggman_jet_engine, player)))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                    state.has(ItemName.eggman_jet_engine, player) and
 | |
|                                    state.has(ItemName.knuckles_air_necklace, player) and
 | |
|                                    state.has(ItemName.knuckles_hammer_gloves, player)))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                    state.has(ItemName.eggman_jet_engine, player)))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                    state.has(ItemName.eggman_jet_engine, player)))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                    state.has(ItemName.eggman_jet_engine, player) and
 | |
|                                    state.has(ItemName.knuckles_air_necklace, player) and
 | |
|                                    state.has(ItemName.knuckles_hammer_gloves, player) and
 | |
|                                    (state.has(ItemName.sonic_bounce_bracelet, player) or
 | |
|                                     state.has(ItemName.sonic_flame_ring, player))))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                    state.has(ItemName.eggman_jet_engine, player)))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                    (state.has(ItemName.eggman_jet_engine, player) or
 | |
|                                     state.has(ItemName.eggman_large_cannon, player))))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                    state.has(ItemName.eggman_jet_engine, player)))
 | |
| 
 | |
|         elif world.options.logic_difficulty.value == 1:
 | |
|             connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix)
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk)
 | |
|             connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix,
 | |
|                     lambda state: (state.has(ItemName.sonic_light_shoes, player) and
 | |
|                                    state.has(ItemName.sonic_flame_ring, player)))
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix,
 | |
|                     lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla)
 | |
|             connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon)
 | |
|             connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish)
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player)))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                    state.has(ItemName.knuckles_hammer_gloves, player)))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player)))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player)))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                    state.has(ItemName.knuckles_hammer_gloves, player)))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player)))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player)))
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player)))
 | |
| 
 | |
|         elif world.options.logic_difficulty.value == 2:
 | |
|             connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix)
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk)
 | |
|             connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix)
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix,
 | |
|                     lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla)
 | |
|             connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon)
 | |
|             connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish)
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter)
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit)
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah)
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog)
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot)
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor)
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon)
 | |
|             connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix)
 | |
| 
 | |
|         if world.options.keysanity:
 | |
|             connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_phoenix,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                    state.has(ItemName.tails_bazooka, player)))
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_raccoon,
 | |
|                     lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | |
| 
 | |
|             if world.options.logic_difficulty.value == 0:
 | |
|                 connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon,
 | |
|                         lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
 | |
|                         lambda state: (state.has(ItemName.sonic_bounce_bracelet, player) and
 | |
|                                        state.has(ItemName.sonic_flame_ring, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon,
 | |
|                         lambda state: (state.has(ItemName.eggman_jet_engine, player) and
 | |
|                                        state.has(ItemName.eggman_large_cannon, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog,
 | |
|                         lambda state: (state.has(ItemName.eggman_jet_engine, player) and
 | |
|                                        state.has(ItemName.eggman_large_cannon, player)))
 | |
|             if world.options.logic_difficulty.value == 1:
 | |
|                 connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon,
 | |
|                         lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
 | |
|                         lambda state: (state.has(ItemName.sonic_flame_ring, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon,
 | |
|                         lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog,
 | |
|                         lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | |
|             if world.options.logic_difficulty.value == 2:
 | |
|                 connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon)
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
 | |
|                         lambda state: (state.has(ItemName.sonic_flame_ring, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon,
 | |
|                         lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog,
 | |
|                         lambda state: (state.has(ItemName.eggman_jet_engine, player)))
 | |
| 
 | |
|         else:
 | |
|             connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_unicorn)
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon)
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_halffish)
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_phoenix,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player)))
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_halffish,
 | |
|                     lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                    state.has(ItemName.tails_bazooka, player)))
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon)
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog)
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_unicorn)
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_raccoon)
 | |
|             connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_skeleton_dog)
 | |
| 
 | |
|             connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_phoenix)
 | |
| 
 | |
|             if world.options.logic_difficulty.value == 0:
 | |
|                 connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
 | |
|                         lambda state: (state.has(ItemName.sonic_light_shoes, player) and
 | |
|                                        state.has(ItemName.sonic_bounce_bracelet, player) and
 | |
|                                        state.has(ItemName.sonic_mystic_melody, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog,
 | |
|                         lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
 | |
|                                        state.has(ItemName.knuckles_hammer_gloves, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix,
 | |
|                         lambda state: (state.has(ItemName.rouge_pick_nails, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon,
 | |
|                         lambda state: (state.has(ItemName.shadow_air_shoes, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon,
 | |
|                         lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                        state.has(ItemName.eggman_jet_engine, player) and
 | |
|                                        state.has(ItemName.knuckles_air_necklace, player) and
 | |
|                                        state.has(ItemName.knuckles_hammer_gloves, player)))
 | |
|             elif world.options.logic_difficulty.value == 1:
 | |
|                 connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog)
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog,
 | |
|                         lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
 | |
|                                        state.has(ItemName.knuckles_hammer_gloves, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix,
 | |
|                         lambda state: (state.has(ItemName.rouge_pick_nails, player)))
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon)
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon,
 | |
|                         lambda state: (state.has(ItemName.tails_booster, player) and
 | |
|                                        state.has(ItemName.knuckles_hammer_gloves, player)))
 | |
|             elif world.options.logic_difficulty.value == 2:
 | |
|                 connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog)
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog)
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix)
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon)
 | |
| 
 | |
|                 connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon)
 | |
| 
 | |
|     if world.options.black_market_slots.value > 0:
 | |
|         connect(multiworld, player, names, LocationName.gate_0_region, LocationName.black_market_region)
 | |
| 
 | |
| 
 | |
| def create_region(multiworld: MultiWorld, player: int, active_locations, name: str, locations=None):
 | |
|     ret = Region(name, player, multiworld)
 | |
|     if locations:
 | |
|         for location in locations:
 | |
|             loc_id = active_locations.get(location, 0)
 | |
|             if loc_id != 0:
 | |
|                 location = SA2BLocation(player, location, loc_id, ret)
 | |
|                 ret.locations.append(location)
 | |
| 
 | |
|     return ret
 | |
| 
 | |
| 
 | |
| def connect(multiworld: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str,
 | |
|             rule: typing.Optional[typing.Callable] = None):
 | |
|     source_region = multiworld.get_region(source, player)
 | |
|     target_region = multiworld.get_region(target, player)
 | |
| 
 | |
|     if target not in used_names:
 | |
|         used_names[target] = 1
 | |
|         name = target
 | |
|     else:
 | |
|         used_names[target] += 1
 | |
|         name = target + (' ' * used_names[target])
 | |
| 
 | |
|     connection = Entrance(player, name, source_region)
 | |
| 
 | |
|     if rule:
 | |
|         connection.access_rule = rule
 | |
| 
 | |
|     source_region.exits.append(connection)
 | |
|     connection.connect(target_region)
 |