* first commit (not including OoT data files yet) * added some basic options * rule parser works now at least * make sure to commit everything this time * temporary change to BaseClasses for oot * overworld location graph builds mostly correctly * adding oot data files * commenting out world options until later since they only existed to make the RuleParser work * conversion functions between AP ids and OOT ids * world graph outputs * set scrub prices * itempool generates, entrances connected, way too many options added * fixed set_rules and set_shop_rules * temp baseclasses changes * Reaches the fill step now, old event-based system retained in case the new way breaks * Song placements and misc fixes everywhere * temporary changes to make oot work * changed root exits for AP fill framework * prevent infinite recursion due to OoT sharing usage of the address field * age reachability works hopefully, songs are broken again * working spoiler log generation on beatable-only * Logic tricks implemented * need this for logic tricks * fixed map/compass being placed on Serenade location * kill unreachable events before filling the world * add a bunch of utility functions to prepare for rom patching * move OptionList into generic options * fixed some silly bugs with OptionList * properly seed all random behavior (so far) * ROM generation working * fix hints trying to get alttp dungeon hint texts * continue fixing hints * add oot to network data package * change item and location IDs to 66000 and 67000 range respectively * push removed items to precollected items * fixed various issues with cross-contamination with multiple world generation * reenable glitched logic (hopefully) * glitched world files age-check fix * cleaned up some get_locations calls * added token shuffle and scrub shuffle, modified some options slightly to make the parsing work * reenable MQ dungeons * fix forest mq exception * made targeting style an option for now, will be cosmetic later * reminder to move targeting to cosmetics * some oot option maintenance * enabled starting time of day * fixed issue breaking shop slots in multiworld generation * added "off" option for text shuffle and hints * shopsanity functionality restored * change patch file extension * remove unnecessary utility functions + imports * update MIT license * change option to "patch_uncompressed_rom" instead of "compress_rom" * compliance with new AutoWorld systems * Kill only internal events, remove non-internal big poe event in code * re-add the big poe event and handle it correctly * remove extra method in Range option * fix typo * Starting items, starting with consumables option * do not remove nonexistent item * move set_shop_rules to after shop items are placed * some cleanup * add retries for song placement * flagged Skull Mask and Mask of Truth as advancement items * update OoT to use LogicMixin * Fixed trying to assign starting items from the wrong players * fixed song retry step * improved option handling, comments, and starting item replacements * DefaultOnToggle writes Yes or No to spoiler * enable compression of output if Compress executable is present * clean up compression * check whether (de)compressor exists before running the process * allow specification of rom path in host.yaml * check if decompressed file already exists before decompressing again * fix triforce hunt generation * rename all the oot state functions with prefix * OoT: mark triforce pieces as completion goal for triforce hunt * added overworld and any-dungeon shuffle for dungeon items * Hide most unshuffled locations and events from the list of locations in spoiler * build oot option ranges with a generic function instead of defining each separately * move oot output-type control to host.yaml instead of individual yamls * implement dungeon song shuffle * minor improvements to overworld dungeon item shuffle * remove random ice trap names in shops, mostly to avoid maintaining a massive censor list * always output patch file to folder, remove option to generate ROM in preparation for removal * re-add the fix for infinite recursion due to not being light or dark world * change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently * oot: remove item_names and location_names * oot: minor fixes * oot: comment out ROM patching * oot: only add CollectionState objects on creation if actually needed * main entrance shuffle method and entrances-based rules * fix entrances based rules * disable master quest and big poe count options for client compatibility * use get_player_name instead of get_player_names * fix OptionList * fix oot options for new option system * new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES * fill AP player name in oot rom with 0 instead of 0xDF * encode player name with ASCII for fixed-width * revert oot player name array to 8 bytes per name * remove Pierre location if fast scarecrow is on * check player name length * "free_scarecrow" not "fast_scarecrow" * OoT locations now properly store the AP ID instead of the oot internal ID * oot __version__ updates in lockstep with AP version * pull in unmodified oot cosmetic files * also grab JSONDump since it's needed apparently * gather extra needed methods, modify imports * delete cosmetics log, replace all instances of SettingsList with OOTWorld * cosmetic options working, except for sound effects (due to ear-safe issues) * SFX, Music, and Fanfare randomization reenabled * move OoT data files into the worlds folder * move Compress and Decompress into oot data folder * Replace get_all_state with custom method to avoid the cache * OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues * set data_version to 0 * make Kokiri Sword shuffle off by default * reenable "Random Choice" for various cosmetic options * kill Ruto's Letter turnin if open fountain also fix for shopsanity * place Buy Goron/Zora Tunic first in shop shuffle * make ice traps appear as other items instead of breaking generation * managed to break ice traps on non-major-only * only handle ice traps if they are on * fix shopsanity for non-oot games, and write player name instead of player number * light arrows hint uses player name instead of player number * Reenable "skip child zelda" option * fix entrances_based_rules * fix ganondorf hint if starting with light arrows * fix dungeonitem shuffle and shopsanity interaction * remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group * force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any * keep bosses and bombchu bowling chus out of data package * revert workaround for infinite recursion and fix it properly * fix shared shop id caches during patching process * fix shop text box overflows, as much as possible * add default oot host.yaml option * add .apz5, .n64, .z64 to gitignore * Properly document and name all (functioning) OOT options * clean up some imports * remove unnecessary files from oot's data * fix typo in gitignore * readd the Compress and Decompress utilities, since they are needed for generation * cleanup of imports and some minor optimizations * increase shop offset for item IDs to 0xCB * remove shop item AP ids entirely * prevent triforce pieces for other players from being received by yourself * add "excluded" property to Location * Hint system adapted and reenabled; hints still unseeded * make hints deterministic with lists instead of sets * do not allow hints to point to Light Arrows on non-vanilla bridge * foreign locations hint as their full name in OoT rather than their region * checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated * consolidate versioning in Utils * ice traps appear as major items rather than any progression item * set prescription and claim check as defaults for adult trade item settings * add oot options to playerSettings * allow case-insensitive logic tricks in yaml * fix oot shopsanity option formatting * Write OoT override info even if local item, enabling local checks to show up immediately in the client * implement CollectionState.can_live_dmg for oot glitched logic * filter item names for invalid characters when patching shops * make ice traps appear according to the settings of the world they are shuffled into, rather than the original world * set hidden-spoiler items and locations with Shop items to events * make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start * Fix oot Glitched and No Logic generation * fix indenting * Greatly reduce displayed cosmetic options * Change oot data version to 1 * add apz5 distribution to webhost * print player name if an ALttP dungeon contains a good item for OoT world * delete unneeded commented code * remove OcarinaSongs import to satisfy lint
		
			
				
	
	
		
			392 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			392 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from __future__ import annotations
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import typing
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def tuplize_version(version: str) -> Version:
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    return Version(*(int(piece, 10) for piece in version.split(".")))
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class Version(typing.NamedTuple):
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    major: int
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    minor: int
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    build: int
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__version__ = "0.1.7"
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version_tuple = tuplize_version(__version__)
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import builtins
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import os
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import subprocess
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import sys
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import pickle
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import functools
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import io
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import collections
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from yaml import load, dump, safe_load
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try:
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    from yaml import CLoader as Loader
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except ImportError:
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    from yaml import Loader
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def int16_as_bytes(value):
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    value = value & 0xFFFF
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    return [value & 0xFF, (value >> 8) & 0xFF]
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def int32_as_bytes(value):
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    value = value & 0xFFFFFFFF
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    return [value & 0xFF, (value >> 8) & 0xFF, (value >> 16) & 0xFF, (value >> 24) & 0xFF]
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def pc_to_snes(value):
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    return ((value << 1) & 0x7F0000) | (value & 0x7FFF) | 0x8000
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def snes_to_pc(value):
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    return ((value & 0x7F0000) >> 1) | (value & 0x7FFF)
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def cache_argsless(function):
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    if function.__code__.co_argcount:
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        raise Exception("Can only cache 0 argument functions with this cache.")
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    result = sentinel = object()
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    def _wrap():
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        nonlocal result
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        if result is sentinel:
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            result = function()
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        return result
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    return _wrap
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def is_frozen() -> bool:
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    return getattr(sys, 'frozen', False)
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def local_path(*path):
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    if local_path.cached_path:
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        return os.path.join(local_path.cached_path, *path)
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    elif is_frozen():
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        if hasattr(sys, "_MEIPASS"):
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            # we are running in a PyInstaller bundle
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            local_path.cached_path = sys._MEIPASS  # pylint: disable=protected-access,no-member
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        else:
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            # cx_Freeze
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            local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
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    else:
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        import __main__
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        if hasattr(__main__, "__file__"):
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            # we are running in a normal Python environment
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            local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
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        else:
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            # pray
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            local_path.cached_path = os.path.abspath(".")
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    return os.path.join(local_path.cached_path, *path)
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local_path.cached_path = None
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def output_path(*path):
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    if output_path.cached_path:
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        return os.path.join(output_path.cached_path, *path)
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    output_path.cached_path = local_path(get_options()["general_options"]["output_path"])
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    path = os.path.join(output_path.cached_path, *path)
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    os.makedirs(os.path.dirname(path), exist_ok=True)
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    return path
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output_path.cached_path = None
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def open_file(filename):
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    if sys.platform == 'win32':
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        os.startfile(filename)
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    else:
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        open_command = 'open' if sys.platform == 'darwin' else 'xdg-open'
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        subprocess.call([open_command, filename])
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parse_yaml = safe_load
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unsafe_parse_yaml = functools.partial(load, Loader=Loader)
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@cache_argsless
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def get_public_ipv4() -> str:
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    import socket
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    import urllib.request
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    import logging
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    ip = socket.gethostbyname(socket.gethostname())
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    try:
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        ip = urllib.request.urlopen('https://checkip.amazonaws.com/').read().decode('utf8').strip()
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    except Exception as e:
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        try:
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            ip = urllib.request.urlopen('https://v4.ident.me').read().decode('utf8').strip()
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        except:
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            logging.exception(e)
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            pass  # we could be offline, in a local game, so no point in erroring out
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    return ip
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@cache_argsless
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def get_public_ipv6() -> str:
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    import socket
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    import urllib.request
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    import logging
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    ip = socket.gethostbyname(socket.gethostname())
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    try:
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        ip = urllib.request.urlopen('https://v6.ident.me').read().decode('utf8').strip()
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    except Exception as e:
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        logging.exception(e)
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        pass  # we could be offline, in a local game, or ipv6 may not be available
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    return ip
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@cache_argsless
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def get_default_options() -> dict:
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    # Refer to host.yaml for comments as to what all these options mean.
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    options = {
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        "general_options": {
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            "output_path": "output",
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        },
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        "factorio_options": {
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            "executable": "factorio\\bin\\x64\\factorio",
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        },
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        "lttp_options": {
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            "rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
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            "sni": "SNI",
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            "rom_start": True,
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        },
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        "server_options": {
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            "host": None,
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            "port": 38281,
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            "password": None,
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            "multidata": None,
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            "savefile": None,
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            "disable_save": False,
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            "loglevel": "info",
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            "server_password": None,
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            "disable_item_cheat": False,
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            "location_check_points": 1,
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            "hint_cost": 10,
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            "forfeit_mode": "goal",
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            "remaining_mode": "goal",
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            "auto_shutdown": 0,
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            "compatibility": 2,
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            "log_network": 0
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        },
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        "generator": {
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            "teams": 1,
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            "enemizer_path": "EnemizerCLI/EnemizerCLI.Core.exe",
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            "player_files_path": "Players",
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            "players": 0,
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            "weights_file_path": "weights.yaml",
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            "meta_file_path": "meta.yaml",
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            "spoiler": 2,
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            "glitch_triforce_room": 1,
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            "race": 0,
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            "plando_options": "bosses",
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        },
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        "minecraft_options": {
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            "forge_directory": "Minecraft Forge server",
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            "max_heap_size": "2G"
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        },
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        "oot_options": {
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            "rom_file": "The Legend of Zelda - Ocarina of Time.z64",
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        }
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    }
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    return options
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def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
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    import logging
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    for key, value in src.items():
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        new_keys = keys.copy()
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        new_keys.append(key)
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        option_name = '.'.join(new_keys)
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        if key not in dest:
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            dest[key] = value
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            if filename.endswith("options.yaml"):
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                logging.info(f"Warning: {filename} is missing {option_name}")
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        elif isinstance(value, dict):
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            if not isinstance(dest.get(key, None), dict):
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                if filename.endswith("options.yaml"):
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                    logging.info(f"Warning: {filename} has {option_name}, but it is not a dictionary. overwriting.")
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                dest[key] = value
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            else:
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                dest[key] = update_options(value, dest[key], filename, new_keys)
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    return dest
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@cache_argsless
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def get_options() -> dict:
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    if not hasattr(get_options, "options"):
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        locations = ("options.yaml", "host.yaml",
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                     local_path("options.yaml"), local_path("host.yaml"))
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        for location in locations:
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            if os.path.exists(location):
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                with open(location) as f:
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                    options = parse_yaml(f.read())
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                get_options.options = update_options(get_default_options(), options, location, list())
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                break
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        else:
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            raise FileNotFoundError(f"Could not find {locations[1]} to load options.")
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    return get_options.options
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def get_item_name_from_id(code: int) -> str:
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    from worlds import lookup_any_item_id_to_name
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    return lookup_any_item_id_to_name.get(code, f'Unknown item (ID:{code})')
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def get_location_name_from_id(code: int) -> str:
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    from worlds import lookup_any_location_id_to_name
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    return lookup_any_location_id_to_name.get(code, f'Unknown location (ID:{code})')
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def persistent_store(category: str, key: typing.Any, value: typing.Any):
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    path = local_path("_persistent_storage.yaml")
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    storage: dict = persistent_load()
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    category = storage.setdefault(category, {})
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    category[key] = value
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    with open(path, "wt") as f:
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        f.write(dump(storage))
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def persistent_load() -> typing.Dict[dict]:
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    storage = getattr(persistent_load, "storage", None)
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    if storage:
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        return storage
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    path = local_path("_persistent_storage.yaml")
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    storage: dict = {}
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    if os.path.exists(path):
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        try:
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            with open(path, "r") as f:
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                storage = unsafe_parse_yaml(f.read())
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        except Exception as e:
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            import logging
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            logging.debug(f"Could not read store: {e}")
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    if storage is None:
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        storage = {}
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    persistent_load.storage = storage
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    return storage
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def get_adjuster_settings(romfile: str, skip_questions: bool = False) -> typing.Tuple[str, bool]:
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    if hasattr(get_adjuster_settings, "adjuster_settings"):
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        adjuster_settings = getattr(get_adjuster_settings, "adjuster_settings")
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    else:
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        adjuster_settings = persistent_load().get("adjuster", {}).get("last_settings_3", {})
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    if adjuster_settings:
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        import pprint
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        from worlds.alttp.Rom import get_base_rom_path
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        adjuster_settings.rom = romfile
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        adjuster_settings.baserom = get_base_rom_path()
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        adjuster_settings.world = None
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        whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
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                     "uw_palettes", "sprite"}
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        printed_options = {name: value for name, value in vars(adjuster_settings).items() if name in whitelist}
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        if hasattr(adjuster_settings, "sprite_pool"):
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            sprite_pool = {}
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            for sprite in getattr(adjuster_settings, "sprite_pool"):
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                if sprite in sprite_pool:
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                    sprite_pool[sprite] += 1
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                else:
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                    sprite_pool[sprite] = 1
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            if sprite_pool:
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                printed_options["sprite_pool"] = sprite_pool
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        if hasattr(get_adjuster_settings, "adjust_wanted"):
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            adjust_wanted = getattr(get_adjuster_settings, "adjust_wanted")
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        elif persistent_load().get("adjuster", {}).get("never_adjust", False):  # never adjust, per user request
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            return romfile, False
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        elif skip_questions:
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            return romfile, False
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        else:
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            adjust_wanted = input(f"Last used adjuster settings were found. Would you like to apply these? \n"
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                                  f"{pprint.pformat(printed_options)}\n"
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                                  f"Enter yes, no or never: ")
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        if adjust_wanted and adjust_wanted.startswith("y"):
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            if hasattr(adjuster_settings, "sprite_pool"):
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                from LttPAdjuster import AdjusterWorld
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                adjuster_settings.world = AdjusterWorld(getattr(adjuster_settings, "sprite_pool"))
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            adjusted = True
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            import LttPAdjuster
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            _, romfile = LttPAdjuster.adjust(adjuster_settings)
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            if hasattr(adjuster_settings, "world"):
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                delattr(adjuster_settings, "world")
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        elif adjust_wanted and "never" in adjust_wanted:
 | 
						|
            persistent_store("adjuster", "never_adjust", True)
 | 
						|
            return romfile, False
 | 
						|
        else:
 | 
						|
            adjusted = False
 | 
						|
            import logging
 | 
						|
            if not hasattr(get_adjuster_settings, "adjust_wanted"):
 | 
						|
                logging.info(f"Skipping post-patch adjustment")
 | 
						|
        get_adjuster_settings.adjuster_settings = adjuster_settings
 | 
						|
        get_adjuster_settings.adjust_wanted = adjust_wanted
 | 
						|
        return romfile, adjusted
 | 
						|
    return romfile, False
 | 
						|
 | 
						|
 | 
						|
@cache_argsless
 | 
						|
def get_unique_identifier():
 | 
						|
    uuid = persistent_load().get("client", {}).get("uuid", None)
 | 
						|
    if uuid:
 | 
						|
        return uuid
 | 
						|
 | 
						|
    import uuid
 | 
						|
    uuid = uuid.getnode()
 | 
						|
    persistent_store("client", "uuid", uuid)
 | 
						|
    return uuid
 | 
						|
 | 
						|
 | 
						|
safe_builtins = {
 | 
						|
    'set',
 | 
						|
    'frozenset',
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
class RestrictedUnpickler(pickle.Unpickler):
 | 
						|
    def find_class(self, module, name):
 | 
						|
        if module == "builtins" and name in safe_builtins:
 | 
						|
            return getattr(builtins, name)
 | 
						|
        if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint"}:
 | 
						|
            import NetUtils
 | 
						|
            return getattr(NetUtils, name)
 | 
						|
        if module == "Options":
 | 
						|
            import Options
 | 
						|
            obj = getattr(Options, name)
 | 
						|
            if issubclass(obj, Options.Option):
 | 
						|
                return obj
 | 
						|
        # Forbid everything else.
 | 
						|
        raise pickle.UnpicklingError("global '%s.%s' is forbidden" %
 | 
						|
                                     (module, name))
 | 
						|
 | 
						|
 | 
						|
def restricted_loads(s):
 | 
						|
    """Helper function analogous to pickle.loads()."""
 | 
						|
    return RestrictedUnpickler(io.BytesIO(s)).load()
 | 
						|
 | 
						|
 | 
						|
class KeyedDefaultDict(collections.defaultdict):
 | 
						|
    def __missing__(self, key):
 | 
						|
        self[key] = value = self.default_factory(key)
 | 
						|
        return value |