 ce78c75999
			
		
	
	ce78c75999
	
	
	
		
			
			* Alphabetizing WebHost display for logic tricks * Convert to a Set * Changing this back to match upstream
		
			
				
	
	
		
			1449 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1449 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
 | |
| import random
 | |
| from dataclasses import dataclass
 | |
| from Options import Option, DefaultOnToggle, Toggle, Range, OptionSet, DeathLink, PlandoConnections, \
 | |
|     PerGameCommonOptions, OptionGroup
 | |
| from .EntranceShuffle import entrance_shuffle_table
 | |
| from .LogicTricks import normalized_name_tricks
 | |
| from .ColorSFXOptions import *
 | |
| 
 | |
| 
 | |
| class TrackRandomRange(Range):
 | |
|     """Overrides normal from_any behavior to track whether the option was randomized at generation time."""
 | |
|     supports_weighting = False
 | |
|     randomized: bool = False
 | |
| 
 | |
|     @classmethod
 | |
|     def from_any(cls, data: typing.Any) -> Range:
 | |
|         if type(data) is list:
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|             val = random.choices(data)[0]
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|             ret = super().from_any(val)
 | |
|             if not isinstance(val, int) or len(data) > 1:
 | |
|                 ret.randomized = True
 | |
|             return ret
 | |
|         if type(data) is not dict:
 | |
|             return super().from_any(data)
 | |
|         if any(data.values()):
 | |
|             val = random.choices(list(data.keys()), weights=list(map(int, data.values())))[0]
 | |
|             ret = super().from_any(val)
 | |
|             if not isinstance(val, int) or len(list(filter(bool, map(int, data.values())))) > 1:
 | |
|                 ret.randomized = True
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|             return ret
 | |
|         raise RuntimeError(f"All options specified in \"{cls.display_name}\" are weighted as zero.")
 | |
| 
 | |
| 
 | |
| class OoTPlandoConnections(PlandoConnections):
 | |
|     entrances = set([connection[1][0] for connection in entrance_shuffle_table])
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|     exits = set([connection[2][0] for connection in entrance_shuffle_table if len(connection) > 2])
 | |
| 
 | |
| 
 | |
| class Logic(Choice): 
 | |
|     """Set the logic used for the generator.
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|     Glitchless: Normal gameplay. Can enable more difficult logical paths using the Logic Tricks option.
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|     Glitched: Many powerful glitches expected, such as bomb hovering and clipping.
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|     Glitched is incompatible with the following settings:
 | |
|     - All forms of entrance randomizer
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|     - MQ dungeons
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|     - Pot shuffle
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|     - Freestanding item shuffle
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|     - Crate shuffle
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|     - Beehive shuffle
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|     No Logic: No logic is used when placing items. Not recommended for most players."""
 | |
|     display_name = "Logic Rules"
 | |
|     option_glitchless = 0
 | |
|     option_glitched = 1
 | |
|     option_no_logic = 2
 | |
| 
 | |
| 
 | |
| class NightTokens(Toggle):
 | |
|     """When enabled, nighttime skulltulas logically require Sun's Song."""
 | |
|     display_name = "Nighttime Skulltulas Expect Sun's Song"
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| 
 | |
| 
 | |
| class Forest(Choice): 
 | |
|     """Set the state of Kokiri Forest and the path to Deku Tree.
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|     Open: Neither the forest exit nor the path to Deku Tree is blocked.
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|     Closed Deku: The forest exit is not blocked; the path to Deku Tree requires Kokiri Sword and Deku Shield.
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|     Closed: Path to Deku Tree requires sword and shield. The forest exit is blocked until Deku Tree is beaten.
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|     Closed forest will force child start, and becomes Closed Deku if interior entrances, overworld entrances, warp songs, or random spawn positions are enabled."""
 | |
|     display_name = "Forest"
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|     option_open = 0
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|     option_closed_deku = 1
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|     option_closed = 2
 | |
|     alias_open_forest = 0
 | |
|     alias_closed_forest = 2
 | |
| 
 | |
| 
 | |
| class Gate(Choice): 
 | |
|     """Set the state of the Kakariko Village gate for child. The gate is always open as adult.
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|     Open: The gate starts open. Happy Mask Shop opens upon receiving Zelda's Letter.
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|     Zelda: The gate and Mask Shop open upon receiving Zelda's Letter, without needing to show it to the guard.
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|     Closed: Vanilla behavior; the gate and Mask Shop open upon showing Zelda's Letter to the gate guard."""
 | |
|     display_name = "Kakariko Gate"
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|     option_open = 0
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|     option_zelda = 1
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|     option_closed = 2
 | |
| 
 | |
| 
 | |
| class DoorOfTime(DefaultOnToggle):
 | |
|     """When enabled, the Door of Time starts opened, without needing Song of Time."""
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|     display_name = "Open Door of Time"
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| 
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| 
 | |
| class Fountain(Choice): 
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|     """Set the state of King Zora, blocking the way to Zora's Fountain.
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|     Open: King Zora starts moved as both ages. Ruto's Letter is removed.
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|     Adult: King Zora must be moved as child, but is always moved for adult.
 | |
|     Closed: Vanilla behavior; King Zora must be shown Ruto's Letter as child to move him as both ages."""
 | |
|     display_name = "Zora's Fountain"
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|     option_open = 0
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|     option_adult = 1
 | |
|     option_closed = 2
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|     default = 2
 | |
| 
 | |
| 
 | |
| class Fortress(Choice): 
 | |
|     """Set the requirements for access to Gerudo Fortress.
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|     Normal: Vanilla behavior; all four carpenters must be rescued.
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|     Fast: Only one carpenter must be rescued, which is the one in the bottom-left of the fortress.
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|     Open: The Gerudo Valley bridge starts repaired. Gerudo Membership Card is given to start if not shuffled."""
 | |
|     display_name = "Gerudo Fortress"
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|     option_normal = 0
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|     option_fast = 1
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|     option_open = 2
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|     default = 1
 | |
| 
 | |
| 
 | |
| class Bridge(Choice): 
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|     """Set the requirements for the Rainbow Bridge.
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|     Open: The bridge is always present.
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|     Vanilla: Bridge requires Shadow Medallion, Spirit Medallion, and Light Arrows.
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|     Stones: Bridge requires a configurable amount of Spiritual Stones.
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|     Medallions: Bridge requires a configurable amount of medallions.
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|     Dungeons: Bridge requires a configurable amount of rewards (stones + medallions).
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|     Tokens: Bridge requires a configurable amount of gold skulltula tokens.
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|     Hearts: Bridge requires a configurable amount of hearts."""
 | |
|     display_name = "Rainbow Bridge Requirement"
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|     option_open = 0
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|     option_vanilla = 1
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|     option_stones = 2
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|     option_medallions = 3
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|     option_dungeons = 4
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|     option_tokens = 5
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|     option_hearts = 6
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|     default = 3
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| 
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| 
 | |
| class Trials(TrackRandomRange):
 | |
|     """Set the number of required trials in Ganon's Castle."""
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|     display_name = "Ganon's Trials Count"
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|     range_start = 0
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|     range_end = 6
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| 
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| 
 | |
| open_options: typing.Dict[str, type(Option)] = {
 | |
|     "open_forest": Forest,
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|     "open_kakariko": Gate,
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|     "open_door_of_time": DoorOfTime,
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|     "zora_fountain": Fountain,
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|     "gerudo_fortress": Fortress, 
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|     "bridge": Bridge,
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|     "trials": Trials,
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| }
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| 
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| 
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| class StartingAge(Choice): 
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|     """Choose which age Link will start as."""
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|     display_name = "Starting Age"
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|     option_child = 0
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|     option_adult = 1
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| 
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| 
 | |
| class InteriorEntrances(Choice): 
 | |
|     """Shuffles interior entrances.
 | |
|     Simple: Houses and Great Fairies are shuffled.
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|     All: In addition to Simple, includes Windmill, Link's House, Temple of Time, and the Kakariko potion shop."""
 | |
|     display_name = "Shuffle Interior Entrances"
 | |
|     option_off = 0
 | |
|     option_simple = 1
 | |
|     option_all = 2
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|     alias_true = 2
 | |
| 
 | |
| 
 | |
| class GrottoEntrances(Toggle):
 | |
|     """Shuffles grotto and grave entrances."""
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|     display_name = "Shuffle Grotto/Grave Entrances"
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| 
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| 
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| class DungeonEntrances(Choice):
 | |
|     """Shuffles dungeon entrances. When enabled, both ages will have access to Fire Temple, Bottom of the Well, and Deku Tree.
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|     Simple: Shuffle dungeon entrances except for Ganon's Castle.
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|     All: Include Ganon's Castle as well."""
 | |
|     display_name = "Shuffle Dungeon Entrances"
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|     option_off = 0
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|     option_simple = 1
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|     option_all = 2
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|     alias_true = 1
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| 
 | |
| 
 | |
| class BossEntrances(Choice):
 | |
|     """Shuffles boss entrances.
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|     Limited: Bosses will be limited to the ages that typically fight them.
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|     Full: Bosses may be fought as different ages than usual. Child can defeat Phantom Ganon and Bongo Bongo."""
 | |
|     display_name = "Shuffle Boss Entrances"
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|     option_off = 0
 | |
|     option_limited = 1
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|     option_full = 2
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| 
 | |
| 
 | |
| class OverworldEntrances(Toggle):
 | |
|     """Shuffles overworld loading zones."""
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|     display_name = "Shuffle Overworld Entrances"
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| 
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| 
 | |
| class OwlDrops(Toggle):
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|     """Randomizes owl drops from Lake Hylia or Death Mountain Trail as child."""
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|     display_name = "Randomize Owl Drops"
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| 
 | |
| 
 | |
| class WarpSongs(Toggle):
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|     """Randomizes warp song destinations."""
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|     display_name = "Randomize Warp Songs"
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| 
 | |
| 
 | |
| class SpawnPositions(Choice):
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|     """Randomizes the starting position on loading a save. Consistent between savewarps."""
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|     display_name = "Randomize Spawn Positions"
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|     option_off = 0
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|     option_child = 1
 | |
|     option_adult = 2
 | |
|     option_both = 3
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|     alias_true = 3
 | |
| 
 | |
| 
 | |
| # class MixEntrancePools(Choice):
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| #     """Shuffles entrances into a mixed pool instead of separate ones. "indoor" keeps overworld entrances separate; "all"
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| #      mixes them in."""
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| #     display_name = "Mix Entrance Pools"
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| #     option_off = 0
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| #     option_indoor = 1
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| #     option_all = 2
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| 
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| 
 | |
| # class DecoupleEntrances(Toggle):
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| #     """Decouple entrances when shuffling them. Also adds the one-way entrance from Gerudo Valley to Lake Hylia if
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| #     overworld is shuffled."""
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| #     display_name = "Decouple Entrances"
 | |
| 
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| 
 | |
| class TriforceHunt(Toggle):
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|     """Gather pieces of the Triforce scattered around the world to complete the game."""
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|     display_name = "Triforce Hunt"
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| 
 | |
| 
 | |
| class TriforceGoal(Range):
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|     """Number of Triforce pieces required to complete the game."""
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|     display_name = "Required Triforce Pieces"
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|     range_start = 1
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|     range_end = 80
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|     default = 20
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| 
 | |
| 
 | |
| class ExtraTriforces(Range):
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|     """Percentage of additional Triforce pieces in the pool. With high numbers, you may need to randomize additional
 | |
|     locations to have enough items."""
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|     display_name = "Percentage of Extra Triforce Pieces"
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|     range_start = 0
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|     range_end = 100
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|     default = 50
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| 
 | |
| 
 | |
| class LogicalChus(Toggle):
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|     """Bombchus are properly considered in logic.
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|     The first found pack will always have 20 chus. 
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|     Kokiri Shop and Bazaar will sell refills at reduced cost.
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|     Bombchus open Bombchu Bowling."""
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|     display_name = "Bombchus Considered in Logic"
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| 
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| 
 | |
| class DungeonShortcuts(Choice):
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|     """Shortcuts to dungeon bosses are available without any requirements.
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|     If enabled, this will impact the logic of dungeons where shortcuts are available.
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|     Choice: Use the option "dungeon_shortcuts_list" to choose shortcuts."""
 | |
|     display_name = "Dungeon Boss Shortcuts Mode"
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|     option_off = 0
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|     option_choice = 1
 | |
|     option_all = 2
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|     option_random_dungeons = 3
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| 
 | |
| 
 | |
| class DungeonShortcutsList(OptionSet):
 | |
|     """Chosen dungeons to have shortcuts."""
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|     display_name = "Shortcut Dungeons"
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|     valid_keys = {
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|         "Deku Tree",
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|         "Dodongo's Cavern",
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|         "Jabu Jabu's Belly",
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|         "Forest Temple",
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|         "Fire Temple",
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|         "Water Temple",
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|         "Shadow Temple",
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|         "Spirit Temple",
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|     }
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| 
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| 
 | |
| class MQDungeons(Choice):
 | |
|     """Choose between vanilla and Master Quest dungeon layouts.
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|     Vanilla: All layouts are vanilla.
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|     MQ: All layouts are Master Quest.
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|     Specific: Use the option "mq_dungeons_list" to choose which dungeons are MQ.
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|     Count: Use the option "mq_dungeons_count" to choose a number of random dungeons as MQ."""
 | |
|     display_name = "MQ Dungeon Mode"
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|     option_vanilla = 0
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|     option_mq = 1
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|     option_specific = 2
 | |
|     option_count = 3
 | |
| 
 | |
| 
 | |
| class MQDungeonList(OptionSet):
 | |
|     """With MQ dungeons as Specific: chosen dungeons to be MQ layout."""
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|     display_name = "MQ Dungeon List"
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|     valid_keys = {
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|         "Deku Tree",
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|         "Dodongo's Cavern",
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|         "Jabu Jabu's Belly",
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|         "Forest Temple",
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|         "Fire Temple",
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|         "Water Temple",
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|         "Shadow Temple",
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|         "Spirit Temple",
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|         "Bottom of the Well",
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|         "Ice Cavern",
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|         "Gerudo Training Ground",
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|         "Ganon's Castle",
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|     }
 | |
| 
 | |
| 
 | |
| class MQDungeonCount(TrackRandomRange):
 | |
|     """With MQ dungeons as Count: number of randomly-selected dungeons to be MQ layout."""
 | |
|     display_name = "MQ Dungeon Count"
 | |
|     range_start = 0
 | |
|     range_end = 12
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| # class EmptyDungeons(Choice):
 | |
| #     """Pre-completed dungeons are barren and rewards are given for free."""
 | |
| #     display_name = "Pre-completed Dungeons Mode"
 | |
| #     option_none = 0
 | |
| #     option_specific = 1
 | |
| #     option_count = 2
 | |
| 
 | |
| 
 | |
| # class EmptyDungeonList(OptionSet):
 | |
| #     """Chosen dungeons to be pre-completed."""
 | |
| #     display_name = "Pre-completed Dungeon List"
 | |
| #     valid_keys = {
 | |
| #         "Deku Tree",
 | |
| #         "Dodongo's Cavern",
 | |
| #         "Jabu Jabu's Belly",
 | |
| #         "Forest Temple",
 | |
| #         "Fire Temple",
 | |
| #         "Water Temple",
 | |
| #         "Shadow Temple",
 | |
| #         "Spirit Temple",
 | |
| #     }
 | |
| 
 | |
| 
 | |
| # class EmptyDungeonCount(Range):
 | |
| #     display_name = "Pre-completed Dungeon Count"
 | |
| #     range_start = 1
 | |
| #     range_end = 8
 | |
| #     default = 2
 | |
| 
 | |
| 
 | |
| world_options: typing.Dict[str, type(Option)] = {
 | |
|     "starting_age": StartingAge,
 | |
|     "shuffle_interior_entrances": InteriorEntrances,
 | |
|     "shuffle_grotto_entrances": GrottoEntrances,
 | |
|     "shuffle_dungeon_entrances": DungeonEntrances,
 | |
|     "shuffle_overworld_entrances": OverworldEntrances,
 | |
|     "owl_drops": OwlDrops,
 | |
|     "warp_songs": WarpSongs,
 | |
|     "spawn_positions": SpawnPositions,
 | |
|     "shuffle_bosses": BossEntrances,
 | |
|     # "mix_entrance_pools": MixEntrancePools,
 | |
|     # "decouple_entrances": DecoupleEntrances,
 | |
|     "triforce_hunt": TriforceHunt, 
 | |
|     "triforce_goal": TriforceGoal,
 | |
|     "extra_triforce_percentage": ExtraTriforces,
 | |
|     "bombchus_in_logic": LogicalChus,
 | |
| 
 | |
|     "dungeon_shortcuts": DungeonShortcuts,
 | |
|     "dungeon_shortcuts_list": DungeonShortcutsList,
 | |
| 
 | |
|     "mq_dungeons_mode": MQDungeons,
 | |
|     "mq_dungeons_list": MQDungeonList,
 | |
|     "mq_dungeons_count": MQDungeonCount,
 | |
| 
 | |
|     # "empty_dungeons_mode": EmptyDungeons,
 | |
|     # "empty_dungeons_list": EmptyDungeonList,
 | |
|     # "empty_dungeon_count": EmptyDungeonCount,
 | |
| }
 | |
| 
 | |
| 
 | |
| class BridgeStones(Range):
 | |
|     """With Stones bridge: set the number of Spiritual Stones required."""
 | |
|     display_name = "Spiritual Stones Required for Bridge"
 | |
|     range_start = 0
 | |
|     range_end = 3
 | |
|     default = 3
 | |
| 
 | |
| 
 | |
| class BridgeMedallions(Range):
 | |
|     """With Medallions bridge: set the number of medallions required."""
 | |
|     display_name = "Medallions Required for Bridge"
 | |
|     range_start = 0
 | |
|     range_end = 6
 | |
|     default = 6
 | |
| 
 | |
| 
 | |
| class BridgeRewards(Range):
 | |
|     """With Dungeons bridge: set the number of dungeon rewards required."""
 | |
|     display_name = "Dungeon Rewards Required for Bridge"
 | |
|     range_start = 0
 | |
|     range_end = 9
 | |
|     default = 9
 | |
| 
 | |
| 
 | |
| class BridgeTokens(Range):
 | |
|     """With Tokens bridge: set the number of Gold Skulltula Tokens required."""
 | |
|     display_name = "Tokens Required for Bridge"
 | |
|     range_start = 0
 | |
|     range_end = 100
 | |
|     default = 40
 | |
| 
 | |
| 
 | |
| class BridgeHearts(Range):
 | |
|     """With Hearts bridge: set the number of hearts required."""
 | |
|     display_name = "Hearts Required for Bridge"
 | |
|     range_start = 4
 | |
|     range_end = 20
 | |
|     default = 20
 | |
| 
 | |
| 
 | |
| bridge_options: typing.Dict[str, type(Option)] = {
 | |
|     "bridge_stones": BridgeStones,
 | |
|     "bridge_medallions": BridgeMedallions,
 | |
|     "bridge_rewards": BridgeRewards, 
 | |
|     "bridge_tokens": BridgeTokens,
 | |
|     "bridge_hearts": BridgeHearts,
 | |
| }
 | |
| 
 | |
| 
 | |
| class SongShuffle(Choice): 
 | |
|     """Set where songs can appear.
 | |
|     Song: Songs are shuffled into other song locations.
 | |
|     Dungeon: Songs are placed into end-of-dungeon locations:
 | |
|     - The 8 boss heart containers
 | |
|     - Sheik in Ice Cavern
 | |
|     - Lens of Truth chest in Bottom of the Well
 | |
|     - Ice Arrows chest in Gerudo Training Ground
 | |
|     - Impa at Hyrule Castle
 | |
|     Any: Songs can appear anywhere in the multiworld."""
 | |
|     display_name = "Shuffle Songs"
 | |
|     option_song = 0
 | |
|     option_dungeon = 1
 | |
|     option_any = 2
 | |
| 
 | |
| 
 | |
| class ShopShuffle(Choice): 
 | |
|     """Randomizes shop contents.
 | |
|     Off: Shops are not randomized at all.
 | |
|     Fixed Number: Shop contents are shuffled, and a specific number of multiworld locations exist in each shop, controlled by the "shop_slots" option.
 | |
|     Random Number: Same as Fixed Number, but the number of locations per shop is random and may differ between shops."""
 | |
|     display_name = "Shopsanity"
 | |
|     option_off = 0
 | |
|     option_fixed_number = 1
 | |
|     option_random_number = 2
 | |
| 
 | |
| 
 | |
| class ShopSlots(Range):
 | |
|     """With Shopsanity fixed number: quantity of multiworld locations per shop to be randomized."""
 | |
|     display_name = "Shuffled Shop Slots"
 | |
|     range_start = 0
 | |
|     range_end = 4
 | |
| 
 | |
| 
 | |
| class ShopPrices(Choice):
 | |
|     """Controls prices of shop locations.
 | |
|     Normal: Balanced distribution from 0 to 300.
 | |
|     Affordable: Every shop location costs 10 rupees.
 | |
|     Starting Wallet: Prices capped at 99 rupees.
 | |
|     Adult's Wallet: Prices capped at 200 rupees.
 | |
|     Giant's Wallet: Prices capped at 500 rupees.
 | |
|     Tycoon's Wallet: Prices capped at 999 rupees."""
 | |
|     display_name = "Shopsanity Prices"
 | |
|     option_normal = 0
 | |
|     option_affordable = 1
 | |
|     option_starting_wallet = 2
 | |
|     option_adults_wallet = 3
 | |
|     option_giants_wallet = 4
 | |
|     option_tycoons_wallet = 5
 | |
| 
 | |
| 
 | |
| class TokenShuffle(Choice): 
 | |
|     """Token rewards from Gold Skulltulas can be shuffled into the pool.
 | |
|     Dungeons: Only skulltulas in dungeons are shuffled.
 | |
|     Overworld: Only skulltulas on the overworld (all skulltulas not in dungeons) are shuffled.
 | |
|     All: Every skulltula is shuffled."""
 | |
|     display_name = "Tokensanity"
 | |
|     option_off = 0
 | |
|     option_dungeons = 1
 | |
|     option_overworld = 2
 | |
|     option_all = 3
 | |
| 
 | |
| 
 | |
| class ScrubShuffle(Choice): 
 | |
|     """Shuffle the items sold by Business Scrubs, and set the prices.
 | |
|     Off: Only the three business scrubs that sell one-time upgrades in vanilla will have items at their vanilla prices.
 | |
|     Low/"Affordable": All scrub prices are 10 rupees.
 | |
|     Regular/"Expensive": All scrub prices are vanilla.
 | |
|     Random Prices: All scrub prices are randomized between 0 and 99 rupees."""
 | |
|     display_name = "Scrub Shuffle"
 | |
|     option_off = 0
 | |
|     option_low = 1
 | |
|     option_regular = 2
 | |
|     option_random_prices = 3
 | |
|     alias_affordable = 1
 | |
|     alias_expensive = 2
 | |
| 
 | |
| 
 | |
| class ShuffleCows(Toggle):
 | |
|     """Cows give items when Epona's Song is played."""
 | |
|     display_name = "Shuffle Cows"
 | |
| 
 | |
| 
 | |
| class ShuffleSword(Toggle):
 | |
|     """Shuffle Kokiri Sword into the item pool."""
 | |
|     display_name = "Shuffle Kokiri Sword"
 | |
| 
 | |
| 
 | |
| class ShuffleOcarinas(Toggle):
 | |
|     """Shuffle the Fairy Ocarina and Ocarina of Time into the item pool."""
 | |
|     display_name = "Shuffle Ocarinas"
 | |
| 
 | |
| 
 | |
| class ShuffleChildTrade(Choice):
 | |
|     """Controls the behavior of the start of the child trade quest.
 | |
|     Vanilla: Malon will give you the Weird Egg at Hyrule Castle.
 | |
|     Shuffle: Malon will give you a random item, and the Weird Egg is shuffled.
 | |
|     Skip Child Zelda: The game starts with Zelda already met, Zelda's Letter obtained, and the item from Impa obtained.
 | |
|     """
 | |
|     display_name = "Shuffle Child Trade Item"
 | |
|     option_vanilla = 0
 | |
|     option_shuffle = 1
 | |
|     option_skip_child_zelda = 2
 | |
|     alias_false = 0
 | |
|     alias_true = 1
 | |
| 
 | |
| 
 | |
| class ShuffleCard(Toggle):
 | |
|     """Shuffle the Gerudo Membership Card into the item pool."""
 | |
|     display_name = "Shuffle Gerudo Card"
 | |
| 
 | |
| 
 | |
| class ShuffleBeans(Toggle):
 | |
|     """Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees."""
 | |
|     display_name = "Shuffle Magic Beans"
 | |
| 
 | |
| 
 | |
| class ShuffleMedigoronCarpet(Toggle):
 | |
|     """Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman."""
 | |
|     display_name = "Shuffle Medigoron & Carpet Salesman"
 | |
| 
 | |
| 
 | |
| class ShuffleFreestanding(Choice):
 | |
|     """Shuffles freestanding rupees, recovery hearts, Shadow Temple Spinning Pots, and Goron Pot drops.
 | |
|     Dungeons: Only freestanding items in dungeons are shuffled.
 | |
|     Overworld: Only freestanding items in the overworld are shuffled.
 | |
|     All: All freestanding items are shuffled."""
 | |
|     display_name = "Shuffle Rupees & Hearts"
 | |
|     option_off = 0
 | |
|     option_dungeons = 1
 | |
|     option_overworld = 2
 | |
|     option_all = 3
 | |
| 
 | |
| 
 | |
| class ShufflePots(Choice):
 | |
|     """Shuffles pots and flying pots which normally contain an item.
 | |
|     Dungeons: Only pots in dungeons are shuffled.
 | |
|     Overworld: Only pots in the overworld are shuffled.
 | |
|     All: All pots are shuffled."""
 | |
|     display_name = "Shuffle Pots"
 | |
|     option_off = 0
 | |
|     option_dungeons = 1
 | |
|     option_overworld = 2
 | |
|     option_all = 3
 | |
| 
 | |
| 
 | |
| class ShuffleCrates(Choice):
 | |
|     """Shuffles large and small crates containing an item.
 | |
|     Dungeons: Only crates in dungeons are shuffled.
 | |
|     Overworld: Only crates in the overworld are shuffled.
 | |
|     All: All crates are shuffled."""
 | |
|     display_name = "Shuffle Crates"
 | |
|     option_off = 0
 | |
|     option_dungeons = 1
 | |
|     option_overworld = 2
 | |
|     option_all = 3
 | |
| 
 | |
| 
 | |
| class ShuffleBeehives(Toggle):
 | |
|     """Beehives drop an item when destroyed by an explosion, the Hookshot, or the Boomerang."""
 | |
|     display_name = "Shuffle Beehives"
 | |
| 
 | |
| 
 | |
| class ShuffleFrogRupees(Toggle):
 | |
|     """Shuffles the purple rupees received from the Zora's River frogs."""
 | |
|     display_name = "Shuffle Frog Song Rupees"
 | |
| 
 | |
| 
 | |
| shuffle_options: typing.Dict[str, type(Option)] = {
 | |
|     "shuffle_song_items": SongShuffle,
 | |
|     "shopsanity": ShopShuffle,
 | |
|     "shop_slots": ShopSlots,
 | |
|     "shopsanity_prices": ShopPrices,
 | |
|     "tokensanity": TokenShuffle,
 | |
|     "shuffle_scrubs": ScrubShuffle,
 | |
|     "shuffle_child_trade": ShuffleChildTrade,
 | |
|     "shuffle_freestanding_items": ShuffleFreestanding,
 | |
|     "shuffle_pots": ShufflePots,
 | |
|     "shuffle_crates": ShuffleCrates,
 | |
|     "shuffle_cows": ShuffleCows,
 | |
|     "shuffle_beehives": ShuffleBeehives,
 | |
|     "shuffle_kokiri_sword": ShuffleSword,
 | |
|     "shuffle_ocarinas": ShuffleOcarinas,
 | |
|     "shuffle_gerudo_card": ShuffleCard,
 | |
|     "shuffle_beans": ShuffleBeans,
 | |
|     "shuffle_medigoron_carpet_salesman": ShuffleMedigoronCarpet,
 | |
|     "shuffle_frog_song_rupees": ShuffleFrogRupees,
 | |
| }
 | |
| 
 | |
| 
 | |
| class ShuffleMapCompass(Choice): 
 | |
|     """Control where to shuffle dungeon maps and compasses.
 | |
|     Remove: There will be no maps or compasses in the itempool.
 | |
|     Startwith: You start with all maps and compasses.
 | |
|     Vanilla: Maps and compasses remain vanilla.
 | |
|     Dungeon: Maps and compasses are shuffled within their original dungeon.
 | |
|     Regional: Maps and compasses are shuffled only in regions near the original dungeon.
 | |
|     Overworld: Maps and compasses are shuffled locally outside of dungeons.
 | |
|     Any Dungeon: Maps and compasses are shuffled locally in any dungeon.
 | |
|     Keysanity: Maps and compasses can be anywhere in the multiworld."""
 | |
|     display_name = "Maps & Compasses"
 | |
|     option_remove = 0
 | |
|     option_startwith = 1
 | |
|     option_vanilla = 2
 | |
|     option_dungeon = 3
 | |
|     option_regional = 4
 | |
|     option_overworld = 5
 | |
|     option_any_dungeon = 6
 | |
|     option_keysanity = 7
 | |
|     default = 1
 | |
|     alias_anywhere = 7
 | |
| 
 | |
| 
 | |
| class ShuffleKeys(Choice): 
 | |
|     """Control where to shuffle dungeon small keys.
 | |
|     Remove/"Keysy": There will be no small keys in the itempool. All small key doors are automatically unlocked.
 | |
|     Vanilla: Small keys remain vanilla. You may start with extra small keys in some dungeons to prevent softlocks.
 | |
|     Dungeon: Small keys are shuffled within their original dungeon.
 | |
|     Regional: Small keys are shuffled only in regions near the original dungeon.
 | |
|     Overworld: Small keys are shuffled locally outside of dungeons.
 | |
|     Any Dungeon: Small keys are shuffled locally in any dungeon.
 | |
|     Keysanity: Small keys can be anywhere in the multiworld."""
 | |
|     display_name = "Small Keys"
 | |
|     option_remove = 0
 | |
|     option_vanilla = 2
 | |
|     option_dungeon = 3
 | |
|     option_regional = 4
 | |
|     option_overworld = 5
 | |
|     option_any_dungeon = 6
 | |
|     option_keysanity = 7
 | |
|     default = 3
 | |
|     alias_keysy = 0
 | |
|     alias_anywhere = 7
 | |
| 
 | |
| 
 | |
| class ShuffleGerudoKeys(Choice): 
 | |
|     """Control where to shuffle the Thieves' Hideout small keys.
 | |
|     Vanilla: Hideout keys remain vanilla.
 | |
|     Regional: Hideout keys are shuffled only in the Gerudo Valley/Desert Colossus area.
 | |
|     Overworld: Hideout keys are shuffled locally outside of dungeons.
 | |
|     Any Dungeon: Hideout keys are shuffled locally in any dungeon.
 | |
|     Keysanity: Hideout keys can be anywhere in the multiworld."""
 | |
|     display_name = "Thieves' Hideout Keys"
 | |
|     option_vanilla = 0
 | |
|     option_regional = 1
 | |
|     option_overworld = 2
 | |
|     option_any_dungeon = 3
 | |
|     option_keysanity = 4
 | |
|     alias_anywhere = 4
 | |
| 
 | |
| 
 | |
| class ShuffleBossKeys(Choice): 
 | |
|     """Control where to shuffle boss keys, except the Ganon's Castle Boss Key.
 | |
|     Remove/"Keysy": There will be no boss keys in the itempool. All boss key doors are automatically unlocked.
 | |
|     Vanilla: Boss keys remain vanilla. You may start with extra small keys in some dungeons to prevent softlocks.
 | |
|     Dungeon: Boss keys are shuffled within their original dungeon.
 | |
|     Regional: Boss keys are shuffled only in regions near the original dungeon.
 | |
|     Overworld: Boss keys are shuffled locally outside of dungeons.
 | |
|     Any Dungeon: Boss keys are shuffled locally in any dungeon.
 | |
|     Keysanity: Boss keys can be anywhere in the multiworld."""
 | |
|     display_name = "Boss Keys"
 | |
|     option_remove = 0
 | |
|     option_vanilla = 2
 | |
|     option_dungeon = 3
 | |
|     option_regional = 4
 | |
|     option_overworld = 5
 | |
|     option_any_dungeon = 6
 | |
|     option_keysanity = 7
 | |
|     default = 3
 | |
|     alias_keysy = 0
 | |
|     alias_anywhere = 7
 | |
| 
 | |
| 
 | |
| class ShuffleGanonBK(Choice):
 | |
|     """Control how to shuffle the Ganon's Castle Boss Key (GCBK).
 | |
|     Remove: GCBK is removed, and the boss key door is automatically unlocked.
 | |
|     Vanilla: GCBK remains vanilla.
 | |
|     Dungeon: GCBK is shuffled within its original dungeon.
 | |
|     Regional: GCBK is shuffled only in Hyrule Field, Market, and Hyrule Castle areas.
 | |
|     Overworld: GCBK is shuffled locally outside of dungeons.
 | |
|     Any Dungeon: GCBK is shuffled locally in any dungeon.
 | |
|     Keysanity: GCBK can be anywhere in the multiworld.
 | |
|     On LACS: GCBK is on the Light Arrow Cutscene, which requires Shadow and Spirit Medallions.
 | |
|     Stones: GCBK will be awarded when reaching the target number of Spiritual Stones.
 | |
|     Medallions: GCBK will be awarded when reaching the target number of medallions.
 | |
|     Dungeons: GCBK will be awarded when reaching the target number of dungeon rewards.
 | |
|     Tokens: GCBK will be awarded when reaching the target number of Gold Skulltula Tokens.
 | |
|     Hearts: GCBK will be awarded when reaching the target number of hearts.
 | |
|     """
 | |
|     display_name = "Ganon's Boss Key"
 | |
|     option_remove = 0
 | |
|     option_vanilla = 2
 | |
|     option_dungeon = 3
 | |
|     option_regional = 4
 | |
|     option_overworld = 5
 | |
|     option_any_dungeon = 6
 | |
|     option_keysanity = 7
 | |
|     option_on_lacs = 8
 | |
|     option_stones = 9
 | |
|     option_medallions = 10
 | |
|     option_dungeons = 11
 | |
|     option_tokens = 12
 | |
|     option_hearts = 13
 | |
|     default = 0
 | |
|     alias_keysy = 0
 | |
|     alias_anywhere = 7
 | |
| 
 | |
| 
 | |
| class EnhanceMC(Toggle):
 | |
|     """Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is."""
 | |
|     display_name = "Maps and Compasses Give Information"
 | |
| 
 | |
| 
 | |
| class GanonBKMedallions(Range):
 | |
|     """With medallions GCBK: set how many medallions are required to receive GCBK."""
 | |
|     display_name = "Medallions Required for Ganon's BK"
 | |
|     range_start = 1
 | |
|     range_end = 6
 | |
|     default = 6
 | |
| 
 | |
| 
 | |
| class GanonBKStones(Range):
 | |
|     """With stones GCBK: set how many Spiritual Stones are required to receive GCBK."""
 | |
|     display_name = "Spiritual Stones Required for Ganon's BK"
 | |
|     range_start = 1
 | |
|     range_end = 3
 | |
|     default = 3
 | |
| 
 | |
| 
 | |
| class GanonBKRewards(Range):
 | |
|     """With dungeons GCBK: set how many dungeon rewards are required to receive GCBK."""
 | |
|     display_name = "Dungeon Rewards Required for Ganon's BK"
 | |
|     range_start = 1
 | |
|     range_end = 9
 | |
|     default = 9
 | |
| 
 | |
| 
 | |
| class GanonBKTokens(Range):
 | |
|     """With tokens GCBK: set how many Gold Skulltula Tokens are required to receive GCBK."""
 | |
|     display_name = "Tokens Required for Ganon's BK"
 | |
|     range_start = 1
 | |
|     range_end = 100
 | |
|     default = 40
 | |
| 
 | |
| 
 | |
| class GanonBKHearts(Range):
 | |
|     """With hearts GCBK: set how many hearts are required to receive GCBK."""
 | |
|     display_name = "Hearts Required for Ganon's BK"
 | |
|     range_start = 4
 | |
|     range_end = 20
 | |
|     default = 20
 | |
| 
 | |
| 
 | |
| class KeyRings(Choice):
 | |
|     """A key ring grants all dungeon small keys at once, rather than individually.
 | |
|     Choose: Use the option "key_rings_list" to choose which dungeons have key rings.
 | |
|     All: All dungeons have key rings instead of small keys."""
 | |
|     display_name = "Key Rings Mode"
 | |
|     option_off = 0
 | |
|     option_choose = 1
 | |
|     option_all = 2
 | |
|     option_random_dungeons = 3
 | |
| 
 | |
| 
 | |
| class KeyRingList(OptionSet):
 | |
|     """With key rings as Choose: select areas with key rings rather than individual small keys."""
 | |
|     display_name = "Key Ring Areas"
 | |
|     valid_keys = {
 | |
|         "Thieves' Hideout",
 | |
|         "Forest Temple",
 | |
|         "Fire Temple",
 | |
|         "Water Temple",
 | |
|         "Shadow Temple",
 | |
|         "Spirit Temple",
 | |
|         "Bottom of the Well",
 | |
|         "Gerudo Training Ground",
 | |
|         "Ganon's Castle"
 | |
|     }
 | |
| 
 | |
| 
 | |
| dungeon_items_options: typing.Dict[str, type(Option)] = {
 | |
|     "shuffle_mapcompass": ShuffleMapCompass, 
 | |
|     "shuffle_smallkeys": ShuffleKeys, 
 | |
|     "shuffle_hideoutkeys": ShuffleGerudoKeys,
 | |
|     "shuffle_bosskeys": ShuffleBossKeys,
 | |
|     "enhance_map_compass": EnhanceMC,
 | |
|     "shuffle_ganon_bosskey": ShuffleGanonBK,
 | |
|     "ganon_bosskey_medallions": GanonBKMedallions,
 | |
|     "ganon_bosskey_stones": GanonBKStones,
 | |
|     "ganon_bosskey_rewards": GanonBKRewards,
 | |
|     "ganon_bosskey_tokens": GanonBKTokens,
 | |
|     "ganon_bosskey_hearts": GanonBKHearts,
 | |
|     "key_rings": KeyRings,
 | |
|     "key_rings_list": KeyRingList,
 | |
| }
 | |
| 
 | |
| 
 | |
| class SkipEscape(DefaultOnToggle):
 | |
|     """Skips the tower collapse sequence between the Ganondorf and Ganon fights."""
 | |
|     display_name = "Skip Tower Escape Sequence"
 | |
| 
 | |
| 
 | |
| class SkipStealth(DefaultOnToggle):
 | |
|     """The crawlspace into Hyrule Castle skips straight to Zelda."""
 | |
|     display_name = "Skip Child Stealth"
 | |
| 
 | |
| 
 | |
| class SkipEponaRace(DefaultOnToggle):
 | |
|     """Epona can always be summoned with Epona's Song."""
 | |
|     display_name = "Skip Epona Race"
 | |
| 
 | |
| 
 | |
| class SkipMinigamePhases(DefaultOnToggle):
 | |
|     """Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt."""
 | |
|     display_name = "Skip Some Minigame Phases"
 | |
| 
 | |
| 
 | |
| class CompleteMaskQuest(Toggle):
 | |
|     """All masks are immediately available to borrow from the Happy Mask Shop."""
 | |
|     display_name = "Complete Mask Quest"
 | |
| 
 | |
| 
 | |
| class UsefulCutscenes(Toggle):
 | |
|     """Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for
 | |
|      glitched."""
 | |
|     display_name = "Enable Useful Cutscenes"
 | |
| 
 | |
| 
 | |
| class FastChests(DefaultOnToggle):
 | |
|     """All chest animations are fast. If disabled, major items have a slow animation."""
 | |
|     display_name = "Fast Chest Cutscenes"
 | |
| 
 | |
| 
 | |
| class FreeScarecrow(Toggle):
 | |
|     """Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song."""
 | |
|     display_name = "Free Scarecrow's Song"
 | |
| 
 | |
| 
 | |
| class FastBunny(Toggle):
 | |
|     """Bunny Hood lets you move 1.5x faster like in Majora's Mask."""
 | |
|     display_name = "Fast Bunny Hood"
 | |
| 
 | |
| 
 | |
| class PlantBeans(Toggle):
 | |
|     """Pre-plants all 10 magic beans in the soft soil spots."""
 | |
|     display_name = "Plant Magic Beans"
 | |
| 
 | |
| 
 | |
| class ChickenCount(Range):
 | |
|     """Controls the number of Cuccos for Anju to give an item as child."""
 | |
|     display_name = "Cucco Count"
 | |
|     range_start = 0
 | |
|     range_end = 7
 | |
|     default = 7
 | |
| 
 | |
| 
 | |
| class BigPoeCount(Range):
 | |
|     """Number of Big Poes required for the Poe Collector's item."""
 | |
|     display_name = "Big Poe Count"
 | |
|     range_start = 1
 | |
|     range_end = 10
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class FAETorchCount(Range):
 | |
|     """Number of lit torches required to open Shadow Temple.
 | |
|     Does not affect logic; use the trick Shadow Temple Entry with Fire Arrows if desired."""
 | |
|     display_name = "Fire Arrow Entry Torch Count"
 | |
|     range_start = 1
 | |
|     range_end = 24
 | |
|     default = 24
 | |
| 
 | |
| 
 | |
| timesavers_options: typing.Dict[str, type(Option)] = {
 | |
|     "no_escape_sequence": SkipEscape, 
 | |
|     "no_guard_stealth": SkipStealth, 
 | |
|     "no_epona_race": SkipEponaRace, 
 | |
|     "skip_some_minigame_phases": SkipMinigamePhases, 
 | |
|     "complete_mask_quest": CompleteMaskQuest, 
 | |
|     "useful_cutscenes": UsefulCutscenes, 
 | |
|     "fast_chests": FastChests, 
 | |
|     "free_scarecrow": FreeScarecrow, 
 | |
|     "fast_bunny_hood": FastBunny,
 | |
|     "plant_beans": PlantBeans,
 | |
|     "chicken_count": ChickenCount,
 | |
|     "big_poe_count": BigPoeCount,
 | |
|     "fae_torch_count": FAETorchCount,
 | |
| }
 | |
| 
 | |
| 
 | |
| class CorrectChestAppearance(Choice):
 | |
|     """Changes chest textures and/or sizes to match their contents.
 | |
|     Off: All chests have their vanilla size/appearance.
 | |
|     Textures: Chest textures reflect their contents.
 | |
|     Both: Like Textures, but progression items and boss keys get big chests, and other items get small chests.
 | |
|     Classic: Old behavior of CSMC; textures distinguish keys from non-keys, and size distinguishes importance."""
 | |
|     display_name = "Chest Appearance Matches Contents"
 | |
|     option_off = 0
 | |
|     option_textures = 1
 | |
|     option_both = 2
 | |
|     option_classic = 3
 | |
| 
 | |
| 
 | |
| class MinorInMajor(Toggle):
 | |
|     """Hylian Shield, Deku Shield, and Bombchus appear in big/gold chests."""
 | |
|     display_name = "Minor Items in Big/Gold Chests"
 | |
| 
 | |
| 
 | |
| class InvisibleChests(Toggle):
 | |
|     """Chests visible only with Lens of Truth. Logic is not changed."""
 | |
|     display_name = "Invisible Chests"
 | |
| 
 | |
| 
 | |
| class CorrectPotCrateAppearance(Choice):
 | |
|     """Changes the appearance of pots, crates, and beehives that contain items.
 | |
|     Off: Vanilla appearance for all containers.
 | |
|     Textures (Content): Unchecked pots and crates have a texture reflecting their contents. Unchecked beehives with progression items will wiggle.
 | |
|     Textures (Unchecked): Unchecked pots and crates are golden. Unchecked beehives will wiggle.
 | |
|     """
 | |
|     display_name = "Pot, Crate, and Beehive Appearance"
 | |
|     option_off = 0
 | |
|     option_textures_content = 1
 | |
|     option_textures_unchecked = 2
 | |
|     default = 2
 | |
| 
 | |
| 
 | |
| class Hints(Choice): 
 | |
|     """Gossip Stones can give hints about item locations.
 | |
|     None: Gossip Stones do not give hints.
 | |
|     Mask: Gossip Stones give hints with Mask of Truth.
 | |
|     Agony: Gossip Stones give hints wtih Stone of Agony.
 | |
|     Always: Gossip Stones always give hints."""
 | |
|     display_name = "Gossip Stones"
 | |
|     option_none = 0
 | |
|     option_mask = 1
 | |
|     option_agony = 2
 | |
|     option_always = 3
 | |
|     default = 3
 | |
| 
 | |
| 
 | |
| class MiscHints(DefaultOnToggle):
 | |
|     """The Temple of Time altar hints dungeon rewards, bridge info, and Ganon BK info; Ganondorf hints the Light Arrows; Dampe's diary hints a local Hookshot if one exists; Skulltula House locations hint their item."""
 | |
|     display_name = "Misc Hints"
 | |
| 
 | |
| 
 | |
| class HintDistribution(Choice):
 | |
|     """Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc.
 | |
|     Detailed documentation on hint distributions can be found on the Archipelago GitHub or OoTRandomizer.com.
 | |
|     The Async hint distribution is intended for async multiworlds. It removes Way of the Hero hints to improve generation times, since they are not very useful in asyncs."""
 | |
|     display_name = "Hint Distribution"
 | |
|     option_balanced = 0
 | |
|     option_ddr = 1
 | |
|     # option_league = 2
 | |
|     # option_mw3 = 3
 | |
|     option_scrubs = 4
 | |
|     option_strong = 5
 | |
|     # option_tournament = 6
 | |
|     option_useless = 7
 | |
|     option_very_strong = 8
 | |
|     option_async = 9
 | |
|     default = 9
 | |
| 
 | |
| 
 | |
| class TextShuffle(Choice): 
 | |
|     """Randomizes text in the game for comedic effect.
 | |
|     Except Hints: does not randomize important text such as hints, small/boss key information, and item prices.
 | |
|     Complete: randomizes every textbox, including the useful ones."""
 | |
|     display_name = "Text Shuffle"
 | |
|     option_none = 0
 | |
|     option_except_hints = 1
 | |
|     option_complete = 2
 | |
|     alias_false = 0
 | |
| 
 | |
| 
 | |
| class DamageMultiplier(Choice): 
 | |
|     """Controls the amount of damage Link takes."""
 | |
|     display_name = "Damage Multiplier"
 | |
|     option_half = 0
 | |
|     option_normal = 1
 | |
|     option_double = 2
 | |
|     option_quadruple = 3
 | |
|     option_ohko = 4
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class DeadlyBonks(Choice):
 | |
|     """Bonking on a wall or object will hurt Link. "Normal" is a half heart of damage."""
 | |
|     display_name = "Bonks Do Damage"
 | |
|     option_none = 0
 | |
|     option_half = 1
 | |
|     option_normal = 2
 | |
|     option_double = 3
 | |
|     option_quadruple = 4
 | |
|     option_ohko = 5
 | |
| 
 | |
| 
 | |
| class HeroMode(Toggle):
 | |
|     """Hearts will not drop from enemies or objects."""
 | |
|     display_name = "Hero Mode"
 | |
| 
 | |
| 
 | |
| class StartingToD(Choice):
 | |
|     """Change the starting time of day.
 | |
|     Daytime starts at Sunrise and ends at Sunset. Default is between Morning and Noon."""
 | |
|     display_name = "Starting Time of Day"
 | |
|     option_default = 0
 | |
|     option_sunrise = 1
 | |
|     option_morning = 2
 | |
|     option_noon = 3
 | |
|     option_afternoon = 4
 | |
|     option_sunset = 5
 | |
|     option_evening = 6
 | |
|     option_midnight = 7
 | |
|     option_witching_hour = 8
 | |
| 
 | |
| 
 | |
| class BlueFireArrows(Toggle):
 | |
|     """Ice arrows can melt red ice and break the mud walls in Dodongo's Cavern."""
 | |
|     display_name = "Blue Fire Arrows"
 | |
| 
 | |
| 
 | |
| class FixBrokenDrops(Toggle):
 | |
|     """Fixes two broken vanilla drops: deku shield in child Spirit Temple, and magic drop on GTG eye statue."""
 | |
|     display_name = "Fix Broken Drops"
 | |
| 
 | |
| 
 | |
| class ConsumableStart(Toggle):
 | |
|     """Start the game with full Deku Sticks and Deku Nuts."""
 | |
|     display_name = "Start with Consumables"
 | |
| 
 | |
| 
 | |
| class RupeeStart(Toggle):
 | |
|     """Start with a full wallet. Wallet upgrades will also fill your wallet."""
 | |
|     display_name = "Start with Rupees"
 | |
| 
 | |
| 
 | |
| misc_options: typing.Dict[str, type(Option)] = {
 | |
|     "correct_chest_appearances": CorrectChestAppearance,
 | |
|     "minor_items_as_major_chest": MinorInMajor,
 | |
|     "invisible_chests": InvisibleChests,
 | |
|     "correct_potcrate_appearances": CorrectPotCrateAppearance,
 | |
|     "hints": Hints,
 | |
|     "misc_hints": MiscHints,
 | |
|     "hint_dist": HintDistribution,
 | |
|     "text_shuffle": TextShuffle,
 | |
|     "damage_multiplier": DamageMultiplier,
 | |
|     "deadly_bonks": DeadlyBonks,
 | |
|     "no_collectible_hearts": HeroMode,
 | |
|     "starting_tod": StartingToD,
 | |
|     "blue_fire_arrows": BlueFireArrows,
 | |
|     "fix_broken_drops": FixBrokenDrops,
 | |
|     "start_with_consumables": ConsumableStart, 
 | |
|     "start_with_rupees": RupeeStart,
 | |
| }
 | |
| 
 | |
| class ItemPoolValue(Choice): 
 | |
|     """Changes the number of items available in the game.
 | |
|     Plentiful: One extra copy of every major item.
 | |
|     Balanced: Original item pool.
 | |
|     Scarce: Extra copies of major items are removed. Heart containers are removed.
 | |
|     Minimal: All major item upgrades not used for locations are removed. All health is removed."""
 | |
|     display_name = "Item Pool"
 | |
|     option_plentiful = 0
 | |
|     option_balanced = 1
 | |
|     option_scarce = 2
 | |
|     option_minimal = 3
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class IceTraps(Choice): 
 | |
|     """Adds ice traps to the item pool.
 | |
|     Off: All ice traps are removed.
 | |
|     Normal: The vanilla quantity of ice traps are placed.
 | |
|     On/"Extra": There is a chance for some extra ice traps to be placed.
 | |
|     Mayhem: All added junk items are ice traps.
 | |
|     Onslaught: All junk items are replaced by ice traps, even those in the base pool."""
 | |
|     display_name = "Ice Traps"
 | |
|     option_off = 0
 | |
|     option_normal = 1
 | |
|     option_on = 2
 | |
|     option_mayhem = 3
 | |
|     option_onslaught = 4
 | |
|     default = 1
 | |
|     alias_extra = 2
 | |
| 
 | |
| 
 | |
| class IceTrapVisual(Choice): 
 | |
|     """Changes the appearance of traps, including other games' traps, as freestanding items."""
 | |
|     display_name = "Trap Appearance"
 | |
|     option_major_only = 0
 | |
|     option_junk_only = 1
 | |
|     option_anything = 2
 | |
| 
 | |
| 
 | |
| class AdultTradeStart(Choice):
 | |
|     """Choose the item that starts the adult trade sequence."""
 | |
|     display_name = "Adult Trade Sequence Start"
 | |
|     option_pocket_egg = 0
 | |
|     option_pocket_cucco = 1
 | |
|     option_cojiro = 2
 | |
|     option_odd_mushroom = 3
 | |
|     option_poachers_saw = 4
 | |
|     option_broken_sword = 5
 | |
|     option_prescription = 6
 | |
|     option_eyeball_frog = 7
 | |
|     option_eyedrops = 8
 | |
|     option_claim_check = 9
 | |
|     default = 9
 | |
| 
 | |
| 
 | |
| itempool_options: typing.Dict[str, type(Option)] = {
 | |
|     "item_pool_value": ItemPoolValue, 
 | |
|     "junk_ice_traps": IceTraps,
 | |
|     "ice_trap_appearance": IceTrapVisual, 
 | |
|     "adult_trade_start": AdultTradeStart,
 | |
| }
 | |
| 
 | |
| # Start of cosmetic options
 | |
| 
 | |
| class Targeting(Choice): 
 | |
|     """Default targeting option."""
 | |
|     display_name = "Default Targeting Option"
 | |
|     option_hold = 0
 | |
|     option_switch = 1
 | |
| 
 | |
| 
 | |
| class DisplayDpad(DefaultOnToggle):
 | |
|     """Show dpad icon on HUD for quick actions (ocarina, hover boots, iron boots, mask)."""
 | |
|     display_name = "Display D-Pad HUD"
 | |
| 
 | |
| 
 | |
| class DpadDungeonMenu(DefaultOnToggle):
 | |
|     """Show separated menus on the pause screen for dungeon keys, rewards, and Vanilla/MQ info."""
 | |
|     display_name = "Display D-Pad Dungeon Info"
 | |
| 
 | |
| 
 | |
| class CorrectColors(DefaultOnToggle):
 | |
|     """Makes in-game models match their HUD element colors."""
 | |
|     display_name = "Item Model Colors Match Cosmetics"
 | |
| 
 | |
| 
 | |
| class Music(Choice): 
 | |
|     option_normal = 0
 | |
|     option_off = 1
 | |
|     option_randomized = 2
 | |
| 
 | |
| 
 | |
| class BackgroundMusic(Music):
 | |
|     """Randomize or disable background music."""
 | |
|     display_name = "Background Music"
 | |
| 
 | |
| 
 | |
| class Fanfares(Music):
 | |
|     """Randomize or disable item fanfares."""
 | |
|     display_name = "Fanfares"
 | |
| 
 | |
| 
 | |
| class OcarinaFanfares(Toggle):
 | |
|     """Enable ocarina songs as fanfares. These are longer than usual fanfares. Does nothing without fanfares randomized."""
 | |
|     display_name = "Ocarina Songs as Fanfares"
 | |
| 
 | |
| 
 | |
| class SwordTrailDuration(Range):
 | |
|     """Set the duration for sword trails."""
 | |
|     display_name = "Sword Trail Duration"
 | |
|     range_start = 4
 | |
|     range_end = 20
 | |
|     default = 4
 | |
| 
 | |
| 
 | |
| cosmetic_options: typing.Dict[str, type(Option)] = {
 | |
|     "default_targeting": Targeting,
 | |
|     "display_dpad": DisplayDpad,
 | |
|     "dpad_dungeon_menu": DpadDungeonMenu,
 | |
|     "correct_model_colors": CorrectColors,
 | |
|     "background_music": BackgroundMusic,
 | |
|     "fanfares": Fanfares,
 | |
|     "ocarina_fanfares": OcarinaFanfares,
 | |
|     "kokiri_color": kokiri_color,
 | |
|     "goron_color":  goron_color,
 | |
|     "zora_color":   zora_color,
 | |
|     "silver_gauntlets_color":   silver_gauntlets_color,
 | |
|     "golden_gauntlets_color":   golden_gauntlets_color,
 | |
|     "mirror_shield_frame_color": mirror_shield_frame_color,
 | |
|     "navi_color_default_inner": navi_color_default_inner,
 | |
|     "navi_color_default_outer": navi_color_default_outer,
 | |
|     "navi_color_enemy_inner":   navi_color_enemy_inner,
 | |
|     "navi_color_enemy_outer":   navi_color_enemy_outer,
 | |
|     "navi_color_npc_inner":     navi_color_npc_inner,
 | |
|     "navi_color_npc_outer":     navi_color_npc_outer,
 | |
|     "navi_color_prop_inner":    navi_color_prop_inner,
 | |
|     "navi_color_prop_outer":    navi_color_prop_outer,
 | |
|     "sword_trail_duration": SwordTrailDuration,
 | |
|     "sword_trail_color_inner": sword_trail_color_inner,
 | |
|     "sword_trail_color_outer": sword_trail_color_outer,
 | |
|     "bombchu_trail_color_inner": bombchu_trail_color_inner,
 | |
|     "bombchu_trail_color_outer": bombchu_trail_color_outer,
 | |
|     "boomerang_trail_color_inner": boomerang_trail_color_inner,
 | |
|     "boomerang_trail_color_outer": boomerang_trail_color_outer,
 | |
|     "heart_color":          heart_color,
 | |
|     "magic_color":          magic_color,
 | |
|     "a_button_color":       a_button_color,
 | |
|     "b_button_color":       b_button_color,
 | |
|     "c_button_color":       c_button_color,
 | |
|     "start_button_color":   start_button_color,
 | |
| }
 | |
| 
 | |
| class SfxOcarina(Choice):
 | |
|     """Change the sound of the ocarina."""
 | |
|     display_name = "Ocarina Instrument"
 | |
|     option_ocarina = 1
 | |
|     option_malon = 2
 | |
|     option_whistle = 3
 | |
|     option_harp = 4
 | |
|     option_grind_organ = 5
 | |
|     option_flute = 6
 | |
|     default = 1
 | |
| 
 | |
| sfx_options: typing.Dict[str, type(Option)] = {
 | |
|     "sfx_navi_overworld":   sfx_navi_overworld,
 | |
|     "sfx_navi_enemy":       sfx_navi_enemy,
 | |
|     "sfx_low_hp":           sfx_low_hp,
 | |
|     "sfx_menu_cursor":      sfx_menu_cursor,
 | |
|     "sfx_menu_select":      sfx_menu_select,
 | |
|     "sfx_nightfall":        sfx_nightfall,
 | |
|     "sfx_horse_neigh":      sfx_horse_neigh,
 | |
|     "sfx_hover_boots":      sfx_hover_boots,
 | |
|     "sfx_ocarina":          SfxOcarina,
 | |
| }
 | |
| 
 | |
| 
 | |
| class LogicTricks(OptionSet):
 | |
|     """Set various tricks for logic in Ocarina of Time. 
 | |
|     Format as a comma-separated list of "nice" names: ["Fewer Tunic Requirements", "Hidden Grottos without Stone of Agony"].
 | |
|     A full list of supported tricks can be found at:
 | |
|     https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/oot/LogicTricks.py
 | |
|     """
 | |
|     display_name = "Logic Tricks"
 | |
|     valid_keys = tuple(normalized_name_tricks.keys())
 | |
|     valid_keys_casefold = True
 | |
| 
 | |
| 
 | |
| @dataclass
 | |
| class OoTOptions(PerGameCommonOptions):
 | |
|     plando_connections: OoTPlandoConnections
 | |
|     death_link: DeathLink
 | |
|     logic_rules: Logic
 | |
|     logic_no_night_tokens_without_suns_song: NightTokens
 | |
|     logic_tricks: LogicTricks
 | |
|     open_forest: Forest
 | |
|     open_kakariko: Gate
 | |
|     open_door_of_time: DoorOfTime
 | |
|     zora_fountain: Fountain
 | |
|     gerudo_fortress: Fortress
 | |
|     bridge: Bridge
 | |
|     trials: Trials
 | |
|     starting_age: StartingAge
 | |
|     shuffle_interior_entrances: InteriorEntrances
 | |
|     shuffle_grotto_entrances: GrottoEntrances
 | |
|     shuffle_dungeon_entrances: DungeonEntrances
 | |
|     shuffle_overworld_entrances: OverworldEntrances
 | |
|     owl_drops: OwlDrops
 | |
|     warp_songs: WarpSongs
 | |
|     spawn_positions: SpawnPositions
 | |
|     shuffle_bosses: BossEntrances
 | |
|     # mix_entrance_pools: MixEntrancePools
 | |
|     # decouple_entrances: DecoupleEntrances
 | |
|     triforce_hunt: TriforceHunt
 | |
|     triforce_goal: TriforceGoal
 | |
|     extra_triforce_percentage: ExtraTriforces
 | |
|     bombchus_in_logic: LogicalChus
 | |
|     dungeon_shortcuts: DungeonShortcuts
 | |
|     dungeon_shortcuts_list: DungeonShortcutsList
 | |
|     mq_dungeons_mode: MQDungeons
 | |
|     mq_dungeons_list: MQDungeonList
 | |
|     mq_dungeons_count: MQDungeonCount
 | |
|     # empty_dungeons_mode: EmptyDungeons
 | |
|     # empty_dungeons_list: EmptyDungeonList
 | |
|     # empty_dungeon_count: EmptyDungeonCount
 | |
|     bridge_stones: BridgeStones
 | |
|     bridge_medallions: BridgeMedallions
 | |
|     bridge_rewards: BridgeRewards
 | |
|     bridge_tokens: BridgeTokens
 | |
|     bridge_hearts: BridgeHearts
 | |
|     shuffle_mapcompass: ShuffleMapCompass
 | |
|     shuffle_smallkeys: ShuffleKeys
 | |
|     shuffle_hideoutkeys: ShuffleGerudoKeys
 | |
|     shuffle_bosskeys: ShuffleBossKeys
 | |
|     enhance_map_compass: EnhanceMC
 | |
|     shuffle_ganon_bosskey: ShuffleGanonBK
 | |
|     ganon_bosskey_medallions: GanonBKMedallions
 | |
|     ganon_bosskey_stones: GanonBKStones
 | |
|     ganon_bosskey_rewards: GanonBKRewards
 | |
|     ganon_bosskey_tokens: GanonBKTokens
 | |
|     ganon_bosskey_hearts: GanonBKHearts
 | |
|     key_rings: KeyRings
 | |
|     key_rings_list: KeyRingList
 | |
|     shuffle_song_items: SongShuffle
 | |
|     shopsanity: ShopShuffle
 | |
|     shop_slots: ShopSlots
 | |
|     shopsanity_prices: ShopPrices
 | |
|     tokensanity: TokenShuffle
 | |
|     shuffle_scrubs: ScrubShuffle
 | |
|     shuffle_child_trade: ShuffleChildTrade
 | |
|     shuffle_freestanding_items: ShuffleFreestanding
 | |
|     shuffle_pots: ShufflePots
 | |
|     shuffle_crates: ShuffleCrates
 | |
|     shuffle_cows: ShuffleCows
 | |
|     shuffle_beehives: ShuffleBeehives
 | |
|     shuffle_kokiri_sword: ShuffleSword
 | |
|     shuffle_ocarinas: ShuffleOcarinas
 | |
|     shuffle_gerudo_card: ShuffleCard
 | |
|     shuffle_beans: ShuffleBeans
 | |
|     shuffle_medigoron_carpet_salesman: ShuffleMedigoronCarpet
 | |
|     shuffle_frog_song_rupees: ShuffleFrogRupees
 | |
|     no_escape_sequence: SkipEscape
 | |
|     no_guard_stealth: SkipStealth
 | |
|     no_epona_race: SkipEponaRace
 | |
|     skip_some_minigame_phases: SkipMinigamePhases
 | |
|     complete_mask_quest: CompleteMaskQuest
 | |
|     useful_cutscenes: UsefulCutscenes
 | |
|     fast_chests: FastChests
 | |
|     free_scarecrow: FreeScarecrow
 | |
|     fast_bunny_hood: FastBunny
 | |
|     plant_beans: PlantBeans
 | |
|     chicken_count: ChickenCount
 | |
|     big_poe_count: BigPoeCount
 | |
|     fae_torch_count: FAETorchCount
 | |
|     correct_chest_appearances: CorrectChestAppearance
 | |
|     minor_items_as_major_chest: MinorInMajor
 | |
|     invisible_chests: InvisibleChests
 | |
|     correct_potcrate_appearances: CorrectPotCrateAppearance
 | |
|     hints: Hints
 | |
|     misc_hints: MiscHints
 | |
|     hint_dist: HintDistribution
 | |
|     text_shuffle: TextShuffle
 | |
|     damage_multiplier: DamageMultiplier
 | |
|     deadly_bonks: DeadlyBonks
 | |
|     no_collectible_hearts: HeroMode
 | |
|     starting_tod: StartingToD
 | |
|     blue_fire_arrows: BlueFireArrows
 | |
|     fix_broken_drops: FixBrokenDrops
 | |
|     start_with_consumables: ConsumableStart
 | |
|     start_with_rupees: RupeeStart
 | |
|     item_pool_value: ItemPoolValue
 | |
|     junk_ice_traps: IceTraps
 | |
|     ice_trap_appearance: IceTrapVisual
 | |
|     adult_trade_start: AdultTradeStart
 | |
|     default_targeting: Targeting
 | |
|     display_dpad: DisplayDpad
 | |
|     dpad_dungeon_menu: DpadDungeonMenu
 | |
|     correct_model_colors: CorrectColors
 | |
|     background_music: BackgroundMusic
 | |
|     fanfares: Fanfares
 | |
|     ocarina_fanfares: OcarinaFanfares
 | |
|     kokiri_color: kokiri_color
 | |
|     goron_color:  goron_color
 | |
|     zora_color:   zora_color
 | |
|     silver_gauntlets_color:   silver_gauntlets_color
 | |
|     golden_gauntlets_color:   golden_gauntlets_color
 | |
|     mirror_shield_frame_color: mirror_shield_frame_color
 | |
|     navi_color_default_inner: navi_color_default_inner
 | |
|     navi_color_default_outer: navi_color_default_outer
 | |
|     navi_color_enemy_inner:   navi_color_enemy_inner
 | |
|     navi_color_enemy_outer:   navi_color_enemy_outer
 | |
|     navi_color_npc_inner:     navi_color_npc_inner
 | |
|     navi_color_npc_outer:     navi_color_npc_outer
 | |
|     navi_color_prop_inner:    navi_color_prop_inner
 | |
|     navi_color_prop_outer:    navi_color_prop_outer
 | |
|     sword_trail_duration: SwordTrailDuration
 | |
|     sword_trail_color_inner: sword_trail_color_inner
 | |
|     sword_trail_color_outer: sword_trail_color_outer
 | |
|     bombchu_trail_color_inner: bombchu_trail_color_inner
 | |
|     bombchu_trail_color_outer: bombchu_trail_color_outer
 | |
|     boomerang_trail_color_inner: boomerang_trail_color_inner
 | |
|     boomerang_trail_color_outer: boomerang_trail_color_outer
 | |
|     heart_color:          heart_color
 | |
|     magic_color:          magic_color
 | |
|     a_button_color:       a_button_color
 | |
|     b_button_color:       b_button_color
 | |
|     c_button_color:       c_button_color
 | |
|     start_button_color:   start_button_color
 | |
|     sfx_navi_overworld:   sfx_navi_overworld
 | |
|     sfx_navi_enemy:       sfx_navi_enemy
 | |
|     sfx_low_hp:           sfx_low_hp
 | |
|     sfx_menu_cursor:      sfx_menu_cursor
 | |
|     sfx_menu_select:      sfx_menu_select
 | |
|     sfx_nightfall:        sfx_nightfall
 | |
|     sfx_horse_neigh:      sfx_horse_neigh
 | |
|     sfx_hover_boots:      sfx_hover_boots
 | |
|     sfx_ocarina:          SfxOcarina
 | |
| 
 | |
| 
 | |
| oot_option_groups: typing.List[OptionGroup] = [
 | |
|     OptionGroup("Open", [option for option in open_options.values()]),
 | |
|     OptionGroup("World", [*[option for option in world_options.values()],
 | |
|                 *[option for option in bridge_options.values()]]),
 | |
|     OptionGroup("Shuffle", [option for option in shuffle_options.values()]),
 | |
|     OptionGroup("Dungeon Items", [option for option in dungeon_items_options.values()]),
 | |
|     OptionGroup("Timesavers", [option for option in timesavers_options.values()]),
 | |
|     OptionGroup("Misc", [option for option in misc_options.values()]),
 | |
|     OptionGroup("Item Pool", [option for option in itempool_options.values()]),
 | |
|     OptionGroup("Cosmetics", [option for option in cosmetic_options.values()]),
 | |
|     OptionGroup("SFX", [option for option in sfx_options.values()])
 | |
| ]
 |