 5e3c5dedf3
			
		
	
	5e3c5dedf3
	
	
	
		
			
			* Implement support for option groups. WebHost options pages still need to be updated. * Remove debug output * In-progress conversion of player-options to Jinja rendering * Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors * Un-alphabetize options, add default group name for item/location Option classes, implement more option types * Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options * Support all remaining option types * Rendering improvements and CSS fixes for prettiness * Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS * Minor CSS tweaks, as recommended by the designer * Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons. * Fix labels, add JS handling for TextChoice * Make option groups collapsable * PEP8 current option_groups progress (#2604) * Make the python more PEP8 and remove unneeded imports * remove LocationSet from `Item & Location Options` group * It's ugly, but YAML generation is working * Stop generating JSON files for player-options pages * Do not include ItemDict entries whose values are zero * Properly format yaml output * Save options when form is submitted, load options on page load * Fix options being omitted from the page if a group has an even number of options * Implement generate-game, escape option descriptions * Fix "randomize" checkboxes not properly setting YAML options to "random" * Add a separator between item/location groups and items/locations in their respective lists * Implement option presets * Fix docs to detail what actually ended up happening * implement option groups on webworld to allow dev sorting (#2616) * Force extremely long item/location/option names with no spaces to text-wrap * Fix "randomize" button being too wide in single-column display, change page header to include game name * Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name * Un-break weighted-options, add option group names to weighted options * Nuke weighted-options. Set up framework to rebuild it in Jinja. * Generate styles with scss, remove styles which will be replaced, add placeholders for worlds * Support Toggle, DefaultOnToggle, and Choice options in weighted-options * Implement expand/collapse without JS for worlds and option groups * Properly style set options * Implement Range and NamedRange. Also, CSS is hard. * Add support for remaining option types. JS and backend still forthcoming. * Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled. * Support showing/hiding game divs based on range value for game * Add support for adding/deleting range rows * Save settings to localStorage on form submission * Save deleted options on form submission * Break weighted-options into a per-game page. - Break weighted-options into a per-game page - Add "advanced options" links to supported games page - Use details/summary tags on supported games, player-options, and weighted-options - Fix bug preventing previously deleted rows from being removed on page load if JS is enabled - Move route handling for options pages to options.py - Remove world handling from weighted-options * Implement loading previous settings from localStorage on page load if JS is enabled * Weighted options can now generate YAML files and single-player games * options pages now respect option visibility settings for simple and complex pages * Remove `/weighted-settings` redirect, fix weighted-options link on player-options page * Fix instance of AutoWorld not having access to proper `random` * Catch instances of frozenset along with set * Restore word-wrap in tooltips * Fix word wrap in player-options labels * Add `dedent` filter to help with formatting tooltips in player-options * Do not change the ordering of keys when printing yaml files * Move necessary import out of conditional statement * Expand only the first option group by default on both options pages * Respect option visibility when generating yaml template files * Swap to double quotes * Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links * Strip newlines and spaces after applying dedent filter * Fix documentation for option groups * Update site map * Update various docs * Sort OptionSet lists alphabetically * Minor style tweak * Fix extremely long text overflowing tooltips * Convert player-options to use CSS grid instead of tables * Do not display link to weighted-options page on supported games if the options page is an external link * Update worlds/AutoWorld.py Bugfix by @alwaysintreble Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Fix NamedRange options not being properly set if a preset it loaded * Move option-presets route into options.py * Include preset name in YAML if not "default" and not "custom" * Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes * Fix not disabling custom inputs when the randomize button is clicked * Only sort OptionList and OptionSet valid_keys if they are unordered * Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column * Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold * Fix a bug in weighted-options which prevented inputting a negative value for new range inputs --------- Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
		
			
				
	
	
		
			90 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| # Q. What is this file?
 | |
| # A. This file contains options which allow you to configure your multiworld experience while allowing
 | |
| #    others to play how they want as well.
 | |
| #
 | |
| # Q. How do I use it?
 | |
| # A. The options in this file are weighted. This means the higher number you assign to a value, the
 | |
| #    more chances you have for that option to be chosen. For example, an option like this:
 | |
| #
 | |
| #    map_shuffle:
 | |
| #      on: 5
 | |
| #      off: 15
 | |
| #
 | |
| #    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
 | |
| #    off.
 | |
| #
 | |
| # Q. I've never seen a file like this before. What characters am I allowed to use?
 | |
| # A. This is a .yaml file. You are allowed to use most characters.
 | |
| #    To test if your yaml is valid or not, you can use this website:
 | |
| #        http://www.yamllint.com/
 | |
| #    You can also verify that your Archipelago options are valid at this site:
 | |
| #        https://archipelago.gg/check
 | |
| 
 | |
| # Your name in-game, limited to 16 characters.
 | |
| #     {player} will be replaced with the player's slot number.
 | |
| #     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
 | |
| #     {number} will be replaced with the counter value of the name.
 | |
| #     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
 | |
| name: Player{number}
 | |
| 
 | |
| # Used to describe your yaml. Useful if you have multiple files.
 | |
| description: Default {{ game }} Template
 | |
| 
 | |
| game: {{ game }}
 | |
| requires:
 | |
|   version: {{ __version__ }} # Version of Archipelago required for this yaml to work as expected.
 | |
| 
 | |
| {%- macro range_option(option) %}
 | |
|     # You can define additional values between the minimum and maximum values.
 | |
|     # Minimum value is {{ option.range_start }}
 | |
|     # Maximum value is {{ option.range_end }}
 | |
|     {%- set data, notes = dictify_range(option) %}
 | |
|     {%- for entry, default in data.items() %}
 | |
|     {{ entry }}: {{ default }}{% if notes[entry] %} # {{ notes[entry] }}{% endif %}
 | |
|     {%- endfor -%}
 | |
| {% endmacro %}
 | |
| 
 | |
| {{ game }}:
 | |
|   {%- for group_name, group_options in option_groups.items() %}
 | |
|   # {{ group_name }}
 | |
| 
 | |
|   {%- for option_key, option in group_options.items() %}
 | |
|   {{ option_key }}:
 | |
|     {%- if option.__doc__ %}
 | |
|     # {{ option.__doc__
 | |
|         | trim
 | |
|         | replace('\n\n', '\n    \n')
 | |
|         | replace('\n    ', '\n# ')
 | |
|         | indent(4, first=False)
 | |
|       }}
 | |
|     {%- endif -%}
 | |
| 
 | |
|     {%- if option.__doc__ and option.range_start is defined %}
 | |
|     #
 | |
|     {%- endif -%}
 | |
| 
 | |
|     {%- if option.range_start is defined and option.range_start is number %}
 | |
|     {{- range_option(option) -}}
 | |
| 
 | |
|     {%- elif option.options -%}
 | |
|     {%- for suboption_option_id, sub_option_name in option.name_lookup.items() %}
 | |
|     {{ sub_option_name }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
 | |
|     {%- endfor -%}
 | |
| 
 | |
|     {%- if option.name_lookup[option.default] not in option.options %}
 | |
|     {{ option.default }}: 50
 | |
|     {%- endif -%}
 | |
| 
 | |
|     {%- elif option.default is string %}
 | |
|     {{ option.default }}: 50
 | |
| 
 | |
|     {%- elif option.default is iterable and option.default is not mapping %}
 | |
|     {{ option.default | list }}
 | |
| 
 | |
|     {%- else %}
 | |
|     {{ yaml_dump(option.default) | trim | indent(4, first=false) }}
 | |
|     {%- endif -%}
 | |
|     {{ "\n" }}
 | |
|   {%- endfor %}
 | |
|   {%- endfor %}
 |