Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
		
			
				
	
	
		
			61 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from functools import cached_property
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from typing import Union, List
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from Utils import cache_self1
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from .base_logic import BaseLogic, BaseLogicMixin
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from .building_logic import BuildingLogicMixin
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from .has_logic import HasLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from ..locations import LocationTags, locations_by_tag
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from ..options import ExcludeGingerIsland, Shipsanity
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from ..options import SpecialOrderLocations
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from ..stardew_rule import StardewRule, And
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from ..strings.ap_names.event_names import Event
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from ..strings.building_names import Building
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class ShippingLogicMixin(BaseLogicMixin):
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.shipping = ShippingLogic(*args, **kwargs)
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class ShippingLogic(BaseLogic[Union[ReceivedLogicMixin, ShippingLogicMixin, BuildingLogicMixin, RegionLogicMixin, HasLogicMixin]]):
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    @cached_property
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    def can_use_shipping_bin(self) -> StardewRule:
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        return self.logic.building.has_building(Building.shipping_bin)
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    @cache_self1
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    def can_ship(self, item: str) -> StardewRule:
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        return self.logic.received(Event.can_ship_items) & self.logic.has(item)
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    def can_ship_everything(self) -> StardewRule:
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        shipsanity_prefix = "Shipsanity: "
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        all_items_to_ship = []
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        exclude_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true
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        exclude_qi = self.options.special_order_locations != SpecialOrderLocations.option_board_qi
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        mod_list = self.options.mods.value
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        for location in locations_by_tag[LocationTags.SHIPSANITY_FULL_SHIPMENT]:
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            if exclude_island and LocationTags.GINGER_ISLAND in location.tags:
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                continue
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            if exclude_qi and LocationTags.REQUIRES_QI_ORDERS in location.tags:
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                continue
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            if location.mod_name and location.mod_name not in mod_list:
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                continue
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            all_items_to_ship.append(location.name[len(shipsanity_prefix):])
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        return self.logic.building.has_building(Building.shipping_bin) & self.logic.has_all(*all_items_to_ship)
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    def can_ship_everything_in_slot(self, all_location_names_in_slot: List[str]) -> StardewRule:
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        if self.options.shipsanity == Shipsanity.option_none:
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            return self.can_ship_everything()
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        rules = [self.logic.building.has_building(Building.shipping_bin)]
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        for shipsanity_location in locations_by_tag[LocationTags.SHIPSANITY]:
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            if shipsanity_location.name not in all_location_names_in_slot:
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                continue
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            rules.append(self.logic.region.can_reach_location(shipsanity_location.name))
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        return And(*rules)
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