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" Here's a list of compiled changes for the next major release of the Rogue Legacy Randomizer. Ability to toggle (or randomize) whether you fight vanilla bosses or challenge bosses. Ability to change Architect settings (start with unlocked, normal, or disabled) Ability to adjust Architect's fees. Ability to combine chests or fairy chests into a single pool, similar to Risk of Rain 2's implementation. Ability to change blueprints acquirement to being progressive instead of random. Added additional classes that the player can start with and removed all other classes unlocked except for starting class. You must find them! Ability to tweak the item pool amounts for stat ups. Ability to define additional character names. Ability to get a new diary check every time you enter a newly generated castle. "
98 lines
3.5 KiB
Python
98 lines
3.5 KiB
Python
# Vendor Definitions
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blacksmith = "Blacksmith"
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enchantress = "Enchantress"
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architect = "Architect"
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# Progressive Class Definitions
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progressive_knight = "Progressive Knights"
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progressive_mage = "Progressive Mages"
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progressive_barbarian = "Progressive Barbarians"
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progressive_knave = "Progressive Knaves"
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progressive_shinobi = "Progressive Shinobis"
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progressive_miner = "Progressive Miners"
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progressive_lich = "Progressive Liches"
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progressive_spellthief = "Progressive Spellthieves"
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# Static Class Definitions
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knight = "Knights"
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paladin = "Paladins"
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mage = "Mages"
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archmage = "Archmages"
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barbarian = "Barbarians"
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barbarian_king = "Barbarian Kings"
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knave = "Knaves"
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assassin = "Assassins"
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shinobi = "Shinobis"
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hokage = "Hokages"
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miner = "Miners"
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spelunker = "Spelunkers"
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lich = "Lichs"
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lich_king = "Lich Kings"
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spellthief = "Spellthieves"
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spellsword = "Spellswords"
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dragon = "Dragons"
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traitor = "Traitors"
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# Skill Unlock Definitions
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health = "Health Up"
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mana = "Mana Up"
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attack = "Attack Up"
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magic_damage = "Magic Damage Up"
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armor = "Armor Up"
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equip = "Equip Up"
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crit_chance = "Crit Chance Up"
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crit_damage = "Crit Damage Up"
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down_strike = "Down Strike Up"
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gold_gain = "Gold Gain Up"
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potion_efficiency = "Potion Efficiency Up"
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invulnerability_time = "Invulnerability Time Up"
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mana_cost_down = "Mana Cost Down"
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death_defiance = "Death Defiance"
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haggling = "Haggling"
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random_children = "Randomize Children"
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# Misc. Definitions
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trip_stat_increase = "Triple Stat Increase"
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gold_1000 = "1000 Gold"
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gold_3000 = "3000 Gold"
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gold_5000 = "5000 Gold"
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rage_trap = "Rage Trap"
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# Blueprint Definitions
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progressive_blueprints = "Progressive Blueprints"
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squire_blueprints = "Squire Blueprints"
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silver_blueprints = "Silver Blueprints"
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guardian_blueprints = "Guardian Blueprints"
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imperial_blueprints = "Imperial Blueprints"
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royal_blueprints = "Royal Blueprints"
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knight_blueprints = "Knight Blueprints"
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ranger_blueprints = "Ranger Blueprints"
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sky_blueprints = "Sky Blueprints"
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dragon_blueprints = "Dragon Blueprints"
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slayer_blueprints = "Slayer Blueprints"
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blood_blueprints = "Blood Blueprints"
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sage_blueprints = "Sage Blueprints"
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retribution_blueprints = "Retribution Blueprints"
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holy_blueprints = "Holy Blueprints"
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dark_blueprints = "Dark Blueprints"
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# Rune Definitions
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vault_runes = "Vault Runes"
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sprint_runes = "Sprint Runes"
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vampire_runes = "Vampire Runes"
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sky_runes = "Sky Runes"
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siphon_runes = "Siphon Runes"
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retaliation_runes = "Retaliation Runes"
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bounty_runes = "Bounty Runes"
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haste_runes = "Haste Runes"
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curse_runes = "Curse Runes"
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grace_runes = "Grace Runes"
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balance_runes = "Balance Runes"
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# Event Definitions
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boss_castle = "Defeat Castle Hamson Boss"
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boss_forest = "Defeat Forest Abkhazia Boss"
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boss_tower = "Defeat The Maya Boss"
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boss_dungeon = "Defeat The Land of Darkness Boss"
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boss_fountain = "Defeat The Fountain"
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