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Grinch-AP/worlds/stardew_valley/logic/logic_event.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

34 lines
857 B
Python

from dataclasses import dataclass
from ..strings.ap_names import event_names
from ..strings.metal_names import MetalBar, Ore
from ..strings.region_names import Region
all_events = event_names.all_events.copy()
all_logic_events = list()
@dataclass(frozen=True)
class LogicEvent:
name: str
region: str
@dataclass(frozen=True)
class LogicItemEvent(LogicEvent):
item: str
def __init__(self, item: str, region: str):
super().__init__(f"{item} (Logic event)", region)
super().__setattr__("item", item)
def register_item_event(item: str, region: str = Region.farm):
event = LogicItemEvent(item, region)
all_logic_events.append(event)
all_events.add(event.name)
for i in (MetalBar.copper, MetalBar.iron, MetalBar.gold, MetalBar.iridium, Ore.copper, Ore.iron, Ore.gold, Ore.iridium):
register_item_event(i)