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* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
21 lines
787 B
Python
21 lines
787 B
Python
from .deepwoods_logic import DeepWoodsLogicMixin
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from .elevator_logic import ModElevatorLogicMixin
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from .item_logic import ModItemLogicMixin
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from .magic_logic import MagicLogicMixin
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from .quests_logic import ModQuestLogicMixin
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from .skills_logic import ModSkillLogicMixin
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from .special_orders_logic import ModSpecialOrderLogicMixin
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from .sve_logic import SVELogicMixin
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from ...logic.base_logic import BaseLogicMixin
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class ModLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.mod = ModLogic(*args, **kwargs)
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class ModLogic(ModElevatorLogicMixin, MagicLogicMixin, ModSkillLogicMixin, ModItemLogicMixin, ModQuestLogicMixin,
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ModSpecialOrderLogicMixin, DeepWoodsLogicMixin, SVELogicMixin):
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pass
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