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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
29 lines
999 B
Python
29 lines
999 B
Python
class ModNames:
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vanilla = None
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deepwoods = "DeepWoods"
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tractor = "Tractor Mod"
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big_backpack = "Bigger Backpack"
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luck_skill = "Luck Skill"
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magic = "Magic"
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socializing_skill = "Socializing Skill"
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archaeology = "Archaeology"
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cooking_skill = "Cooking Skill"
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binning_skill = "Binning Skill"
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juna = "Juna - Roommate NPC"
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jasper = "Professor Jasper Thomas"
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alec = "Alec Revisited"
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yoba = "Custom NPC - Yoba"
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eugene = "Custom NPC Eugene"
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wellwick = "'Prophet' Wellwick"
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ginger = "Mister Ginger (cat npc)"
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shiko = "Shiko - New Custom NPC"
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delores = "Delores - Custom NPC"
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ayeisha = "Ayeisha - The Postal Worker (Custom NPC)"
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riley = "Custom NPC - Riley"
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skull_cavern_elevator = "Skull Cavern Elevator"
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sve = "Stardew Valley Expanded"
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alecto = "Alecto the Witch"
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distant_lands = "Distant Lands - Witch Swamp Overhaul"
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lacey = "Hat Mouse Lacey"
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boarding_house = "Boarding House and Bus Stop Extension"
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