mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00

## What is this fixing or adding? Adds a large number of new options, including: - Door Shuffle - Sphere-based level scaling - Key Item and Pokedex requirement options to reach the Elite Four - Split Card Key option - Dexsanity option can be set to a percentage of Pokémon that will be checks - Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items - Sleep Trap items option - Randomize Move Types option - Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map Many enhancements have been made, including: - Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed. - Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location. Various bugs have been fixed, including: - Route 13 wild Pokémon not correctly logically requiring Cut - Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously - If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist - `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool - The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges - Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone. Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
729 lines
39 KiB
Python
729 lines
39 KiB
Python
import os
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import settings
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import typing
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import threading
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from copy import deepcopy
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from typing import TextIO
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from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification, LocationProgressType
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from Fill import fill_restrictive, FillError, sweep_from_pool
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from ..AutoWorld import World, WebWorld
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from ..generic.Rules import add_item_rule
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from .items import item_table, item_groups
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from .locations import location_data, PokemonRBLocation
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from .regions import create_regions
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from .options import pokemon_rb_options
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from .rom_addresses import rom_addresses
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from .text import encode_text
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from .rom import generate_output, get_base_rom_bytes, get_base_rom_path, RedDeltaPatch, BlueDeltaPatch
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from .pokemon import process_pokemon_data, process_move_data
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from .encounters import process_pokemon_locations, process_trainer_data
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from .rules import set_rules
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from .level_scaling import level_scaling
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from . import logic
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from . import poke_data
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class PokemonSettings(settings.Group):
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class RedRomFile(settings.UserFilePath):
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"""File names of the Pokemon Red and Blue roms"""
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description = "Pokemon Red (UE) ROM File"
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copy_to = "Pokemon Red (UE) [S][!].gb"
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md5s = [RedDeltaPatch.hash]
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class BlueRomFile(settings.UserFilePath):
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description = "Pokemon Blue (UE) ROM File"
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copy_to = "Pokemon Blue (UE) [S][!].gb"
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md5s = [BlueDeltaPatch.hash]
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class RomStart(str):
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"""
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Set this to false to never autostart a rom (such as after patching)
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True for operating system default program
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Alternatively, a path to a program to open the .gb file with
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"""
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red_rom_file: RedRomFile = RedRomFile(RedRomFile.copy_to)
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blue_rom_file: BlueRomFile = BlueRomFile(BlueRomFile.copy_to)
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rom_start: typing.Union[RomStart, bool] = True
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class PokemonWebWorld(WebWorld):
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to playing Pokemon Red and Blue with Archipelago.",
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"English",
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"setup_en.md",
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"setup/en",
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["Alchav"]
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)]
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class PokemonRedBlueWorld(World):
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"""Pokémon Red and Pokémon Blue are the original monster-collecting turn-based RPGs. Explore the Kanto region with
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your Pokémon, catch more than 150 unique creatures, earn badges from the region's Gym Leaders, and challenge the
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Elite Four to become the champion!"""
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# -MuffinJets#4559
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game = "Pokemon Red and Blue"
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option_definitions = pokemon_rb_options
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settings: typing.ClassVar[PokemonSettings]
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data_version = 9
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required_client_version = (0, 3, 9)
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topology_present = True
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item_name_to_id = {name: data.id for name, data in item_table.items()}
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location_name_to_id = {location.name: location.address for location in location_data if location.type == "Item"
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and location.address is not None}
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item_name_groups = item_groups
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web = PokemonWebWorld()
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def __init__(self, world: MultiWorld, player: int):
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super().__init__(world, player)
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self.item_pool = []
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self.total_key_items = None
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self.fly_map = None
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self.fly_map_code = None
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self.town_map_fly_map = None
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self.town_map_fly_map_code = None
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self.extra_badges = {}
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self.type_chart = None
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self.local_poke_data = None
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self.local_move_data = None
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self.local_tms = None
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self.learnsets = None
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self.trainer_name = None
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self.rival_name = None
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self.type_chart = None
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self.traps = None
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self.trade_mons = {}
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self.finished_level_scaling = threading.Event()
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self.dexsanity_table = []
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self.local_locs = []
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@classmethod
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def stage_assert_generate(cls, multiworld: MultiWorld):
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versions = set()
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for player in multiworld.player_ids:
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if multiworld.worlds[player].game == "Pokemon Red and Blue":
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versions.add(multiworld.game_version[player].current_key)
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for version in versions:
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if not os.path.exists(get_base_rom_path(version)):
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raise FileNotFoundError(get_base_rom_path(version))
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def generate_early(self):
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def encode_name(name, t):
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try:
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if len(encode_text(name)) > 7:
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raise IndexError(f"{t} name too long for player {self.multiworld.player_name[self.player]}. Must be 7 characters or fewer.")
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return encode_text(name, length=8, whitespace="@", safety=True)
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except KeyError as e:
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raise KeyError(f"Invalid character(s) in {t} name for player {self.multiworld.player_name[self.player]}") from e
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if self.multiworld.trainer_name[self.player] == "choose_in_game":
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self.trainer_name = "choose_in_game"
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else:
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self.trainer_name = encode_name(self.multiworld.trainer_name[self.player].value, "Player")
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if self.multiworld.rival_name[self.player] == "choose_in_game":
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self.rival_name = "choose_in_game"
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else:
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self.rival_name = encode_name(self.multiworld.rival_name[self.player].value, "Rival")
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if len(self.multiworld.player_name[self.player].encode()) > 16:
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raise Exception(f"Player name too long for {self.multiworld.get_player_name(self.player)}. Player name cannot exceed 16 bytes for Pokémon Red and Blue.")
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if not self.multiworld.badgesanity[self.player]:
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self.multiworld.non_local_items[self.player].value -= self.item_name_groups["Badges"]
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if self.multiworld.key_items_only[self.player]:
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self.multiworld.trainersanity[self.player] = self.multiworld.trainersanity[self.player].from_text("off")
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self.multiworld.dexsanity[self.player] = self.multiworld.dexsanity[self.player].from_text("false")
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self.multiworld.randomize_hidden_items[self.player] = \
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self.multiworld.randomize_hidden_items[self.player].from_text("off")
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if self.multiworld.badges_needed_for_hm_moves[self.player].value >= 2:
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badges_to_add = ["Marsh Badge", "Volcano Badge", "Earth Badge"]
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if self.multiworld.badges_needed_for_hm_moves[self.player].value == 3:
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badges = ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge",
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"Soul Badge", "Volcano Badge", "Earth Badge"]
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self.multiworld.random.shuffle(badges)
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badges_to_add += [badges.pop(), badges.pop()]
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hm_moves = ["Cut", "Fly", "Surf", "Strength", "Flash"]
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self.multiworld.random.shuffle(hm_moves)
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self.extra_badges = {}
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for badge in badges_to_add:
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self.extra_badges[hm_moves.pop()] = badge
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process_move_data(self)
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process_pokemon_data(self)
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if self.multiworld.randomize_type_chart[self.player] == "vanilla":
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chart = deepcopy(poke_data.type_chart)
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elif self.multiworld.randomize_type_chart[self.player] == "randomize":
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types = poke_data.type_names.values()
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matchups = []
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for type1 in types:
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for type2 in types:
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matchups.append([type1, type2])
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self.multiworld.random.shuffle(matchups)
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immunities = self.multiworld.immunity_matchups[self.player].value
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super_effectives = self.multiworld.super_effective_matchups[self.player].value
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not_very_effectives = self.multiworld.not_very_effective_matchups[self.player].value
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normals = self.multiworld.normal_matchups[self.player].value
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while super_effectives + not_very_effectives + normals < 225 - immunities:
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if super_effectives == not_very_effectives == normals == 0:
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super_effectives = 225
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not_very_effectives = 225
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normals = 225
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else:
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super_effectives += self.multiworld.super_effective_matchups[self.player].value
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not_very_effectives += self.multiworld.not_very_effective_matchups[self.player].value
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normals += self.multiworld.normal_matchups[self.player].value
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if super_effectives + not_very_effectives + normals > 225 - immunities:
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total = super_effectives + not_very_effectives + normals
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excess = total - (225 - immunities)
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subtract_amounts = (
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int((excess / (super_effectives + not_very_effectives + normals)) * super_effectives),
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int((excess / (super_effectives + not_very_effectives + normals)) * not_very_effectives),
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int((excess / (super_effectives + not_very_effectives + normals)) * normals))
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super_effectives -= subtract_amounts[0]
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not_very_effectives -= subtract_amounts[1]
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normals -= subtract_amounts[2]
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while super_effectives + not_very_effectives + normals > 225 - immunities:
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r = self.multiworld.random.randint(0, 2)
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if r == 0:
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super_effectives -= 1
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elif r == 1:
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not_very_effectives -= 1
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else:
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normals -= 1
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chart = []
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for matchup_list, matchup_value in zip([immunities, normals, super_effectives, not_very_effectives],
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[0, 10, 20, 5]):
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for _ in range(matchup_list):
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matchup = matchups.pop()
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matchup.append(matchup_value)
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chart.append(matchup)
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elif self.multiworld.randomize_type_chart[self.player] == "chaos":
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types = poke_data.type_names.values()
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matchups = []
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for type1 in types:
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for type2 in types:
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matchups.append([type1, type2])
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chart = []
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values = list(range(21))
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self.multiworld.random.shuffle(matchups)
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self.multiworld.random.shuffle(values)
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for matchup in matchups:
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value = values.pop(0)
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values.append(value)
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matchup.append(value)
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chart.append(matchup)
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# sort so that super-effective matchups occur first, to prevent dual "not very effective" / "super effective"
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# matchups from leading to damage being ultimately divided by 2 and then multiplied by 2, which can lead to
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# damage being reduced by 1 which leads to a "not very effective" message appearing due to my changes
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# to the way effectiveness messages are generated.
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self.type_chart = sorted(chart, key=lambda matchup: -matchup[2])
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self.dexsanity_table = [
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*(True for _ in range(round(self.multiworld.dexsanity[self.player].value * 1.51))),
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*(False for _ in range(151 - round(self.multiworld.dexsanity[self.player].value * 1.51)))
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]
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self.multiworld.random.shuffle(self.dexsanity_table)
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def create_items(self):
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self.multiworld.itempool += self.item_pool
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@classmethod
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def stage_fill_hook(cls, multiworld, progitempool, usefulitempool, filleritempool, fill_locations):
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locs = []
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for world in multiworld.get_game_worlds("Pokemon Red and Blue"):
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locs += world.local_locs
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for loc in sorted(locs):
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if loc.item:
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continue
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itempool = progitempool + usefulitempool + filleritempool
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multiworld.random.shuffle(itempool)
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unplaced_items = []
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for item in itempool:
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if item.player == loc.player and loc.can_fill(multiworld.state, item, False):
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if item in progitempool:
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progitempool.remove(item)
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elif item in usefulitempool:
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usefulitempool.remove(item)
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elif item in filleritempool:
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filleritempool.remove(item)
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if item.advancement:
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state = sweep_from_pool(multiworld.state, progitempool + unplaced_items)
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if (not item.advancement) or state.can_reach(loc, "Location", loc.player):
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multiworld.push_item(loc, item, False)
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loc.event = item.advancement
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fill_locations.remove(loc)
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break
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else:
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unplaced_items.append(item)
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progitempool += [item for item in unplaced_items if item.advancement]
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usefulitempool += [item for item in unplaced_items if item.useful]
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filleritempool += [item for item in unplaced_items if (not item.advancement) and (not item.useful)]
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def fill_hook(self, progitempool, usefulitempool, filleritempool, fill_locations):
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if not self.multiworld.badgesanity[self.player]:
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# Door Shuffle options besides Simple place badges during door shuffling
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if not self.multiworld.door_shuffle[self.player] not in ("off", "simple"):
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badges = [item for item in progitempool if "Badge" in item.name and item.player == self.player]
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for badge in badges:
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self.multiworld.itempool.remove(badge)
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progitempool.remove(badge)
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for _ in range(5):
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badgelocs = [self.multiworld.get_location(loc, self.player) for loc in [
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"Pewter Gym - Brock Prize", "Cerulean Gym - Misty Prize",
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"Vermilion Gym - Lt. Surge Prize", "Celadon Gym - Erika Prize",
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"Fuchsia Gym - Koga Prize", "Saffron Gym - Sabrina Prize",
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"Cinnabar Gym - Blaine Prize", "Viridian Gym - Giovanni Prize"]]
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state = self.multiworld.get_all_state(False)
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self.multiworld.random.shuffle(badges)
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self.multiworld.random.shuffle(badgelocs)
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badgelocs_copy = badgelocs.copy()
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# allow_partial so that unplaced badges aren't lost, for debugging purposes
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fill_restrictive(self.multiworld, state, badgelocs_copy, badges, True, True, allow_partial=True)
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if badges:
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for location in badgelocs:
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if location.item:
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badges.append(location.item)
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location.item = None
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continue
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else:
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for location in badgelocs:
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if location.item:
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fill_locations.remove(location)
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break
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else:
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raise FillError(f"Failed to place badges for player {self.player}")
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if self.multiworld.key_items_only[self.player]:
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return
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tms = [item for item in usefulitempool + filleritempool if item.name.startswith("TM") and (item.player ==
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self.player or (item.player in self.multiworld.groups and self.player in
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self.multiworld.groups[item.player]["players"]))]
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if len(tms) > 7:
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for gym_leader in (("Pewter Gym", "Brock"), ("Cerulean Gym", "Misty"), ("Vermilion Gym", "Lt. Surge"),
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("Celadon Gym-C", "Erika"), ("Fuchsia Gym", "Koga"), ("Saffron Gym-C", "Sabrina"),
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("Cinnabar Gym", "Blaine"), ("Viridian Gym", "Giovanni")):
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loc = self.multiworld.get_location(f"{gym_leader[0].split('-')[0]} - {gym_leader[1]} TM",
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self.player)
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if loc.item:
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continue
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for party in self.multiworld.get_location(gym_leader[0] + " - Trainer Parties", self.player).party_data:
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if party["party_address"] == \
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f"Trainer_Party_{gym_leader[1].replace('. ', '').replace('Giovanni', 'Viridian_Gym_Giovanni')}_A":
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mon = party["party"][-1]
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learnable_tms = [tm for tm in tms if self.local_poke_data[mon]["tms"][
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int((int(tm.name[2:4]) - 1) / 8)] & 1 << ((int(tm.name[2:4]) - 1) % 8)]
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if not learnable_tms:
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learnable_tms = tms
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tm = self.multiworld.random.choice(learnable_tms)
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loc.place_locked_item(tm)
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fill_locations.remove(loc)
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tms.remove(tm)
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if tm.useful:
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usefulitempool.remove(tm)
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else:
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filleritempool.remove(tm)
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break
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else:
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raise Exception("Missing Gym Leader data")
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def pre_fill(self) -> None:
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process_pokemon_locations(self)
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process_trainer_data(self)
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locs = [location.name for location in location_data if location.type != "Item"]
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for location in self.multiworld.get_locations(self.player):
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if location.name in locs:
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location.show_in_spoiler = False
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def intervene(move, test_state):
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if self.multiworld.randomize_wild_pokemon[self.player]:
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accessible_slots = [loc for loc in self.multiworld.get_reachable_locations(test_state, self.player) if
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loc.type == "Wild Encounter"]
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def number_of_zones(mon):
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zones = set()
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for loc in [slot for slot in accessible_slots if slot.item.name == mon]:
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zones.add(loc.name.split(" - ")[0])
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return len(zones)
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move_bit = pow(2, poke_data.hm_moves.index(move) + 2)
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viable_mons = [mon for mon in self.local_poke_data if self.local_poke_data[mon]["tms"][6] & move_bit]
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placed_mons = [slot.item.name for slot in accessible_slots]
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if self.multiworld.area_1_to_1_mapping[self.player]:
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placed_mons.sort(key=lambda i: number_of_zones(i))
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else:
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# this sort method doesn't work if you reference the same list being sorted in the lambda
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placed_mons_copy = placed_mons.copy()
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placed_mons.sort(key=lambda i: placed_mons_copy.count(i))
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placed_mon = placed_mons.pop()
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replace_mon = self.multiworld.random.choice(viable_mons)
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replace_slot = self.multiworld.random.choice([slot for slot in accessible_slots if slot.item.name
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== placed_mon])
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if self.multiworld.area_1_to_1_mapping[self.player]:
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zone = " - ".join(replace_slot.name.split(" - ")[:-1])
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replace_slots = [slot for slot in accessible_slots if slot.name.startswith(zone) and slot.item.name
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== placed_mon]
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for replace_slot in replace_slots:
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replace_slot.item = self.create_item(replace_mon)
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else:
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replace_slot.item = self.create_item(replace_mon)
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else:
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tms_hms = self.local_tms + poke_data.hm_moves
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flag = tms_hms.index(move)
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mon_list = [mon for mon in poke_data.pokemon_data.keys() if test_state.has(mon, self.player)]
|
|
self.multiworld.random.shuffle(mon_list)
|
|
mon_list.sort(key=lambda mon: self.local_move_data[move]["type"] not in
|
|
[self.local_poke_data[mon]["type1"], self.local_poke_data[mon]["type2"]])
|
|
for mon in mon_list:
|
|
if test_state.has(mon, self.player):
|
|
self.local_poke_data[mon]["tms"][int(flag / 8)] |= 1 << (flag % 8)
|
|
break
|
|
|
|
last_intervene = None
|
|
while True:
|
|
intervene_move = None
|
|
test_state = self.multiworld.get_all_state(False)
|
|
if not logic.can_learn_hm(test_state, "Surf", self.player):
|
|
intervene_move = "Surf"
|
|
elif not logic.can_learn_hm(test_state, "Strength", self.player):
|
|
intervene_move = "Strength"
|
|
# cut may not be needed if accessibility is minimal, unless you need all 8 badges and badgesanity is off,
|
|
# as you will require cut to access celadon gyn
|
|
elif ((not logic.can_learn_hm(test_state, "Cut", self.player)) and
|
|
(self.multiworld.accessibility[self.player] != "minimal" or ((not
|
|
self.multiworld.badgesanity[self.player]) and max(
|
|
self.multiworld.elite_four_badges_condition[self.player],
|
|
self.multiworld.route_22_gate_condition[self.player],
|
|
self.multiworld.victory_road_condition[self.player])
|
|
> 7) or (self.multiworld.door_shuffle[self.player] not in ("off", "simple")))):
|
|
intervene_move = "Cut"
|
|
elif ((not logic.can_learn_hm(test_state, "Flash", self.player)) and self.multiworld.dark_rock_tunnel_logic[self.player]
|
|
and (((self.multiworld.accessibility[self.player] != "minimal" and
|
|
(self.multiworld.trainersanity[self.player] or self.multiworld.extra_key_items[self.player])) or
|
|
self.multiworld.door_shuffle[self.player]))):
|
|
intervene_move = "Flash"
|
|
# If no Pokémon can learn Fly, then during door shuffle it would simply not treat the free fly maps
|
|
# as reachable, and if on no door shuffle or simple, fly is simply never necessary.
|
|
# We only intervene if a Pokémon is able to learn fly but none are reachable, as that would have been
|
|
# considered in door shuffle.
|
|
elif ((not logic.can_learn_hm(test_state, "Fly", self.player)) and logic.can_learn_hm(test_state, "Fly", self.player)
|
|
and self.multiworld.door_shuffle[self.player] not in
|
|
("off", "simple") and [self.fly_map, self.town_map_fly_map] != ["Pallet Town", "Pallet Town"]):
|
|
intervene_move = "Fly"
|
|
if intervene_move:
|
|
if intervene_move == last_intervene:
|
|
raise Exception(f"Caught in infinite loop attempting to ensure {intervene_move} is available to player {self.player}")
|
|
intervene(intervene_move, test_state)
|
|
last_intervene = intervene_move
|
|
else:
|
|
break
|
|
|
|
# Delete evolution events for Pokémon that are not in logic in an all_state so that accessibility check does not
|
|
# fail. Re-use test_state from previous final loop.
|
|
evolutions_region = self.multiworld.get_region("Evolution", self.player)
|
|
clear_cache = False
|
|
for location in evolutions_region.locations.copy():
|
|
if not test_state.can_reach(location, player=self.player):
|
|
evolutions_region.locations.remove(location)
|
|
clear_cache = True
|
|
if clear_cache:
|
|
self.multiworld.clear_location_cache()
|
|
|
|
if self.multiworld.old_man[self.player] == "early_parcel":
|
|
self.multiworld.local_early_items[self.player]["Oak's Parcel"] = 1
|
|
if self.multiworld.dexsanity[self.player]:
|
|
for i, mon in enumerate(poke_data.pokemon_data):
|
|
if self.dexsanity_table[i]:
|
|
location = self.multiworld.get_location(f"Pokedex - {mon}", self.player)
|
|
add_item_rule(location, lambda item: item.name != "Oak's Parcel" or item.player != self.player)
|
|
|
|
# Place local items in some locations to prevent save-scumming. Also Oak's PC to prevent an "AP Item" from
|
|
# entering the player's inventory.
|
|
|
|
locs = {self.multiworld.get_location("Fossil - Choice A", self.player),
|
|
self.multiworld.get_location("Fossil - Choice B", self.player)}
|
|
|
|
for loc in locs:
|
|
if self.multiworld.fossil_check_item_types[self.player] == "key_items":
|
|
add_item_rule(loc, lambda i: i.advancement)
|
|
elif self.multiworld.fossil_check_item_types[self.player] == "unique_items":
|
|
add_item_rule(loc, lambda i: i.name in item_groups["Unique"])
|
|
elif self.multiworld.fossil_check_item_types[self.player] == "no_key_items":
|
|
add_item_rule(loc, lambda i: not i.advancement)
|
|
|
|
for mon in ([" ".join(self.multiworld.get_location(
|
|
f"Oak's Lab - Starter {i}", self.player).item.name.split(" ")[1:]) for i in range(1, 4)]
|
|
+ [" ".join(self.multiworld.get_location(
|
|
f"Saffron Fighting Dojo - Gift {i}", self.player).item.name.split(" ")[1:]) for i in range(1, 3)]
|
|
+ ["Vaporeon", "Jolteon", "Flareon"]):
|
|
if self.dexsanity_table[poke_data.pokemon_dex[mon] - 1]:
|
|
loc = self.multiworld.get_location(f"Pokedex - {mon}", self.player)
|
|
if loc.item is None:
|
|
locs.add(loc)
|
|
|
|
if not self.multiworld.key_items_only[self.player]:
|
|
loc = self.multiworld.get_location("Player's House 2F - Player's PC", self.player)
|
|
if loc.item is None:
|
|
locs.add(loc)
|
|
|
|
for loc in sorted(locs):
|
|
if loc.name in self.multiworld.priority_locations[self.player].value:
|
|
add_item_rule(loc, lambda i: i.advancement)
|
|
add_item_rule(loc, lambda i: i.player == self.player)
|
|
if self.multiworld.old_man[self.player] == "early_parcel" and loc.name != "Player's House 2F - Player's PC":
|
|
add_item_rule(loc, lambda i: i.name != "Oak's Parcel")
|
|
|
|
self.local_locs = locs
|
|
|
|
all_state = self.multiworld.get_all_state(False)
|
|
|
|
reachable_mons = set()
|
|
for mon in poke_data.pokemon_data:
|
|
if all_state.has(mon, self.player) or all_state.has(f"Static {mon}", self.player):
|
|
reachable_mons.add(mon)
|
|
|
|
# The large number of wild Pokemon can make sweeping for events time-consuming, and is especially bad in
|
|
# the spoiler playthrough calculation because it removes each advancement item one at a time to verify
|
|
# if the game is beatable without it. We go through each zone and flag any duplicates as useful.
|
|
# Especially with area 1-to-1 mapping / vanilla wild Pokémon, this should cut down significantly on wasted time.
|
|
for region in self.multiworld.get_regions(self.player):
|
|
region_mons = set()
|
|
for location in region.locations:
|
|
if "Wild Pokemon" in location.name:
|
|
if location.item.name in region_mons:
|
|
location.item.classification = ItemClassification.useful
|
|
else:
|
|
region_mons.add(location.item.name)
|
|
|
|
self.multiworld.elite_four_pokedex_condition[self.player].total = \
|
|
int((len(reachable_mons) / 100) * self.multiworld.elite_four_pokedex_condition[self.player].value)
|
|
|
|
if self.multiworld.accessibility[self.player] == "locations":
|
|
balls = [self.create_item(ball) for ball in ["Poke Ball", "Great Ball", "Ultra Ball"]]
|
|
traps = [self.create_item(trap) for trap in item_groups["Traps"]]
|
|
locations = [location for location in self.multiworld.get_locations(self.player) if "Pokedex - " in
|
|
location.name]
|
|
pokedex = self.multiworld.get_region("Pokedex", self.player)
|
|
remove_items = 0
|
|
|
|
for location in locations:
|
|
if not location.can_reach(all_state):
|
|
pokedex.locations.remove(location)
|
|
self.dexsanity_table[poke_data.pokemon_dex[location.name.split(" - ")[1]] - 1] = False
|
|
remove_items += 1
|
|
|
|
for _ in range(remove_items - 5):
|
|
balls.append(balls.pop(0))
|
|
for ball in balls:
|
|
try:
|
|
self.multiworld.itempool.remove(ball)
|
|
except ValueError:
|
|
continue
|
|
else:
|
|
break
|
|
else:
|
|
self.multiworld.random.shuffle(traps)
|
|
for trap in traps:
|
|
try:
|
|
self.multiworld.itempool.remove(trap)
|
|
except ValueError:
|
|
continue
|
|
else:
|
|
break
|
|
else:
|
|
raise Exception("Failed to remove corresponding item while deleting unreachable Dexsanity location")
|
|
|
|
self.multiworld._recache()
|
|
|
|
if self.multiworld.door_shuffle[self.player] == "decoupled":
|
|
swept_state = self.multiworld.state.copy()
|
|
swept_state.sweep_for_events(player=self.player)
|
|
locations = [location for location in
|
|
self.multiworld.get_reachable_locations(swept_state, self.player) if location.item is
|
|
None]
|
|
self.multiworld.random.shuffle(locations)
|
|
while len(locations) > 10:
|
|
location = locations.pop()
|
|
location.progress_type = LocationProgressType.EXCLUDED
|
|
|
|
if self.multiworld.key_items_only[self.player]:
|
|
locations = [location for location in self.multiworld.get_unfilled_locations(self.player) if
|
|
location.progress_type == LocationProgressType.DEFAULT]
|
|
for location in locations:
|
|
location.progress_type = LocationProgressType.PRIORITY
|
|
|
|
def create_regions(self):
|
|
if (self.multiworld.old_man[self.player] == "vanilla" or
|
|
self.multiworld.door_shuffle[self.player] in ("full", "insanity")):
|
|
fly_map_codes = self.multiworld.random.sample(range(2, 11), 2)
|
|
elif (self.multiworld.door_shuffle[self.player] == "simple" or
|
|
self.multiworld.route_3_condition[self.player] == "boulder_badge" or
|
|
(self.multiworld.route_3_condition[self.player] == "any_badge" and
|
|
self.multiworld.badgesanity[self.player])):
|
|
fly_map_codes = self.multiworld.random.sample(range(3, 11), 2)
|
|
|
|
else:
|
|
fly_map_codes = self.multiworld.random.sample([4, 6, 7, 8, 9, 10], 2)
|
|
if self.multiworld.free_fly_location[self.player]:
|
|
fly_map_code = fly_map_codes[0]
|
|
else:
|
|
fly_map_code = 0
|
|
if self.multiworld.town_map_fly_location[self.player]:
|
|
town_map_fly_map_code = fly_map_codes[1]
|
|
else:
|
|
town_map_fly_map_code = 0
|
|
fly_maps = ["Pallet Town", "Viridian City", "Pewter City", "Cerulean City", "Lavender Town",
|
|
"Vermilion City", "Celadon City", "Fuchsia City", "Cinnabar Island", "Indigo Plateau",
|
|
"Saffron City"]
|
|
self.fly_map = fly_maps[fly_map_code]
|
|
self.town_map_fly_map = fly_maps[town_map_fly_map_code]
|
|
self.fly_map_code = fly_map_code
|
|
self.town_map_fly_map_code = town_map_fly_map_code
|
|
|
|
create_regions(self)
|
|
self.multiworld.completion_condition[self.player] = lambda state, player=self.player: state.has("Become Champion", player=player)
|
|
|
|
def set_rules(self):
|
|
set_rules(self.multiworld, self.player)
|
|
|
|
def create_item(self, name: str) -> Item:
|
|
return PokemonRBItem(name, self.player)
|
|
|
|
@classmethod
|
|
def stage_generate_output(cls, multiworld, output_directory):
|
|
level_scaling(multiworld)
|
|
|
|
def generate_output(self, output_directory: str):
|
|
generate_output(self, output_directory)
|
|
|
|
def write_spoiler_header(self, spoiler_handle: TextIO):
|
|
spoiler_handle.write(f"Cerulean Cave Total Key Items: {self.multiworld.cerulean_cave_key_items_condition[self.player].total}\n")
|
|
spoiler_handle.write(f"Elite Four Total Key Items: {self.multiworld.elite_four_key_items_condition[self.player].total}\n")
|
|
spoiler_handle.write(f"Elite Four Total Pokemon: {self.multiworld.elite_four_pokedex_condition[self.player].total}\n")
|
|
if self.multiworld.free_fly_location[self.player]:
|
|
spoiler_handle.write(f"Free Fly Location: {self.fly_map}\n")
|
|
if self.multiworld.town_map_fly_location[self.player]:
|
|
spoiler_handle.write(f"Town Map Fly Location: {self.town_map_fly_map}\n")
|
|
if self.extra_badges:
|
|
for hm_move, badge in self.extra_badges.items():
|
|
spoiler_handle.write(hm_move + " enabled by: " + (" " * 20)[:20 - len(hm_move)] + badge + "\n")
|
|
|
|
def write_spoiler(self, spoiler_handle):
|
|
if self.multiworld.randomize_type_chart[self.player].value:
|
|
spoiler_handle.write(f"\n\nType matchups ({self.multiworld.player_name[self.player]}):\n\n")
|
|
for matchup in self.type_chart:
|
|
spoiler_handle.write(f"{matchup[0]} deals {matchup[2] * 10}% damage to {matchup[1]}\n")
|
|
spoiler_handle.write(f"\n\nPokémon locations ({self.multiworld.player_name[self.player]}):\n\n")
|
|
pokemon_locs = [location.name for location in location_data if location.type not in ("Item", "Trainer Parties")]
|
|
for location in self.multiworld.get_locations(self.player):
|
|
if location.name in pokemon_locs:
|
|
spoiler_handle.write(location.name + ": " + location.item.name + "\n")
|
|
|
|
def get_filler_item_name(self) -> str:
|
|
combined_traps = (self.multiworld.poison_trap_weight[self.player].value
|
|
+ self.multiworld.fire_trap_weight[self.player].value
|
|
+ self.multiworld.paralyze_trap_weight[self.player].value
|
|
+ self.multiworld.ice_trap_weight[self.player].value
|
|
+ self.multiworld.sleep_trap_weight[self.player].value)
|
|
if (combined_traps > 0 and
|
|
self.multiworld.random.randint(1, 100) <= self.multiworld.trap_percentage[self.player].value):
|
|
return self.select_trap()
|
|
banned_items = item_groups["Unique"]
|
|
if (((not self.multiworld.tea[self.player]) or "Saffron City" not in [self.fly_map, self.town_map_fly_map])
|
|
and (not self.multiworld.door_shuffle[self.player])):
|
|
# under these conditions, you should never be able to reach the Copycat or Pokémon Tower without being
|
|
# able to reach the Celadon Department Store, so Poké Dolls would not allow early access to anything
|
|
banned_items.append("Poke Doll")
|
|
if not self.multiworld.tea[self.player]:
|
|
banned_items += item_groups["Vending Machine Drinks"]
|
|
return self.multiworld.random.choice([item for item in item_table if item_table[item].id and item_table[
|
|
item].classification == ItemClassification.filler and item not in banned_items])
|
|
|
|
def select_trap(self):
|
|
if self.traps is None:
|
|
self.traps = []
|
|
self.traps += ["Poison Trap"] * self.multiworld.poison_trap_weight[self.player].value
|
|
self.traps += ["Fire Trap"] * self.multiworld.fire_trap_weight[self.player].value
|
|
self.traps += ["Paralyze Trap"] * self.multiworld.paralyze_trap_weight[self.player].value
|
|
self.traps += ["Ice Trap"] * self.multiworld.ice_trap_weight[self.player].value
|
|
self.traps += ["Sleep Trap"] * self.multiworld.sleep_trap_weight[self.player].value
|
|
return self.multiworld.random.choice(self.traps)
|
|
|
|
def extend_hint_information(self, hint_data):
|
|
if self.multiworld.dexsanity[self.player] or self.multiworld.door_shuffle[self.player]:
|
|
hint_data[self.player] = {}
|
|
if self.multiworld.dexsanity[self.player]:
|
|
mon_locations = {mon: set() for mon in poke_data.pokemon_data.keys()}
|
|
for loc in location_data:
|
|
if loc.type in ["Wild Encounter", "Static Pokemon", "Legendary Pokemon", "Missable Pokemon"]:
|
|
mon = self.multiworld.get_location(loc.name, self.player).item.name
|
|
if mon.startswith("Static ") or mon.startswith("Missable "):
|
|
mon = " ".join(mon.split(" ")[1:])
|
|
mon_locations[mon].add(loc.name.split(" -")[0])
|
|
for i, mon in enumerate(mon_locations):
|
|
if self.dexsanity_table[i] and mon_locations[mon]:
|
|
hint_data[self.player][self.multiworld.get_location(f"Pokedex - {mon}", self.player).address] =\
|
|
", ".join(mon_locations[mon])
|
|
|
|
if self.multiworld.door_shuffle[self.player]:
|
|
for location in self.multiworld.get_locations(self.player):
|
|
if location.parent_region.entrance_hint and location.address:
|
|
hint_data[self.player][location.address] = location.parent_region.entrance_hint
|
|
|
|
def fill_slot_data(self) -> dict:
|
|
return {
|
|
"second_fossil_check_condition": self.multiworld.second_fossil_check_condition[self.player].value,
|
|
"require_item_finder": self.multiworld.require_item_finder[self.player].value,
|
|
"randomize_hidden_items": self.multiworld.randomize_hidden_items[self.player].value,
|
|
"badges_needed_for_hm_moves": self.multiworld.badges_needed_for_hm_moves[self.player].value,
|
|
"oaks_aide_rt_2": self.multiworld.oaks_aide_rt_2[self.player].value,
|
|
"oaks_aide_rt_11": self.multiworld.oaks_aide_rt_11[self.player].value,
|
|
"oaks_aide_rt_15": self.multiworld.oaks_aide_rt_15[self.player].value,
|
|
"extra_key_items": self.multiworld.extra_key_items[self.player].value,
|
|
"extra_strength_boulders": self.multiworld.extra_strength_boulders[self.player].value,
|
|
"tea": self.multiworld.tea[self.player].value,
|
|
"old_man": self.multiworld.old_man[self.player].value,
|
|
"elite_four_badges_condition": self.multiworld.elite_four_badges_condition[self.player].value,
|
|
"elite_four_key_items_condition": self.multiworld.elite_four_key_items_condition[self.player].total,
|
|
"elite_four_pokedex_condition": self.multiworld.elite_four_pokedex_condition[self.player].total,
|
|
"victory_road_condition": self.multiworld.victory_road_condition[self.player].value,
|
|
"route_22_gate_condition": self.multiworld.route_22_gate_condition[self.player].value,
|
|
"route_3_condition": self.multiworld.route_3_condition[self.player].value,
|
|
"robbed_house_officer": self.multiworld.robbed_house_officer[self.player].value,
|
|
"viridian_gym_condition": self.multiworld.viridian_gym_condition[self.player].value,
|
|
"cerulean_cave_badges_condition": self.multiworld.cerulean_cave_badges_condition[self.player].value,
|
|
"cerulean_cave_key_items_condition": self.multiworld.cerulean_cave_key_items_condition[self.player].total,
|
|
"free_fly_map": self.fly_map_code,
|
|
"town_map_fly_map": self.town_map_fly_map_code,
|
|
"extra_badges": self.extra_badges,
|
|
"type_chart": self.type_chart,
|
|
"randomize_pokedex": self.multiworld.randomize_pokedex[self.player].value,
|
|
"trainersanity": self.multiworld.trainersanity[self.player].value,
|
|
"death_link": self.multiworld.death_link[self.player].value,
|
|
"prizesanity": self.multiworld.prizesanity[self.player].value,
|
|
"key_items_only": self.multiworld.key_items_only[self.player].value,
|
|
}
|
|
|
|
|
|
class PokemonRBItem(Item):
|
|
game = "Pokemon Red and Blue"
|
|
type = None
|
|
|
|
def __init__(self, name, player: int = None):
|
|
item_data = item_table[name]
|
|
super(PokemonRBItem, self).__init__(
|
|
name,
|
|
item_data.classification,
|
|
item_data.id, player
|
|
) |