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			526 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			526 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import math
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| 
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| from BaseClasses import ItemClassification
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| from worlds.generic.Rules import add_rule, item_name_in_locations, set_rule
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| from . import Options
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| from .Items import DLCQuestItem
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| 
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| 
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| def create_event(player, event: str) -> DLCQuestItem:
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|     return DLCQuestItem(event, ItemClassification.progression, None, player)
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| 
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| 
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| def has_enough_coin(player: int, coin: int):
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|     return lambda state: state.prog_items[player][" coins"] >= coin
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| 
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| 
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| def has_enough_coin_freemium(player: int, coin: int):
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|     return lambda state: state.prog_items[player][" coins freemium"] >= coin
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| 
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| 
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| def set_rules(world, player, world_options: Options.DLCQuestOptions):
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|     set_basic_rules(world_options, player, world)
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|     set_lfod_rules(world_options, player, world)
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|     set_completion_condition(world_options, player, world)
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| 
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| 
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| def set_basic_rules(world_options, player, world):
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|     if world_options.campaign == Options.Campaign.option_live_freemium_or_die:
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|         return
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|     set_basic_entrance_rules(player, world)
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|     set_basic_self_obtained_items_rules(world_options, player, world)
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|     set_basic_shuffled_items_rules(world_options, player, world)
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|     set_double_jump_glitchless_rules(world_options, player, world)
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|     set_easy_double_jump_glitch_rules(world_options, player, world)
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|     self_basic_coinsanity_funded_purchase_rules(world_options, player, world)
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|     set_basic_self_funded_purchase_rules(world_options, player, world)
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|     self_basic_win_condition(world_options, player, world)
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| 
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| 
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| def set_basic_entrance_rules(player, world):
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|     set_rule(world.get_entrance("Moving", player),
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|              lambda state: state.has("Movement Pack", player))
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|     set_rule(world.get_entrance("Cloud", player),
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|              lambda state: state.has("Psychological Warfare Pack", player))
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|     set_rule(world.get_entrance("Forest Entrance", player),
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|              lambda state: state.has("Map Pack", player))
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|     set_rule(world.get_entrance("Forest True Double Jump", player),
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|              lambda state: state.has("Double Jump Pack", player))
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| 
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| 
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| def set_basic_self_obtained_items_rules(world_options, player, world):
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|     if world_options.item_shuffle != Options.ItemShuffle.option_disabled:
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|         return
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|     set_rule(world.get_entrance("Behind Ogre", player),
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|              lambda state: state.has("Gun Pack", player))
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| 
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|     if world_options.time_is_money == Options.TimeIsMoney.option_required:
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|         set_rule(world.get_entrance("Tree", player),
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|                  lambda state: state.has("Time is Money Pack", player))
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|         set_rule(world.get_entrance("Cave Tree", player),
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|                  lambda state: state.has("Time is Money Pack", player))
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|         set_rule(world.get_location("Shepherd Sheep", player),
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|                  lambda state: state.has("Time is Money Pack", player))
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|         set_rule(world.get_location("North West Ceiling Sheep", player),
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|                  lambda state: state.has("Time is Money Pack", player))
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|         set_rule(world.get_location("North West Alcove Sheep", player),
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|                  lambda state: state.has("Time is Money Pack", player))
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|         set_rule(world.get_location("West Cave Sheep", player),
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|                  lambda state: state.has("Time is Money Pack", player))
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| 
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| 
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| def set_basic_shuffled_items_rules(world_options, player, world):
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|     if world_options.item_shuffle != Options.ItemShuffle.option_shuffled:
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|         return
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|     set_rule(world.get_entrance("Behind Ogre", player),
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|              lambda state: state.has("DLC Quest: Progressive Weapon", player, 2))
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|     set_rule(world.get_entrance("Tree", player),
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|              lambda state: state.has("DLC Quest: Progressive Weapon", player))
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|     set_rule(world.get_entrance("Cave Tree", player),
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|              lambda state: state.has("DLC Quest: Progressive Weapon", player))
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|     set_rule(world.get_entrance("True Double Jump", player),
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|              lambda state: state.has("Double Jump Pack", player))
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|     set_rule(world.get_location("Shepherd Sheep", player),
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|              lambda state: state.has("DLC Quest: Progressive Weapon", player))
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|     set_rule(world.get_location("North West Ceiling Sheep", player),
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|              lambda state: state.has("DLC Quest: Progressive Weapon", player))
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|     set_rule(world.get_location("North West Alcove Sheep", player),
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|              lambda state: state.has("DLC Quest: Progressive Weapon", player))
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|     set_rule(world.get_location("West Cave Sheep", player),
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|              lambda state: state.has("DLC Quest: Progressive Weapon", player))
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|     set_rule(world.get_location("Gun", player),
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|              lambda state: state.has("Gun Pack", player))
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| 
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|     if world_options.time_is_money == Options.TimeIsMoney.option_required:
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|         set_rule(world.get_location("Sword", player),
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|                  lambda state: state.has("Time is Money Pack", player))
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| 
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| 
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| def set_double_jump_glitchless_rules(world_options, player, world):
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|     if world_options.double_jump_glitch != Options.DoubleJumpGlitch.option_none:
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|         return
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|     set_rule(world.get_entrance("Cloud Double Jump", player),
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|              lambda state: state.has("Double Jump Pack", player))
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|     set_rule(world.get_entrance("Forest Double Jump", player),
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|              lambda state: state.has("Double Jump Pack", player))
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| 
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| 
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| def set_easy_double_jump_glitch_rules(world_options, player, world):
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|     if world_options.double_jump_glitch == Options.DoubleJumpGlitch.option_all:
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|         return
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|     set_rule(world.get_entrance("Behind Tree Double Jump", player),
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|              lambda state: state.has("Double Jump Pack", player))
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|     set_rule(world.get_entrance("Cave Roof", player),
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|              lambda state: state.has("Double Jump Pack", player))
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| 
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| 
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| def self_basic_coinsanity_funded_purchase_rules(world_options, player, world):
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|     if world_options.coinsanity != Options.CoinSanity.option_coin:
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|         return
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|     if world_options.coinbundlequantity == -1:
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|         self_basic_coinsanity_piece_rules(player, world)
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|         return
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|     number_of_bundle = math.floor(825 / world_options.coinbundlequantity)
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|     for i in range(number_of_bundle):
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| 
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|         item_coin = f"DLC Quest: {world_options.coinbundlequantity * (i + 1)} Coin"
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|         set_rule(world.get_location(item_coin, player),
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|                  has_enough_coin(player, world_options.coinbundlequantity * (i + 1)))
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|         if 825 % world_options.coinbundlequantity != 0:
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|             set_rule(world.get_location("DLC Quest: 825 Coin", player),
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|                      has_enough_coin(player, 825))
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| 
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|     set_rule(world.get_location("Movement Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(4 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Animation Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Audio Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Pause Menu Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Time is Money Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(20 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Double Jump Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(100 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Pet Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Sexy Outfits Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Top Hat Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Map Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(140 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Gun Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(75 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("The Zombie Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Night Map Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(75 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Psychological Warfare Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(50 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Armor for your Horse Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(250 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Finish the Fight Pack", player),
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|              lambda state: state.has("DLC Quest: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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| 
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| 
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| def set_basic_self_funded_purchase_rules(world_options, player, world):
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|     if world_options.coinsanity != Options.CoinSanity.option_none:
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|         return
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|     set_rule(world.get_location("Movement Pack", player),
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|              has_enough_coin(player, 4))
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|     set_rule(world.get_location("Animation Pack", player),
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|              has_enough_coin(player, 5))
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|     set_rule(world.get_location("Audio Pack", player),
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|              has_enough_coin(player, 5))
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|     set_rule(world.get_location("Pause Menu Pack", player),
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|              has_enough_coin(player, 5))
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|     set_rule(world.get_location("Time is Money Pack", player),
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|              has_enough_coin(player, 20))
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|     set_rule(world.get_location("Double Jump Pack", player),
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|              has_enough_coin(player, 100))
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|     set_rule(world.get_location("Pet Pack", player),
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|              has_enough_coin(player, 5))
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|     set_rule(world.get_location("Sexy Outfits Pack", player),
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|              has_enough_coin(player, 5))
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|     set_rule(world.get_location("Top Hat Pack", player),
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|              has_enough_coin(player, 5))
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|     set_rule(world.get_location("Map Pack", player),
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|              has_enough_coin(player, 140))
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|     set_rule(world.get_location("Gun Pack", player),
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|              has_enough_coin(player, 75))
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|     set_rule(world.get_location("The Zombie Pack", player),
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|              has_enough_coin(player, 5))
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|     set_rule(world.get_location("Night Map Pack", player),
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|              has_enough_coin(player, 75))
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|     set_rule(world.get_location("Psychological Warfare Pack", player),
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|              has_enough_coin(player, 50))
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|     set_rule(world.get_location("Armor for your Horse Pack", player),
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|              has_enough_coin(player, 250))
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|     set_rule(world.get_location("Finish the Fight Pack", player),
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|              has_enough_coin(player, 5))
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| 
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| 
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| def self_basic_win_condition(world_options, player, world):
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|     if world_options.ending_choice == Options.EndingChoice.option_any:
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|         set_rule(world.get_location("Winning Basic", player),
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|                  lambda state: state.has("Finish the Fight Pack", player))
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|     if world_options.ending_choice == Options.EndingChoice.option_true:
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|         set_rule(world.get_location("Winning Basic", player),
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|                  lambda state: state.has("Armor for your Horse Pack", player) and state.has("Finish the Fight Pack",
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|                                                                                             player))
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| 
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| 
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| def set_lfod_rules(world_options, player, world):
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|     if world_options.campaign == Options.Campaign.option_basic:
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|         return
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|     set_lfod_entrance_rules(player, world)
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|     set_boss_door_requirements_rules(player, world)
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|     set_lfod_self_obtained_items_rules(world_options, player, world)
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|     set_lfod_shuffled_items_rules(world_options, player, world)
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|     self_lfod_coinsanity_funded_purchase_rules(world_options, player, world)
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|     set_lfod_self_funded_purchase_rules(world_options, has_enough_coin_freemium, player, world)
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| 
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| 
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| def set_lfod_entrance_rules(player, world):
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|     set_rule(world.get_entrance("Wall Jump Entrance", player),
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|              lambda state: state.has("Wall Jump Pack", player))
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|     set_rule(world.get_entrance("Harmless Plants", player),
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|              lambda state: state.has("Harmless Plants Pack", player))
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|     set_rule(world.get_entrance("Name Change Entrance", player),
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|              lambda state: state.has("Name Change Pack", player))
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|     set_rule(world.get_entrance("Cut Content Entrance", player),
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|              lambda state: state.has("Cut Content Pack", player))
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|     set_rule(world.get_entrance("Blizzard", player),
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|              lambda state: state.has("Season Pass", player))
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|     set_rule(world.get_location("I Get That Reference!", player),
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|              lambda state: state.has("Death of Comedy Pack", player))
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|     set_rule(world.get_location("Story is Important", player),
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|              lambda state: state.has("DLC NPC Pack", player))
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| 
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| 
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| def set_boss_door_requirements_rules(player, world):
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|     sword_1 = "Big Sword Pack"
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|     sword_2 = "Really Big Sword Pack"
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|     sword_3 = "Unfathomable Sword Pack"
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| 
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|     big_sword_location = world.get_location(sword_1, player)
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|     really_big_sword_location = world.get_location(sword_2, player)
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|     unfathomable_sword_location = world.get_location(sword_3, player)
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| 
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|     big_sword_valid_locations = [big_sword_location]
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|     really_big_sword_valid_locations = [big_sword_location, really_big_sword_location]
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|     unfathomable_sword_valid_locations = [big_sword_location, really_big_sword_location, unfathomable_sword_location]
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| 
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|     big_sword_during_boss_fight = item_name_in_locations(sword_1, player, big_sword_valid_locations)
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|     really_big_sword_during_boss_fight = item_name_in_locations(sword_2, player, really_big_sword_valid_locations)
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|     unfathomable_sword_during_boss_fight = item_name_in_locations(sword_3, player, unfathomable_sword_valid_locations)
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| 
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|     # For each sword, either already have received it, or be guaranteed to get it during the fight at a valid stage.
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|     # Otherwise, a player can get soft locked.
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|     has_3_swords = lambda state: ((state.has(sword_1, player) or big_sword_during_boss_fight) and
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|                                   (state.has(sword_2, player) or really_big_sword_during_boss_fight) and
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|                                   (state.has(sword_3, player) or unfathomable_sword_during_boss_fight))
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|     set_rule(world.get_entrance("Boss Door", player), has_3_swords)
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| 
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| 
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| def set_lfod_self_obtained_items_rules(world_options, player, world):
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|     if world_options.item_shuffle != Options.ItemShuffle.option_disabled:
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|         return
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|     set_rule(world.get_entrance("Vines", player),
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|              lambda state: state.has("Incredibly Important Pack", player))
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|     set_rule(world.get_entrance("Behind Rocks", player),
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|              lambda state: state.can_reach("Cut Content", 'region', player))
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|     set_rule(world.get_entrance("Pickaxe Hard Cave", player),
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|              lambda state: state.can_reach("Cut Content", 'region', player) and
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|                            state.has("Name Change Pack", player))
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| 
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| 
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| def set_lfod_shuffled_items_rules(world_options, player, world):
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|     if world_options.item_shuffle != Options.ItemShuffle.option_shuffled:
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|         return
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|     set_rule(world.get_entrance("Vines", player),
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|              lambda state: state.has("Live Freemium or Die: Progressive Weapon", player))
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|     set_rule(world.get_entrance("Behind Rocks", player),
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|              lambda state: state.has("Live Freemium or Die: Progressive Weapon", player, 2))
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|     set_rule(world.get_entrance("Pickaxe Hard Cave", player),
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|              lambda state: state.has("Live Freemium or Die: Progressive Weapon", player, 2))
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| 
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|     set_rule(world.get_location("Wooden Sword", player),
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|              lambda state: state.has("Incredibly Important Pack", player))
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|     set_rule(world.get_location("Pickaxe", player),
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|              lambda state: state.has("Humble Indie Bindle", player))
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|     set_rule(world.get_location("Humble Indie Bindle", player),
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|              lambda state: state.has("Box of Various Supplies", player) and
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|                            state.can_reach("Cut Content", 'region', player))
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|     set_rule(world.get_location("Box of Various Supplies", player),
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|              lambda state: state.can_reach("Cut Content", 'region', player))
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| 
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| 
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| def self_lfod_coinsanity_funded_purchase_rules(world_options, player, world):
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|     if world_options.coinsanity != Options.CoinSanity.option_coin:
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|         return
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|     if world_options.coinbundlequantity == -1:
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|         self_lfod_coinsanity_piece_rules(player, world)
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|         return
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|     number_of_bundle = math.floor(889 / world_options.coinbundlequantity)
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|     for i in range(number_of_bundle):
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| 
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|         item_coin_freemium = f"Live Freemium or Die: {world_options.coinbundlequantity * (i + 1)} Coin"
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|         set_rule(world.get_location(item_coin_freemium, player),
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|                  has_enough_coin_freemium(player, world_options.coinbundlequantity * (i + 1)))
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|         if 889 % world_options.coinbundlequantity != 0:
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|             set_rule(world.get_location("Live Freemium or Die: 889 Coin", player),
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|                      has_enough_coin_freemium(player, 889))
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| 
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|     add_rule(world.get_entrance("Boss Door", player),
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|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
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|                                      math.ceil(200 / world_options.coinbundlequantity)))
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| 
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|     set_rule(world.get_location("Particles Pack", player),
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|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Day One Patch Pack", player),
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|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Checkpoint Pack", player),
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|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Incredibly Important Pack", player),
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|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
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|                                      math.ceil(15 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Wall Jump Pack", player),
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|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
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|                                      math.ceil(35 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Health Bar Pack", player),
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|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Parallax Pack", player),
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|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
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|                                      math.ceil(5 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Harmless Plants Pack", player),
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|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
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|                                      math.ceil(130 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Death of Comedy Pack", player),
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|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
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|                                      math.ceil(15 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Canadian Dialog Pack", player),
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|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
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|                                      math.ceil(10 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("DLC NPC Pack", player),
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|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
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|                                      math.ceil(15 / world_options.coinbundlequantity)))
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|     set_rule(world.get_location("Cut Content Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
 | |
|                                      math.ceil(40 / world_options.coinbundlequantity)))
 | |
|     set_rule(world.get_location("Name Change Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
 | |
|                                      math.ceil(150 / world_options.coinbundlequantity)))
 | |
|     set_rule(world.get_location("Season Pass", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
 | |
|                                      math.ceil(199 / world_options.coinbundlequantity)))
 | |
|     set_rule(world.get_location("High Definition Next Gen Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
 | |
|                                      math.ceil(20 / world_options.coinbundlequantity)))
 | |
|     set_rule(world.get_location("Increased HP Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
 | |
|                                      math.ceil(10 / world_options.coinbundlequantity)))
 | |
|     set_rule(world.get_location("Remove Ads Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
 | |
|                                      math.ceil(25 / world_options.coinbundlequantity)))
 | |
| 
 | |
| 
 | |
| def set_lfod_self_funded_purchase_rules(world_options, has_enough_coin_freemium, player, world):
 | |
|     if world_options.coinsanity != Options.CoinSanity.option_none:
 | |
|         return
 | |
|     add_rule(world.get_entrance("Boss Door", player),
 | |
|              has_enough_coin_freemium(player, 200))
 | |
| 
 | |
|     set_rule(world.get_location("Particles Pack", player),
 | |
|              has_enough_coin_freemium(player, 5))
 | |
|     set_rule(world.get_location("Day One Patch Pack", player),
 | |
|              has_enough_coin_freemium(player, 5))
 | |
|     set_rule(world.get_location("Checkpoint Pack", player),
 | |
|              has_enough_coin_freemium(player, 5))
 | |
|     set_rule(world.get_location("Incredibly Important Pack", player),
 | |
|              has_enough_coin_freemium(player, 15))
 | |
|     set_rule(world.get_location("Wall Jump Pack", player),
 | |
|              has_enough_coin_freemium(player, 35))
 | |
|     set_rule(world.get_location("Health Bar Pack", player),
 | |
|              has_enough_coin_freemium(player, 5))
 | |
|     set_rule(world.get_location("Parallax Pack", player),
 | |
|              has_enough_coin_freemium(player, 5))
 | |
|     set_rule(world.get_location("Harmless Plants Pack", player),
 | |
|              has_enough_coin_freemium(player, 130))
 | |
|     set_rule(world.get_location("Death of Comedy Pack", player),
 | |
|              has_enough_coin_freemium(player, 15))
 | |
|     set_rule(world.get_location("Canadian Dialog Pack", player),
 | |
|              has_enough_coin_freemium(player, 10))
 | |
|     set_rule(world.get_location("DLC NPC Pack", player),
 | |
|              has_enough_coin_freemium(player, 15))
 | |
|     set_rule(world.get_location("Cut Content Pack", player),
 | |
|              has_enough_coin_freemium(player, 40))
 | |
|     set_rule(world.get_location("Name Change Pack", player),
 | |
|              has_enough_coin_freemium(player, 150))
 | |
|     set_rule(world.get_location("Season Pass", player),
 | |
|              has_enough_coin_freemium(player, 199))
 | |
|     set_rule(world.get_location("High Definition Next Gen Pack", player),
 | |
|              has_enough_coin_freemium(player, 20))
 | |
|     set_rule(world.get_location("Increased HP Pack", player),
 | |
|              has_enough_coin_freemium(player, 10))
 | |
|     set_rule(world.get_location("Remove Ads Pack", player),
 | |
|              has_enough_coin_freemium(player, 25))
 | |
| 
 | |
| 
 | |
| def set_completion_condition(world_options, player, world):
 | |
|     if world_options.campaign == Options.Campaign.option_basic:
 | |
|         world.completion_condition[player] = lambda state: state.has("Victory Basic", player)
 | |
|     if world_options.campaign == Options.Campaign.option_live_freemium_or_die:
 | |
|         world.completion_condition[player] = lambda state: state.has("Victory Freemium", player)
 | |
|     if world_options.campaign == Options.Campaign.option_both:
 | |
|         world.completion_condition[player] = lambda state: state.has("Victory Basic", player) and state.has(
 | |
|             "Victory Freemium", player)
 | |
| 
 | |
| 
 | |
| def self_basic_coinsanity_piece_rules(player, world):
 | |
|     for i in range(1,8251):
 | |
| 
 | |
|         item_coin = f"DLC Quest: {i} Coin Piece"
 | |
|         set_rule(world.get_location(item_coin, player),
 | |
|                  has_enough_coin(player, math.ceil(i / 10)))
 | |
| 
 | |
|     set_rule(world.get_location("Movement Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 40))
 | |
|     set_rule(world.get_location("Animation Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 50))
 | |
|     set_rule(world.get_location("Audio Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 50))
 | |
|     set_rule(world.get_location("Pause Menu Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 50))
 | |
|     set_rule(world.get_location("Time is Money Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 200))
 | |
|     set_rule(world.get_location("Double Jump Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 100))
 | |
|     set_rule(world.get_location("Pet Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 50))
 | |
|     set_rule(world.get_location("Sexy Outfits Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 50))
 | |
|     set_rule(world.get_location("Top Hat Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 50))
 | |
|     set_rule(world.get_location("Map Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 1400))
 | |
|     set_rule(world.get_location("Gun Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 750))
 | |
|     set_rule(world.get_location("The Zombie Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 50))
 | |
|     set_rule(world.get_location("Night Map Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 750))
 | |
|     set_rule(world.get_location("Psychological Warfare Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 500))
 | |
|     set_rule(world.get_location("Armor for your Horse Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 2500))
 | |
|     set_rule(world.get_location("Finish the Fight Pack", player),
 | |
|              lambda state: state.has("DLC Quest: Coin Piece", player, 50))
 | |
| 
 | |
| 
 | |
| def self_lfod_coinsanity_piece_rules(player, world):
 | |
|     for i in range(1, 8891):
 | |
| 
 | |
|         item_coin_freemium = f"Live Freemium or Die: {i} Coin Piece"
 | |
|         set_rule(world.get_location(item_coin_freemium, player),
 | |
|                  has_enough_coin_freemium(player, math.ceil(i / 10)))
 | |
| 
 | |
|     add_rule(world.get_entrance("Boss Door", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 2000))
 | |
| 
 | |
|     set_rule(world.get_location("Particles Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
 | |
|     set_rule(world.get_location("Day One Patch Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
 | |
|     set_rule(world.get_location("Checkpoint Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
 | |
|     set_rule(world.get_location("Incredibly Important Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 150))
 | |
|     set_rule(world.get_location("Wall Jump Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 350))
 | |
|     set_rule(world.get_location("Health Bar Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
 | |
|     set_rule(world.get_location("Parallax Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
 | |
|     set_rule(world.get_location("Harmless Plants Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 1300))
 | |
|     set_rule(world.get_location("Death of Comedy Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 150))
 | |
|     set_rule(world.get_location("Canadian Dialog Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 100))
 | |
|     set_rule(world.get_location("DLC NPC Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 150))
 | |
|     set_rule(world.get_location("Cut Content Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 400))
 | |
|     set_rule(world.get_location("Name Change Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 1500))
 | |
|     set_rule(world.get_location("Season Pass", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 199))
 | |
|     set_rule(world.get_location("High Definition Next Gen Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 20))
 | |
|     set_rule(world.get_location("Increased HP Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 100))
 | |
|     set_rule(world.get_location("Remove Ads Pack", player),
 | |
|              lambda state: state.has("Live Freemium or Die: Coin Piece", player, 250))
 | 
