Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
15 lines
676 B
Python
15 lines
676 B
Python
from ....data.artisan import MachineSource
|
|
from ....mods.mod_data import ModNames
|
|
from ....strings.artisan_good_names import ArtisanGood
|
|
from ....strings.crop_names import Fruit
|
|
from ....strings.machine_names import Machine
|
|
from ....test.content import SVContentPackTestBase
|
|
|
|
|
|
class TestArtisanEquipment(SVContentPackTestBase):
|
|
mods = (ModNames.deepwoods,)
|
|
|
|
def test_mango_wine_exists(self):
|
|
self.assertIn(MachineSource(item=Fruit.mango, machine=Machine.keg), self.content.game_items[ArtisanGood.specific_wine(Fruit.mango)].sources)
|
|
self.assertIn(MachineSource(item=Fruit.mango, machine=Machine.keg), self.content.game_items[ArtisanGood.wine].sources)
|