* map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * Messenger: Limited Movement option first draft * The Messenger: add automated setup through the launcher * drop tomllib * don't uselessly import launcher * The Messenger: fix missing goal requirement for power seal hunt * make hard mode goal harder * make fire seal a bit more lenient * have limited movement force minimal accessibility * add an early meditation option * clean up precollected notes tests a bit * add linux support * add steam deck support * await monokickstart * minor styling cleanup * more minor styling cleanup * Initial implementation of Generic ER * Move ERType to Entrance.Type, fix typing imports * updates based on testing (read: flailing) * Updates from feedback * Various bug fixes in ERCollectionState * Use deque instead of queue.Queue * Allow partial entrances in collection state earlier, doc improvements * Prevent early loops in region graph, improve reusability of ER stage code * Typos, grammar, PEP8, and style "fixes" * use RuntimeError instead of bare Exceptions * return tuples from connect since it's slightly faster for our purposes * move the shuffle to the beginning of find_pairing * do er_state placements within pairing lookups to remove code duplication * requested adjustments * Add some temporary performance logging * Use CollectionState to track available exits and placed regions * remove seal shuffle option * some cleanup stuff * portal rando progress * pre-emptive region creation * seals need to be in the datapackage * put mega shards in old order * fix typos and make it actually work * fix more missed connections and add portal events * fix all the portal rando code * finish initial logic implementation * remove/comment out debug stuff * does not actually support plando yet * typos and fix a crash when 3 available portals was selected * finish initial logic for all connections and remove/rename as necessary * fix typos and add some more leniency * move item classification determination to its own method rather than split between two spots * super complicated solution for handling installing the alpha builds * fix logic bugs and add a test * implement logic to shuffle the cutscene portals even though it's probably not possible * just use the one list * fix some issues with the mod checking/downloading * Core: have webhost slot name links go through the launcher so that components can use them * add uri support to the launcher component function * generate output file under specific conditions * cleanup connections.py * set topology_present to true when portals are shuffled * add requirement for ghost pit loc since it's pretty hard without movement * bring hard logic back * misc cleanup * fix asset grabbing of latest version * implement ER * just use the entrances for the spoiler instead of manipulating the cache * remove test defaults * remove excessive comprehension * cleanup and cater data for the client * add elemental skylands to the shuffle pools * initial attempts at hint text * use network items for offline seeds * change around the offline seed data again * move er after portal shuffle and ensure a minimal sphere 1 * Add a method to automatically disconnect entrances in a coupled-compliant way Update docs and cleanup todos * Make find_placeable_exits deterministic by sorting blocked_connections set * add more ER transitions * fix spoiler output of portal warps * add path to hint_data * rename entrance to tot to be a bit clearer * cleanup imports and update description for hard logic * cleanup for PR to main * missed a spot * cleanup monokickstart * add location_name_groups * update docs for new setup * client can reconnect on its own now, no need for a button. * fix mod download link grabbing the wrong assets * cleanup mod pulling a bit and display version it's trying to update to * plando support * comment out broken steam deck support * supports plando * satisfy flake for currently unused file * fix the items accessibility test * review comments * add searing crags portal to starting portals when disabled like option says * address sliver comments * rip out currently unused transition shuffle * add aerobatics warrior requirement to fire seal --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: Sean Dempsey <dempsey.sean@outlook.com> Co-authored-by: qwint <qwint.42@gmail.com>
		
			
				
	
	
		
			165 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			165 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import io
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import logging
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import os.path
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import subprocess
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import urllib.request
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from shutil import which
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from tkinter.messagebox import askyesnocancel
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from typing import Any, Optional
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from zipfile import ZipFile
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from Utils import open_file
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import requests
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from Utils import is_windows, messagebox, tuplize_version
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MOD_URL = "https://api.github.com/repos/alwaysintreble/TheMessengerRandomizerModAP/releases/latest"
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def launch_game(url: Optional[str] = None) -> None:
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    """Check the game installation, then launch it"""
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    def courier_installed() -> bool:
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        """Check if Courier is installed"""
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        return os.path.exists(os.path.join(game_folder, "TheMessenger_Data", "Managed", "Assembly-CSharp.Courier.mm.dll"))
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    def mod_installed() -> bool:
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        """Check if the mod is installed"""
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        return os.path.exists(os.path.join(game_folder, "Mods", "TheMessengerRandomizerAP", "courier.toml"))
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    def request_data(request_url: str) -> Any:
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        """Fetches json response from given url"""
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        logging.info(f"requesting {request_url}")
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        response = requests.get(request_url)
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        if response.status_code == 200:  # success
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            try:
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                data = response.json()
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            except requests.exceptions.JSONDecodeError:
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                raise RuntimeError(f"Unable to fetch data. (status code {response.status_code})")
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        else:
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            raise RuntimeError(f"Unable to fetch data. (status code {response.status_code})")
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        return data
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    def install_courier() -> None:
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        """Installs latest version of Courier"""
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        # can't use latest since courier uses pre-release tags
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        courier_url = "https://api.github.com/repos/Brokemia/Courier/releases"
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        latest_download = request_data(courier_url)[0]["assets"][-1]["browser_download_url"]
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        with urllib.request.urlopen(latest_download) as download:
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            with ZipFile(io.BytesIO(download.read()), "r") as zf:
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                for member in zf.infolist():
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                    zf.extract(member, path=game_folder)
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        os.chdir(game_folder)
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        # linux and mac handling
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        if not is_windows:
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            mono_exe = which("mono")
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            if not mono_exe:
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                # steam deck support but doesn't currently work
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                messagebox("Failure", "Failed to install Courier", True)
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                raise RuntimeError("Failed to install Courier")
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                # # download and use mono kickstart
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                # # this allows steam deck support
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                # mono_kick_url = "https://github.com/flibitijibibo/MonoKickstart/archive/refs/heads/master.zip"
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                # target = os.path.join(folder, "monoKickstart")
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                # os.makedirs(target, exist_ok=True)
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                # with urllib.request.urlopen(mono_kick_url) as download:
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                #     with ZipFile(io.BytesIO(download.read()), "r") as zf:
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                #         for member in zf.infolist():
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                #             zf.extract(member, path=target)
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                # installer = subprocess.Popen([os.path.join(target, "precompiled"),
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                #                               os.path.join(folder, "MiniInstaller.exe")], shell=False)
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                # os.remove(target)
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            else:
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                installer = subprocess.Popen([mono_exe, os.path.join(game_folder, "MiniInstaller.exe")], shell=False)
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        else:
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            installer = subprocess.Popen(os.path.join(game_folder, "MiniInstaller.exe"), shell=False)
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        failure = installer.wait()
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        if failure:
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            messagebox("Failure", "Failed to install Courier", True)
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            os.chdir(working_directory)
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            raise RuntimeError("Failed to install Courier")
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        os.chdir(working_directory)
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        if courier_installed():
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            messagebox("Success!", "Courier successfully installed!")
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            return
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        messagebox("Failure", "Failed to install Courier", True)
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        raise RuntimeError("Failed to install Courier")
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    def install_mod() -> None:
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        """Installs latest version of the mod"""
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        assets = request_data(MOD_URL)["assets"]
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        if len(assets) == 1:
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            release_url = assets[0]["browser_download_url"]
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        else:
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            for asset in assets:
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                if "TheMessengerRandomizerAP" in asset["name"]:
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                    release_url = asset["browser_download_url"]
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                    break
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            else:
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                messagebox("Failure", "Failed to find latest mod download", True)
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                raise RuntimeError("Failed to install Mod")
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        mod_folder = os.path.join(game_folder, "Mods")
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        os.makedirs(mod_folder, exist_ok=True)
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        with urllib.request.urlopen(release_url) as download:
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            with ZipFile(io.BytesIO(download.read()), "r") as zf:
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                for member in zf.infolist():
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                    zf.extract(member, path=mod_folder)
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        messagebox("Success!", "Latest mod successfully installed!")
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    def available_mod_update(latest_version: str) -> bool:
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        """Check if there's an available update"""
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        latest_version = latest_version.lstrip("v")
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        toml_path = os.path.join(game_folder, "Mods", "TheMessengerRandomizerAP", "courier.toml")
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        with open(toml_path, "r") as f:
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            installed_version = f.read().splitlines()[1].strip("version = \"")
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        logging.info(f"Installed version: {installed_version}. Latest version: {latest_version}")
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        # one of the alpha builds
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        return "alpha" in latest_version or tuplize_version(latest_version) > tuplize_version(installed_version)
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    from . import MessengerWorld
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    game_folder = os.path.dirname(MessengerWorld.settings.game_path)
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    working_directory = os.getcwd()
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    if not courier_installed():
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        should_install = askyesnocancel("Install Courier",
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                                        "No Courier installation detected. Would you like to install now?")
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        if not should_install:
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            return
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        logging.info("Installing Courier")
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        install_courier()
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    if not mod_installed():
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        should_install = askyesnocancel("Install Mod",
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                                        "No randomizer mod detected. Would you like to install now?")
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        if not should_install:
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            return
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        logging.info("Installing Mod")
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        install_mod()
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    else:
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        latest = request_data(MOD_URL)["tag_name"]
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        if available_mod_update(latest):
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            should_update = askyesnocancel("Update Mod",
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                                           f"New mod version detected. Would you like to update to {latest} now?")
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            if should_update:
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                logging.info("Updating mod")
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                install_mod()
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            elif should_update is None:
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                return
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    if not is_windows:
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        if url:
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            open_file(f"steam://rungameid/764790//{url}/")
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        else:
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            open_file("steam://rungameid/764790")
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    else:
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        os.chdir(game_folder)
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        if url:
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            subprocess.Popen([MessengerWorld.settings.game_path, str(url)])
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        else:
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            subprocess.Popen(MessengerWorld.settings.game_path)
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        os.chdir(working_directory)
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