160 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import typing
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from BaseClasses import MultiWorld, Region, Entrance, Location, RegionType
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from .Locations import SM64Location, location_table, locBoB_table, locWhomp_table, locJRB_table, locCCM_table, \
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    locBBH_table, \
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    locHMC_table, locLLL_table, locSSL_table, locDDD_table, locSL_table, \
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    locWDW_table, locTTM_table, locTHI_table, locTTC_table, locRR_table, \
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    locBitDW_table, locBitFS_table, locSS_table, locCap_table
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sm64courses = ["Bob-omb Battlefield", "Whomp's Fortress", "Jolly Roger Bay", "Cool, Cool Mountain", "Big Boo's Haunt",
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               "Hazy Maze Cave", "Lethal Lava Land", "Shifting Sand Land", "Dire, Dire Docks", "Snowman's Land",
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               "Wet-Dry World",
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               "Tall, Tall Mountain", "Tiny-Huge Island", "Tick Tock Clock", "Rainbow Ride"]
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def create_regions(world: MultiWorld, player: int):
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    regSS = Region("Menu", RegionType.Generic, "Castle Area", player, world)
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    locSS_names = [name for name, id in locSS_table.items()]
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    locSS_names += [name for name, id in locCap_table.items()]
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    regSS.locations += [SM64Location(player, loc_name, location_table[loc_name], regSS) for loc_name in locSS_names]
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    world.regions.append(regSS)
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    regBoB = Region("Bob-omb Battlefield", RegionType.Generic, "Bob-omb Battlefield", player, world)
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    locBoB_names = [name for name, id in locBoB_table.items()]
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    regBoB.locations += [SM64Location(player, loc_name, location_table[loc_name], regBoB) for loc_name in locBoB_names]
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    if (world.EnableCoinStars[player].value):
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        regBoB.locations.append(SM64Location(player, "BoB: 100 Coins", location_table["BoB: 100 Coins"], regBoB))
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    world.regions.append(regBoB)
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    regWhomp = Region("Whomp's Fortress", RegionType.Generic, "Whomp's Fortress", player, world)
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    locWhomp_names = [name for name, id in locWhomp_table.items()]
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    regWhomp.locations += [SM64Location(player, loc_name, location_table[loc_name], regWhomp) for loc_name in
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                           locWhomp_names]
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    if (world.EnableCoinStars[player].value):
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        regWhomp.locations.append(SM64Location(player, "WF: 100 Coins", location_table["WF: 100 Coins"], regWhomp))
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    world.regions.append(regWhomp)
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    regJRB = Region("Jolly Roger Bay", RegionType.Generic, "Jolly Roger Bay", player, world)
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    locJRB_names = [name for name, id in locJRB_table.items()]
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    regJRB.locations += [SM64Location(player, loc_name, location_table[loc_name], regJRB) for loc_name in locJRB_names]
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    if (world.EnableCoinStars[player].value):
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        regJRB.locations.append(SM64Location(player, "JRB: 100 Coins", location_table["JRB: 100 Coins"], regJRB))
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    world.regions.append(regJRB)
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    regCCM = Region("Cool, Cool Mountain", RegionType.Generic, "Cool, Cool Mountain", player, world)
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    locCCM_names = [name for name, id in locCCM_table.items()]
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    regCCM.locations += [SM64Location(player, loc_name, location_table[loc_name], regCCM) for loc_name in locCCM_names]
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    if (world.EnableCoinStars[player].value):
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        regCCM.locations.append(SM64Location(player, "CCM: 100 Coins", location_table["CCM: 100 Coins"], regCCM))
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    world.regions.append(regCCM)
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    regBBH = Region("Big Boo's Haunt", RegionType.Generic, "Big Boo's Haunt", player, world)
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    locBBH_names = [name for name, id in locBBH_table.items()]
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    regBBH.locations += [SM64Location(player, loc_name, location_table[loc_name], regBBH) for loc_name in locBBH_names]
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    if (world.EnableCoinStars[player].value):
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        regBBH.locations.append(SM64Location(player, "BBH: 100 Coins", location_table["BBH: 100 Coins"], regBBH))
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    world.regions.append(regBBH)
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    regBitDW = Region("Bowser in the Dark World", RegionType.Generic, "Bowser in the Dark World", player, world)
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    locBitDW_names = [name for name, id in locBitDW_table.items()]
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    regBitDW.locations += [SM64Location(player, loc_name, location_table[loc_name], regBitDW) for loc_name in
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                           locBitDW_names]
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    world.regions.append(regBitDW)
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    regBasement = Region("Basement", RegionType.Generic, "Basement", player, world)
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    world.regions.append(regBasement)
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    regHMC = Region("Hazy Maze Cave", RegionType.Generic, "Hazy Maze Cave", player, world)
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    locHMC_names = [name for name, id in locHMC_table.items()]
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    regHMC.locations += [SM64Location(player, loc_name, location_table[loc_name], regHMC) for loc_name in locHMC_names]
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    if (world.EnableCoinStars[player].value):
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        regHMC.locations.append(SM64Location(player, "HMC: 100 Coins", location_table["HMC: 100 Coins"], regHMC))
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    world.regions.append(regHMC)
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    regLLL = Region("Lethal Lava Land", RegionType.Generic, "Lethal Lava Land", player, world)
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    locLLL_names = [name for name, id in locLLL_table.items()]
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    regLLL.locations += [SM64Location(player, loc_name, location_table[loc_name], regLLL) for loc_name in locLLL_names]
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    if (world.EnableCoinStars[player].value):
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        regLLL.locations.append(SM64Location(player, "LLL: 100 Coins", location_table["LLL: 100 Coins"], regLLL))
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    world.regions.append(regLLL)
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    regSSL = Region("Shifting Sand Land", RegionType.Generic, "Shifting Sand Land", player, world)
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    locSSL_names = [name for name, id in locSSL_table.items()]
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    regSSL.locations += [SM64Location(player, loc_name, location_table[loc_name], regSSL) for loc_name in locSSL_names]
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    if (world.EnableCoinStars[player].value):
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        regSSL.locations.append(SM64Location(player, "SSL: 100 Coins", location_table["SSL: 100 Coins"], regSSL))
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    world.regions.append(regSSL)
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    regDDD = Region("Dire, Dire Docks", RegionType.Generic, "Dire, Dire Docks", player, world)
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    locDDD_names = [name for name, id in locDDD_table.items()]
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    regDDD.locations += [SM64Location(player, loc_name, location_table[loc_name], regDDD) for loc_name in locDDD_names]
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    if (world.EnableCoinStars[player].value):
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        regDDD.locations.append(SM64Location(player, "DDD: 100 Coins", location_table["DDD: 100 Coins"], regDDD))
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    world.regions.append(regDDD)
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    regBitFS = Region("Bowser in the Fire Sea", RegionType.Generic, "Bowser in the Fire Sea", player, world)
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    locBitFS_names = [name for name, id in locBitFS_table.items()]
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    regBitFS.locations += [SM64Location(player, loc_name, location_table[loc_name], regBitFS) for loc_name in
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                           locBitFS_names]
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    world.regions.append(regBitFS)
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    regFloor2 = Region("Second Floor", RegionType.Generic, "Second Floor", player, world)
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    world.regions.append(regFloor2)
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    regSL = Region("Snowman's Land", RegionType.Generic, "Snowman's Land", player, world)
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    locSL_names = [name for name, id in locSL_table.items()]
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    regSL.locations += [SM64Location(player, loc_name, location_table[loc_name], regSL) for loc_name in locSL_names]
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    if (world.EnableCoinStars[player].value):
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        regSL.locations.append(SM64Location(player, "SL: 100 Coins", location_table["SL: 100 Coins"], regSL))
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    world.regions.append(regSL)
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    regWDW = Region("Wet-Dry World", RegionType.Generic, "Wet-Dry World", player, world)
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    locWDW_names = [name for name, id in locWDW_table.items()]
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    regWDW.locations += [SM64Location(player, loc_name, location_table[loc_name], regWDW) for loc_name in locWDW_names]
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    if (world.EnableCoinStars[player].value):
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        regWDW.locations.append(SM64Location(player, "WDW: 100 Coins", location_table["WDW: 100 Coins"], regWDW))
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    world.regions.append(regWDW)
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    regTTM = Region("Tall, Tall Mountain", RegionType.Generic, "Tall, Tall Mountain", player, world)
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    locTTM_names = [name for name, id in locTTM_table.items()]
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    regTTM.locations += [SM64Location(player, loc_name, location_table[loc_name], regTTM) for loc_name in locTTM_names]
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    if (world.EnableCoinStars[player].value):
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        regTTM.locations.append(SM64Location(player, "TTM: 100 Coins", location_table["TTM: 100 Coins"], regTTM))
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    world.regions.append(regTTM)
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    regTHI = Region("Tiny-Huge Island", RegionType.Generic, "Tiny-Huge Island", player, world)
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    locTHI_names = [name for name, id in locTHI_table.items()]
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    regTHI.locations += [SM64Location(player, loc_name, location_table[loc_name], regTHI) for loc_name in locTHI_names]
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    if (world.EnableCoinStars[player].value):
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        regTHI.locations.append(SM64Location(player, "THI: 100 Coins", location_table["THI: 100 Coins"], regTHI))
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    world.regions.append(regTHI)
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    regFloor3 = Region("Third Floor", RegionType.Generic, "Third Floor", player, world)
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    world.regions.append(regFloor3)
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    regTTC = Region("Tick Tock Clock", RegionType.Generic, "Tick Tock Clock", player, world)
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    locTTC_names = [name for name, id in locTTC_table.items()]
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    regTTC.locations += [SM64Location(player, loc_name, location_table[loc_name], regTTC) for loc_name in locTTC_names]
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    if (world.EnableCoinStars[player].value):
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        regTTC.locations.append(SM64Location(player, "TTC: 100 Coins", location_table["TTC: 100 Coins"], regTTC))
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    world.regions.append(regTTC)
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    regRR = Region("Rainbow Ride", RegionType.Generic, "Rainbow Ride", player, world)
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    locRR_names = [name for name, id in locRR_table.items()]
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    regRR.locations += [SM64Location(player, loc_name, location_table[loc_name], regRR) for loc_name in locRR_names]
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    if (world.EnableCoinStars[player].value):
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        regRR.locations.append(SM64Location(player, "RR: 100 Coins", location_table["RR: 100 Coins"], regRR))
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    world.regions.append(regRR)
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def connect_regions(world: MultiWorld, player: int, source: str, target: str, rule=None):
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    sourceRegion = world.get_region(source, player)
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    targetRegion = world.get_region(target, player)
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    connection = Entrance(player, '', sourceRegion)
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    if rule:
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        connection.access_rule = rule
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    sourceRegion.exits.append(connection)
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    connection.connect(targetRegion)
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