Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
21 lines
708 B
Python
21 lines
708 B
Python
from ..game_content import ContentPack
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from ..mod_registry import register_mod_content_pack
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from ...data.game_item import ItemTag, Tag
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from ...data.shop import ShopSource
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from ...data.skill import Skill
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from ...mods.mod_data import ModNames
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from ...strings.book_names import ModBook
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from ...strings.region_names import LogicRegion
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from ...strings.skill_names import ModSkill
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register_mod_content_pack(ContentPack(
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ModNames.archaeology,
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shop_sources={
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ModBook.digging_like_worms: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_SKILL),
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ShopSource(money_price=500, shop_region=LogicRegion.bookseller_1),),
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},
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skills=(Skill(name=ModSkill.archaeology, has_mastery=False),),
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))
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