* Added Final Ansem Goal * Update __init__.py * Update Rules.py * New EotW logic * Update __init__.py * Update __init__.py * Update Items.py * Update Rules.py * Rename Location to be more meaningful, logic fixes * Removed Aerith locations * Change to allow randomized keyblade stats * Fixed incorrect option description. Fixed victory locations for alternative win condition settings * Commit * Lots of changes * Fixes * Fixes * Update Rules.py * Update Rules.py * Update Rules.py * Update Rules.py * Fixes * Update Rules.py * Update Rules.py * Update Options.py * Old Book is not required * Added Jungle Slider * Add Cid Check * Add Wonderland Book Check * Add OC Green Trinity * Add Inferno Band Event * Add Kurt Zisa Zantetsuken and Unknown EXP Necklace checks * Update Locations.py * Fix Final Ansem Goal * Update __init__.py * Update __init__.py * Add options to exclude super bosses and 100 acre wood * Fix puppies trp, remove cid check * Fix 100 Acre Wood Option * Material to Empty Bottle * Fixed rules, location names, etc * Fix super bosses * Add item + location groups, level sanity * Fix location and item group names * Add Bad Starting Weapons Option * Logic Error for 100 Acre Wood * Update Rules.py * Update __init__.py * Fixes related to randomized keyblade stats and super bosses * Credits and Fixes * Logic fixes, location name group changes * Update Options.py * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/docs/kh1_en.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update .gitignore * Update CODEOWNERS * Update docs/CODEOWNERS Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Fixed Atlantica item group name * Update CODEOWNERS * Update Client.py * Update Items.py * Update __init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Fixed report group name * Fixes for PR * Update Options.py * Push changes for making the Final Rest Door appear, few option fixes * Update Rules.py * Website formatting, 0 min for reports, option description typo * Create KH1Client.py * Update worlds/kh1/docs/kh1_en.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update Options.py * Update Options.py * Update Rules.py * Update Rules.py * Update Rules.py * Add Donald and Goofy Death Link * Add fight logic for optional bosses * Update __init__.py * Update Options.py * Update worlds/kh1/Options.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update Client.py * Update kh1_en.md * Update __init__.py * Cleaning up for PR * Update Client.py * Added event locations for vanilla items * Add proper location groups and auto hint synth shop items when entering * so many changes * Update Rules.py * fixed oathkeeper and crabclaw logic * Update Rules.py * Update Rules.py * Update Rules.py * Update Rules.py * Update en_Kingdom Hearts.md * Update en_Kingdom Hearts.md * fixing text * Update kh1_en.md * Addition of new key items * Update Regions.py * Push for start item from pool test * Update worlds/kh1/Options.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Document update * Update Rules.py * Added starting world range and final rest goal option * Update kh1_en.md * Update en_Kingdom Hearts.md * Update __init__.py * Update __init__.py * Clean up options descriptions * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Options.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Client.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Fix grammar in document * Update __init__.py * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Removed return type * Update __init__.py * Update __init__.py * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update __init__.py * Fix missing i replacement, rework set rules to use "self" instead of a million arguments * Update KH1Client.py Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * Reformat rules, fix bug with exp mult, add to readme * Clean up regions, fix client * Fix item send prompt * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/kh1_en.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/kh1_en.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/kh1_en.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/kh1_en.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/test/test_goal.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Items.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Locations.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Regions.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Locations.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Locations.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Items.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Regions.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Regions.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * Fix so many suggestions * removed junk in missable locations option * Update __init__.py * Change credits order * Update en_Kingdom Hearts.md * Standardize punctuation * Update en_Kingdom Hearts.md * Update en_Kingdom Hearts.md * Update Regions.py * Removed "disclude" options in generation fillers * Update Rules.py * Update __init__.py * Fix cemetery typo * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Add option groups and option presets * Update worlds/kh1/__init__.py That's a good idea! Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Presets.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * fixed HB rule and formatting on a line in Items.py * Fix logic bug with Geppetto's House postcard * Update Rules.py * Update Options.py * Update __init__.py * Update __init__.py * Huge under-the-hood update for PR * More updates for PR * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update __init__.py --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
		
			
				
	
	
		
			283 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			283 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import logging
 | 
						|
from typing import List
 | 
						|
 | 
						|
from BaseClasses import Tutorial
 | 
						|
from worlds.AutoWorld import WebWorld, World
 | 
						|
from .Items import KH1Item, KH1ItemData, event_item_table, get_items_by_category, item_table, item_name_groups
 | 
						|
from .Locations import KH1Location, location_table, get_locations_by_category, location_name_groups
 | 
						|
from .Options import KH1Options, kh1_option_groups
 | 
						|
from .Regions import create_regions
 | 
						|
from .Rules import set_rules
 | 
						|
from .Presets import kh1_option_presets
 | 
						|
from worlds.LauncherComponents import Component, components, Type, launch_subprocess
 | 
						|
 | 
						|
 | 
						|
def launch_client():
 | 
						|
    from .Client import launch
 | 
						|
    launch_subprocess(launch, name="KH1 Client")
 | 
						|
 | 
						|
 | 
						|
components.append(Component("KH1 Client", "KH1Client", func=launch_client, component_type=Type.CLIENT))
 | 
						|
 | 
						|
 | 
						|
class KH1Web(WebWorld):
 | 
						|
    theme = "ocean"
 | 
						|
    tutorials = [Tutorial(
 | 
						|
            "Multiworld Setup Guide",
 | 
						|
            "A guide to setting up the Kingdom Hearts Randomizer software on your computer."
 | 
						|
            "This guide covers single-player, multiworld, and related software.",
 | 
						|
            "English",
 | 
						|
            "kh1_en.md",
 | 
						|
            "kh1/en",
 | 
						|
            ["Gicu"]
 | 
						|
    )]
 | 
						|
    option_groups = kh1_option_groups
 | 
						|
    options_presets = kh1_option_presets
 | 
						|
 | 
						|
 | 
						|
class KH1World(World):
 | 
						|
    """
 | 
						|
    Kingdom Hearts is an action RPG following Sora on his journey 
 | 
						|
    through many worlds to find Riku and Kairi.
 | 
						|
    """
 | 
						|
    game = "Kingdom Hearts"
 | 
						|
    options_dataclass = KH1Options
 | 
						|
    options: KH1Options
 | 
						|
    topology_present = True
 | 
						|
    web = KH1Web()
 | 
						|
 | 
						|
    item_name_to_id = {name: data.code for name, data in item_table.items()}
 | 
						|
    location_name_to_id = {name: data.code for name, data in location_table.items()}
 | 
						|
    item_name_groups = item_name_groups
 | 
						|
    location_name_groups = location_name_groups
 | 
						|
    fillers = {}
 | 
						|
    fillers.update(get_items_by_category("Item"))
 | 
						|
    fillers.update(get_items_by_category("Camping"))
 | 
						|
    fillers.update(get_items_by_category("Stat Ups"))
 | 
						|
 | 
						|
    def create_items(self):
 | 
						|
        self.place_predetermined_items()
 | 
						|
        # Handle starting worlds
 | 
						|
        starting_worlds = []
 | 
						|
        if self.options.starting_worlds > 0:
 | 
						|
            possible_starting_worlds = ["Wonderland", "Olympus Coliseum", "Deep Jungle", "Agrabah", "Monstro", "Halloween Town", "Neverland", "Hollow Bastion"]
 | 
						|
            if self.options.atlantica:
 | 
						|
                possible_starting_worlds.append("Atlantica")
 | 
						|
            if self.options.end_of_the_world_unlock == "item":
 | 
						|
                possible_starting_worlds.append("End of the World")
 | 
						|
            starting_worlds = self.random.sample(possible_starting_worlds, min(self.options.starting_worlds.value, len(possible_starting_worlds)))
 | 
						|
            for starting_world in starting_worlds:
 | 
						|
                self.multiworld.push_precollected(self.create_item(starting_world))
 | 
						|
        
 | 
						|
        item_pool: List[KH1Item] = []
 | 
						|
        possible_level_up_item_pool = []
 | 
						|
        level_up_item_pool = []
 | 
						|
        
 | 
						|
        # Calculate Level Up Items
 | 
						|
        # Fill pool with mandatory items
 | 
						|
        for _ in range(self.options.item_slot_increase):
 | 
						|
            level_up_item_pool.append("Item Slot Increase")
 | 
						|
        for _ in range(self.options.accessory_slot_increase):
 | 
						|
            level_up_item_pool.append("Accessory Slot Increase")
 | 
						|
 | 
						|
        # Create other pool
 | 
						|
        for _ in range(self.options.strength_increase):
 | 
						|
            possible_level_up_item_pool.append("Strength Increase")
 | 
						|
        for _ in range(self.options.defense_increase):
 | 
						|
            possible_level_up_item_pool.append("Defense Increase")
 | 
						|
        for _ in range(self.options.hp_increase):
 | 
						|
            possible_level_up_item_pool.append("Max HP Increase")
 | 
						|
        for _ in range(self.options.mp_increase):
 | 
						|
            possible_level_up_item_pool.append("Max MP Increase")
 | 
						|
        for _ in range(self.options.ap_increase):
 | 
						|
            possible_level_up_item_pool.append("Max AP Increase")
 | 
						|
 | 
						|
        # Fill remaining pool with items from other pool
 | 
						|
        self.random.shuffle(possible_level_up_item_pool)
 | 
						|
        level_up_item_pool = level_up_item_pool + possible_level_up_item_pool[:(100 - len(level_up_item_pool))]
 | 
						|
 | 
						|
        level_up_locations = list(get_locations_by_category("Levels").keys())
 | 
						|
        self.random.shuffle(level_up_item_pool)
 | 
						|
        current_level_for_placing_stats = self.options.force_stats_on_levels.value
 | 
						|
        while len(level_up_item_pool) > 0 and current_level_for_placing_stats <= self.options.level_checks:
 | 
						|
            self.get_location(level_up_locations[current_level_for_placing_stats - 1]).place_locked_item(self.create_item(level_up_item_pool.pop()))
 | 
						|
            current_level_for_placing_stats += 1
 | 
						|
        
 | 
						|
        # Calculate prefilled locations and items
 | 
						|
        prefilled_items = []
 | 
						|
        if self.options.vanilla_emblem_pieces:
 | 
						|
            prefilled_items = prefilled_items + ["Emblem Piece (Flame)", "Emblem Piece (Chest)", "Emblem Piece (Fountain)", "Emblem Piece (Statue)"]
 | 
						|
        
 | 
						|
        total_locations = len(self.multiworld.get_unfilled_locations(self.player))
 | 
						|
        
 | 
						|
        non_filler_item_categories = ["Key", "Magic", "Worlds", "Trinities", "Cups", "Summons", "Abilities", "Shared Abilities", "Keyblades", "Accessory", "Weapons", "Puppies"]
 | 
						|
        if self.options.hundred_acre_wood:
 | 
						|
            non_filler_item_categories.append("Torn Pages")
 | 
						|
        for name, data in item_table.items():
 | 
						|
            quantity = data.max_quantity
 | 
						|
            if data.category not in non_filler_item_categories:
 | 
						|
                continue
 | 
						|
            if name in starting_worlds:
 | 
						|
                continue
 | 
						|
            if data.category == "Puppies":
 | 
						|
                if self.options.puppies == "triplets" and "-" in name:
 | 
						|
                    item_pool += [self.create_item(name) for _ in range(quantity)]
 | 
						|
                if self.options.puppies == "individual" and "Puppy" in name:
 | 
						|
                    item_pool += [self.create_item(name) for _ in range(0, quantity)]
 | 
						|
                if self.options.puppies == "full" and name == "All Puppies":
 | 
						|
                    item_pool += [self.create_item(name) for _ in range(0, quantity)]
 | 
						|
            elif name == "Atlantica":
 | 
						|
                if self.options.atlantica:
 | 
						|
                    item_pool += [self.create_item(name) for _ in range(0, quantity)]
 | 
						|
            elif name == "Mermaid Kick":
 | 
						|
                if self.options.atlantica:
 | 
						|
                    if self.options.extra_shared_abilities:
 | 
						|
                        item_pool += [self.create_item(name) for _ in range(0, 2)]
 | 
						|
                    else:
 | 
						|
                        item_pool += [self.create_item(name) for _ in range(0, quantity)]
 | 
						|
            elif name == "Crystal Trident":
 | 
						|
                if self.options.atlantica:
 | 
						|
                    item_pool += [self.create_item(name) for _ in range(0, quantity)]
 | 
						|
            elif name == "High Jump":
 | 
						|
                if self.options.extra_shared_abilities:
 | 
						|
                    item_pool += [self.create_item(name) for _ in range(0, 3)]
 | 
						|
                else:
 | 
						|
                    item_pool += [self.create_item(name) for _ in range(0, quantity)]
 | 
						|
            elif name == "Progressive Glide":
 | 
						|
                if self.options.extra_shared_abilities:
 | 
						|
                    item_pool += [self.create_item(name) for _ in range(0, 4)]
 | 
						|
                else:
 | 
						|
                    item_pool += [self.create_item(name) for _ in range(0, quantity)]
 | 
						|
            elif name == "End of the World":
 | 
						|
                if self.options.end_of_the_world_unlock.current_key == "item":
 | 
						|
                    item_pool += [self.create_item(name) for _ in range(0, quantity)]
 | 
						|
            elif name == "EXP Zero":
 | 
						|
                if self.options.exp_zero_in_pool:
 | 
						|
                    item_pool += [self.create_item(name) for _ in range(0, quantity)]
 | 
						|
            elif name not in prefilled_items:
 | 
						|
                item_pool += [self.create_item(name) for _ in range(0, quantity)]
 | 
						|
        
 | 
						|
        for i in range(self.determine_reports_in_pool()):
 | 
						|
            item_pool += [self.create_item("Ansem's Report " + str(i+1))]
 | 
						|
        
 | 
						|
        while len(item_pool) < total_locations and len(level_up_item_pool) > 0:
 | 
						|
            item_pool += [self.create_item(level_up_item_pool.pop())]
 | 
						|
        
 | 
						|
        # Fill any empty locations with filler items.
 | 
						|
        while len(item_pool) < total_locations:
 | 
						|
            item_pool.append(self.create_item(self.get_filler_item_name()))
 | 
						|
        
 | 
						|
        self.multiworld.itempool += item_pool
 | 
						|
 | 
						|
    def place_predetermined_items(self) -> None:
 | 
						|
        goal_dict = {
 | 
						|
            "sephiroth":       "Olympus Coliseum Defeat Sephiroth Ansem's Report 12",
 | 
						|
            "unknown":         "Hollow Bastion Defeat Unknown Ansem's Report 13",
 | 
						|
            "postcards":       "Traverse Town Mail Postcard 10 Event",
 | 
						|
            "final_ansem":     "Final Ansem",
 | 
						|
            "puppies":         "Traverse Town Piano Room Return 99 Puppies Reward 2",
 | 
						|
            "final_rest":      "End of the World Final Rest Chest"
 | 
						|
        }
 | 
						|
        self.get_location(goal_dict[self.options.goal.current_key]).place_locked_item(self.create_item("Victory"))
 | 
						|
        if self.options.vanilla_emblem_pieces:
 | 
						|
            self.get_location("Hollow Bastion Entrance Hall Emblem Piece (Flame)").place_locked_item(self.create_item("Emblem Piece (Flame)"))
 | 
						|
            self.get_location("Hollow Bastion Entrance Hall Emblem Piece (Statue)").place_locked_item(self.create_item("Emblem Piece (Statue)"))
 | 
						|
            self.get_location("Hollow Bastion Entrance Hall Emblem Piece (Fountain)").place_locked_item(self.create_item("Emblem Piece (Fountain)"))
 | 
						|
            self.get_location("Hollow Bastion Entrance Hall Emblem Piece (Chest)").place_locked_item(self.create_item("Emblem Piece (Chest)"))
 | 
						|
 | 
						|
    def get_filler_item_name(self) -> str:
 | 
						|
        weights = [data.weight for data in self.fillers.values()]
 | 
						|
        return self.random.choices([filler for filler in self.fillers.keys()], weights)[0]
 | 
						|
 | 
						|
    def fill_slot_data(self) -> dict:
 | 
						|
        slot_data = {"xpmult": int(self.options.exp_multiplier)/16,
 | 
						|
                    "required_reports_eotw": self.determine_reports_required_to_open_end_of_the_world(),
 | 
						|
                    "required_reports_door": self.determine_reports_required_to_open_final_rest_door(),
 | 
						|
                    "door": self.options.final_rest_door.current_key,
 | 
						|
                    "seed": self.multiworld.seed_name,
 | 
						|
                    "advanced_logic": bool(self.options.advanced_logic),
 | 
						|
                    "hundred_acre_wood": bool(self.options.hundred_acre_wood),
 | 
						|
                    "atlantica": bool(self.options.atlantica),
 | 
						|
                    "goal": str(self.options.goal.current_key)}
 | 
						|
        if self.options.randomize_keyblade_stats:
 | 
						|
            min_str_bonus = min(self.options.keyblade_min_str.value, self.options.keyblade_max_str.value)
 | 
						|
            max_str_bonus = max(self.options.keyblade_min_str.value, self.options.keyblade_max_str.value)
 | 
						|
            self.options.keyblade_min_str.value = min_str_bonus
 | 
						|
            self.options.keyblade_max_str.value = max_str_bonus
 | 
						|
            min_mp_bonus = min(self.options.keyblade_min_mp.value, self.options.keyblade_max_mp.value)
 | 
						|
            max_mp_bonus = max(self.options.keyblade_min_mp.value, self.options.keyblade_max_mp.value)
 | 
						|
            self.options.keyblade_min_mp.value = min_mp_bonus
 | 
						|
            self.options.keyblade_max_mp.value = max_mp_bonus
 | 
						|
            slot_data["keyblade_stats"] = ""
 | 
						|
            for i in range(22):
 | 
						|
                if i < 4 and self.options.bad_starting_weapons:
 | 
						|
                    slot_data["keyblade_stats"] = slot_data["keyblade_stats"] + "1,0,"
 | 
						|
                else:
 | 
						|
                    str_bonus = int(self.random.randint(min_str_bonus, max_str_bonus))
 | 
						|
                    mp_bonus = int(self.random.randint(min_mp_bonus, max_mp_bonus))
 | 
						|
                    slot_data["keyblade_stats"] = slot_data["keyblade_stats"] + str(str_bonus) + "," + str(mp_bonus) + ","
 | 
						|
            slot_data["keyblade_stats"] = slot_data["keyblade_stats"][:-1]
 | 
						|
        if self.options.donald_death_link:
 | 
						|
            slot_data["donalddl"] = ""
 | 
						|
        if self.options.goofy_death_link:
 | 
						|
            slot_data["goofydl"] = ""
 | 
						|
        if self.options.keyblades_unlock_chests:
 | 
						|
            slot_data["chestslocked"] = ""
 | 
						|
        else:
 | 
						|
            slot_data["chestsunlocked"] = ""
 | 
						|
        if self.options.interact_in_battle:
 | 
						|
            slot_data["interactinbattle"] = ""
 | 
						|
        return slot_data
 | 
						|
    
 | 
						|
    def create_item(self, name: str) -> KH1Item:
 | 
						|
        data = item_table[name]
 | 
						|
        return KH1Item(name, data.classification, data.code, self.player)
 | 
						|
 | 
						|
    def create_event(self, name: str) -> KH1Item:
 | 
						|
        data = event_item_table[name]
 | 
						|
        return KH1Item(name, data.classification, data.code, self.player)
 | 
						|
 | 
						|
    def set_rules(self):
 | 
						|
        set_rules(self)
 | 
						|
 | 
						|
    def create_regions(self):
 | 
						|
        create_regions(self.multiworld, self.player, self.options)
 | 
						|
    
 | 
						|
    def generate_early(self):
 | 
						|
        value_names = ["Reports to Open End of the World", "Reports to Open Final Rest Door", "Reports in Pool"]
 | 
						|
        initial_report_settings = [self.options.required_reports_eotw.value, self.options.required_reports_door.value, self.options.reports_in_pool.value]
 | 
						|
        self.change_numbers_of_reports_to_consider()
 | 
						|
        new_report_settings = [self.options.required_reports_eotw.value, self.options.required_reports_door.value, self.options.reports_in_pool.value]
 | 
						|
        for i in range(3):
 | 
						|
            if initial_report_settings[i] != new_report_settings[i]:
 | 
						|
                logging.info(f"{self.player_name}'s value {initial_report_settings[i]} for \"{value_names[i]}\" was invalid\n"
 | 
						|
                             f"Setting \"{value_names[i]}\" value to {new_report_settings[i]}")
 | 
						|
    
 | 
						|
    def change_numbers_of_reports_to_consider(self) -> None:
 | 
						|
        if self.options.end_of_the_world_unlock == "reports" and self.options.final_rest_door == "reports":
 | 
						|
            self.options.required_reports_eotw.value, self.options.required_reports_door.value, self.options.reports_in_pool.value = sorted(
 | 
						|
                [self.options.required_reports_eotw.value, self.options.required_reports_door.value, self.options.reports_in_pool.value])
 | 
						|
 | 
						|
        elif self.options.end_of_the_world_unlock == "reports":
 | 
						|
            self.options.required_reports_eotw.value, self.options.reports_in_pool.value = sorted(
 | 
						|
                [self.options.required_reports_eotw.value, self.options.reports_in_pool.value])
 | 
						|
 | 
						|
        elif self.options.final_rest_door == "reports":
 | 
						|
            self.options.required_reports_door.value, self.options.reports_in_pool.value = sorted(
 | 
						|
                [self.options.required_reports_door.value, self.options.reports_in_pool.value])
 | 
						|
 | 
						|
    def determine_reports_in_pool(self) -> int:
 | 
						|
        if self.options.end_of_the_world_unlock == "reports" or self.options.final_rest_door == "reports":
 | 
						|
            return self.options.reports_in_pool.value
 | 
						|
        return 0
 | 
						|
    
 | 
						|
    def determine_reports_required_to_open_end_of_the_world(self) -> int:
 | 
						|
        if self.options.end_of_the_world_unlock == "reports":
 | 
						|
            return self.options.required_reports_eotw.value
 | 
						|
        return 14
 | 
						|
    
 | 
						|
    def determine_reports_required_to_open_final_rest_door(self) -> int:
 | 
						|
        if self.options.final_rest_door == "reports":
 | 
						|
            return self.options.required_reports_door.value
 | 
						|
        return 14     
 |