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			56 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| general_options:
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|   #File name of the v1.0 J rom
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|   rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
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| #options for MultiServer
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| #null means nothing, for the server this means to default the value
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| #these overwrite command line arguments!
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| server_options:
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|   host: null
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|   port: 38281
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|   password: null
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|   multidata: null
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|   savefile: null
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|   disable_save: false
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|   loglevel: "info"
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|   #automatically forward the port that is used, then close that port after 24 hours
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|   port_forward: false
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|   #Disallow !getitem. Old /getitem cannot be blocked this way
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|   disable_item_cheat: false
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|   #Client hint system
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|   #points given to player for each acquired item
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|   location_check_points: 1
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|   #point cost to receive a hint via !hint for players
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|   hint_cost: 1000 #set to 0 if you want free hints
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| #options for MultiMystery.py
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| multi_mystery_options:
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| #teams, however, note that there is currently no way to supply names for teams 2+ through MultiMystery
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|   teams: 1
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| #Where to place the resulting files
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|   output_path: "MultiMystery"
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| #location of your Enemizer CLI, available here: https://github.com/Bonta0/Enemizer/releases
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|   enemizer_path: "EnemizerCLI/EnemizerCLI.Core.exe"
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| #folder from which the player yaml files are pulled from
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|   player_files_path: "Players"
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| #meta file name, within players folder
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|   meta_file_path: "meta.yaml"
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| #automatically launches {player_name}.yaml's ROM file using the OS's default program once generation completes. (likely your emulator)
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|   #does nothing if the name is not found
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|   #example: player_name = "Berserker"
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|   player_name: "" # the hosts name
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|   #create a spoiler file
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|   create_spoiler: 1
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|   #Zip the resulting roms
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|   #0 -> Don't
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|   #1 -> Create a zip
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|   #2 -> Create a zip and delete the ROMs that will be in it, except the hosts (requires player_name to be set correctly)
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|   zip_roms: 0
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|   # zip diff files, 2-> delete the non-zipped one. Note that diffs are only created if they are placed in a zip.
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|   zip_diffs: 2
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|   #include the spoiler log in the zip, 2 -> delete the non-zipped one
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|   zip_spoiler: 0
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|   #include the multidata file in the zip, 2 -> delete the non-zipped one, which also means the server won't autostart
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|   zip_multidata: 0
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|   #zip algorithm to use
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|   zip_format: 1 # 1 -> zip, 2 -> 7z, 3->bz2
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|   #create roms flagged as race roms
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|   race: 0 | 
